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Diffstat (limited to 'src/plugins/scenegraph/d3d12/shaders/mipmapgen.hlsl')
-rw-r--r--src/plugins/scenegraph/d3d12/shaders/mipmapgen.hlsl60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/shaders/mipmapgen.hlsl b/src/plugins/scenegraph/d3d12/shaders/mipmapgen.hlsl
new file mode 100644
index 0000000000..6793b534b0
--- /dev/null
+++ b/src/plugins/scenegraph/d3d12/shaders/mipmapgen.hlsl
@@ -0,0 +1,60 @@
+static const uint GROUP_DIM = 8; // 2 ^ (out_mip_count - 1)
+
+Texture2D tex : register(t0);
+SamplerState samp : register(s0);
+
+cbuffer ConstantBuffer : register(b0)
+{
+ uint2 mip1Size;
+ uint sampleLevel;
+ uint totalMips;
+}
+
+RWTexture2D<float4> mip1 : register(u0);
+RWTexture2D<float4> mip2 : register(u1);
+RWTexture2D<float4> mip3 : register(u2);
+RWTexture2D<float4> mip4 : register(u3);
+
+groupshared float4 groupColor[GROUP_DIM][GROUP_DIM];
+
+[numthreads(GROUP_DIM, GROUP_DIM, 1)]
+void CS_Generate4MipMaps(uint3 localId: SV_GroupThreadId, uint3 globalId: SV_DispatchThreadID)
+{
+ const float2 coord = float2(1.0f / float(mip1Size.x), 1.0f / float(mip1Size.y)) * (globalId.xy + 0.5);
+ float4 c = tex.SampleLevel(samp, coord, sampleLevel);
+
+ mip1[globalId.xy] = c;
+ groupColor[localId.y][localId.x] = c;
+
+ if (sampleLevel + 1 >= totalMips)
+ return;
+
+ GroupMemoryBarrierWithGroupSync();
+
+ if ((localId.x & 1) == 0 && (localId.y & 1) == 0) {
+ c = (c + groupColor[localId.y][localId.x + 1] + groupColor[localId.y + 1][localId.x] + groupColor[localId.y + 1][localId.x + 1]) / 4.0;
+ mip2[globalId.xy / 2] = c;
+ groupColor[localId.y][localId.x] = c;
+ }
+
+ if (sampleLevel + 2 >= totalMips)
+ return;
+
+ GroupMemoryBarrierWithGroupSync();
+
+ if ((localId.x & 3) == 0 && (localId.y & 3) == 0) {
+ c = (c + groupColor[localId.y][localId.x + 2] + groupColor[localId.y + 2][localId.x] + groupColor[localId.y + 2][localId.x + 2]) / 4.0;
+ mip3[globalId.xy / 4] = c;
+ groupColor[localId.y][localId.x] = c;
+ }
+
+ if (sampleLevel + 3 >= totalMips)
+ return;
+
+ GroupMemoryBarrierWithGroupSync();
+
+ if ((localId.x & 7) == 0 && (localId.y & 7) == 0) {
+ c = (c + groupColor[localId.y][localId.x + 3] + groupColor[localId.y + 3][localId.x] + groupColor[localId.y + 3][localId.x + 3]) / 4.0;
+ mip4[globalId.xy / 8] = c;
+ }
+}