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Diffstat (limited to 'src/qml/animations/qsequentialanimationgroupjob.cpp')
-rw-r--r-- | src/qml/animations/qsequentialanimationgroupjob.cpp | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/src/qml/animations/qsequentialanimationgroupjob.cpp b/src/qml/animations/qsequentialanimationgroupjob.cpp new file mode 100644 index 0000000000..12cce39fbc --- /dev/null +++ b/src/qml/animations/qsequentialanimationgroupjob.cpp @@ -0,0 +1,388 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the QtQml module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "private/qsequentialanimationgroupjob_p.h" +#include "private/qpauseanimationjob_p.h" +#include "private/qanimationjobutil_p.h" + +QT_BEGIN_NAMESPACE + +QSequentialAnimationGroupJob::QSequentialAnimationGroupJob() + : QAnimationGroupJob() + , m_currentAnimation(0) + , m_previousLoop(0) +{ +} + +QSequentialAnimationGroupJob::~QSequentialAnimationGroupJob() +{ +} + +bool QSequentialAnimationGroupJob::atEnd() const +{ + // we try to detect if we're at the end of the group + //this is true if the following conditions are true: + // 1. we're in the last loop + // 2. the direction is forward + // 3. the current animation is the last one + // 4. the current animation has reached its end + const int animTotalCurrentTime = m_currentAnimation->currentTime(); + return (m_currentLoop == m_loopCount - 1 + && m_direction == Forward + && !m_currentAnimation->nextSibling() + && animTotalCurrentTime == animationActualTotalDuration(m_currentAnimation)); +} + +int QSequentialAnimationGroupJob::animationActualTotalDuration(QAbstractAnimationJob *anim) const +{ + int ret = anim->totalDuration(); + if (ret == -1) + ret = uncontrolledAnimationFinishTime(anim); //we can try the actual duration there + return ret; +} + +QSequentialAnimationGroupJob::AnimationIndex QSequentialAnimationGroupJob::indexForCurrentTime() const +{ + Q_ASSERT(firstChild()); + + AnimationIndex ret; + QAbstractAnimationJob *anim = 0; + int duration = 0; + + for (anim = firstChild(); anim; anim = anim->nextSibling()) { + duration = animationActualTotalDuration(anim); + + // 'animation' is the current animation if one of these reasons is true: + // 1. it's duration is undefined + // 2. it ends after msecs + // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) + // 4. it ends exactly in msecs and the direction is backwards + if (duration == -1 || m_currentTime < (ret.timeOffset + duration) + || (m_currentTime == (ret.timeOffset + duration) && m_direction == QAbstractAnimationJob::Backward)) { + ret.animation = anim; + return ret; + } + + if (anim == m_currentAnimation) + ret.afterCurrent = true; + + // 'animation' has a non-null defined duration and is not the one at time 'msecs'. + ret.timeOffset += duration; + } + + // this can only happen when one of those conditions is true: + // 1. the duration of the group is undefined and we passed its actual duration + // 2. there are only 0-duration animations in the group + ret.timeOffset -= duration; + ret.animation = lastChild(); + return ret; +} + +void QSequentialAnimationGroupJob::restart() +{ + // restarting the group by making the first/last animation the current one + if (m_direction == Forward) { + m_previousLoop = 0; + if (m_currentAnimation == firstChild()) + activateCurrentAnimation(); + else + setCurrentAnimation(firstChild()); + } + else { // direction == Backward + m_previousLoop = m_loopCount - 1; + if (m_currentAnimation == lastChild()) + activateCurrentAnimation(); + else + setCurrentAnimation(lastChild()); + } +} + +void QSequentialAnimationGroupJob::advanceForwards(const AnimationIndex &newAnimationIndex) +{ + if (m_previousLoop < m_currentLoop) { + // we need to fast forward to the end + for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->nextSibling()) { + setCurrentAnimation(anim, true); + RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); + } + // this will make sure the current animation is reset to the beginning + if (firstChild() && !firstChild()->nextSibling()) //count == 1 + // we need to force activation because setCurrentAnimation will have no effect + activateCurrentAnimation(); + else + setCurrentAnimation(firstChild(), true); + } + + // and now we need to fast forward from the current position to + for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->nextSibling()) { //### WRONG, + setCurrentAnimation(anim, true); + RETURN_IF_DELETED(anim->setCurrentTime(animationActualTotalDuration(anim))); + } + // setting the new current animation will happen later +} + +void QSequentialAnimationGroupJob::rewindForwards(const AnimationIndex &newAnimationIndex) +{ + if (m_previousLoop > m_currentLoop) { + // we need to fast rewind to the beginning + for (QAbstractAnimationJob *anim = m_currentAnimation; anim; anim = anim->previousSibling()) { + setCurrentAnimation(anim, true); + RETURN_IF_DELETED(anim->setCurrentTime(0)); + } + // this will make sure the current animation is reset to the end + if (lastChild() && !lastChild()->previousSibling()) //count == 1 + // we need to force activation because setCurrentAnimation will have no effect + activateCurrentAnimation(); + else { + setCurrentAnimation(lastChild(), true); + } + } + + // and now we need to fast rewind from the current position to + for (QAbstractAnimationJob *anim = m_currentAnimation; anim && anim != newAnimationIndex.animation; anim = anim->previousSibling()) { + setCurrentAnimation(anim, true); + RETURN_IF_DELETED(anim->setCurrentTime(0)); + } + // setting the new current animation will happen later +} + +int QSequentialAnimationGroupJob::duration() const +{ + int ret = 0; + + for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) { + const int currentDuration = anim->totalDuration(); + if (currentDuration == -1) + return -1; // Undetermined length + + ret += currentDuration; + } + + return ret; +} + +void QSequentialAnimationGroupJob::updateCurrentTime(int currentTime) +{ + if (!m_currentAnimation) + return; + + const QSequentialAnimationGroupJob::AnimationIndex newAnimationIndex = indexForCurrentTime(); + + // newAnimationIndex.index is the new current animation + if (m_previousLoop < m_currentLoop + || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && newAnimationIndex.afterCurrent)) { + // advancing with forward direction is the same as rewinding with backwards direction + RETURN_IF_DELETED(advanceForwards(newAnimationIndex)); + } else if (m_previousLoop > m_currentLoop + || (m_previousLoop == m_currentLoop && m_currentAnimation != newAnimationIndex.animation && !newAnimationIndex.afterCurrent)) { + // rewinding with forward direction is the same as advancing with backwards direction + RETURN_IF_DELETED(rewindForwards(newAnimationIndex)); + } + + setCurrentAnimation(newAnimationIndex.animation); + + const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; + + if (m_currentAnimation) { + RETURN_IF_DELETED(m_currentAnimation->setCurrentTime(newCurrentTime)); + if (atEnd()) { + //we make sure that we don't exceed the duration here + m_currentTime += m_currentAnimation->currentTime() - newCurrentTime; + stop(); + } + } else { + //the only case where currentAnimation could be null + //is when all animations have been removed + Q_ASSERT(!firstChild()); + m_currentTime = 0; + stop(); + } + + m_previousLoop = m_currentLoop; +} + +void QSequentialAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, + QAbstractAnimationJob::State oldState) +{ + QAnimationGroupJob::updateState(newState, oldState); + + if (!m_currentAnimation) + return; + + switch (newState) { + case Stopped: + m_currentAnimation->stop(); + break; + case Paused: + if (oldState == m_currentAnimation->state() && oldState == Running) + m_currentAnimation->pause(); + else + restart(); + break; + case Running: + if (oldState == m_currentAnimation->state() && oldState == Paused) + m_currentAnimation->start(); + else + restart(); + break; + } +} + +void QSequentialAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) +{ + // we need to update the direction of the current animation + if (!isStopped() && m_currentAnimation) + m_currentAnimation->setDirection(direction); +} + +void QSequentialAnimationGroupJob::setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate) +{ + if (!anim) { + Q_ASSERT(!firstChild()); + m_currentAnimation = 0; + return; + } + + if (anim == m_currentAnimation) + return; + + // stop the old current animation + if (m_currentAnimation) + m_currentAnimation->stop(); + + m_currentAnimation = anim; + + activateCurrentAnimation(intermediate); +} + +void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate) +{ + if (!m_currentAnimation || isStopped()) + return; + + m_currentAnimation->stop(); + + // we ensure the direction is consistent with the group's direction + m_currentAnimation->setDirection(m_direction); + + // reset the finish time of the animation if it is uncontrolled + if (m_currentAnimation->totalDuration() == -1) + resetUncontrolledAnimationFinishTime(m_currentAnimation); + + m_currentAnimation->start(); + if (!intermediate && isPaused()) + m_currentAnimation->pause(); +} + +void QSequentialAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) +{ + Q_UNUSED(animation); + Q_ASSERT(animation == m_currentAnimation); + + setUncontrolledAnimationFinishTime(m_currentAnimation, m_currentAnimation->currentTime()); + + if ((m_direction == Forward && m_currentAnimation == lastChild()) + || (m_direction == Backward && m_currentAnimation == firstChild())) { + // we don't handle looping of a group with undefined duration + stop(); + } else if (m_direction == Forward) { + // set the current animation to be the next one + setCurrentAnimation(m_currentAnimation->nextSibling()); + } else { + // set the current animation to be the previous one + setCurrentAnimation(m_currentAnimation->previousSibling()); + } +} + +void QSequentialAnimationGroupJob::animationInserted(QAbstractAnimationJob *anim) +{ + if (m_currentAnimation == 0) + setCurrentAnimation(firstChild()); // initialize the current animation + + if (m_currentAnimation == anim->nextSibling() + && m_currentAnimation->currentTime() == 0 && m_currentAnimation->currentLoop() == 0) { + //in this case we simply insert the animation before the current one has actually started + setCurrentAnimation(anim); + } + +// TODO +// if (index < m_currentAnimationIndex || m_currentLoop != 0) { +// qWarning("QSequentialGroup::insertAnimation only supports to add animations after the current one."); +// return; //we're not affected because it is added after the current one +// } +} + +void QSequentialAnimationGroupJob::animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *prev, QAbstractAnimationJob *next) +{ + QAnimationGroupJob::animationRemoved(anim, prev, next); + + Q_ASSERT(m_currentAnimation); // currentAnimation should always be set + + bool removingCurrent = anim == m_currentAnimation; + if (removingCurrent) { + if (next) + setCurrentAnimation(next); //let's try to take the next one + else if (prev) + setCurrentAnimation(prev); + else// case all animations were removed + setCurrentAnimation(0); + } + + // duration of the previous animations up to the current animation + m_currentTime = 0; + for (QAbstractAnimationJob *anim = firstChild(); anim; anim = anim->nextSibling()) { + if (anim == m_currentAnimation) + break; + m_currentTime += animationActualTotalDuration(anim); + + } + + if (!removingCurrent) { + //the current animation is not the one being removed + //so we add its current time to the current time of this group + m_currentTime += m_currentAnimation->currentTime(); + } + + //let's also update the total current time + m_totalCurrentTime = m_currentTime + m_loopCount * duration(); +} + +QT_END_NAMESPACE |