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diff --git a/src/plugins/scenegraph/softwarecontext/renderloop.h b/src/plugins/scenegraph/softwarecontext/renderloop.h
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the Qt SceneGraph Raster Add-on.
+**
+** $QT_BEGIN_LICENSE$
+** Licensees holding valid Qt Commercial licenses may use this file in
+** accordance with the Qt Commercial License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef RENDERLOOP_H
+#define RENDERLOOP_H
+
+#include <private/qsgrenderloop_p.h>
+
+class RenderLoop : public QSGRenderLoop
+{
+ Q_OBJECT
+public:
+ RenderLoop();
+ ~RenderLoop();
+
+ void show(QQuickWindow *window);
+ void hide(QQuickWindow *window);
+
+ void windowDestroyed(QQuickWindow *window);
+
+ void renderWindow(QQuickWindow *window);
+ void exposureChanged(QQuickWindow *window);
+ QImage grab(QQuickWindow *window);
+
+ void maybeUpdate(QQuickWindow *window);
+ void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation.
+
+ void releaseResources(QQuickWindow *) { }
+
+ virtual QSurface::SurfaceType windowSurfaceType() const;
+
+ QAnimationDriver *animationDriver() const { return 0; }
+
+ QSGContext *sceneGraphContext() const;
+ QSGRenderContext *createRenderContext(QSGContext *) const { return rc; }
+
+ bool event(QEvent *);
+
+ struct WindowData {
+ bool updatePending : 1;
+ bool grabOnly : 1;
+ };
+
+ QHash<QQuickWindow *, WindowData> m_windows;
+
+ QSGContext *sg;
+ QSGRenderContext *rc;
+
+ QImage grabContent;
+ int m_update_timer;
+
+ bool eventPending;
+
+};
+
+#endif // RENDERLOOP_H