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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QABSTRACTANIMATIONJOB_P_H
+#define QABSTRACTANIMATIONJOB_P_H
+
+#include <QtQml/qtqmlglobal.h>
+#include <QtCore/QObject>
+#include <QtCore/private/qabstractanimation_p.h>
+#include "private/qpodvector_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Qml)
+
+class QAnimationGroupJob;
+class QAnimationJobChangeListener;
+class Q_QML_EXPORT QAbstractAnimationJob
+{
+ Q_DISABLE_COPY(QAbstractAnimationJob)
+public:
+ enum Direction {
+ Forward,
+ Backward
+ };
+
+ enum State {
+ Stopped,
+ Paused,
+ Running
+ };
+
+ QAbstractAnimationJob();
+ virtual ~QAbstractAnimationJob();
+
+ //definition
+ inline QAnimationGroupJob *group() const {return m_group;}
+
+ inline int loopCount() const {return m_loopCount;}
+ void setLoopCount(int loopCount);
+
+ int totalDuration() const;
+ virtual int duration() const {return 0;}
+
+ inline QAbstractAnimationJob::Direction direction() const {return m_direction;}
+ void setDirection(QAbstractAnimationJob::Direction direction);
+
+ //state
+ inline int currentTime() const {return m_totalCurrentTime;}
+ inline int currentLoopTime() const {return m_currentTime;}
+ inline int currentLoop() const {return m_currentLoop;}
+ inline QAbstractAnimationJob::State state() const {return m_state;}
+ inline bool isRunning() { return m_state == Running; }
+ inline bool isStopped() { return m_state == Stopped; }
+ inline bool isPaused() { return m_state == Paused; }
+
+ void setCurrentTime(int msecs);
+
+ void start();
+ void pause();
+ void resume();
+ void stop();
+
+ enum ChangeType {
+ Completion = 0x01,
+ StateChange = 0x02,
+ CurrentLoop = 0x04
+ };
+ Q_DECLARE_FLAGS(ChangeTypes, ChangeType)
+
+ void addAnimationChangeListener(QAnimationJobChangeListener *listener, QAbstractAnimationJob::ChangeTypes);
+ void removeAnimationChangeListener(QAnimationJobChangeListener *listener, QAbstractAnimationJob::ChangeTypes);
+
+ QAbstractAnimationJob *nextSibling() const { return m_nextSibling; }
+ QAbstractAnimationJob *previousSibling() const { return m_previousSibling; }
+
+protected:
+ virtual void updateCurrentTime(int) {}
+ virtual void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
+ virtual void updateDirection(QAbstractAnimationJob::Direction direction);
+ virtual void topLevelAnimationLoopChanged() {}
+
+ void setState(QAbstractAnimationJob::State state);
+
+ void finished();
+ void stateChanged(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);
+ void currentLoopChanged(int currentLoop);
+ void directionChanged(QAbstractAnimationJob::Direction);
+
+ //definition
+ bool m_isPause;
+ bool m_isGroup;
+ int m_loopCount;
+ QAnimationGroupJob *m_group;
+ QAbstractAnimationJob::Direction m_direction;
+
+ //state
+ QAbstractAnimationJob::State m_state;
+ int m_totalCurrentTime;
+ int m_currentTime;
+ int m_currentLoop;
+ bool m_hasRegisteredTimer;
+ //records the finish time for an uncontrolled animation (used by animation groups)
+ int m_uncontrolledFinishTime;
+ bool *m_wasDeleted;
+
+ struct ChangeListener {
+ ChangeListener(QAnimationJobChangeListener *l, QAbstractAnimationJob::ChangeTypes t) : listener(l), types(t) {}
+ QAnimationJobChangeListener *listener;
+ QAbstractAnimationJob::ChangeTypes types;
+ bool operator==(const ChangeListener &other) const { return listener == other.listener && types == other.types; }
+ };
+ QPODVector<ChangeListener,4> changeListeners;
+
+ QAbstractAnimationJob *m_nextSibling;
+ QAbstractAnimationJob *m_previousSibling;
+
+ friend class QQmlAnimationTimer;
+ friend class QAnimationGroupJob;
+};
+
+class Q_AUTOTEST_EXPORT QAnimationJobChangeListener
+{
+public:
+ virtual void animationFinished(QAbstractAnimationJob *) {}
+ virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State, QAbstractAnimationJob::State) {}
+ virtual void animationCurrentLoopChanged(QAbstractAnimationJob *) {}
+};
+
+class Q_QML_EXPORT QQmlAnimationTimer : public QAbstractAnimationTimer
+{
+ Q_OBJECT
+private:
+ QQmlAnimationTimer();
+
+public:
+ static QQmlAnimationTimer *instance();
+ static QQmlAnimationTimer *instance(bool create);
+
+ static void registerAnimation(QAbstractAnimationJob *animation, bool isTopLevel);
+ static void unregisterAnimation(QAbstractAnimationJob *animation);
+
+ /*
+ this is used for updating the currentTime of all animations in case the pause
+ timer is active or, otherwise, only of the animation passed as parameter.
+ */
+ static void ensureTimerUpdate();
+
+ /*
+ this will evaluate the need of restarting the pause timer in case there is still
+ some pause animations running.
+ */
+ static void updateAnimationTimer();
+
+ void restartAnimationTimer();
+ void updateAnimationsTime(qint64 timeStep);
+
+ int currentDelta() { return lastDelta; }
+
+ //useful for profiling/debugging
+ int runningAnimationCount() { return animations.count(); }
+
+private Q_SLOTS:
+ void startAnimations();
+ void stopTimer();
+
+private:
+ qint64 lastTick;
+ int lastDelta;
+ int currentAnimationIdx;
+ bool insideTick;
+ bool startAnimationPending;
+ bool stopTimerPending;
+
+ QList<QAbstractAnimationJob*> animations, animationsToStart;
+
+ // this is the count of running animations that are not a group neither a pause animation
+ int runningLeafAnimations;
+ QList<QAbstractAnimationJob*> runningPauseAnimations;
+
+ void registerRunningAnimation(QAbstractAnimationJob *animation);
+ void unregisterRunningAnimation(QAbstractAnimationJob *animation);
+
+ int closestPauseAnimationTimeToFinish();
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QAbstractAnimationJob::ChangeTypes)
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QABSTRACTANIMATIONJOB_P_H