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+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef INLINECOMPONENTUTILS_P_H
+#define INLINECOMPONENTUTILS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qv4compileddata_p.h>
+#include <private/qv4executablecompilationunit_p.h>
+
+namespace icutils {
+struct Node {
+ Node() = default;
+ Node(const Node &) = default;
+ Node(Node &&) = default;
+ Node& operator=(Node const &) = default;
+ Node& operator=(Node &&) = default;
+ bool operator==(Node const &other) const {return index == other.index;}
+
+ Node(std::vector<QV4::CompiledData::InlineComponent>::size_type s) {
+ index = quint32(s);
+ temporaryMark = 0;
+ permanentMark = 0;
+ }
+
+ union {
+ quint32_le_bitfield<0, 30> index;
+ quint32_le_bitfield<30, 1> temporaryMark;
+ quint32_le_bitfield<31, 1> permanentMark;
+ };
+};
+
+using AdjacencyList = std::vector<std::vector<Node*>>;
+
+template<typename ObjectContainer, typename InlineComponent>
+void fillAdjacencyListForInlineComponents(ObjectContainer *objectContainer, AdjacencyList &adjacencyList, std::vector<Node> &nodes, const std::vector<InlineComponent> &allICs) {
+ using CompiledObject = typename ObjectContainer::CompiledObject;
+ // add an edge from A to B if A and B are inline components with the same containing type
+ // and A inherits from B (ignore indirect chains through external types for now)
+ // or if A instantiates B
+ for (typename std::vector<InlineComponent>::size_type i = 0; i < allICs.size(); ++i) {
+ const auto& ic = allICs[i];
+ const CompiledObject *obj = objectContainer->objectAt(ic.objectIndex);
+ QV4::ResolvedTypeReference *currentICTypeRef = objectContainer->resolvedType(ic.nameIndex);
+ auto createEdgeFromTypeRef = [&](QV4::ResolvedTypeReference *targetTypeRef) {
+ if (targetTypeRef && targetTypeRef->type.isInlineComponentType()) {
+ if (targetTypeRef->type.containingType() == currentICTypeRef->type.containingType()) {
+ auto icIt = std::find_if(allICs.cbegin(), allICs.cend(), [&](const QV4::CompiledData::InlineComponent &icSearched){
+ return int(icSearched.objectIndex) == targetTypeRef->type.inlineComponentObjectId();
+ });
+ Q_ASSERT(icIt != allICs.cend());
+ Node& target = nodes[i];
+ adjacencyList[std::distance(allICs.cbegin(), icIt)].push_back(&target);
+ }
+ }
+ };
+ if (obj->inheritedTypeNameIndex != 0) {
+ QV4::ResolvedTypeReference *parentTypeRef = objectContainer->resolvedType(obj->inheritedTypeNameIndex);
+ createEdgeFromTypeRef(parentTypeRef);
+
+ }
+ auto referencedInICObjectIndex = ic.objectIndex + 1;
+ while (int(referencedInICObjectIndex) < objectContainer->objectCount()) {
+ auto potentiallyReferencedInICObject = objectContainer->objectAt(referencedInICObjectIndex);
+ bool stillInIC = !(potentiallyReferencedInICObject-> flags & QV4::CompiledData::Object::IsInlineComponentRoot)
+ && (potentiallyReferencedInICObject-> flags & QV4::CompiledData::Object::InPartOfInlineComponent);
+ if (!stillInIC)
+ break;
+ createEdgeFromTypeRef(objectContainer->resolvedType(potentiallyReferencedInICObject->inheritedTypeNameIndex));
+ ++referencedInICObjectIndex;
+ }
+ }
+};
+
+inline void topoVisit(Node *node, AdjacencyList &adjacencyList, bool &hasCycle, std::vector<Node> &nodesSorted) {
+ if (node->permanentMark)
+ return;
+ if (node->temporaryMark) {
+ hasCycle = true;
+ return;
+ }
+ node->temporaryMark = 1;
+
+ auto const &edges = adjacencyList[node->index];
+ for (auto edgeTarget =edges.begin(); edgeTarget != edges.end(); ++edgeTarget) {
+ topoVisit(*edgeTarget, adjacencyList, hasCycle, nodesSorted);
+ }
+
+ node->temporaryMark = 0;
+ node->permanentMark = 1;
+ nodesSorted.push_back(*node);
+};
+
+// Use DFS based topological sorting (https://en.wikipedia.org/wiki/Topological_sorting)
+inline std::vector<Node> topoSort(std::vector<Node> &nodes, AdjacencyList &adjacencyList, bool &hasCycle) {
+ std::vector<Node> nodesSorted;
+ nodesSorted.reserve(nodes.size());
+
+ hasCycle = false;
+ auto currentNodeIt = std::find_if(nodes.begin(), nodes.end(), [](const Node& node) {
+ return node.permanentMark == 0;
+ });
+ // Do a topological sort of all inline components
+ // afterwards, nodesSorted contains the nodes for the inline components in reverse topological order
+ while (currentNodeIt != nodes.end() && !hasCycle) {
+ Node& currentNode = *currentNodeIt;
+ topoVisit(&currentNode, adjacencyList, hasCycle, nodesSorted);
+ currentNodeIt = std::find_if(nodes.begin(), nodes.end(), [](const Node& node) {
+ return node.permanentMark == 0;
+ });
+ }
+ return nodesSorted;
+}
+}
+
+#endif // INLINECOMPONENTUTILS_P_H