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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef RENDERER_H
+#define RENDERER_H
+
+#include "abstractsoftwarerenderer.h"
+
+#include <QtGui/QBackingStore>
+
+#ifdef QTQUICK2D_DEBUG_FLUSH
+#include <QtGui/QImage>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+class QSGSimpleRectNode;
+
+namespace SoftwareContext{
+
+class Renderer : public AbstractSoftwareRenderer
+{
+public:
+ Renderer(QSGRenderContext *context);
+ virtual ~Renderer();
+
+ QBackingStore *backingStore() const { return m_backingStore.data(); }
+
+protected:
+ void renderScene(GLuint fboId = 0) final;
+ void render() final;
+
+private:
+ QScopedPointer<QBackingStore> m_backingStore;
+
+#ifdef QTQUICK2D_DEBUG_FLUSH
+ QVector<QRegion> m_previousFlushes;
+ QImage m_outputBuffer;
+#endif
+};
+
+} // namespace
+
+QT_END_NAMESPACE
+
+#endif // RENDERER_H