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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
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index 0000000000..4ee4656e63
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+++ b/src/plugins/scenegraph/d3d12/qsgd3d12rendercontext.cpp
@@ -0,0 +1,169 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgd3d12rendercontext_p.h"
+#include "qsgd3d12renderer_p.h"
+#include "qsgd3d12texture_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// NOTE: Avoid categorized logging. It is slow.
+
+#define DECLARE_DEBUG_VAR(variable) \
+ static bool debug_ ## variable() \
+ { static bool value = qgetenv("QSG_RENDERER_DEBUG").contains(QT_STRINGIFY(variable)); return value; }
+
+DECLARE_DEBUG_VAR(render)
+
+QSGD3D12RenderContext::QSGD3D12RenderContext(QSGContext *ctx)
+ : QSGRenderContext(ctx)
+{
+}
+
+bool QSGD3D12RenderContext::isValid() const
+{
+ // The render thread sets an engine when it starts up and resets when it
+ // quits. The rc is initialized and functional between those two points,
+ // regardless of any calls to invalidate(). See setEngine().
+ return m_engine != nullptr;
+}
+
+void QSGD3D12RenderContext::initialize(void *)
+{
+ if (m_initialized)
+ return;
+
+ m_initialized = true;
+ emit initialized();
+}
+
+void QSGD3D12RenderContext::invalidate()
+{
+ if (!m_initialized)
+ return;
+
+ m_initialized = false;
+
+ if (Q_UNLIKELY(debug_render()))
+ qDebug("rendercontext invalidate engine %p, %d/%d/%d", m_engine,
+ m_texturesToDelete.count(), m_textures.count(), m_fontEnginesToClean.count());
+
+ qDeleteAll(m_texturesToDelete);
+ m_texturesToDelete.clear();
+
+ qDeleteAll(m_textures);
+ m_textures.clear();
+
+ for (QSet<QFontEngine *>::const_iterator it = m_fontEnginesToClean.constBegin(),
+ end = m_fontEnginesToClean.constEnd(); it != end; ++it) {
+ (*it)->clearGlyphCache(m_engine);
+ if (!(*it)->ref.deref())
+ delete *it;
+ }
+ m_fontEnginesToClean.clear();
+
+ m_sg->renderContextInvalidated(this);
+ emit invalidated();
+}
+
+QSGTexture *QSGD3D12RenderContext::createTexture(const QImage &image, uint flags) const
+{
+ Q_ASSERT(m_engine);
+ QSGD3D12Texture *t = new QSGD3D12Texture(m_engine);
+ t->create(image, flags);
+ return t;
+}
+
+QSGRenderer *QSGD3D12RenderContext::createRenderer()
+{
+ return new QSGD3D12Renderer(this);
+}
+
+int QSGD3D12RenderContext::maxTextureSize() const
+{
+ return 16384; // D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
+}
+
+void QSGD3D12RenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo)
+{
+ static_cast<QSGD3D12Renderer *>(renderer)->renderScene(fbo);
+}
+
+void QSGD3D12RenderContext::setEngine(QSGD3D12Engine *engine)
+{
+ if (m_engine == engine)
+ return;
+
+ m_engine = engine;
+
+ if (m_engine)
+ initialize(nullptr);
+}
+
+QSGRendererInterface::GraphicsApi QSGD3D12RenderContext::graphicsApi() const
+{
+ return Direct3D12;
+}
+
+void *QSGD3D12RenderContext::getResource(QQuickWindow *window, Resource resource) const
+{
+ if (!m_engine) {
+ qWarning("getResource: No D3D12 engine available yet (window not exposed?)");
+ return nullptr;
+ }
+ // window can be ignored since the rendercontext and engine are both per window
+ return m_engine->getResource(window, resource);
+}
+
+QSGRendererInterface::ShaderType QSGD3D12RenderContext::shaderType() const
+{
+ return HLSL;
+}
+
+QSGRendererInterface::ShaderCompilationTypes QSGD3D12RenderContext::shaderCompilationType() const
+{
+ return RuntimeCompilation | OfflineCompilation;
+}
+
+QSGRendererInterface::ShaderSourceTypes QSGD3D12RenderContext::shaderSourceType() const
+{
+ return ShaderSourceString | ShaderSourceFile | ShaderByteCode;
+}
+
+QT_END_NAMESPACE