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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QV4MMDEFS_P_H
+#define QV4MMDEFS_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <private/qv4global_p.h>
+#include <QtCore/qalgorithms.h>
+#include <qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace QV4 {
+
+/*
+ * Chunks are the basic structure containing GC managed objects.
+ *
+ * Chunks are 64k aligned in memory, so that retrieving the Chunk pointer from a Heap object
+ * is a simple masking operation. Each Chunk has 4 bitmaps for managing purposes,
+ * and 32byte wide slots for the objects following afterwards.
+ *
+ * The gray and black bitmaps are used for mark/sweep.
+ * The object bitmap has a bit set if this location represents the start of a Heap object.
+ * The extends bitmap denotes the extend of an object. It has a cleared bit at the start of the object
+ * and a set bit for all following slots used by the object.
+ *
+ * Free memory has both used and extends bits set to 0.
+ *
+ * This gives the following operations when allocating an object of size s:
+ * Find s/Alignment consecutive free slots in the chunk. Set the object bit for the first
+ * slot to 1. Set the extends bits for all following slots to 1.
+ *
+ * All used slots can be found by object|extents.
+ *
+ * When sweeping, simply copy the black bits over to the object bits.
+ *
+ */
+struct HeapItem;
+struct Chunk {
+ enum {
+ ChunkSize = 64*1024,
+ ChunkShift = 16,
+ SlotSize = 32,
+ SlotSizeShift = 5,
+ NumSlots = ChunkSize/SlotSize,
+ BitmapSize = NumSlots/8,
+ HeaderSize = 4*BitmapSize,
+ DataSize = ChunkSize - HeaderSize,
+ AvailableSlots = DataSize/SlotSize,
+#if QT_POINTER_SIZE == 8
+ Bits = 64,
+ BitShift = 6,
+#else
+ Bits = 32,
+ BitShift = 5,
+#endif
+ EntriesInBitmap = BitmapSize/sizeof(quintptr)
+ };
+ quintptr grayBitmap[BitmapSize/sizeof(quintptr)];
+ quintptr blackBitmap[BitmapSize/sizeof(quintptr)];
+ quintptr objectBitmap[BitmapSize/sizeof(quintptr)];
+ quintptr extendsBitmap[BitmapSize/sizeof(quintptr)];
+ char data[ChunkSize - HeaderSize];
+
+ HeapItem *realBase();
+ HeapItem *first();
+
+ static void setBit(quintptr *bitmap, size_t index) {
+// Q_ASSERT(index >= HeaderSize/SlotSize && index < ChunkSize/SlotSize);
+ bitmap += index >> BitShift;
+ quintptr bit = static_cast<quintptr>(1) << (index & (Bits - 1));
+ *bitmap |= bit;
+ }
+ static void clearBit(quintptr *bitmap, size_t index) {
+// Q_ASSERT(index >= HeaderSize/SlotSize && index < ChunkSize/SlotSize);
+ bitmap += index >> BitShift;
+ quintptr bit = static_cast<quintptr>(1) << (index & (Bits - 1));
+ *bitmap &= ~bit;
+ }
+ static bool testBit(quintptr *bitmap, size_t index) {
+// Q_ASSERT(index >= HeaderSize/SlotSize && index < ChunkSize/SlotSize);
+ bitmap += index >> BitShift;
+ quintptr bit = static_cast<quintptr>(1) << (index & (Bits - 1));
+ return (*bitmap & bit);
+ }
+ static void setBits(quintptr *bitmap, size_t index, size_t nBits) {
+// Q_ASSERT(index >= HeaderSize/SlotSize && index + nBits <= ChunkSize/SlotSize);
+ if (!nBits)
+ return;
+ bitmap += index >> BitShift;
+ index &= (Bits - 1);
+ while (1) {
+ size_t bitsToSet = qMin(nBits, Bits - index);
+ quintptr mask = static_cast<quintptr>(-1) >> (Bits - bitsToSet) << index;
+ *bitmap |= mask;
+ nBits -= bitsToSet;
+ if (!nBits)
+ return;
+ index = 0;
+ ++bitmap;
+ }
+ }
+ static bool hasNonZeroBit(quintptr *bitmap) {
+ for (uint i = 0; i < EntriesInBitmap; ++i)
+ if (bitmap[i])
+ return true;
+ return false;
+ }
+ static uint lowestNonZeroBit(quintptr *bitmap) {
+ for (uint i = 0; i < EntriesInBitmap; ++i) {
+ if (bitmap[i]) {
+ quintptr b = bitmap[i];
+ return i*Bits + qCountTrailingZeroBits(b);
+ }
+ }
+ return 0;
+ }
+
+ uint nFreeSlots() const {
+ return AvailableSlots - nUsedSlots();
+ }
+ uint nUsedSlots() const {
+ uint usedSlots = 0;
+ for (uint i = 0; i < EntriesInBitmap; ++i) {
+ quintptr used = objectBitmap[i] | extendsBitmap[i];
+ usedSlots += qPopulationCount(used);
+ }
+ return usedSlots;
+ }
+
+ void sweep();
+ void freeAll();
+
+ void sortIntoBins(HeapItem **bins, uint nBins);
+};
+
+struct HeapItem {
+ union {
+ struct {
+ HeapItem *next;
+ size_t availableSlots;
+ } freeData;
+ quint64 payload[Chunk::SlotSize/sizeof(quint64)];
+ };
+ operator Heap::Base *() { return reinterpret_cast<Heap::Base *>(this); }
+
+ template<typename T>
+ T *as() { return static_cast<T *>(reinterpret_cast<Heap::Base *>(this)); }
+
+ Chunk *chunk() const {
+ return reinterpret_cast<Chunk *>(reinterpret_cast<quintptr>(this) >> Chunk::ChunkShift << Chunk::ChunkShift);
+ }
+
+ bool isGray() const {
+ Chunk *c = chunk();
+ uint index = this - c->realBase();
+ return Chunk::testBit(c->grayBitmap, index);
+ }
+ bool isBlack() const {
+ Chunk *c = chunk();
+ uint index = this - c->realBase();
+ return Chunk::testBit(c->blackBitmap, index);
+ }
+ bool isInUse() const {
+ Chunk *c = chunk();
+ uint index = this - c->realBase();
+ return Chunk::testBit(c->objectBitmap, index);
+ }
+
+ void setAllocatedSlots(size_t nSlots) {
+// Q_ASSERT(size && !(size % sizeof(HeapItem)));
+ Chunk *c = chunk();
+ size_t index = this - c->realBase();
+// Q_ASSERT(!Chunk::testBit(c->objectBitmap, index));
+ Chunk::setBit(c->objectBitmap, index);
+ Chunk::setBits(c->extendsBitmap, index + 1, nSlots - 1);
+// for (uint i = index + 1; i < nBits - 1; ++i)
+// Q_ASSERT(Chunk::testBit(c->extendsBitmap, i));
+// Q_ASSERT(!Chunk::testBit(c->extendsBitmap, index));
+ }
+
+ // Doesn't report correctly for huge items
+ size_t size() const {
+ Chunk *c = chunk();
+ uint index = this - c->realBase();
+ Q_ASSERT(Chunk::testBit(c->objectBitmap, index));
+ // ### optimize me
+ uint end = index + 1;
+ while (end < Chunk::NumSlots && Chunk::testBit(c->extendsBitmap, end))
+ ++end;
+ return (end - index)*sizeof(HeapItem);
+ }
+};
+
+inline HeapItem *Chunk::realBase()
+{
+ return reinterpret_cast<HeapItem *>(this);
+}
+
+inline HeapItem *Chunk::first()
+{
+ return reinterpret_cast<HeapItem *>(data);
+}
+
+Q_STATIC_ASSERT(sizeof(Chunk) == Chunk::ChunkSize);
+Q_STATIC_ASSERT((1 << Chunk::ChunkShift) == Chunk::ChunkSize);
+Q_STATIC_ASSERT(1 << Chunk::SlotSizeShift == Chunk::SlotSize);
+Q_STATIC_ASSERT(sizeof(HeapItem) == Chunk::SlotSize);
+Q_STATIC_ASSERT(QT_POINTER_SIZE*8 == Chunk::Bits);
+Q_STATIC_ASSERT((1 << Chunk::BitShift) == Chunk::Bits);
+
+}
+
+QT_END_NAMESPACE
+
+#endif