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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qsequentialanimationgroupjob_p.h"
+#include "private/qpauseanimationjob_p.h"
+#include "private/qanimationjobutil_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QSequentialAnimationGroupJob::QSequentialAnimationGroupJob()
+ : QAnimationGroupJob()
+ , m_currentAnimation(0)
+ , m_previousLoop(0)
+{
+}
+
+QSequentialAnimationGroupJob::~QSequentialAnimationGroupJob()
+{
+}
+
+bool QSequentialAnimationGroupJob::atEnd() const
+{
+ // we try to detect if we're at the end of the group
+ //this is true if the following conditions are true:
+ // 1. we're in the last loop
+ // 2. the direction is forward
+ // 3. the current animation is the last one
+ // 4. the current animation has reached its end
+ const int animTotalCurrentTime = m_currentAnimation->currentTime();
+ return (m_currentLoop == m_loopCount - 1
+ && m_direction == Forward
+ && !m_currentAnimation->nextSibling()
+ && animTotalCurrentTime == animationActualTotalDuration(m_currentAnimation));
+}
+
+int QSequentialAnimationGroupJob::animationActualTotalDuration(QAbstractAnimationJob *anim) const
+{
+ int ret = anim->totalDuration();
+ if (ret == -1)
+ ret = uncontrolledAnimationFinishTime(anim); //we can try the actual duration there
+ return ret;
+}
+
+QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::indexForCurrentTime() const
+{
+ Q_ASSERT(firstChild());
+
+ AnimationIndex ret;
+ QAbstractAnimationJob *anim = 0;
+ int duration = 0;
+
+ for (anim = firstChild(); anim; anim = anim->nextSibling()) {
+ duration = animationActualTotalDuration(anim);
+
+ // 'animation' is the current animation if one of these reasons is true:
+ // 1. it's duration is undefined
+ // 2. it ends after msecs
+ // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation)
+ // 4. it ends exactly in msecs and the direction is backwards
+ if (duration == -1 || m_currentTime < (ret.timeOffset + duration)
+ || (m_currentTime == (ret.timeOffset + duration) && m_direction == QAbstractAnimationJob::Backward)) {
+ ret.animation = anim;
+ return ret;
+ }
+
+ if (anim == m_currentAnimation)
+ ret.afterCurrent = true;
+
+ // 'animation' has a non-null defined duration and is not the one at time 'msecs'.
+ ret.timeOffset += duration;
+ }
+
+ // this can only happen when one of those conditions is true:
+ // 1. the duration of the group is undefined and we passed its actual duration
+ // 2. there are only 0-duration animations in the group
+ ret.timeOffset -= duration;
+ ret.animation = lastChild();
+ return ret;
+}
+
+void QSequentialAnimationGroupJob::restart()
+{
+ // restarting the group by making the first/last animation the current one
+ if (m_direction == Forward) {
+ m_previousLoop = 0;
+ if (m_currentAnimation == firstChild())
+ activateCurrentAnimation();
+ else
+ setCurrentAnimation(firstChild());
+ }
+ else { // direction == Backward
+ m_previousLoop = m_loopCount - 1;
+ if (m_currentAnimation == lastChild())
+ activateCurrentAnimation();
+ else
+ setCurrentAnimation(lastChild());
+ }
+}
+
+void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnimationIndex)
+{
+ if (m_previousLoop < m_currentLoop) {
+ // we need to fast forward to the end
+ for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->nextSibling()) {
+ setCurrentAnimation(anim, true);
+ RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim)));
+ }
+ // this will make sure the current animation is reset to the beginning
+ if (firstChild() && !firstChild()->nextSibling()) //count == 1
+ // we need to force activation because setCurrentAnimation will have no effect
+ activateCurrentAnimation();
+ else
+ setCurrentAnimation(firstChild(), true);
+ }
+
+ // and now we need to fast forward from the current position to
+ for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->nextSibling()) { //### WRONG,
+ setCurrentAnimation(anim, true);
+ RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim)));
+ }
+ // setting the new current animation will happen later
+}
+
+void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnimationIndex)
+{
+ if (m_previousLoop > m_currentLoop) {
+ // we need to fast rewind to the beginning
+ for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->previousSibling()) {
+ setCurrentAnimation(anim, true);
+ RETURN_IF_DELETED(anim->setCurrentTime(0));
+ }
+ // this will make sure the current animation is reset to the end
+ if (lastChild() && !lastChild()->previousSibling()) //count == 1
+ // we need to force activation because setCurrentAnimation will have no effect
+ activateCurrentAnimation();
+ else {
+ setCurrentAnimation(lastChild(), true);
+ }
+ }
+
+ // and now we need to fast rewind from the current position to
+ for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->previousSibling()) {
+ setCurrentAnimation(anim, true);
+ RETURN_IF_DELETED(anim->setCurrentTime(0));
+ }
+ // setting the new current animation will happen later
+}
+
+int QSequentialAnimationGroupJob::duration() const
+{
+ int ret = 0;
+
+ for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) {
+ const int currentDuration = anim->totalDuration();
+ if (currentDuration == -1)
+ return -1; // Undetermined length
+
+ ret += currentDuration;
+ }
+
+ return ret;
+}
+
+void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime)
+{
+ if (!m_currentAnimation)
+ return;
+
+ const QSequentialAnimationGroupJob::AnimationIndex newAnimationIndex = indexForCurrentTime();
+
+ // newAnimationIndex.index is the new current animation
+ if (m_previousLoop < m_currentLoop
+ || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && newAnimationIndex.afterCurrent)) {
+ // advancing with forward direction is the same as rewinding with backwards direction
+ RETURN_IF_DELETED(advanceForwards(newAnimationIndex));
+ } else if (m_previousLoop > m_currentLoop
+ || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && !newAnimationIndex.afterCurrent)) {
+ // rewinding with forward direction is the same as advancing with backwards direction
+ RETURN_IF_DELETED(rewindForwards(newAnimationIndex));
+ }
+
+ setCurrentAnimation(newAnimationIndex.animation);
+
+ const int newCurrentTime = currentTime - newAnimationIndex.timeOffset;
+
+ if (m_currentAnimation) {
+ RETURN_IF_DELETED(m_currentAnimation->setCurrentTime(newCurrentTime));
+ if (atEnd()) {
+ //we make sure that we don't exceed the duration here
+ m_currentTime += m_currentAnimation->currentTime() - newCurrentTime;
+ stop();
+ }
+ } else {
+ //the only case where currentAnimation could be null
+ //is when all animations have been removed
+ Q_ASSERT(!firstChild());
+ m_currentTime = 0;
+ stop();
+ }
+
+ m_previousLoop = m_currentLoop;
+}
+
+void QSequentialAnimationGroupJob::updateState(QAbstractAnimationJob::State newState,
+ QAbstractAnimationJob::State oldState)
+{
+ QAnimationGroupJob::updateState(newState, oldState);
+
+ if (!m_currentAnimation)
+ return;
+
+ switch (newState) {
+ case Stopped:
+ m_currentAnimation->stop();
+ break;
+ case Paused:
+ if (oldState == m_currentAnimation->state() && oldState == Running)
+ m_currentAnimation->pause();
+ else
+ restart();
+ break;
+ case Running:
+ if (oldState == m_currentAnimation->state() && oldState == Paused)
+ m_currentAnimation->start();
+ else
+ restart();
+ break;
+ }
+}
+
+void QSequentialAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction)
+{
+ // we need to update the direction of the current animation
+ if (!isStopped() && m_currentAnimation)
+ m_currentAnimation->setDirection(direction);
+}
+
+void QSequentialAnimationGroupJob::setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate)
+{
+ if (!anim) {
+ Q_ASSERT(!firstChild());
+ m_currentAnimation = 0;
+ return;
+ }
+
+ if (anim == m_currentAnimation)
+ return;
+
+ // stop the old current animation
+ if (m_currentAnimation)
+ m_currentAnimation->stop();
+
+ m_currentAnimation = anim;
+
+ activateCurrentAnimation(intermediate);
+}
+
+void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate)
+{
+ if (!m_currentAnimation || isStopped())
+ return;
+
+ m_currentAnimation->stop();
+
+ // we ensure the direction is consistent with the group's direction
+ m_currentAnimation->setDirection(m_direction);
+
+ // reset the finish time of the animation if it is uncontrolled
+ if (m_currentAnimation->totalDuration() == -1)
+ resetUncontrolledAnimationFinishTime(m_currentAnimation);
+
+ m_currentAnimation->start();
+ if (!intermediate && isPaused())
+ m_currentAnimation->pause();
+}
+
+void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation)
+{
+ Q_UNUSED(animation);
+ Q_ASSERT(animation == m_currentAnimation);
+
+ setUncontrolledAnimationFinishTime(m_currentAnimation, m_currentAnimation->currentTime());
+
+ if ((m_direction == Forward && m_currentAnimation == lastChild())
+ || (m_direction == Backward && m_currentAnimation == firstChild())) {
+ // we don't handle looping of a group with undefined duration
+ stop();
+ } else if (m_direction == Forward) {
+ // set the current animation to be the next one
+ setCurrentAnimation(m_currentAnimation->nextSibling());
+ } else {
+ // set the current animation to be the previous one
+ setCurrentAnimation(m_currentAnimation->previousSibling());
+ }
+}
+
+void QSequentialAnimationGroupJob::animationInserted(QAbstractAnimationJob *anim)
+{
+ if (m_currentAnimation == 0)
+ setCurrentAnimation(firstChild()); // initialize the current animation
+
+ if (m_currentAnimation == anim->nextSibling()
+ && m_currentAnimation->currentTime() == 0 && m_currentAnimation->currentLoop() == 0) {
+ //in this case we simply insert the animation before the current one has actually started
+ setCurrentAnimation(anim);
+ }
+
+// TODO
+// if (index < m_currentAnimationIndex || m_currentLoop != 0) {
+// qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one.");
+// return; //we're not affected because it is added after the current one
+// }
+}
+
+void QSequentialAnimationGroupJob::animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *prev, QAbstractAnimationJob *next)
+{
+ QAnimationGroupJob::animationRemoved(anim, prev, next);
+
+ Q_ASSERT(m_currentAnimation); // currentAnimation should always be set
+
+ bool removingCurrent = anim == m_currentAnimation;
+ if (removingCurrent) {
+ if (next)
+ setCurrentAnimation(next); //let's try to take the next one
+ else if (prev)
+ setCurrentAnimation(prev);
+ else// case all animations were removed
+ setCurrentAnimation(0);
+ }
+
+ // duration of the previous animations up to the current animation
+ m_currentTime = 0;
+ for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) {
+ if (anim == m_currentAnimation)
+ break;
+ m_currentTime += animationActualTotalDuration(anim);
+
+ }
+
+ if (!removingCurrent) {
+ //the current animation is not the one being removed
+ //so we add its current time to the current time of this group
+ m_currentTime += m_currentAnimation->currentTime();
+ }
+
+ //let's also update the total current time
+ m_totalCurrentTime = m_currentTime + m_loopCount * duration();
+}
+
+QT_END_NAMESPACE