aboutsummaryrefslogtreecommitdiffstats
path: root/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h177
1 files changed, 177 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h
new file mode 100644
index 0000000000..ee17e59130
--- /dev/null
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h
@@ -0,0 +1,177 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGD3D12SHADEREFFECTNODE_P_H
+#define QSGD3D12SHADEREFFECTNODE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qsgadaptationlayer_p.h>
+#include "qsgd3d12material_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QSGD3D12RenderContext;
+class QSGD3D12GuiThreadShaderEffectManager;
+class QSGD3D12ShaderEffectNode;
+class QSGD3D12Texture;
+class QFileSelector;
+
+class QSGD3D12ShaderLinker
+{
+public:
+ void reset(const QByteArray &vertBlob, const QByteArray &fragBlob);
+
+ void feedVertexInput(const QSGShaderEffectNode::ShaderData &shader);
+ void feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr);
+ void feedSamplers(const QSGShaderEffectNode::ShaderData &shader);
+ void feedTextures(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr);
+ void linkTextureSubRects();
+
+ void dump();
+
+ struct Constant {
+ uint size;
+ QSGShaderEffectNode::VariableData::SpecialType specialType;
+ QVariant value;
+ bool operator==(const Constant &other) const {
+ return size == other.size && specialType == other.specialType
+ && (specialType == QSGShaderEffectNode::VariableData::None ? value == other.value : true);
+ }
+ };
+
+ bool error;
+ QByteArray vs;
+ QByteArray fs;
+ uint constantBufferSize;
+ QHash<uint, Constant> constants; // offset -> Constant
+ QSet<int> samplers; // bindpoint
+ QHash<int, QVariant> textures; // bindpoint -> value (source ref)
+ QHash<QByteArray, int> textureNameMap; // name -> bindpoint
+};
+
+QDebug operator<<(QDebug debug, const QSGD3D12ShaderLinker::Constant &c);
+
+class QSGD3D12ShaderEffectMaterial : public QSGD3D12Material
+{
+public:
+ QSGD3D12ShaderEffectMaterial(QSGD3D12ShaderEffectNode *node);
+ ~QSGD3D12ShaderEffectMaterial();
+
+ QSGMaterialType *type() const override;
+ int compare(const QSGMaterial *other) const override;
+
+ int constantBufferSize() const override;
+ void preparePipeline(QSGD3D12PipelineState *pipelineState) override;
+ UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state,
+ QSGD3D12PipelineState *pipelineState,
+ ExtraState *extraState,
+ quint8 *constantBuffer) override;
+
+ void updateTextureProviders(bool layoutChange);
+
+ QSGD3D12ShaderEffectNode *node;
+ bool valid = false;
+ QSGShaderEffectNode::CullMode cullMode = QSGShaderEffectNode::NoCulling;
+ bool hasCustomVertexShader = false;
+ bool hasCustomFragmentShader = false;
+ QSGD3D12ShaderLinker linker;
+ QSGMaterialType *mtype = nullptr;
+ QVector<QSGTextureProvider *> textureProviders;
+ QSGD3D12Texture *dummy = nullptr;
+ bool geometryUsesTextureSubRect = false;
+};
+
+class QSGD3D12ShaderEffectNode : public QObject, public QSGShaderEffectNode
+{
+ Q_OBJECT
+
+public:
+ QSGD3D12ShaderEffectNode(QSGD3D12RenderContext *rc, QSGD3D12GuiThreadShaderEffectManager *mgr);
+
+ QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) override;
+ void syncMaterial(SyncData *syncData) override;
+
+ static void cleanupMaterialTypeCache();
+
+ void preprocess() override;
+
+ QSGD3D12RenderContext *renderContext() { return m_rc; }
+
+private Q_SLOTS:
+ void handleTextureChange();
+ void handleTextureProviderDestroyed(QObject *object);
+
+private:
+ QSGD3D12RenderContext *m_rc;
+ QSGD3D12GuiThreadShaderEffectManager *m_mgr;
+ QSGD3D12ShaderEffectMaterial m_material;
+};
+
+class QSGD3D12GuiThreadShaderEffectManager : public QSGGuiThreadShaderEffectManager
+{
+public:
+ bool hasSeparateSamplerAndTextureObjects() const override;
+
+ QString log() const override;
+ Status status() const override;
+
+ void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) override;
+
+private:
+ bool reflect(ShaderInfo *result);
+ QString m_log;
+ Status m_status = Uncompiled;
+ QFileSelector *m_fileSelector = nullptr;
+
+ friend class QSGD3D12ShaderCompileTask;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGD3D12SHADEREFFECTNODE_P_H