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-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
index ec3427a9cc..c53a1fa6c1 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
@@ -279,6 +279,8 @@ QSGContext *QSGD3D12RenderLoop::sceneGraphContext() const
QSGRenderContext *QSGD3D12RenderLoop::createRenderContext(QSGContext *) const
{
+ // The rendercontext and engine are per-window, like with the threaded
+ // loop, but unlike the non-threaded OpenGL variants.
return sg->createRenderContext();
}