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-rw-r--r--src/qml/memory/qv4mm.cpp109
1 files changed, 3 insertions, 106 deletions
diff --git a/src/qml/memory/qv4mm.cpp b/src/qml/memory/qv4mm.cpp
index d420572606..9c51013317 100644
--- a/src/qml/memory/qv4mm.cpp
+++ b/src/qml/memory/qv4mm.cpp
@@ -285,64 +285,6 @@ QString binary(quintptr) { return QString(); }
#define SDUMP if (1) ; else qDebug
#endif
-void Heap::Base::markChildren(MarkStack *markStack)
-{
- if (vtable()->markObjects)
- vtable()->markObjects(this, markStack);
- if (quint64 m = vtable()->markTable) {
-// qDebug() << "using mark table:" << hex << m << "for" << h;
- void **mem = reinterpret_cast<void **>(this);
- while (m) {
- MarkFlags mark = static_cast<MarkFlags>(m & 3);
- switch (mark) {
- case Mark_NoMark:
- break;
- case Mark_Value:
-// qDebug() << "marking value at " << mem;
- reinterpret_cast<Value *>(mem)->mark(markStack);
- break;
- case Mark_Pointer: {
-// qDebug() << "marking pointer at " << mem;
- Heap::Base *p = *reinterpret_cast<Heap::Base **>(mem);
- if (p)
- p->mark(markStack);
- break;
- }
- case Mark_ValueArray: {
- Q_ASSERT(m == Mark_ValueArray);
-// qDebug() << "marking Value Array at offset" << hex << (mem - reinterpret_cast<void **>(h));
- ValueArray<0> *a = reinterpret_cast<ValueArray<0> *>(mem);
- Value *v = a->values;
- const Value *end = v + a->alloc;
- if (a->alloc > 32*1024) {
- // drain from time to time to avoid overflows in the js stack
- Heap::Base **currentBase = markStack->top;
- while (v < end) {
- v->mark(markStack);
- ++v;
- if (markStack->top >= currentBase + 32*1024) {
- Heap::Base **oldBase = markStack->base;
- markStack->base = currentBase;
- markStack->drain();
- markStack->base = oldBase;
- }
- }
- } else {
- while (v < end) {
- v->mark(markStack);
- ++v;
- }
- }
- break;
- }
- }
-
- m >>= 2;
- ++mem;
- }
- }
-}
-
// Stores a classname -> freed count mapping.
typedef QHash<const char*, int> MMStatsHash;
Q_GLOBAL_STATIC(MMStatsHash, freedObjectStatsGlobal)
@@ -571,51 +513,6 @@ void Chunk::sortIntoBins(HeapItem **bins, uint nBins)
#endif
}
-
-template<typename T>
-StackAllocator<T>::StackAllocator(ChunkAllocator *chunkAlloc)
- : chunkAllocator(chunkAlloc)
-{
- chunks.push_back(chunkAllocator->allocate());
- firstInChunk = chunks.back()->first();
- nextFree = firstInChunk;
- lastInChunk = firstInChunk + (Chunk::AvailableSlots - 1)/requiredSlots*requiredSlots;
-}
-
-template<typename T>
-void StackAllocator<T>::freeAll()
-{
- for (auto c : chunks)
- chunkAllocator->free(c);
-}
-
-template<typename T>
-void StackAllocator<T>::nextChunk() {
- Q_ASSERT(nextFree == lastInChunk);
- ++currentChunk;
- if (currentChunk >= chunks.size()) {
- Chunk *newChunk = chunkAllocator->allocate();
- chunks.push_back(newChunk);
- }
- firstInChunk = chunks.at(currentChunk)->first();
- nextFree = firstInChunk;
- lastInChunk = firstInChunk + (Chunk::AvailableSlots - 1)/requiredSlots*requiredSlots;
-}
-
-template<typename T>
-void QV4::StackAllocator<T>::prevChunk() {
- Q_ASSERT(nextFree == firstInChunk);
- Q_ASSERT(chunks.at(currentChunk) == nextFree->chunk());
- Q_ASSERT(currentChunk > 0);
- --currentChunk;
- firstInChunk = chunks.at(currentChunk)->first();
- lastInChunk = firstInChunk + (Chunk::AvailableSlots - 1)/requiredSlots*requiredSlots;
- nextFree = lastInChunk;
-}
-
-template struct StackAllocator<Heap::CallContext>;
-
-
HeapItem *BlockAllocator::allocate(size_t size, bool forceAllocation) {
Q_ASSERT((size % Chunk::SlotSize) == 0);
size_t slotsRequired = size >> Chunk::SlotSizeShift;
@@ -841,7 +738,6 @@ void HugeItemAllocator::freeAll()
MemoryManager::MemoryManager(ExecutionEngine *engine)
: engine(engine)
, chunkAllocator(new ChunkAllocator)
- , stackAllocator(chunkAllocator)
, blockAllocator(chunkAllocator, engine)
, hugeItemAllocator(chunkAllocator, engine)
, m_persistentValues(new PersistentValueStorage(engine))
@@ -1278,7 +1174,6 @@ MemoryManager::~MemoryManager()
sweep(/*lastSweep*/true);
blockAllocator.freeAll();
hugeItemAllocator.freeAll();
- stackAllocator.freeAll();
delete m_weakValues;
#ifdef V4_USE_VALGRIND
@@ -1310,9 +1205,11 @@ void MemoryManager::collectFromJSStack(MarkStack *markStack) const
Value *top = engine->jsStackTop;
while (v < top) {
Managed *m = v->managed();
- if (m && m->inUse())
+ if (m) {
+ Q_ASSERT(m->inUse());
// Skip pointers to already freed objects, they are bogus as well
m->mark(markStack);
+ }
++v;
}
}