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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12RENDERER_P_H
+#define QSGD3D12RENDERER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgrenderer_p.h>
+#include <QtGui/private/qdatabuffer_p.h>
+#include <QtCore/qbitarray.h>
+#include "qsgd3d12engine_p.h"
+#include "qsgd3d12material_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGRenderNode;
+
+class QSGD3D12Renderer : public QSGRenderer
+{
+public:
+ QSGD3D12Renderer(QSGRenderContext *context);
+ ~QSGD3D12Renderer();
+
+ void renderScene(GLuint fboId) override;
+ void render() override;
+ void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;
+
+ void turnToLayerRenderer() { m_layerRenderer = true; }
+
+private:
+ void updateMatrices(QSGNode *node, QSGTransformNode *xform);
+ void updateOpacities(QSGNode *node, float inheritedOpacity);
+ void buildRenderList(QSGNode *node, QSGClipNode *clip);
+ void renderElements();
+ void renderElement(int elementIndex);
+ void setInputLayout(const QSGGeometry *g, QSGD3D12PipelineState *pipelineState);
+ void setupClipping(const QSGClipNode *clip, int elementIndex);
+ void setScissor(const QRect &r);
+ void renderStencilClip(const QSGClipNode *clip, int elementIndex, const QMatrix4x4 &m, quint32 &stencilValue);
+ void renderRenderNode(QSGRenderNode *node, int elementIndex);
+
+ struct Element {
+ QSGNode *node = nullptr;
+ qint32 vboOffset = -1;
+ qint32 iboOffset = -1;
+ quint32 iboStride = 0;
+ qint32 cboOffset = -1;
+ quint32 cboSize = 0;
+ bool cboPrepared = false;
+ };
+
+ void queueDrawCall(const QSGGeometry *g, const Element &e);
+
+ bool m_layerRenderer = false;
+ QSet<QSGNode *> m_dirtyTransformNodes;
+ QSet<QSGNode *> m_dirtyOpacityNodes;
+ QBitArray m_opaqueElements;
+ bool m_rebuild = true;
+ bool m_dirtyOpaqueElements = true;
+ QDataBuffer<quint8> m_vboData;
+ QDataBuffer<quint8> m_iboData;
+ QDataBuffer<quint8> m_cboData;
+ QDataBuffer<Element> m_renderList;
+ uint m_vertexBuf = 0;
+ uint m_indexBuf = 0;
+ uint m_constantBuf = 0;
+ QSGD3D12Engine *m_engine = nullptr;
+
+ QSGMaterialType *m_lastMaterialType = nullptr;
+ QSGD3D12PipelineState m_pipelineState;
+ QSGD3D12PipelineState m_freshPipelineState;
+
+ typedef QHash<QSGNode *, QSGD3D12MaterialRenderState::DirtyStates> NodeDirtyMap;
+ NodeDirtyMap m_nodeDirtyMap;
+
+ QRect m_activeScissorRect;
+ QRect m_lastDeviceRect;
+ bool m_projectionChangedDueToDeviceSize;
+
+ uint m_renderTarget = 0;
+ quint32 m_currentStencilValue;
+ enum ClipType {
+ ClipScissor = 0x1,
+ ClipStencil = 0x2
+ };
+ int m_currentClipTypes;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12RENDERER_P_H