diff options
Diffstat (limited to 'src/plugins/scenegraph/softwarecontext/renderablenodeupdater.h')
-rw-r--r-- | src/plugins/scenegraph/softwarecontext/renderablenodeupdater.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/softwarecontext/renderablenodeupdater.h b/src/plugins/scenegraph/softwarecontext/renderablenodeupdater.h new file mode 100644 index 0000000000..f878bbe94f --- /dev/null +++ b/src/plugins/scenegraph/softwarecontext/renderablenodeupdater.h @@ -0,0 +1,120 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef RENDERABLENODEUPDATER_H +#define RENDERABLENODEUPDATER_H + +#include "renderablenode.h" +#include "abstractsoftwarerenderer.h" + +#include <private/qsgadaptationlayer_p.h> + +#include <QTransform> +#include <QStack> +#include <QRectF> + +QT_BEGIN_NAMESPACE + +namespace SoftwareContext { + +class RenderableNodeUpdater : public QSGNodeVisitorEx +{ +public: + RenderableNodeUpdater(AbstractSoftwareRenderer *renderer); + virtual ~RenderableNodeUpdater(); + + bool visit(QSGTransformNode *) override; + void endVisit(QSGTransformNode *) override; + bool visit(QSGClipNode *) override; + void endVisit(QSGClipNode *) override; + bool visit(QSGGeometryNode *) override; + void endVisit(QSGGeometryNode *) override; + bool visit(QSGOpacityNode *) override; + void endVisit(QSGOpacityNode *) override; + bool visit(QSGImageNode *) override; + void endVisit(QSGImageNode *) override; + bool visit(QSGPainterNode *) override; + void endVisit(QSGPainterNode *) override; + bool visit(QSGRectangleNode *) override; + void endVisit(QSGRectangleNode *) override; + bool visit(QSGGlyphNode *) override; + void endVisit(QSGGlyphNode *) override; + bool visit(QSGNinePatchNode *) override; + void endVisit(QSGNinePatchNode *) override; + bool visit(QSGRootNode *) override; + void endVisit(QSGRootNode *) override; + + void updateNodes(QSGNode *node, bool isNodeRemoved = false); + +private: + struct NodeState { + float opacity; + QRectF clip; + QTransform transform; + QSGNode *parent; + }; + + NodeState currentState(QSGNode *node) const; + + template<class NODE> + bool updateRenderableNode(RenderableNode::NodeType type, NODE *node); + + AbstractSoftwareRenderer *m_renderer; + QStack<float> m_opacityState; + QStack<QRectF> m_clipState; + QStack<QTransform> m_transformState; + QHash<QSGNode*,NodeState> m_stateMap; +}; + +template<class NODE> +bool RenderableNodeUpdater::updateRenderableNode(RenderableNode::NodeType type, NODE *node) +{ + //Check if we already know about node + auto renderableNode = m_renderer->renderableNode(node); + if (renderableNode == nullptr) { + renderableNode = new RenderableNode(type, node); + m_renderer->addNodeMapping(node, renderableNode); + } + + //Update the node + renderableNode->setTransform(m_transformState.top()); + renderableNode->setOpacity(m_opacityState.top()); + renderableNode->setClipRect(m_clipState.top()); + + renderableNode->update(); + m_stateMap[node] = currentState(node); + + return true; +} + +} // namespace + +QT_END_NAMESPACE + +#endif // RENDERABLENODEUPDATER_H |