diff options
Diffstat (limited to 'src/plugins')
-rw-r--r-- | src/plugins/qmltooling/qmldbg_inspector/qquickwindowinspector.cpp | 18 | ||||
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp | 2 |
2 files changed, 18 insertions, 2 deletions
diff --git a/src/plugins/qmltooling/qmldbg_inspector/qquickwindowinspector.cpp b/src/plugins/qmltooling/qmldbg_inspector/qquickwindowinspector.cpp index 16056addbd..d3bd1ac956 100644 --- a/src/plugins/qmltooling/qmldbg_inspector/qquickwindowinspector.cpp +++ b/src/plugins/qmltooling/qmldbg_inspector/qquickwindowinspector.cpp @@ -169,13 +169,29 @@ bool QQuickWindowInspector::eventFilter(QObject *obj, QEvent *event) return QObject::eventFilter(obj, event); } +static Qt::WindowFlags fixFlags(Qt::WindowFlags flags) +{ + // If only the type flag is given, some other window flags are automatically assumed. When we + // add a flag, we need to make those explicit. + switch (flags) { + case Qt::Window: + return flags | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint + | Qt::WindowMinimizeButtonHint | Qt::WindowMaximizeButtonHint; + case Qt::Dialog: + case Qt::Tool: + return flags | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint; + default: + return flags; + } +} + void QQuickWindowInspector::setShowAppOnTop(bool appOnTop) { if (!m_parentWindow) return; Qt::WindowFlags flags = m_parentWindow->flags(); - Qt::WindowFlags newFlags = appOnTop ? (flags | Qt::WindowStaysOnTopHint) : + Qt::WindowFlags newFlags = appOnTop ? (fixFlags(flags) | Qt::WindowStaysOnTopHint) : (flags & ~Qt::WindowStaysOnTopHint); if (newFlags != flags) m_parentWindow->setFlags(newFlags); diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp index 82bf9b0433..75bde2c66b 100644 --- a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp +++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp @@ -3046,7 +3046,7 @@ void QSGD3D12EnginePrivate::useRenderTargetAsTexture(uint id) } tframeData.activeTextures[tframeData.activeTextureCount++] = - TransientFrameData::ActiveTexture::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id); + TransientFrameData::ActiveTexture(TransientFrameData::ActiveTexture::TypeRenderTarget, id); } QImage QSGD3D12EnginePrivate::executeAndWaitReadbackRenderTarget(uint id) |