diff options
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h new file mode 100644 index 0000000000..ee17e59130 --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12shadereffectnode_p.h @@ -0,0 +1,177 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGD3D12SHADEREFFECTNODE_P_H +#define QSGD3D12SHADEREFFECTNODE_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qsgadaptationlayer_p.h> +#include "qsgd3d12material_p.h" + +QT_BEGIN_NAMESPACE + +class QSGD3D12RenderContext; +class QSGD3D12GuiThreadShaderEffectManager; +class QSGD3D12ShaderEffectNode; +class QSGD3D12Texture; +class QFileSelector; + +class QSGD3D12ShaderLinker +{ +public: + void reset(const QByteArray &vertBlob, const QByteArray &fragBlob); + + void feedVertexInput(const QSGShaderEffectNode::ShaderData &shader); + void feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr); + void feedSamplers(const QSGShaderEffectNode::ShaderData &shader); + void feedTextures(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr); + void linkTextureSubRects(); + + void dump(); + + struct Constant { + uint size; + QSGShaderEffectNode::VariableData::SpecialType specialType; + QVariant value; + bool operator==(const Constant &other) const { + return size == other.size && specialType == other.specialType + && (specialType == QSGShaderEffectNode::VariableData::None ? value == other.value : true); + } + }; + + bool error; + QByteArray vs; + QByteArray fs; + uint constantBufferSize; + QHash<uint, Constant> constants; // offset -> Constant + QSet<int> samplers; // bindpoint + QHash<int, QVariant> textures; // bindpoint -> value (source ref) + QHash<QByteArray, int> textureNameMap; // name -> bindpoint +}; + +QDebug operator<<(QDebug debug, const QSGD3D12ShaderLinker::Constant &c); + +class QSGD3D12ShaderEffectMaterial : public QSGD3D12Material +{ +public: + QSGD3D12ShaderEffectMaterial(QSGD3D12ShaderEffectNode *node); + ~QSGD3D12ShaderEffectMaterial(); + + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + int constantBufferSize() const override; + void preparePipeline(QSGD3D12PipelineState *pipelineState) override; + UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, + QSGD3D12PipelineState *pipelineState, + ExtraState *extraState, + quint8 *constantBuffer) override; + + void updateTextureProviders(bool layoutChange); + + QSGD3D12ShaderEffectNode *node; + bool valid = false; + QSGShaderEffectNode::CullMode cullMode = QSGShaderEffectNode::NoCulling; + bool hasCustomVertexShader = false; + bool hasCustomFragmentShader = false; + QSGD3D12ShaderLinker linker; + QSGMaterialType *mtype = nullptr; + QVector<QSGTextureProvider *> textureProviders; + QSGD3D12Texture *dummy = nullptr; + bool geometryUsesTextureSubRect = false; +}; + +class QSGD3D12ShaderEffectNode : public QObject, public QSGShaderEffectNode +{ + Q_OBJECT + +public: + QSGD3D12ShaderEffectNode(QSGD3D12RenderContext *rc, QSGD3D12GuiThreadShaderEffectManager *mgr); + + QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) override; + void syncMaterial(SyncData *syncData) override; + + static void cleanupMaterialTypeCache(); + + void preprocess() override; + + QSGD3D12RenderContext *renderContext() { return m_rc; } + +private Q_SLOTS: + void handleTextureChange(); + void handleTextureProviderDestroyed(QObject *object); + +private: + QSGD3D12RenderContext *m_rc; + QSGD3D12GuiThreadShaderEffectManager *m_mgr; + QSGD3D12ShaderEffectMaterial m_material; +}; + +class QSGD3D12GuiThreadShaderEffectManager : public QSGGuiThreadShaderEffectManager +{ +public: + bool hasSeparateSamplerAndTextureObjects() const override; + + QString log() const override; + Status status() const override; + + void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) override; + +private: + bool reflect(ShaderInfo *result); + QString m_log; + Status m_status = Uncompiled; + QFileSelector *m_fileSelector = nullptr; + + friend class QSGD3D12ShaderCompileTask; +}; + +QT_END_NAMESPACE + +#endif // QSGD3D12SHADEREFFECTNODE_P_H |