diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h new file mode 100644 index 0000000000..df30a49f0d --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderer_p.h @@ -0,0 +1,137 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGD3D12RENDERER_P_H +#define QSGD3D12RENDERER_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qsgrenderer_p.h> +#include <QtGui/private/qdatabuffer_p.h> +#include <QtCore/qbitarray.h> +#include "qsgd3d12engine_p.h" +#include "qsgd3d12material_p.h" + +QT_BEGIN_NAMESPACE + +class QSGRenderNode; + +class QSGD3D12Renderer : public QSGRenderer +{ +public: + QSGD3D12Renderer(QSGRenderContext *context); + ~QSGD3D12Renderer(); + + void renderScene(GLuint fboId) override; + void render() override; + void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; + + void turnToLayerRenderer() { m_layerRenderer = true; } + +private: + void updateMatrices(QSGNode *node, QSGTransformNode *xform); + void updateOpacities(QSGNode *node, float inheritedOpacity); + void buildRenderList(QSGNode *node, QSGClipNode *clip); + void renderElements(); + void renderElement(int elementIndex); + void setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState); + void setupClipping(const QSGClipNode *clip, int elementIndex); + void setScissor(const QRect &r); + void renderStencilClip(const QSGClipNode *clip, int elementIndex, const QMatrix4x4 &m, quint32 &stencilValue); + void renderRenderNode(QSGRenderNode *node, int elementIndex); + + struct Element { + QSGNode *node = nullptr; + qint32 vboOffset = -1; + qint32 iboOffset = -1; + quint32 iboStride = 0; + qint32 cboOffset = -1; + quint32 cboSize = 0; + bool cboPrepared = false; + }; + + void queueDrawCall(const QSGGeometry *g, const Element &e); + + bool m_layerRenderer = false; + QSet<QSGNode *> m_dirtyTransformNodes; + QSet<QSGNode *> m_dirtyOpacityNodes; + QBitArray m_opaqueElements; + bool m_rebuild = true; + bool m_dirtyOpaqueElements = true; + QDataBuffer<quint8> m_vboData; + QDataBuffer<quint8> m_iboData; + QDataBuffer<quint8> m_cboData; + QDataBuffer<Element> m_renderList; + uint m_vertexBuf = 0; + uint m_indexBuf = 0; + uint m_constantBuf = 0; + QSGD3D12Engine *m_engine = nullptr; + + QSGMaterialType *m_lastMaterialType = nullptr; + QSGD3D12PipelineState m_pipelineState; + QSGD3D12PipelineState m_freshPipelineState; + + typedef QHash<QSGNode *, QSGD3D12MaterialRenderState::DirtyStates> NodeDirtyMap; + NodeDirtyMap m_nodeDirtyMap; + + QRect m_activeScissorRect; + QRect m_lastDeviceRect; + bool m_projectionChangedDueToDeviceSize; + + uint m_renderTarget = 0; + quint32 m_currentStencilValue; + enum ClipType { + ClipScissor = 0x1, + ClipStencil = 0x2 + }; + int m_currentClipTypes; +}; + +QT_END_NAMESPACE + +#endif // QSGD3D12RENDERER_P_H |