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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qv4internalclass_p.h>
+#include <qv4string_p.h>
+#include <qv4engine_p.h>
+#include <qv4identifier_p.h>
+#include "qv4object_p.h"
+#include "qv4identifiertable_p.h"
+
+QT_BEGIN_NAMESPACE
+
+uint QV4::qHash(const QV4::InternalClassTransition &t, uint)
+{
+ return t.id->hashValue ^ t.flags;
+}
+
+using namespace QV4;
+
+static const uchar prime_deltas[] = {
+ 0, 0, 1, 3, 1, 5, 3, 3, 1, 9, 7, 5, 3, 9, 25, 3,
+ 1, 21, 3, 21, 7, 15, 9, 5, 3, 29, 15, 0, 0, 0, 0, 0
+};
+
+static inline int primeForNumBits(int numBits)
+{
+ return (1 << numBits) + prime_deltas[numBits];
+}
+
+PropertyHashData::PropertyHashData(int numBits)
+ : numBits(numBits)
+ , size(0)
+{
+ refCount.store(1);
+ alloc = primeForNumBits(numBits);
+ entries = (PropertyHash::Entry *)malloc(alloc*sizeof(PropertyHash::Entry));
+ memset(entries, 0, alloc*sizeof(PropertyHash::Entry));
+}
+
+void PropertyHash::addEntry(const PropertyHash::Entry &entry, int classSize)
+{
+ // fill up to max 50%
+ bool grow = (d->alloc <= d->size*2);
+
+ if (classSize < d->size || grow) {
+ PropertyHashData *dd = new PropertyHashData(grow ? d->numBits + 1 : d->numBits);
+ for (uint i = 0; i < d->alloc; ++i) {
+ const Entry &e = d->entries[i];
+ if (!e.identifier || e.index >= classSize)
+ continue;
+ uint idx = e.identifier->hashValue % dd->alloc;
+ while (dd->entries[idx].identifier) {
+ ++idx;
+ idx %= dd->alloc;
+ }
+ dd->entries[idx] = e;
+ }
+ dd->size = classSize;
+ assert(d->refCount.load() > 1);
+ d->refCount.deref();
+ d = dd;
+ }
+
+ uint idx = entry.identifier->hashValue % d->alloc;
+ while (d->entries[idx].identifier) {
+ ++idx;
+ idx %= d->alloc;
+ }
+ d->entries[idx] = entry;
+ ++d->size;
+}
+
+uint PropertyHash::lookup(const Identifier *identifier) const
+{
+ assert(d->entries);
+
+ uint idx = identifier->hashValue % d->alloc;
+ while (1) {
+ if (d->entries[idx].identifier == identifier)
+ return d->entries[idx].index;
+ if (!d->entries[idx].identifier)
+ return UINT_MAX;
+ ++idx;
+ idx %= d->alloc;
+ }
+}
+
+
+InternalClass::InternalClass(const QV4::InternalClass &other)
+ : engine(other.engine)
+ , propertyTable(other.propertyTable)
+ , nameMap(other.nameMap)
+ , propertyData(other.propertyData)
+ , transitions()
+ , m_sealed(0)
+ , m_frozen(0)
+ , size(other.size)
+{
+}
+
+// ### Should we build this up from the empty class to avoid duplication?
+InternalClass *InternalClass::changeMember(String *string, PropertyAttributes data, uint *index)
+{
+// qDebug() << "InternalClass::changeMember()" << string->toQString() << hex << (uint)data.m_all;
+ data.resolve();
+ uint idx = find(string);
+ if (index)
+ *index = idx;
+
+ assert(idx != UINT_MAX);
+
+ if (data == propertyData[idx])
+ return this;
+
+
+ Transition t = { string->identifier, (int)data.flags() };
+ QHash<Transition, InternalClass *>::const_iterator tit = transitions.constFind(t);
+ if (tit != transitions.constEnd())
+ return tit.value();
+
+ // create a new class and add it to the tree
+ InternalClass *newClass = engine->newClass(*this);
+ newClass->propertyData[idx] = data;
+ return newClass;
+
+}
+
+InternalClass *InternalClass::addMember(String *string, PropertyAttributes data, uint *index)
+{
+// qDebug() << "InternalClass::addMember()" << string->toQString() << size << hex << (uint)data.m_all << data.type();
+ data.resolve();
+ engine->identifierTable->identifier(string);
+
+ if (propertyTable.lookup(string->identifier) < size)
+ return changeMember(string, data, index);
+
+ Transition t = { string->identifier, (int)data.flags() };
+ QHash<Transition, InternalClass *>::const_iterator tit = transitions.constFind(t);
+
+ if (index)
+ *index = size;
+ if (tit != transitions.constEnd())
+ return tit.value();
+
+ // create a new class and add it to the tree
+ InternalClass *newClass = engine->newClass(*this);
+ PropertyHash::Entry e = { string->identifier, size };
+ newClass->propertyTable.addEntry(e, size);
+
+ // The incoming string can come from anywhere, so make sure to
+ // store a string in the nameMap that's guaranteed to get
+ // marked properly during GC.
+ String *name = engine->newIdentifier(string->toQString());
+ newClass->nameMap.append(name);
+
+ newClass->propertyData.append(data);
+ ++newClass->size;
+ transitions.insert(t, newClass);
+ return newClass;
+}
+
+void InternalClass::removeMember(Object *object, Identifier *id)
+{
+ int propIdx = propertyTable.lookup(id);
+ assert(propIdx < size);
+
+ Transition t = { id, -1 };
+ QHash<Transition, InternalClass *>::const_iterator tit = transitions.constFind(t);
+
+ if (tit != transitions.constEnd()) {
+ object->internalClass = tit.value();
+ return;
+ }
+
+ // create a new class and add it to the tree
+ object->internalClass = engine->emptyClass;
+ for (int i = 0; i < nameMap.size(); ++i) {
+ if (i == propIdx)
+ continue;
+ object->internalClass = object->internalClass->addMember(nameMap.at(i), propertyData.at(i));
+ }
+
+ transitions.insert(t, object->internalClass);
+}
+
+uint InternalClass::find(String *string)
+{
+ engine->identifierTable->identifier(string);
+ const Identifier *id = string->identifier;
+
+ uint index = propertyTable.lookup(id);
+ if (index < size)
+ return index;
+
+ return UINT_MAX;
+}
+
+InternalClass *InternalClass::sealed()
+{
+ if (m_sealed)
+ return m_sealed;
+
+ m_sealed = engine->emptyClass;
+ for (int i = 0; i < nameMap.size(); ++i) {
+ PropertyAttributes attrs = propertyData.at(i);
+ attrs.setConfigurable(false);
+ m_sealed = m_sealed->addMember(nameMap.at(i), attrs);
+ }
+
+ m_sealed->m_sealed = m_sealed;
+ return m_sealed;
+}
+
+InternalClass *InternalClass::frozen()
+{
+ if (m_frozen)
+ return m_frozen;
+
+ m_frozen = engine->emptyClass;
+ for (int i = 0; i < nameMap.size(); ++i) {
+ PropertyAttributes attrs = propertyData.at(i);
+ attrs.setWritable(false);
+ attrs.setConfigurable(false);
+ m_frozen = m_frozen->addMember(nameMap.at(i), attrs);
+ }
+
+ m_frozen->m_frozen = m_frozen;
+ m_frozen->m_sealed = m_frozen;
+ return m_frozen;
+}
+
+void InternalClass::destroy()
+{
+ if (!engine)
+ return;
+ engine = 0;
+
+ // Free the memory of the hashes/vectors by calling clear(), which
+ // re-assigns them to the shared null instance. Therefore Internalclass
+ // doesn't need a destructor to be called.
+ propertyTable.~PropertyHash();
+ nameMap.clear();
+ propertyData.clear();
+
+ if (m_sealed)
+ m_sealed->destroy();
+
+ if (m_frozen)
+ m_frozen->destroy();
+
+ for (QHash<Transition, InternalClass *>::ConstIterator it = transitions.begin(), end = transitions.end();
+ it != end; ++it)
+ it.value()->destroy();
+
+ transitions.clear();
+}
+
+QT_END_NAMESPACE