diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12renderloop_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12renderloop_p.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop_p.h new file mode 100644 index 0000000000..c0333ffad0 --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop_p.h @@ -0,0 +1,130 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGD3D12RENDERLOOP_P_H +#define QSGD3D12RENDERLOOP_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qsgrenderloop_p.h> + +QT_BEGIN_NAMESPACE + +class QSGD3D12Engine; +class QSGD3D12Context; +class QSGD3D12RenderContext; + +class QSGD3D12RenderLoop : public QSGRenderLoop +{ + Q_OBJECT + +public: + QSGD3D12RenderLoop(); + ~QSGD3D12RenderLoop(); + + void show(QQuickWindow *window) override; + void hide(QQuickWindow *window) override; + void resize(QQuickWindow *window) override; + + void windowDestroyed(QQuickWindow *window) override; + + void exposureChanged(QQuickWindow *window) override; + + QImage grab(QQuickWindow *window) override; + + void update(QQuickWindow *window) override; + void maybeUpdate(QQuickWindow *window) override; + + QAnimationDriver *animationDriver() const override; + + QSGContext *sceneGraphContext() const override; + QSGRenderContext *createRenderContext(QSGContext *) const override; + + void releaseResources(QQuickWindow *window) override; + void postJob(QQuickWindow *window, QRunnable *job) override; + + QSurface::SurfaceType windowSurfaceType() const override; + bool interleaveIncubation() const override; + int flags() const override; + + bool event(QEvent *event) override; + +public Q_SLOTS: + void onAnimationStarted(); + void onAnimationStopped(); + +private: + void exposeWindow(QQuickWindow *window); + void obscureWindow(QQuickWindow *window); + void renderWindow(QQuickWindow *window); + void render(); + void maybePostUpdateTimer(); + bool somethingVisible() const; + + QSGD3D12Context *sg; + QAnimationDriver *m_anims; + int m_vsyncDelta; + int m_updateTimer = 0; + int m_animationTimer = 0; + + struct WindowData { + QSGD3D12RenderContext *rc = nullptr; + QSGD3D12Engine *engine = nullptr; + bool updatePending = false; + bool grabOnly = false; + bool exposed = false; + }; + + QHash<QQuickWindow *, WindowData> m_windows; + + QImage m_grabContent; +}; + +QT_END_NAMESPACE + +#endif // QSGD3D12RENDERLOOP_P_H |