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-rw-r--r--src/plugins/scenegraph/softwarecontext/softwarelayer.cpp251
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diff --git a/src/plugins/scenegraph/softwarecontext/softwarelayer.cpp b/src/plugins/scenegraph/softwarecontext/softwarelayer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "softwarelayer.h"
+
+#include "context.h"
+#include "pixmaprenderer.h"
+
+QT_BEGIN_NAMESPACE
+
+SoftwareLayer::SoftwareLayer(QSGRenderContext *renderContext)
+ : m_item(0)
+ , m_context(renderContext)
+ , m_renderer(0)
+ , m_device_pixel_ratio(1)
+ , m_mirrorHorizontal(false)
+ , m_mirrorVertical(false)
+ , m_live(true)
+ , m_grab(true)
+ , m_recursive(false)
+ , m_dirtyTexture(true)
+{
+
+}
+
+SoftwareLayer::~SoftwareLayer()
+{
+ invalidated();
+}
+
+int SoftwareLayer::textureId() const
+{
+ return 0;
+}
+
+QSize SoftwareLayer::textureSize() const
+{
+ return m_pixmap.size();
+}
+
+bool SoftwareLayer::hasAlphaChannel() const
+{
+ return m_pixmap.hasAlphaChannel();
+}
+
+bool SoftwareLayer::hasMipmaps() const
+{
+ return false;
+}
+
+void SoftwareLayer::bind()
+{
+}
+
+bool SoftwareLayer::updateTexture()
+{
+ bool doGrab = (m_live || m_grab) && m_dirtyTexture;
+ if (doGrab)
+ grab();
+ if (m_grab)
+ emit scheduledUpdateCompleted();
+ m_grab = false;
+ return doGrab;
+}
+
+void SoftwareLayer::setItem(QSGNode *item)
+{
+ if (item == m_item)
+ return;
+ m_item = item;
+
+ if (m_live && !m_item)
+ m_pixmap = QPixmap();
+
+ markDirtyTexture();
+}
+
+void SoftwareLayer::setRect(const QRectF &rect)
+{
+ if (rect == m_rect)
+ return;
+ m_rect = rect;
+ markDirtyTexture();
+}
+
+void SoftwareLayer::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+ m_size = size;
+
+ if (m_live && m_size.isNull())
+ m_pixmap = QPixmap();
+
+ markDirtyTexture();
+}
+
+void SoftwareLayer::scheduleUpdate()
+{
+ if (m_grab)
+ return;
+ m_grab = true;
+ if (m_dirtyTexture) {
+ emit updateRequested();
+ }
+}
+
+QImage SoftwareLayer::toImage() const
+{
+ return m_pixmap.toImage();
+}
+
+void SoftwareLayer::setLive(bool live)
+{
+ if (live == m_live)
+ return;
+ m_live = live;
+
+ if (m_live && (!m_item || m_size.isNull()))
+ m_pixmap = QPixmap();
+
+ markDirtyTexture();
+}
+
+void SoftwareLayer::setRecursive(bool recursive)
+{
+ m_recursive = recursive;
+}
+
+void SoftwareLayer::setFormat(GLenum)
+{
+}
+
+void SoftwareLayer::setHasMipmaps(bool)
+{
+}
+
+void SoftwareLayer::setDevicePixelRatio(qreal ratio)
+{
+ m_device_pixel_ratio = ratio;
+}
+
+void SoftwareLayer::setMirrorHorizontal(bool mirror)
+{
+ if (m_mirrorHorizontal == mirror)
+ return;
+ m_mirrorHorizontal = mirror;
+ markDirtyTexture();
+}
+
+void SoftwareLayer::setMirrorVertical(bool mirror)
+{
+ if (m_mirrorVertical == mirror)
+ return;
+ m_mirrorVertical = mirror;
+ markDirtyTexture();
+}
+
+void SoftwareLayer::markDirtyTexture()
+{
+ m_dirtyTexture = true;
+ if (m_live || m_grab) {
+ emit updateRequested();
+ }
+}
+
+void SoftwareLayer::invalidated()
+{
+ delete m_renderer;
+ m_renderer = 0;
+}
+
+void SoftwareLayer::grab()
+{
+ if (!m_item || m_size.isNull()) {
+ m_pixmap = QPixmap();
+ m_dirtyTexture = false;
+ return;
+ }
+ QSGNode *root = m_item;
+ while (root->firstChild() && root->type() != QSGNode::RootNodeType)
+ root = root->firstChild();
+ if (root->type() != QSGNode::RootNodeType)
+ return;
+
+ if (!m_renderer) {
+ m_renderer = new SoftwareContext::PixmapRenderer(m_context);
+ connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
+ }
+ m_renderer->setDevicePixelRatio(m_device_pixel_ratio);
+ m_renderer->setRootNode(static_cast<QSGRootNode *>(root));
+
+ if (m_pixmap.size() != m_size) {
+ m_pixmap = QPixmap(m_size);
+ m_pixmap.setDevicePixelRatio(m_device_pixel_ratio);
+ // This fill here is wasteful, but necessary because it is the only way
+ // to force a QImage based pixmap to have an alpha channel.
+ m_pixmap.fill(Qt::transparent);
+ }
+
+ // Render texture.
+ root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update.
+ m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update.
+
+ m_dirtyTexture = false;
+
+ m_renderer->setDeviceRect(m_size);
+ m_renderer->setViewportRect(m_size);
+ QRect mirrored(m_mirrorHorizontal ? m_rect.right() * m_device_pixel_ratio : m_rect.left() * m_device_pixel_ratio,
+ m_mirrorVertical ? m_rect.top() * m_device_pixel_ratio : m_rect.bottom() * m_device_pixel_ratio,
+ m_mirrorHorizontal ? -m_rect.width() * m_device_pixel_ratio : m_rect.width() * m_device_pixel_ratio,
+ m_mirrorVertical ? m_rect.height() * m_device_pixel_ratio : -m_rect.height() * m_device_pixel_ratio);
+ m_renderer->setProjectionRect(mirrored);
+ m_renderer->setClearColor(Qt::transparent);
+
+ m_renderer->renderScene();
+ m_renderer->render(&m_pixmap);
+
+ root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update.
+
+ if (m_recursive)
+ markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
+}
+
+QT_END_NAMESPACE