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-rw-r--r--src/qml/qml/qquicklistmodel.cpp2467
1 files changed, 2467 insertions, 0 deletions
diff --git a/src/qml/qml/qquicklistmodel.cpp b/src/qml/qml/qquicklistmodel.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicklistmodel_p_p.h"
+#include "qquicklistmodelworkeragent_p.h"
+#include "qqmlopenmetaobject_p.h"
+#include <private/qqmljsast_p.h>
+#include <private/qqmljsengine_p.h>
+
+#include <private/qqmlcustomparser_p.h>
+#include <private/qqmlscript_p.h>
+#include <private/qqmlengine_p.h>
+#include <qqmlcontext.h>
+#include <qqmlinfo.h>
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qstack.h>
+#include <QXmlStreamReader>
+
+Q_DECLARE_METATYPE(QListModelInterface *)
+
+QT_BEGIN_NAMESPACE
+
+// Set to 1024 as a debugging aid - easier to distinguish uids from indices of elements/models.
+enum { MIN_LISTMODEL_UID = 1024 };
+
+static QAtomicInt uidCounter(MIN_LISTMODEL_UID);
+
+template <typename T>
+static bool isMemoryUsed(const char *mem)
+{
+ for (size_t i=0 ; i < sizeof(T) ; ++i) {
+ if (mem[i] != 0)
+ return true;
+ }
+
+ return false;
+}
+
+static QString roleTypeName(ListLayout::Role::DataType t)
+{
+ QString result;
+ const char *roleTypeNames[] = { "String", "Number", "Bool", "List", "QObject", "VariantMap" };
+
+ if (t > ListLayout::Role::Invalid && t < ListLayout::Role::MaxDataType)
+ result = QString::fromLatin1(roleTypeNames[t]);
+
+ return result;
+}
+
+const ListLayout::Role &ListLayout::getRoleOrCreate(const QString &key, Role::DataType type)
+{
+ QStringHash<Role *>::Node *node = roleHash.findNode(key);
+ if (node) {
+ const Role &r = *node->value;
+ if (type != r.type)
+ qmlInfo(0) << QString::fromLatin1("Can't assign to existing role '%1' of different type [%2 -> %3]").arg(r.name).arg(roleTypeName(type)).arg(roleTypeName(r.type));
+ return r;
+ }
+
+ return createRole(key, type);
+}
+
+const ListLayout::Role &ListLayout::getRoleOrCreate(v8::Handle<v8::String> key, Role::DataType type)
+{
+ QHashedV8String hashedKey(key);
+ QStringHash<Role *>::Node *node = roleHash.findNode(hashedKey);
+ if (node) {
+ const Role &r = *node->value;
+ if (type != r.type)
+ qmlInfo(0) << QString::fromLatin1("Can't assign to existing role '%1' of different type [%2 -> %3]").arg(r.name).arg(roleTypeName(type)).arg(roleTypeName(r.type));
+ return r;
+ }
+
+ QString qkey;
+ qkey.resize(key->Length());
+ key->Write(reinterpret_cast<uint16_t*>(qkey.data()));
+
+ return createRole(qkey, type);
+}
+
+const ListLayout::Role &ListLayout::createRole(const QString &key, ListLayout::Role::DataType type)
+{
+ const int dataSizes[] = { sizeof(QString), sizeof(double), sizeof(bool), sizeof(ListModel *), sizeof(QQmlGuard<QObject>), sizeof(QVariantMap) };
+ const int dataAlignments[] = { sizeof(QString), sizeof(double), sizeof(bool), sizeof(ListModel *), sizeof(QObject *), sizeof(QVariantMap) };
+
+ Role *r = new Role;
+ r->name = key;
+ r->type = type;
+
+ if (type == Role::List) {
+ r->subLayout = new ListLayout;
+ } else {
+ r->subLayout = 0;
+ }
+
+ int dataSize = dataSizes[type];
+ int dataAlignment = dataAlignments[type];
+
+ int dataOffset = (currentBlockOffset + dataAlignment-1) & ~(dataAlignment-1);
+ if (dataOffset + dataSize > ListElement::BLOCK_SIZE) {
+ r->blockIndex = ++currentBlock;
+ r->blockOffset = 0;
+ currentBlockOffset = dataSize;
+ } else {
+ r->blockIndex = currentBlock;
+ r->blockOffset = dataOffset;
+ currentBlockOffset = dataOffset + dataSize;
+ }
+
+ int roleIndex = roles.count();
+ r->index = roleIndex;
+
+ roles.append(r);
+ roleHash.insert(key, r);
+
+ return *r;
+}
+
+ListLayout::ListLayout(const ListLayout *other) : currentBlock(0), currentBlockOffset(0)
+{
+ for (int i=0 ; i < other->roles.count() ; ++i) {
+ Role *role = new Role(other->roles[i]);
+ roles.append(role);
+ roleHash.insert(role->name, role);
+ }
+ currentBlockOffset = other->currentBlockOffset;
+ currentBlock = other->currentBlock;
+}
+
+ListLayout::~ListLayout()
+{
+ for (int i=0 ; i < roles.count() ; ++i) {
+ delete roles[i];
+ }
+}
+
+void ListLayout::sync(ListLayout *src, ListLayout *target)
+{
+ int roleOffset = target->roles.count();
+ int newRoleCount = src->roles.count() - roleOffset;
+
+ for (int i=0 ; i < newRoleCount ; ++i) {
+ Role *role = new Role(src->roles[roleOffset + i]);
+ target->roles.append(role);
+ target->roleHash.insert(role->name, role);
+ }
+
+ target->currentBlockOffset = src->currentBlockOffset;
+ target->currentBlock = src->currentBlock;
+}
+
+ListLayout::Role::Role(const Role *other)
+{
+ name = other->name;
+ type = other->type;
+ blockIndex = other->blockIndex;
+ blockOffset = other->blockOffset;
+ index = other->index;
+ if (other->subLayout)
+ subLayout = new ListLayout(other->subLayout);
+ else
+ subLayout = 0;
+}
+
+ListLayout::Role::~Role()
+{
+ delete subLayout;
+}
+
+const ListLayout::Role *ListLayout::getRoleOrCreate(const QString &key, const QVariant &data)
+{
+ Role::DataType type;
+
+ switch (data.type()) {
+ case QVariant::Double: type = Role::Number; break;
+ case QVariant::Int: type = Role::Number; break;
+ case QVariant::UserType: type = Role::List; break;
+ case QVariant::Bool: type = Role::Bool; break;
+ case QVariant::String: type = Role::String; break;
+ case QVariant::Map: type = Role::VariantMap; break;
+ default: type = Role::Invalid; break;
+ }
+
+ if (type == Role::Invalid) {
+ qmlInfo(0) << "Can't create role for unsupported data type";
+ return 0;
+ }
+
+ return &getRoleOrCreate(key, type);
+}
+
+const ListLayout::Role *ListLayout::getExistingRole(const QString &key)
+{
+ Role *r = 0;
+ QStringHash<Role *>::Node *node = roleHash.findNode(key);
+ if (node)
+ r = node->value;
+ return r;
+}
+
+const ListLayout::Role *ListLayout::getExistingRole(v8::Handle<v8::String> key)
+{
+ Role *r = 0;
+ QHashedV8String hashedKey(key);
+ QStringHash<Role *>::Node *node = roleHash.findNode(hashedKey);
+ if (node)
+ r = node->value;
+ return r;
+}
+
+ModelObject *ListModel::getOrCreateModelObject(QQuickListModel *model, int elementIndex)
+{
+ ListElement *e = elements[elementIndex];
+ if (e->m_objectCache == 0) {
+ e->m_objectCache = new ModelObject(model, elementIndex);
+ }
+ return e->m_objectCache;
+}
+
+void ListModel::sync(ListModel *src, ListModel *target, QHash<int, ListModel *> *targetModelHash)
+{
+ // Sanity check
+ target->m_uid = src->m_uid;
+ if (targetModelHash)
+ targetModelHash->insert(target->m_uid, target);
+
+ // Build hash of elements <-> uid for each of the lists
+ QHash<int, ElementSync> elementHash;
+ for (int i=0 ; i < target->elements.count() ; ++i) {
+ ListElement *e = target->elements.at(i);
+ int uid = e->getUid();
+ ElementSync sync;
+ sync.target = e;
+ elementHash.insert(uid, sync);
+ }
+ for (int i=0 ; i < src->elements.count() ; ++i) {
+ ListElement *e = src->elements.at(i);
+ int uid = e->getUid();
+
+ QHash<int, ElementSync>::iterator it = elementHash.find(uid);
+ if (it == elementHash.end()) {
+ ElementSync sync;
+ sync.src = e;
+ elementHash.insert(uid, sync);
+ } else {
+ ElementSync &sync = it.value();
+ sync.src = e;
+ }
+ }
+
+ // Get list of elements that are in the target but no longer in the source. These get deleted first.
+ QHash<int, ElementSync>::iterator it = elementHash.begin();
+ QHash<int, ElementSync>::iterator end = elementHash.end();
+ while (it != end) {
+ const ElementSync &s = it.value();
+ if (s.src == 0) {
+ s.target->destroy(target->m_layout);
+ target->elements.removeOne(s.target);
+ delete s.target;
+ }
+ ++it;
+ }
+
+ // Sync the layouts
+ ListLayout::sync(src->m_layout, target->m_layout);
+
+ // Clear the target list, and append in correct order from the source
+ target->elements.clear();
+ for (int i=0 ; i < src->elements.count() ; ++i) {
+ ListElement *srcElement = src->elements.at(i);
+ it = elementHash.find(srcElement->getUid());
+ const ElementSync &s = it.value();
+ ListElement *targetElement = s.target;
+ if (targetElement == 0) {
+ targetElement = new ListElement(srcElement->getUid());
+ }
+ ListElement::sync(srcElement, src->m_layout, targetElement, target->m_layout, targetModelHash);
+ target->elements.append(targetElement);
+ }
+
+ target->updateCacheIndices();
+
+ // Update values stored in target meta objects
+ for (int i=0 ; i < target->elements.count() ; ++i) {
+ ListElement *e = target->elements[i];
+ if (e->m_objectCache)
+ e->m_objectCache->updateValues();
+ }
+}
+
+ListModel::ListModel(ListLayout *layout, QQuickListModel *modelCache, int uid) : m_layout(layout), m_modelCache(modelCache)
+{
+ if (uid == -1)
+ uid = uidCounter.fetchAndAddOrdered(1);
+ m_uid = uid;
+}
+
+void ListModel::destroy()
+{
+ clear();
+ m_uid = -1;
+ m_layout = 0;
+ if (m_modelCache && m_modelCache->m_primary == false)
+ delete m_modelCache;
+ m_modelCache = 0;
+}
+
+int ListModel::appendElement()
+{
+ int elementIndex = elements.count();
+ newElement(elementIndex);
+ return elementIndex;
+}
+
+void ListModel::insertElement(int index)
+{
+ newElement(index);
+ updateCacheIndices();
+}
+
+void ListModel::move(int from, int to, int n)
+{
+ if (from > to) {
+ // Only move forwards - flip if backwards moving
+ int tfrom = from;
+ int tto = to;
+ from = tto;
+ to = tto+n;
+ n = tfrom-tto;
+ }
+
+ QPODVector<ListElement *, 4> store;
+ for (int i=0 ; i < (to-from) ; ++i)
+ store.append(elements[from+n+i]);
+ for (int i=0 ; i < n ; ++i)
+ store.append(elements[from+i]);
+ for (int i=0 ; i < store.count() ; ++i)
+ elements[from+i] = store[i];
+
+ updateCacheIndices();
+}
+
+void ListModel::newElement(int index)
+{
+ ListElement *e = new ListElement;
+ elements.insert(index, e);
+}
+
+void ListModel::updateCacheIndices()
+{
+ for (int i=0 ; i < elements.count() ; ++i) {
+ ListElement *e = elements.at(i);
+ if (e->m_objectCache) {
+ e->m_objectCache->m_elementIndex = i;
+ }
+ }
+}
+
+QVariant ListModel::getProperty(int elementIndex, int roleIndex, const QQuickListModel *owner, QV8Engine *eng)
+{
+ ListElement *e = elements[elementIndex];
+ const ListLayout::Role &r = m_layout->getExistingRole(roleIndex);
+ return e->getProperty(r, owner, eng);
+}
+
+ListModel *ListModel::getListProperty(int elementIndex, const ListLayout::Role &role)
+{
+ ListElement *e = elements[elementIndex];
+ return e->getListProperty(role);
+}
+
+void ListModel::set(int elementIndex, v8::Handle<v8::Object> object, QList<int> *roles, QV8Engine *eng)
+{
+ ListElement *e = elements[elementIndex];
+
+ v8::Local<v8::Array> propertyNames = object->GetPropertyNames();
+ int propertyCount = propertyNames->Length();
+
+ for (int i=0 ; i < propertyCount ; ++i) {
+ v8::Local<v8::String> propertyName = propertyNames->Get(i)->ToString();
+ v8::Local<v8::Value> propertyValue = object->Get(propertyName);
+
+ // Check if this key exists yet
+ int roleIndex = -1;
+
+ // Add the value now
+ if (propertyValue->IsString()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::String);
+ v8::Handle<v8::String> jsString = propertyValue->ToString();
+ QString qstr;
+ qstr.resize(jsString->Length());
+ jsString->Write(reinterpret_cast<uint16_t*>(qstr.data()));
+ roleIndex = e->setStringProperty(r, qstr);
+ } else if (propertyValue->IsNumber()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::Number);
+ roleIndex = e->setDoubleProperty(r, propertyValue->NumberValue());
+ } else if (propertyValue->IsArray()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::List);
+ ListModel *subModel = new ListModel(r.subLayout, 0, -1);
+
+ v8::Handle<v8::Array> subArray = v8::Handle<v8::Array>::Cast(propertyValue);
+ int arrayLength = subArray->Length();
+ for (int j=0 ; j < arrayLength ; ++j) {
+ v8::Handle<v8::Object> subObject = subArray->Get(j)->ToObject();
+ subModel->append(subObject, eng);
+ }
+
+ roleIndex = e->setListProperty(r, subModel);
+ } else if (propertyValue->IsBoolean()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::Bool);
+ roleIndex = e->setBoolProperty(r, propertyValue->BooleanValue());
+ } else if (propertyValue->IsObject()) {
+ QV8ObjectResource *r = (QV8ObjectResource *) propertyValue->ToObject()->GetExternalResource();
+ if (r && r->resourceType() == QV8ObjectResource::QObjectType) {
+ QObject *o = QV8QObjectWrapper::toQObject(r);
+ const ListLayout::Role &role = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::QObject);
+ if (role.type == ListLayout::Role::QObject)
+ roleIndex = e->setQObjectProperty(role, o);
+ } else {
+ const ListLayout::Role &role = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::VariantMap);
+ if (role.type == ListLayout::Role::VariantMap)
+ roleIndex = e->setVariantMapProperty(role, propertyValue->ToObject(), eng);
+ }
+ } else if (propertyValue.IsEmpty() || propertyValue->IsUndefined() || propertyValue->IsNull()) {
+ const ListLayout::Role *r = m_layout->getExistingRole(propertyName);
+ if (r)
+ e->clearProperty(*r);
+ }
+
+ if (roleIndex != -1)
+ roles->append(roleIndex);
+ }
+
+ if (e->m_objectCache) {
+ e->m_objectCache->updateValues(*roles);
+ }
+}
+
+void ListModel::set(int elementIndex, v8::Handle<v8::Object> object, QV8Engine *eng)
+{
+ ListElement *e = elements[elementIndex];
+
+ v8::Local<v8::Array> propertyNames = object->GetPropertyNames();
+ int propertyCount = propertyNames->Length();
+
+ for (int i=0 ; i < propertyCount ; ++i) {
+ v8::Local<v8::String> propertyName = propertyNames->Get(i)->ToString();
+ v8::Local<v8::Value> propertyValue = object->Get(propertyName);
+
+ // Add the value now
+ if (propertyValue->IsString()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::String);
+ if (r.type == ListLayout::Role::String) {
+ v8::Handle<v8::String> jsString = propertyValue->ToString();
+ QString qstr;
+ qstr.resize(jsString->Length());
+ jsString->Write(reinterpret_cast<uint16_t*>(qstr.data()));
+ e->setStringPropertyFast(r, qstr);
+ }
+ } else if (propertyValue->IsNumber()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::Number);
+ if (r.type == ListLayout::Role::Number) {
+ e->setDoublePropertyFast(r, propertyValue->NumberValue());
+ }
+ } else if (propertyValue->IsArray()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::List);
+ if (r.type == ListLayout::Role::List) {
+ ListModel *subModel = new ListModel(r.subLayout, 0, -1);
+
+ v8::Handle<v8::Array> subArray = v8::Handle<v8::Array>::Cast(propertyValue);
+ int arrayLength = subArray->Length();
+ for (int j=0 ; j < arrayLength ; ++j) {
+ v8::Handle<v8::Object> subObject = subArray->Get(j)->ToObject();
+ subModel->append(subObject, eng);
+ }
+
+ e->setListPropertyFast(r, subModel);
+ }
+ } else if (propertyValue->IsBoolean()) {
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::Bool);
+ if (r.type == ListLayout::Role::Bool) {
+ e->setBoolPropertyFast(r, propertyValue->BooleanValue());
+ }
+ } else if (propertyValue->IsObject()) {
+ QV8ObjectResource *r = (QV8ObjectResource *) propertyValue->ToObject()->GetExternalResource();
+ if (r && r->resourceType() == QV8ObjectResource::QObjectType) {
+ QObject *o = QV8QObjectWrapper::toQObject(r);
+ const ListLayout::Role &r = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::QObject);
+ if (r.type == ListLayout::Role::QObject)
+ e->setQObjectPropertyFast(r, o);
+ } else {
+ const ListLayout::Role &role = m_layout->getRoleOrCreate(propertyName, ListLayout::Role::VariantMap);
+ if (role.type == ListLayout::Role::VariantMap)
+ e->setVariantMapFast(role, propertyValue->ToObject(), eng);
+ }
+ } else if (propertyValue.IsEmpty() || propertyValue->IsUndefined() || propertyValue->IsNull()) {
+ const ListLayout::Role *r = m_layout->getExistingRole(propertyName);
+ if (r)
+ e->clearProperty(*r);
+ }
+ }
+}
+
+void ListModel::clear()
+{
+ int elementCount = elements.count();
+ for (int i=0 ; i < elementCount ; ++i) {
+ elements[i]->destroy(m_layout);
+ delete elements[i];
+ }
+ elements.clear();
+}
+
+void ListModel::remove(int index, int count)
+{
+ for (int i=0 ; i < count ; ++i) {
+ elements[index+i]->destroy(m_layout);
+ delete elements[index+i];
+ }
+ elements.remove(index, count);
+ updateCacheIndices();
+}
+
+void ListModel::insert(int elementIndex, v8::Handle<v8::Object> object, QV8Engine *eng)
+{
+ insertElement(elementIndex);
+ set(elementIndex, object, eng);
+}
+
+int ListModel::append(v8::Handle<v8::Object> object, QV8Engine *eng)
+{
+ int elementIndex = appendElement();
+ set(elementIndex, object, eng);
+ return elementIndex;
+}
+
+int ListModel::setOrCreateProperty(int elementIndex, const QString &key, const QVariant &data)
+{
+ int roleIndex = -1;
+
+ if (elementIndex >= 0 && elementIndex < elements.count()) {
+ ListElement *e = elements[elementIndex];
+
+ const ListLayout::Role *r = m_layout->getRoleOrCreate(key, data);
+ if (r) {
+ roleIndex = e->setVariantProperty(*r, data);
+
+ if (roleIndex != -1 && e->m_objectCache) {
+ QList<int> roles;
+ roles << roleIndex;
+ e->m_objectCache->updateValues(roles);
+ }
+ }
+ }
+
+ return roleIndex;
+}
+
+int ListModel::setExistingProperty(int elementIndex, const QString &key, v8::Handle<v8::Value> data, QV8Engine *eng)
+{
+ int roleIndex = -1;
+
+ if (elementIndex >= 0 && elementIndex < elements.count()) {
+ ListElement *e = elements[elementIndex];
+ const ListLayout::Role *r = m_layout->getExistingRole(key);
+ if (r)
+ roleIndex = e->setJsProperty(*r, data, eng);
+ }
+
+ return roleIndex;
+}
+
+inline char *ListElement::getPropertyMemory(const ListLayout::Role &role)
+{
+ ListElement *e = this;
+ int blockIndex = 0;
+ while (blockIndex < role.blockIndex) {
+ if (e->next == 0) {
+ e->next = new ListElement;
+ e->next->uid = uid;
+ }
+ e = e->next;
+ ++blockIndex;
+ }
+
+ char *mem = &e->data[role.blockOffset];
+ return mem;
+}
+
+QString *ListElement::getStringProperty(const ListLayout::Role &role)
+{
+ char *mem = getPropertyMemory(role);
+ QString *s = reinterpret_cast<QString *>(mem);
+ return s->data_ptr() ? s : 0;
+}
+
+QObject *ListElement::getQObjectProperty(const ListLayout::Role &role)
+{
+ char *mem = getPropertyMemory(role);
+ QQmlGuard<QObject> *o = reinterpret_cast<QQmlGuard<QObject> *>(mem);
+ return o->data();
+}
+
+QVariantMap *ListElement::getVariantMapProperty(const ListLayout::Role &role)
+{
+ QVariantMap *map = 0;
+
+ char *mem = getPropertyMemory(role);
+ if (isMemoryUsed<QVariantMap>(mem))
+ map = reinterpret_cast<QVariantMap *>(mem);
+
+ return map;
+}
+
+QQmlGuard<QObject> *ListElement::getGuardProperty(const ListLayout::Role &role)
+{
+ char *mem = getPropertyMemory(role);
+
+ bool existingGuard = false;
+ for (size_t i=0 ; i < sizeof(QQmlGuard<QObject>) ; ++i) {
+ if (mem[i] != 0) {
+ existingGuard = true;
+ break;
+ }
+ }
+
+ QQmlGuard<QObject> *o = 0;
+
+ if (existingGuard)
+ o = reinterpret_cast<QQmlGuard<QObject> *>(mem);
+
+ return o;
+}
+
+ListModel *ListElement::getListProperty(const ListLayout::Role &role)
+{
+ char *mem = getPropertyMemory(role);
+ ListModel **value = reinterpret_cast<ListModel **>(mem);
+ return *value;
+}
+
+QVariant ListElement::getProperty(const ListLayout::Role &role, const QQuickListModel *owner, QV8Engine *eng)
+{
+ char *mem = getPropertyMemory(role);
+
+ QVariant data;
+
+ switch (role.type) {
+ case ListLayout::Role::Number:
+ {
+ double *value = reinterpret_cast<double *>(mem);
+ data = *value;
+ }
+ break;
+ case ListLayout::Role::String:
+ {
+ QString *value = reinterpret_cast<QString *>(mem);
+ if (value->data_ptr() != 0)
+ data = *value;
+ }
+ break;
+ case ListLayout::Role::Bool:
+ {
+ bool *value = reinterpret_cast<bool *>(mem);
+ data = *value;
+ }
+ break;
+ case ListLayout::Role::List:
+ {
+ ListModel **value = reinterpret_cast<ListModel **>(mem);
+ ListModel *model = *value;
+
+ if (model) {
+ if (model->m_modelCache == 0) {
+ model->m_modelCache = new QQuickListModel(owner, model, eng);
+ QQmlEngine::setContextForObject(model->m_modelCache, QQmlEngine::contextForObject(owner));
+ }
+
+ QObject *object = model->m_modelCache;
+ data = QVariant::fromValue(object);
+ }
+ }
+ break;
+ case ListLayout::Role::QObject:
+ {
+ QQmlGuard<QObject> *guard = reinterpret_cast<QQmlGuard<QObject> *>(mem);
+ QObject *object = guard->data();
+ if (object)
+ data = QVariant::fromValue(object);
+ }
+ break;
+ case ListLayout::Role::VariantMap:
+ {
+ if (isMemoryUsed<QVariantMap>(mem)) {
+ QVariantMap *map = reinterpret_cast<QVariantMap *>(mem);
+ data = *map;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ return data;
+}
+
+int ListElement::setStringProperty(const ListLayout::Role &role, const QString &s)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::String) {
+ char *mem = getPropertyMemory(role);
+ QString *c = reinterpret_cast<QString *>(mem);
+ bool changed;
+ if (c->data_ptr() == 0) {
+ new (mem) QString(s);
+ changed = true;
+ } else {
+ changed = c->compare(s) != 0;
+ *c = s;
+ }
+ if (changed)
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setDoubleProperty(const ListLayout::Role &role, double d)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::Number) {
+ char *mem = getPropertyMemory(role);
+ double *value = new (mem) double;
+ bool changed = *value != d;
+ *value = d;
+ if (changed)
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setBoolProperty(const ListLayout::Role &role, bool b)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::Bool) {
+ char *mem = getPropertyMemory(role);
+ bool *value = new (mem) bool;
+ bool changed = *value != b;
+ *value = b;
+ if (changed)
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setListProperty(const ListLayout::Role &role, ListModel *m)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::List) {
+ char *mem = getPropertyMemory(role);
+ ListModel **value = new (mem) ListModel *;
+ if (*value) {
+ (*value)->destroy();
+ delete *value;
+ }
+ *value = m;
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setQObjectProperty(const ListLayout::Role &role, QObject *o)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::QObject) {
+ char *mem = getPropertyMemory(role);
+ QQmlGuard<QObject> *g = reinterpret_cast<QQmlGuard<QObject> *>(mem);
+ bool existingGuard = false;
+ for (size_t i=0 ; i < sizeof(QQmlGuard<QObject>) ; ++i) {
+ if (mem[i] != 0) {
+ existingGuard = true;
+ break;
+ }
+ }
+ bool changed;
+ if (existingGuard) {
+ changed = g->data() != o;
+ g->~QQmlGuard();
+ } else {
+ changed = true;
+ }
+ new (mem) QQmlGuard<QObject>(o);
+ if (changed)
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setVariantMapProperty(const ListLayout::Role &role, v8::Handle<v8::Object> o, QV8Engine *eng)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::VariantMap) {
+ char *mem = getPropertyMemory(role);
+ if (isMemoryUsed<QVariantMap>(mem)) {
+ QVariantMap *map = reinterpret_cast<QVariantMap *>(mem);
+ map->~QMap();
+ }
+ new (mem) QVariantMap(eng->variantMapFromJS(o));
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setVariantMapProperty(const ListLayout::Role &role, QVariantMap *m)
+{
+ int roleIndex = -1;
+
+ if (role.type == ListLayout::Role::VariantMap) {
+ char *mem = getPropertyMemory(role);
+ if (isMemoryUsed<QVariantMap>(mem)) {
+ QVariantMap *map = reinterpret_cast<QVariantMap *>(mem);
+ map->~QMap();
+ }
+ if (m)
+ new (mem) QVariantMap(*m);
+ else
+ new (mem) QVariantMap;
+ roleIndex = role.index;
+ }
+
+ return roleIndex;
+}
+
+void ListElement::setStringPropertyFast(const ListLayout::Role &role, const QString &s)
+{
+ char *mem = getPropertyMemory(role);
+ new (mem) QString(s);
+}
+
+void ListElement::setDoublePropertyFast(const ListLayout::Role &role, double d)
+{
+ char *mem = getPropertyMemory(role);
+ double *value = new (mem) double;
+ *value = d;
+}
+
+void ListElement::setBoolPropertyFast(const ListLayout::Role &role, bool b)
+{
+ char *mem = getPropertyMemory(role);
+ bool *value = new (mem) bool;
+ *value = b;
+}
+
+void ListElement::setQObjectPropertyFast(const ListLayout::Role &role, QObject *o)
+{
+ char *mem = getPropertyMemory(role);
+ new (mem) QQmlGuard<QObject>(o);
+}
+
+void ListElement::setListPropertyFast(const ListLayout::Role &role, ListModel *m)
+{
+ char *mem = getPropertyMemory(role);
+ ListModel **value = new (mem) ListModel *;
+ *value = m;
+}
+
+void ListElement::setVariantMapFast(const ListLayout::Role &role, v8::Handle<v8::Object> o, QV8Engine *eng)
+{
+ char *mem = getPropertyMemory(role);
+ QVariantMap *map = new (mem) QVariantMap;
+ *map = eng->variantMapFromJS(o);
+}
+
+void ListElement::clearProperty(const ListLayout::Role &role)
+{
+ switch (role.type) {
+ case ListLayout::Role::String:
+ setStringProperty(role, QString());
+ break;
+ case ListLayout::Role::Number:
+ setDoubleProperty(role, 0.0);
+ break;
+ case ListLayout::Role::Bool:
+ setBoolProperty(role, false);
+ break;
+ case ListLayout::Role::List:
+ setListProperty(role, 0);
+ break;
+ case ListLayout::Role::QObject:
+ setQObjectProperty(role, 0);
+ break;
+ case ListLayout::Role::VariantMap:
+ setVariantMapProperty(role, 0);
+ break;
+ default:
+ break;
+ }
+}
+
+ListElement::ListElement()
+{
+ m_objectCache = 0;
+ uid = uidCounter.fetchAndAddOrdered(1);
+ next = 0;
+ qMemSet(data, 0, sizeof(data));
+}
+
+ListElement::ListElement(int existingUid)
+{
+ m_objectCache = 0;
+ uid = existingUid;
+ next = 0;
+ qMemSet(data, 0, sizeof(data));
+}
+
+ListElement::~ListElement()
+{
+ delete next;
+}
+
+void ListElement::sync(ListElement *src, ListLayout *srcLayout, ListElement *target, ListLayout *targetLayout, QHash<int, ListModel *> *targetModelHash)
+{
+ for (int i=0 ; i < srcLayout->roleCount() ; ++i) {
+ const ListLayout::Role &srcRole = srcLayout->getExistingRole(i);
+ const ListLayout::Role &targetRole = targetLayout->getExistingRole(i);
+
+ switch (srcRole.type) {
+ case ListLayout::Role::List:
+ {
+ ListModel *srcSubModel = src->getListProperty(srcRole);
+ ListModel *targetSubModel = target->getListProperty(targetRole);
+
+ if (srcSubModel) {
+ if (targetSubModel == 0) {
+ targetSubModel = new ListModel(targetRole.subLayout, 0, srcSubModel->getUid());
+ target->setListPropertyFast(targetRole, targetSubModel);
+ }
+ ListModel::sync(srcSubModel, targetSubModel, targetModelHash);
+ }
+ }
+ break;
+ case ListLayout::Role::QObject:
+ {
+ QObject *object = src->getQObjectProperty(srcRole);
+ target->setQObjectProperty(targetRole, object);
+ }
+ break;
+ case ListLayout::Role::String:
+ case ListLayout::Role::Number:
+ case ListLayout::Role::Bool:
+ {
+ QVariant v = src->getProperty(srcRole, 0, 0);
+ target->setVariantProperty(targetRole, v);
+ }
+ case ListLayout::Role::VariantMap:
+ {
+ QVariantMap *map = src->getVariantMapProperty(srcRole);
+ target->setVariantMapProperty(targetRole, map);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+}
+
+void ListElement::destroy(ListLayout *layout)
+{
+ if (layout) {
+ for (int i=0 ; i < layout->roleCount() ; ++i) {
+ const ListLayout::Role &r = layout->getExistingRole(i);
+
+ switch (r.type) {
+ case ListLayout::Role::String:
+ {
+ QString *string = getStringProperty(r);
+ if (string)
+ string->~QString();
+ }
+ break;
+ case ListLayout::Role::List:
+ {
+ ListModel *model = getListProperty(r);
+ if (model) {
+ model->destroy();
+ delete model;
+ }
+ }
+ break;
+ case ListLayout::Role::QObject:
+ {
+ QQmlGuard<QObject> *guard = getGuardProperty(r);
+ if (guard)
+ guard->~QQmlGuard();
+ }
+ break;
+ case ListLayout::Role::VariantMap:
+ {
+ QVariantMap *map = getVariantMapProperty(r);
+ if (map)
+ map->~QMap();
+ }
+ break;
+ default:
+ // other types don't need explicit cleanup.
+ break;
+ }
+ }
+
+ delete m_objectCache;
+ }
+
+ if (next)
+ next->destroy(0);
+ uid = -1;
+}
+
+int ListElement::setVariantProperty(const ListLayout::Role &role, const QVariant &d)
+{
+ int roleIndex = -1;
+
+ switch (role.type) {
+ case ListLayout::Role::Number:
+ roleIndex = setDoubleProperty(role, d.toDouble());
+ break;
+ case ListLayout::Role::String:
+ roleIndex = setStringProperty(role, d.toString());
+ break;
+ case ListLayout::Role::Bool:
+ roleIndex = setBoolProperty(role, d.toBool());
+ break;
+ case ListLayout::Role::List:
+ roleIndex = setListProperty(role, d.value<ListModel *>());
+ break;
+ case ListLayout::Role::VariantMap: {
+ QVariantMap map = d.toMap();
+ roleIndex = setVariantMapProperty(role, &map);
+ }
+ break;
+ default:
+ break;
+ }
+
+ return roleIndex;
+}
+
+int ListElement::setJsProperty(const ListLayout::Role &role, v8::Handle<v8::Value> d, QV8Engine *eng)
+{
+ // Check if this key exists yet
+ int roleIndex = -1;
+
+ // Add the value now
+ if (d->IsString()) {
+ v8::Handle<v8::String> jsString = d->ToString();
+ QString qstr;
+ qstr.resize(jsString->Length());
+ jsString->Write(reinterpret_cast<uint16_t*>(qstr.data()));
+ roleIndex = setStringProperty(role, qstr);
+ } else if (d->IsNumber()) {
+ roleIndex = setDoubleProperty(role, d->NumberValue());
+ } else if (d->IsArray()) {
+ ListModel *subModel = new ListModel(role.subLayout, 0, -1);
+ v8::Handle<v8::Array> subArray = v8::Handle<v8::Array>::Cast(d);
+ int arrayLength = subArray->Length();
+ for (int j=0 ; j < arrayLength ; ++j) {
+ v8::Handle<v8::Object> subObject = subArray->Get(j)->ToObject();
+ subModel->append(subObject, eng);
+ }
+ roleIndex = setListProperty(role, subModel);
+ } else if (d->IsBoolean()) {
+ roleIndex = setBoolProperty(role, d->BooleanValue());
+ } else if (d->IsObject()) {
+ QV8ObjectResource *r = (QV8ObjectResource *) d->ToObject()->GetExternalResource();
+ if (role.type == ListLayout::Role::QObject && r && r->resourceType() == QV8ObjectResource::QObjectType) {
+ QObject *o = QV8QObjectWrapper::toQObject(r);
+ roleIndex = setQObjectProperty(role, o);
+ } else if (role.type == ListLayout::Role::VariantMap) {
+ roleIndex = setVariantMapProperty(role, d->ToObject(), eng);
+ }
+ } else if (d.IsEmpty() || d->IsUndefined() || d->IsNull()) {
+ clearProperty(role);
+ }
+
+ return roleIndex;
+}
+
+ModelObject::ModelObject(QQuickListModel *model, int elementIndex)
+: m_model(model), m_elementIndex(elementIndex), m_meta(new ModelNodeMetaObject(this))
+{
+ updateValues();
+ setNodeUpdatesEnabled(true);
+}
+
+void ModelObject::updateValues()
+{
+ int roleCount = m_model->m_listModel->roleCount();
+ for (int i=0 ; i < roleCount ; ++i) {
+ const ListLayout::Role &role = m_model->m_listModel->getExistingRole(i);
+ QByteArray name = role.name.toUtf8();
+ const QVariant &data = m_model->data(m_elementIndex, i);
+ setValue(name, data, role.type == ListLayout::Role::List);
+ }
+}
+
+void ModelObject::updateValues(const QList<int> &roles)
+{
+ int roleCount = roles.count();
+ for (int i=0 ; i < roleCount ; ++i) {
+ int roleIndex = roles.at(i);
+ const ListLayout::Role &role = m_model->m_listModel->getExistingRole(roleIndex);
+ QByteArray name = role.name.toUtf8();
+ const QVariant &data = m_model->data(m_elementIndex, roleIndex);
+ setValue(name, data, role.type == ListLayout::Role::List);
+ }
+}
+
+ModelNodeMetaObject::ModelNodeMetaObject(ModelObject *object)
+: QQmlOpenMetaObject(object), m_enabled(false), m_obj(object)
+{
+}
+
+ModelNodeMetaObject::~ModelNodeMetaObject()
+{
+}
+
+void ModelNodeMetaObject::propertyWritten(int index)
+{
+ if (!m_enabled)
+ return;
+
+ QV8Engine *eng = m_obj->m_model->engine();
+
+ QString propName = QString::fromUtf8(name(index));
+ QVariant value = operator[](index);
+
+ v8::HandleScope handle_scope;
+ v8::Context::Scope scope(eng->context());
+
+ v8::Handle<v8::Value> v = eng->fromVariant(value);
+
+ int roleIndex = m_obj->m_model->m_listModel->setExistingProperty(m_obj->m_elementIndex, propName, v, eng);
+ if (roleIndex != -1) {
+ QList<int> roles;
+ roles << roleIndex;
+ m_obj->m_model->emitItemsChanged(m_obj->m_elementIndex, 1, roles);
+ }
+}
+
+DynamicRoleModelNode::DynamicRoleModelNode(QQuickListModel *owner, int uid) : m_owner(owner), m_uid(uid), m_meta(new DynamicRoleModelNodeMetaObject(this))
+{
+ setNodeUpdatesEnabled(true);
+}
+
+DynamicRoleModelNode *DynamicRoleModelNode::create(const QVariantMap &obj, QQuickListModel *owner)
+{
+ DynamicRoleModelNode *object = new DynamicRoleModelNode(owner, uidCounter.fetchAndAddOrdered(1));
+ QList<int> roles;
+ object->updateValues(obj, roles);
+ return object;
+}
+
+void DynamicRoleModelNode::sync(DynamicRoleModelNode *src, DynamicRoleModelNode *target, QHash<int, QQuickListModel *> *targetModelHash)
+{
+ for (int i=0 ; i < src->m_meta->count() ; ++i) {
+ const QByteArray &name = src->m_meta->name(i);
+ QVariant value = src->m_meta->value(i);
+
+ QQuickListModel *srcModel = qobject_cast<QQuickListModel *>(value.value<QObject *>());
+ QQuickListModel *targetModel = qobject_cast<QQuickListModel *>(target->m_meta->value(i).value<QObject *>());
+
+ if (srcModel) {
+ if (targetModel == 0)
+ targetModel = QQuickListModel::createWithOwner(target->m_owner);
+
+ QQuickListModel::sync(srcModel, targetModel, targetModelHash);
+
+ QObject *targetModelObject = targetModel;
+ value = QVariant::fromValue(targetModelObject);
+ } else if (targetModel) {
+ delete targetModel;
+ }
+
+ target->setValue(name, value);
+ }
+}
+
+void DynamicRoleModelNode::updateValues(const QVariantMap &object, QList<int> &roles)
+{
+ const QList<QString> &keys = object.keys();
+
+ QList<QString>::const_iterator it = keys.begin();
+ QList<QString>::const_iterator end = keys.end();
+
+ while (it != end) {
+ const QString &key = *it;
+
+ int roleIndex = m_owner->m_roles.indexOf(key);
+ if (roleIndex == -1) {
+ roleIndex = m_owner->m_roles.count();
+ m_owner->m_roles.append(key);
+ }
+
+ QVariant value = object[key];
+
+ if (value.type() == QVariant::List) {
+ QQuickListModel *subModel = QQuickListModel::createWithOwner(m_owner);
+
+ QVariantList subArray = value.toList();
+ QVariantList::const_iterator subIt = subArray.begin();
+ QVariantList::const_iterator subEnd = subArray.end();
+ while (subIt != subEnd) {
+ const QVariantMap &subObject = subIt->toMap();
+ subModel->m_modelObjects.append(DynamicRoleModelNode::create(subObject, subModel));
+ ++subIt;
+ }
+
+ QObject *subModelObject = subModel;
+ value = QVariant::fromValue(subModelObject);
+ }
+
+ const QByteArray &keyUtf8 = key.toUtf8();
+
+ QQuickListModel *existingModel = qobject_cast<QQuickListModel *>(m_meta->value(keyUtf8).value<QObject *>());
+ if (existingModel)
+ delete existingModel;
+
+ if (m_meta->setValue(keyUtf8, value))
+ roles << roleIndex;
+
+ ++it;
+ }
+}
+
+DynamicRoleModelNodeMetaObject::DynamicRoleModelNodeMetaObject(DynamicRoleModelNode *object)
+ : QQmlOpenMetaObject(object), m_enabled(false), m_owner(object)
+{
+}
+
+DynamicRoleModelNodeMetaObject::~DynamicRoleModelNodeMetaObject()
+{
+ for (int i=0 ; i < count() ; ++i) {
+ QQuickListModel *subModel = qobject_cast<QQuickListModel *>(value(i).value<QObject *>());
+ if (subModel)
+ delete subModel;
+ }
+}
+
+void DynamicRoleModelNodeMetaObject::propertyWrite(int index)
+{
+ if (!m_enabled)
+ return;
+
+ QVariant v = value(index);
+ QQuickListModel *model = qobject_cast<QQuickListModel *>(v.value<QObject *>());
+ if (model)
+ delete model;
+}
+
+void DynamicRoleModelNodeMetaObject::propertyWritten(int index)
+{
+ if (!m_enabled)
+ return;
+
+ QQuickListModel *parentModel = m_owner->m_owner;
+
+ QVariant v = value(index);
+ if (v.type() == QVariant::List) {
+ QQuickListModel *subModel = QQuickListModel::createWithOwner(parentModel);
+
+ QVariantList subArray = v.toList();
+ QVariantList::const_iterator subIt = subArray.begin();
+ QVariantList::const_iterator subEnd = subArray.end();
+ while (subIt != subEnd) {
+ const QVariantMap &subObject = subIt->toMap();
+ subModel->m_modelObjects.append(DynamicRoleModelNode::create(subObject, subModel));
+ ++subIt;
+ }
+
+ QObject *subModelObject = subModel;
+ v = QVariant::fromValue(subModelObject);
+
+ setValue(index, v);
+ }
+
+ int elementIndex = parentModel->m_modelObjects.indexOf(m_owner);
+ int roleIndex = parentModel->m_roles.indexOf(QString::fromLatin1(name(index).constData()));
+
+ if (elementIndex != -1 && roleIndex != -1) {
+ QList<int> roles;
+ roles << roleIndex;
+
+ parentModel->emitItemsChanged(elementIndex, 1, roles);
+ }
+}
+
+QQuickListModelParser::ListInstruction *QQuickListModelParser::ListModelData::instructions() const
+{
+ return (QQuickListModelParser::ListInstruction *)((char *)this + sizeof(ListModelData));
+}
+
+/*!
+ \qmlclass ListModel QQuickListModel
+ \inqmlmodule QtQuick 2
+ \ingroup qml-working-with-data
+ \brief The ListModel element defines a free-form list data source.
+
+ The ListModel is a simple container of ListElement definitions, each containing data roles.
+ The contents can be defined dynamically, or explicitly in QML.
+
+ The number of elements in the model can be obtained from its \l count property.
+ A number of familiar methods are also provided to manipulate the contents of the
+ model, including append(), insert(), move(), remove() and set(). These methods
+ accept dictionaries as their arguments; these are translated to ListElement objects
+ by the model.
+
+ Elements can be manipulated via the model using the setProperty() method, which
+ allows the roles of the specified element to be set and changed.
+
+ \section1 Example Usage
+
+ The following example shows a ListModel containing three elements, with the roles
+ "name" and "cost".
+
+ \div {class="float-right"}
+ \inlineimage listmodel.png
+ \enddiv
+
+ \snippet doc/src/snippets/qml/listmodel.qml 0
+
+ \clearfloat
+ Roles (properties) in each element must begin with a lower-case letter and
+ should be common to all elements in a model. The ListElement documentation
+ provides more guidelines for how elements should be defined.
+
+ Since the example model contains an \c id property, it can be referenced
+ by views, such as the ListView in this example:
+
+ \snippet doc/src/snippets/qml/listmodel-simple.qml 0
+ \dots 8
+ \snippet doc/src/snippets/qml/listmodel-simple.qml 1
+
+ It is possible for roles to contain list data. In the following example we
+ create a list of fruit attributes:
+
+ \snippet doc/src/snippets/qml/listmodel-nested.qml model
+
+ The delegate displays all the fruit attributes:
+
+ \div {class="float-right"}
+ \inlineimage listmodel-nested.png
+ \enddiv
+
+ \snippet doc/src/snippets/qml/listmodel-nested.qml delegate
+
+ \clearfloat
+ \section1 Modifying List Models
+
+ The content of a ListModel may be created and modified using the clear(),
+ append(), set(), insert() and setProperty() methods. For example:
+
+ \snippet doc/src/snippets/qml/listmodel-modify.qml delegate
+
+ Note that when creating content dynamically the set of available properties
+ cannot be changed once set. Whatever properties are first added to the model
+ are the only permitted properties in the model.
+
+ \section1 Using Threaded List Models with WorkerScript
+
+ ListModel can be used together with WorkerScript access a list model
+ from multiple threads. This is useful if list modifications are
+ synchronous and take some time: the list operations can be moved to a
+ different thread to avoid blocking of the main GUI thread.
+
+ Here is an example that uses WorkerScript to periodically append the
+ current time to a list model:
+
+ \snippet examples/declarative/threading/threadedlistmodel/timedisplay.qml 0
+
+ The included file, \tt dataloader.js, looks like this:
+
+ \snippet examples/declarative/threading/threadedlistmodel/dataloader.js 0
+
+ The timer in the main example sends messages to the worker script by calling
+ \l WorkerScript::sendMessage(). When this message is received,
+ \l{WorkerScript::onMessage}{WorkerScript.onMessage()} is invoked in \c dataloader.js,
+ which appends the current time to the list model.
+
+ Note the call to sync() from the \l{WorkerScript::onMessage}{WorkerScript.onMessage()}
+ handler. You must call sync() or else the changes made to the list from the external
+ thread will not be reflected in the list model in the main thread.
+
+ \sa {qmlmodels}{Data Models}, {declarative/threading/threadedlistmodel}{Threaded ListModel example}, QtQml
+*/
+
+QQuickListModel::QQuickListModel(QObject *parent)
+: QListModelInterface(parent)
+{
+ m_mainThread = true;
+ m_primary = true;
+ m_agent = 0;
+ m_uid = uidCounter.fetchAndAddOrdered(1);
+ m_dynamicRoles = false;
+
+ m_layout = new ListLayout;
+ m_listModel = new ListModel(m_layout, this, -1);
+
+ m_engine = 0;
+}
+
+QQuickListModel::QQuickListModel(const QQuickListModel *owner, ListModel *data, QV8Engine *eng, QObject *parent)
+: QListModelInterface(parent)
+{
+ m_mainThread = owner->m_mainThread;
+ m_primary = false;
+ m_agent = owner->m_agent;
+
+ Q_ASSERT(owner->m_dynamicRoles == false);
+ m_dynamicRoles = false;
+ m_layout = 0;
+ m_listModel = data;
+
+ m_engine = eng;
+}
+
+QQuickListModel::QQuickListModel(QQuickListModel *orig, QQuickListModelWorkerAgent *agent)
+: QListModelInterface(agent)
+{
+ m_mainThread = false;
+ m_primary = true;
+ m_agent = agent;
+ m_dynamicRoles = orig->m_dynamicRoles;
+
+ m_layout = new ListLayout(orig->m_layout);
+ m_listModel = new ListModel(m_layout, this, orig->m_listModel->getUid());
+
+ if (m_dynamicRoles)
+ sync(orig, this, 0);
+ else
+ ListModel::sync(orig->m_listModel, m_listModel, 0);
+
+ m_engine = 0;
+}
+
+QQuickListModel::~QQuickListModel()
+{
+ for (int i=0 ; i < m_modelObjects.count() ; ++i)
+ delete m_modelObjects[i];
+
+ if (m_primary) {
+ m_listModel->destroy();
+ delete m_listModel;
+
+ if (m_mainThread && m_agent) {
+ m_agent->modelDestroyed();
+ m_agent->release();
+ }
+ }
+
+ m_listModel = 0;
+
+ delete m_layout;
+ m_layout = 0;
+}
+
+QQuickListModel *QQuickListModel::createWithOwner(QQuickListModel *newOwner)
+{
+ QQuickListModel *model = new QQuickListModel;
+
+ model->m_mainThread = newOwner->m_mainThread;
+ model->m_engine = newOwner->m_engine;
+ model->m_agent = newOwner->m_agent;
+ model->m_dynamicRoles = newOwner->m_dynamicRoles;
+
+ if (model->m_mainThread && model->m_agent)
+ model->m_agent->addref();
+
+ QQmlEngine::setContextForObject(model, QQmlEngine::contextForObject(newOwner));
+
+ return model;
+}
+
+QV8Engine *QQuickListModel::engine() const
+{
+ if (m_engine == 0) {
+ m_engine = QQmlEnginePrivate::getV8Engine(qmlEngine(this));
+ }
+
+ return m_engine;
+}
+
+void QQuickListModel::sync(QQuickListModel *src, QQuickListModel *target, QHash<int, QQuickListModel *> *targetModelHash)
+{
+ Q_ASSERT(src->m_dynamicRoles && target->m_dynamicRoles);
+
+ target->m_uid = src->m_uid;
+ if (targetModelHash)
+ targetModelHash->insert(target->m_uid, target);
+ target->m_roles = src->m_roles;
+
+ // Build hash of elements <-> uid for each of the lists
+ QHash<int, ElementSync> elementHash;
+ for (int i=0 ; i < target->m_modelObjects.count() ; ++i) {
+ DynamicRoleModelNode *e = target->m_modelObjects.at(i);
+ int uid = e->getUid();
+ ElementSync sync;
+ sync.target = e;
+ elementHash.insert(uid, sync);
+ }
+ for (int i=0 ; i < src->m_modelObjects.count() ; ++i) {
+ DynamicRoleModelNode *e = src->m_modelObjects.at(i);
+ int uid = e->getUid();
+
+ QHash<int, ElementSync>::iterator it = elementHash.find(uid);
+ if (it == elementHash.end()) {
+ ElementSync sync;
+ sync.src = e;
+ elementHash.insert(uid, sync);
+ } else {
+ ElementSync &sync = it.value();
+ sync.src = e;
+ }
+ }
+
+ // Get list of elements that are in the target but no longer in the source. These get deleted first.
+ QHash<int, ElementSync>::iterator it = elementHash.begin();
+ QHash<int, ElementSync>::iterator end = elementHash.end();
+ while (it != end) {
+ const ElementSync &s = it.value();
+ if (s.src == 0) {
+ int targetIndex = target->m_modelObjects.indexOf(s.target);
+ target->m_modelObjects.remove(targetIndex, 1);
+ delete s.target;
+ }
+ ++it;
+ }
+
+ // Clear the target list, and append in correct order from the source
+ target->m_modelObjects.clear();
+ for (int i=0 ; i < src->m_modelObjects.count() ; ++i) {
+ DynamicRoleModelNode *srcElement = src->m_modelObjects.at(i);
+ it = elementHash.find(srcElement->getUid());
+ const ElementSync &s = it.value();
+ DynamicRoleModelNode *targetElement = s.target;
+ if (targetElement == 0) {
+ targetElement = new DynamicRoleModelNode(target, srcElement->getUid());
+ }
+ DynamicRoleModelNode::sync(srcElement, targetElement, targetModelHash);
+ target->m_modelObjects.append(targetElement);
+ }
+}
+
+void QQuickListModel::emitItemsChanged(int index, int count, const QList<int> &roles)
+{
+ if (m_mainThread) {
+ emit itemsChanged(index, count, roles);
+ } else {
+ int uid = m_dynamicRoles ? getUid() : m_listModel->getUid();
+ m_agent->data.changedChange(uid, index, count, roles);
+ }
+}
+
+void QQuickListModel::emitItemsRemoved(int index, int count)
+{
+ if (m_mainThread) {
+ emit itemsRemoved(index, count);
+ emit countChanged();
+ } else {
+ int uid = m_dynamicRoles ? getUid() : m_listModel->getUid();
+ if (index == 0 && count == this->count())
+ m_agent->data.clearChange(uid);
+ m_agent->data.removeChange(uid, index, count);
+ }
+}
+
+void QQuickListModel::emitItemsInserted(int index, int count)
+{
+ if (m_mainThread) {
+ emit itemsInserted(index, count);
+ emit countChanged();
+ } else {
+ int uid = m_dynamicRoles ? getUid() : m_listModel->getUid();
+ m_agent->data.insertChange(uid, index, count);
+ }
+}
+
+void QQuickListModel::emitItemsMoved(int from, int to, int n)
+{
+ if (m_mainThread) {
+ emit itemsMoved(from, to, n);
+ } else {
+ int uid = m_dynamicRoles ? getUid() : m_listModel->getUid();
+ m_agent->data.moveChange(uid, from, n, to);
+ }
+}
+
+QQuickListModelWorkerAgent *QQuickListModel::agent()
+{
+ if (m_agent)
+ return m_agent;
+
+ m_agent = new QQuickListModelWorkerAgent(this);
+ return m_agent;
+}
+
+QList<int> QQuickListModel::roles() const
+{
+ QList<int> rolesArray;
+
+ if (m_dynamicRoles) {
+ for (int i=0 ; i < m_roles.count() ; ++i)
+ rolesArray << i;
+ } else {
+ for (int i=0 ; i < m_listModel->roleCount() ; ++i)
+ rolesArray << i;
+ }
+
+ return rolesArray;
+}
+
+QString QQuickListModel::toString(int role) const
+{
+ QString roleName;
+
+ if (m_dynamicRoles) {
+ roleName = m_roles[role];
+ } else {
+ const ListLayout::Role &r = m_listModel->getExistingRole(role);
+ roleName = r.name;
+ }
+
+ return roleName;
+}
+
+QVariant QQuickListModel::data(int index, int role) const
+{
+ QVariant v;
+
+ if (index >= count() || index < 0)
+ return v;
+
+ if (m_dynamicRoles)
+ v = m_modelObjects[index]->getValue(m_roles[role]);
+ else
+ v = m_listModel->getProperty(index, role, this, engine());
+
+ return v;
+}
+
+/*!
+ \qmlproperty bool QtQuick2::ListModel::dynamicRoles
+
+ By default, the type of a role is fixed the first time
+ the role is used. For example, if you create a role called
+ "data" and assign a number to it, you can no longer assign
+ a string to the "data" role. However, when the dynamicRoles
+ property is enabled, the type of a given role is not fixed
+ and can be different between elements.
+
+ The dynamicRoles property must be set before any data is
+ added to the ListModel, and must be set from the main
+ thread.
+
+ A ListModel that has data statically defined (via the
+ ListElement QML syntax) cannot have the dynamicRoles
+ property enabled.
+
+ There is a significant performance cost to using a
+ ListModel with dynamic roles enabled. The cost varies
+ from platform to platform but is typically somewhere
+ between 4-6x slower than using static role types.
+
+ Due to the performance cost of using dynamic roles,
+ they are disabled by default.
+*/
+void QQuickListModel::setDynamicRoles(bool enableDynamicRoles)
+{
+ if (m_mainThread && m_agent == 0) {
+ if (enableDynamicRoles) {
+ if (m_layout->roleCount())
+ qmlInfo(this) << tr("unable to enable dynamic roles as this model is not empty!");
+ else
+ m_dynamicRoles = true;
+ } else {
+ if (m_roles.count()) {
+ qmlInfo(this) << tr("unable to enable static roles as this model is not empty!");
+ } else {
+ m_dynamicRoles = false;
+ }
+ }
+ } else {
+ qmlInfo(this) << tr("dynamic role setting must be made from the main thread, before any worker scripts are created");
+ }
+}
+
+/*!
+ \qmlproperty int QtQuick2::ListModel::count
+ The number of data entries in the model.
+*/
+int QQuickListModel::count() const
+{
+ int count;
+
+ if (m_dynamicRoles)
+ count = m_modelObjects.count();
+ else {
+ count = m_listModel->elementCount();
+ }
+
+ return count;
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::clear()
+
+ Deletes all content from the model.
+
+ \sa append() remove()
+*/
+void QQuickListModel::clear()
+{
+ int cleared = count();
+
+ if (m_dynamicRoles) {
+ for (int i=0 ; i < m_modelObjects.count() ; ++i)
+ delete m_modelObjects[i];
+ m_modelObjects.clear();
+ } else {
+ m_listModel->clear();
+ }
+
+ emitItemsRemoved(0, cleared);
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::remove(int index, int count = 1)
+
+ Deletes the content at \a index from the model.
+
+ \sa clear()
+*/
+void QQuickListModel::remove(QQmlV8Function *args)
+{
+ int argLength = args->Length();
+
+ if (argLength == 1 || argLength == 2) {
+ int index = (*args)[0]->Int32Value();
+ int removeCount = (argLength == 2 ? ((*args)[1]->Int32Value()) : 1);
+
+ if (index < 0 || index+removeCount > count() || removeCount <= 0) {
+ qmlInfo(this) << tr("remove: indices [%1 - %2] out of range [0 - %3]").arg(index).arg(index+removeCount).arg(count());
+ return;
+ }
+
+ if (m_dynamicRoles) {
+ for (int i=0 ; i < removeCount ; ++i)
+ delete m_modelObjects[index+i];
+ m_modelObjects.remove(index, removeCount);
+ } else {
+ m_listModel->remove(index, removeCount);
+ }
+
+ emitItemsRemoved(index, removeCount);
+ } else {
+ qmlInfo(this) << tr("remove: incorrect number of arguments");
+ }
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::insert(int index, jsobject dict)
+
+ Adds a new item to the list model at position \a index, with the
+ values in \a dict.
+
+ \code
+ fruitModel.insert(2, {"cost": 5.95, "name":"Pizza"})
+ \endcode
+
+ The \a index must be to an existing item in the list, or one past
+ the end of the list (equivalent to append).
+
+ \sa set() append()
+*/
+
+void QQuickListModel::insert(QQmlV8Function *args)
+{
+ if (args->Length() == 2) {
+
+ v8::Handle<v8::Value> arg0 = (*args)[0];
+ int index = arg0->Int32Value();
+
+ if (index < 0 || index > count()) {
+ qmlInfo(this) << tr("insert: index %1 out of range").arg(index);
+ return;
+ }
+
+ v8::Handle<v8::Value> arg1 = (*args)[1];
+
+ if (arg1->IsArray()) {
+ v8::Handle<v8::Array> objectArray = v8::Handle<v8::Array>::Cast(arg1);
+ int objectArrayLength = objectArray->Length();
+ for (int i=0 ; i < objectArrayLength ; ++i) {
+ v8::Handle<v8::Object> argObject = objectArray->Get(i)->ToObject();
+
+ if (m_dynamicRoles) {
+ m_modelObjects.insert(index+i, DynamicRoleModelNode::create(args->engine()->variantMapFromJS(argObject), this));
+ } else {
+ m_listModel->insert(index+i, argObject, args->engine());
+ }
+ }
+ emitItemsInserted(index, objectArrayLength);
+ } else if (arg1->IsObject()) {
+ v8::Handle<v8::Object> argObject = arg1->ToObject();
+
+ if (m_dynamicRoles) {
+ m_modelObjects.insert(index, DynamicRoleModelNode::create(args->engine()->variantMapFromJS(argObject), this));
+ } else {
+ m_listModel->insert(index, argObject, args->engine());
+ }
+
+ emitItemsInserted(index, 1);
+ } else {
+ qmlInfo(this) << tr("insert: value is not an object");
+ }
+ } else {
+ qmlInfo(this) << tr("insert: value is not an object");
+ }
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::move(int from, int to, int n)
+
+ Moves \a n items \a from one position \a to another.
+
+ The from and to ranges must exist; for example, to move the first 3 items
+ to the end of the list:
+
+ \code
+ fruitModel.move(0, fruitModel.count - 3, 3)
+ \endcode
+
+ \sa append()
+*/
+void QQuickListModel::move(int from, int to, int n)
+{
+ if (n==0 || from==to)
+ return;
+ if (!canMove(from, to, n)) {
+ qmlInfo(this) << tr("move: out of range");
+ return;
+ }
+
+ if (m_dynamicRoles) {
+
+ int realFrom = from;
+ int realTo = to;
+ int realN = n;
+
+ if (from > to) {
+ // Only move forwards - flip if backwards moving
+ int tfrom = from;
+ int tto = to;
+ realFrom = tto;
+ realTo = tto+n;
+ realN = tfrom-tto;
+ }
+
+ QPODVector<DynamicRoleModelNode *, 4> store;
+ for (int i=0 ; i < (realTo-realFrom) ; ++i)
+ store.append(m_modelObjects[realFrom+realN+i]);
+ for (int i=0 ; i < realN ; ++i)
+ store.append(m_modelObjects[realFrom+i]);
+ for (int i=0 ; i < store.count() ; ++i)
+ m_modelObjects[realFrom+i] = store[i];
+
+ } else {
+ m_listModel->move(from, to, n);
+ }
+
+ emitItemsMoved(from, to, n);
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::append(jsobject dict)
+
+ Adds a new item to the end of the list model, with the
+ values in \a dict.
+
+ \code
+ fruitModel.append({"cost": 5.95, "name":"Pizza"})
+ \endcode
+
+ \sa set() remove()
+*/
+void QQuickListModel::append(QQmlV8Function *args)
+{
+ if (args->Length() == 1) {
+ v8::Handle<v8::Value> arg = (*args)[0];
+
+ if (arg->IsArray()) {
+ v8::Handle<v8::Array> objectArray = v8::Handle<v8::Array>::Cast(arg);
+ int objectArrayLength = objectArray->Length();
+
+ int index = count();
+ for (int i=0 ; i < objectArrayLength ; ++i) {
+ v8::Handle<v8::Object> argObject = objectArray->Get(i)->ToObject();
+
+ if (m_dynamicRoles) {
+ m_modelObjects.append(DynamicRoleModelNode::create(args->engine()->variantMapFromJS(argObject), this));
+ } else {
+ m_listModel->append(argObject, args->engine());
+ }
+ }
+
+ emitItemsInserted(index, objectArrayLength);
+ } else if (arg->IsObject()) {
+ v8::Handle<v8::Object> argObject = arg->ToObject();
+
+ int index;
+
+ if (m_dynamicRoles) {
+ index = m_modelObjects.count();
+ m_modelObjects.append(DynamicRoleModelNode::create(args->engine()->variantMapFromJS(argObject), this));
+ } else {
+ index = m_listModel->append(argObject, args->engine());
+ }
+
+ emitItemsInserted(index, 1);
+ } else {
+ qmlInfo(this) << tr("append: value is not an object");
+ }
+ } else {
+ qmlInfo(this) << tr("append: value is not an object");
+ }
+}
+
+/*!
+ \qmlmethod object QtQuick2::ListModel::get(int index)
+
+ Returns the item at \a index in the list model. This allows the item
+ data to be accessed or modified from JavaScript:
+
+ \code
+ Component.onCompleted: {
+ fruitModel.append({"cost": 5.95, "name":"Jackfruit"});
+ console.log(fruitModel.get(0).cost);
+ fruitModel.get(0).cost = 10.95;
+ }
+ \endcode
+
+ The \a index must be an element in the list.
+
+ Note that properties of the returned object that are themselves objects
+ will also be models, and this get() method is used to access elements:
+
+ \code
+ fruitModel.append(..., "attributes":
+ [{"name":"spikes","value":"7mm"},
+ {"name":"color","value":"green"}]);
+ fruitModel.get(0).attributes.get(1).value; // == "green"
+ \endcode
+
+ \warning The returned object is not guaranteed to remain valid. It
+ should not be used in \l{Property Binding}{property bindings}.
+
+ \sa append()
+*/
+QQmlV8Handle QQuickListModel::get(int index) const
+{
+ v8::Handle<v8::Value> result = v8::Undefined();
+
+ if (index >= 0 && index < count()) {
+ QV8Engine *v8engine = engine();
+
+ if (m_dynamicRoles) {
+ DynamicRoleModelNode *object = m_modelObjects[index];
+ result = v8engine->newQObject(object);
+ } else {
+ ModelObject *object = m_listModel->getOrCreateModelObject(const_cast<QQuickListModel *>(this), index);
+ result = v8engine->newQObject(object);
+ }
+ }
+
+ return QQmlV8Handle::fromHandle(result);
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::set(int index, jsobject dict)
+
+ Changes the item at \a index in the list model with the
+ values in \a dict. Properties not appearing in \a dict
+ are left unchanged.
+
+ \code
+ fruitModel.set(3, {"cost": 5.95, "name":"Pizza"})
+ \endcode
+
+ If \a index is equal to count() then a new item is appended to the
+ list. Otherwise, \a index must be an element in the list.
+
+ \sa append()
+*/
+void QQuickListModel::set(int index, const QQmlV8Handle &handle)
+{
+ v8::Handle<v8::Value> valuemap = handle.toHandle();
+
+ if (!valuemap->IsObject() || valuemap->IsArray()) {
+ qmlInfo(this) << tr("set: value is not an object");
+ return;
+ }
+ if (index > count() || index < 0) {
+ qmlInfo(this) << tr("set: index %1 out of range").arg(index);
+ return;
+ }
+
+ v8::Handle<v8::Object> object = valuemap->ToObject();
+
+ if (index == count()) {
+
+ if (m_dynamicRoles) {
+ m_modelObjects.append(DynamicRoleModelNode::create(engine()->variantMapFromJS(object), this));
+ } else {
+ m_listModel->insert(index, object, engine());
+ }
+
+ emitItemsInserted(index, 1);
+ } else {
+
+ QList<int> roles;
+
+ if (m_dynamicRoles) {
+ m_modelObjects[index]->updateValues(engine()->variantMapFromJS(object), roles);
+ } else {
+ m_listModel->set(index, object, &roles, engine());
+ }
+
+ if (roles.count())
+ emitItemsChanged(index, 1, roles);
+ }
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::setProperty(int index, string property, variant value)
+
+ Changes the \a property of the item at \a index in the list model to \a value.
+
+ \code
+ fruitModel.setProperty(3, "cost", 5.95)
+ \endcode
+
+ The \a index must be an element in the list.
+
+ \sa append()
+*/
+void QQuickListModel::setProperty(int index, const QString& property, const QVariant& value)
+{
+ if (count() == 0 || index >= count() || index < 0) {
+ qmlInfo(this) << tr("set: index %1 out of range").arg(index);
+ return;
+ }
+
+ if (m_dynamicRoles) {
+ int roleIndex = m_roles.indexOf(property);
+ if (roleIndex == -1) {
+ roleIndex = m_roles.count();
+ m_roles.append(property);
+ }
+ if (m_modelObjects[index]->setValue(property.toUtf8(), value)) {
+ QList<int> roles;
+ roles << roleIndex;
+ emitItemsChanged(index, 1, roles);
+ }
+ } else {
+ int roleIndex = m_listModel->setOrCreateProperty(index, property, value);
+ if (roleIndex != -1) {
+
+ QList<int> roles;
+ roles << roleIndex;
+
+ emitItemsChanged(index, 1, roles);
+ }
+ }
+}
+
+/*!
+ \qmlmethod QtQuick2::ListModel::sync()
+
+ Writes any unsaved changes to the list model after it has been modified
+ from a worker script.
+*/
+void QQuickListModel::sync()
+{
+ // This is just a dummy method to make it look like sync() exists in
+ // ListModel (and not just QQuickListModelWorkerAgent) and to let
+ // us document sync().
+ qmlInfo(this) << "List sync() can only be called from a WorkerScript";
+}
+
+bool QQuickListModelParser::compileProperty(const QQmlCustomParserProperty &prop, QList<ListInstruction> &instr, QByteArray &data)
+{
+ QList<QVariant> values = prop.assignedValues();
+ for(int ii = 0; ii < values.count(); ++ii) {
+ const QVariant &value = values.at(ii);
+
+ if(value.userType() == qMetaTypeId<QQmlCustomParserNode>()) {
+ QQmlCustomParserNode node =
+ qvariant_cast<QQmlCustomParserNode>(value);
+
+ if (node.name() != listElementTypeName) {
+ const QMetaObject *mo = resolveType(node.name());
+ if (mo != &QQuickListElement::staticMetaObject) {
+ error(node, QQuickListModel::tr("ListElement: cannot contain nested elements"));
+ return false;
+ }
+ listElementTypeName = node.name(); // cache right name for next time
+ }
+
+ {
+ ListInstruction li;
+ li.type = ListInstruction::Push;
+ li.dataIdx = -1;
+ instr << li;
+ }
+
+ QList<QQmlCustomParserProperty> props = node.properties();
+ for(int jj = 0; jj < props.count(); ++jj) {
+ const QQmlCustomParserProperty &nodeProp = props.at(jj);
+ if (nodeProp.name().isEmpty()) {
+ error(nodeProp, QQuickListModel::tr("ListElement: cannot contain nested elements"));
+ return false;
+ }
+ if (nodeProp.name() == QStringLiteral("id")) {
+ error(nodeProp, QQuickListModel::tr("ListElement: cannot use reserved \"id\" property"));
+ return false;
+ }
+
+ ListInstruction li;
+ int ref = data.count();
+ data.append(nodeProp.name().toUtf8());
+ data.append('\0');
+ li.type = ListInstruction::Set;
+ li.dataIdx = ref;
+ instr << li;
+
+ if(!compileProperty(nodeProp, instr, data))
+ return false;
+
+ li.type = ListInstruction::Pop;
+ li.dataIdx = -1;
+ instr << li;
+ }
+
+ {
+ ListInstruction li;
+ li.type = ListInstruction::Pop;
+ li.dataIdx = -1;
+ instr << li;
+ }
+
+ } else {
+
+ QQmlScript::Variant variant =
+ qvariant_cast<QQmlScript::Variant>(value);
+
+ int ref = data.count();
+
+ QByteArray d;
+ d += char(variant.type()); // type tag
+ if (variant.isString()) {
+ d += variant.asString().toUtf8();
+ } else if (variant.isNumber()) {
+ d += QByteArray::number(variant.asNumber(),'g',20);
+ } else if (variant.isBoolean()) {
+ d += char(variant.asBoolean());
+ } else if (variant.isScript()) {
+ if (definesEmptyList(variant.asScript())) {
+ d[0] = char(QQmlScript::Variant::Invalid); // marks empty list
+ } else {
+ QByteArray script = variant.asScript().toUtf8();
+ int v = evaluateEnum(script);
+ if (v<0) {
+ using namespace QQmlJS;
+ AST::Node *node = variant.asAST();
+ AST::StringLiteral *literal = 0;
+ if (AST::CallExpression *callExpr = AST::cast<AST::CallExpression *>(node)) {
+ if (AST::IdentifierExpression *idExpr = AST::cast<AST::IdentifierExpression *>(callExpr->base)) {
+ if (idExpr->name == QLatin1String("QT_TR_NOOP") || idExpr->name == QLatin1String("QT_TRID_NOOP")) {
+ if (callExpr->arguments && !callExpr->arguments->next)
+ literal = AST::cast<AST::StringLiteral *>(callExpr->arguments->expression);
+ if (!literal) {
+ error(prop, QQuickListModel::tr("ListElement: improperly specified %1").arg(idExpr->name.toString()));
+ return false;
+ }
+ } else if (idExpr->name == QLatin1String("QT_TRANSLATE_NOOP")) {
+ if (callExpr->arguments && callExpr->arguments->next && !callExpr->arguments->next->next)
+ literal = AST::cast<AST::StringLiteral *>(callExpr->arguments->next->expression);
+ if (!literal) {
+ error(prop, QQuickListModel::tr("ListElement: improperly specified QT_TRANSLATE_NOOP"));
+ return false;
+ }
+ }
+ }
+ }
+
+ if (literal) {
+ d[0] = char(QQmlScript::Variant::String);
+ d += literal->value.toUtf8();
+ } else {
+ error(prop, QQuickListModel::tr("ListElement: cannot use script for property value"));
+ return false;
+ }
+ } else {
+ d[0] = char(QQmlScript::Variant::Number);
+ d += QByteArray::number(v);
+ }
+ }
+ }
+ d.append('\0');
+ data.append(d);
+
+ ListInstruction li;
+ li.type = ListInstruction::Value;
+ li.dataIdx = ref;
+ instr << li;
+ }
+ }
+
+ return true;
+}
+
+QByteArray QQuickListModelParser::compile(const QList<QQmlCustomParserProperty> &customProps)
+{
+ QList<ListInstruction> instr;
+ QByteArray data;
+ listElementTypeName = QString(); // unknown
+
+ for(int ii = 0; ii < customProps.count(); ++ii) {
+ const QQmlCustomParserProperty &prop = customProps.at(ii);
+ if(!prop.name().isEmpty()) { // isn't default property
+ error(prop, QQuickListModel::tr("ListModel: undefined property '%1'").arg(prop.name()));
+ return QByteArray();
+ }
+
+ if(!compileProperty(prop, instr, data)) {
+ return QByteArray();
+ }
+ }
+
+ int size = sizeof(ListModelData) +
+ instr.count() * sizeof(ListInstruction) +
+ data.count();
+
+ QByteArray rv;
+ rv.resize(size);
+
+ ListModelData *lmd = (ListModelData *)rv.data();
+ lmd->dataOffset = sizeof(ListModelData) +
+ instr.count() * sizeof(ListInstruction);
+ lmd->instrCount = instr.count();
+ for (int ii = 0; ii < instr.count(); ++ii)
+ lmd->instructions()[ii] = instr.at(ii);
+ ::memcpy(rv.data() + lmd->dataOffset, data.constData(), data.count());
+
+ return rv;
+}
+
+void QQuickListModelParser::setCustomData(QObject *obj, const QByteArray &d)
+{
+ QQuickListModel *rv = static_cast<QQuickListModel *>(obj);
+
+ QV8Engine *engine = QQmlEnginePrivate::getV8Engine(qmlEngine(rv));
+ rv->m_engine = engine;
+
+ const ListModelData *lmd = (const ListModelData *)d.constData();
+ const char *data = ((const char *)lmd) + lmd->dataOffset;
+
+ QStack<DataStackElement> stack;
+
+ for (int ii = 0; ii < lmd->instrCount; ++ii) {
+ const ListInstruction &instr = lmd->instructions()[ii];
+
+ switch(instr.type) {
+ case ListInstruction::Push:
+ {
+ Q_ASSERT(!rv->m_dynamicRoles);
+
+ ListModel *subModel = 0;
+
+ if (stack.count() == 0) {
+ subModel = rv->m_listModel;
+ } else {
+ const DataStackElement &e0 = stack.at(stack.size() - 1);
+ DataStackElement &e1 = stack[stack.size() - 2];
+
+ const ListLayout::Role &role = e1.model->getOrCreateListRole(e0.name);
+ if (role.type == ListLayout::Role::List) {
+ subModel = e1.model->getListProperty(e1.elementIndex, role);
+
+ if (subModel == 0) {
+ subModel = new ListModel(role.subLayout, 0, -1);
+ QVariant vModel = QVariant::fromValue(subModel);
+ e1.model->setOrCreateProperty(e1.elementIndex, e0.name, vModel);
+ }
+ }
+ }
+
+ DataStackElement e;
+ e.model = subModel;
+ e.elementIndex = subModel ? subModel->appendElement() : -1;
+ stack.push(e);
+ }
+ break;
+
+ case ListInstruction::Pop:
+ stack.pop();
+ break;
+
+ case ListInstruction::Value:
+ {
+ const DataStackElement &e0 = stack.at(stack.size() - 1);
+ DataStackElement &e1 = stack[stack.size() - 2];
+
+ QString name = e0.name;
+ QVariant value;
+
+ switch (QQmlScript::Variant::Type(data[instr.dataIdx])) {
+ case QQmlScript::Variant::Invalid:
+ {
+ const ListLayout::Role &role = e1.model->getOrCreateListRole(e0.name);
+ ListModel *emptyModel = new ListModel(role.subLayout, 0, -1);
+ value = QVariant::fromValue(emptyModel);
+ }
+ break;
+ case QQmlScript::Variant::Boolean:
+ value = bool(data[1 + instr.dataIdx]);
+ break;
+ case QQmlScript::Variant::Number:
+ value = QByteArray(data + 1 + instr.dataIdx).toDouble();
+ break;
+ case QQmlScript::Variant::String:
+ value = QString::fromUtf8(data + 1 + instr.dataIdx);
+ break;
+ default:
+ Q_ASSERT("Format error in ListInstruction");
+ }
+
+ e1.model->setOrCreateProperty(e1.elementIndex, name, value);
+ }
+ break;
+
+ case ListInstruction::Set:
+ {
+ DataStackElement e;
+ e.name = QString::fromUtf8(data + instr.dataIdx);
+ stack.push(e);
+ }
+ break;
+ }
+ }
+}
+
+bool QQuickListModelParser::definesEmptyList(const QString &s)
+{
+ if (s.startsWith(QLatin1Char('[')) && s.endsWith(QLatin1Char(']'))) {
+ for (int i=1; i<s.length()-1; i++) {
+ if (!s[i].isSpace())
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
+
+/*!
+ \qmlclass ListElement QQuickListElement
+ \inqmlmodule QtQuick 2
+ \ingroup qml-working-with-data
+ \brief The ListElement element defines a data item in a ListModel.
+
+ List elements are defined inside ListModel definitions, and represent items in a
+ list that will be displayed using ListView or \l Repeater items.
+
+ List elements are defined like other QML elements except that they contain
+ a collection of \e role definitions instead of properties. Using the same
+ syntax as property definitions, roles both define how the data is accessed
+ and include the data itself.
+
+ The names used for roles must begin with a lower-case letter and should be
+ common to all elements in a given model. Values must be simple constants; either
+ strings (quoted and optionally within a call to QT_TR_NOOP), boolean values
+ (true, false), numbers, or enumeration values (such as AlignText.AlignHCenter).
+
+ \section1 Referencing Roles
+
+ The role names are used by delegates to obtain data from list elements.
+ Each role name is accessible in the delegate's scope, and refers to the
+ corresponding role in the current element. Where a role name would be
+ ambiguous to use, it can be accessed via the \l{ListView::}{model}
+ property (e.g., \c{model.cost} instead of \c{cost}).
+
+ \section1 Example Usage
+
+ The following model defines a series of list elements, each of which
+ contain "name" and "cost" roles and their associated values.
+
+ \snippet doc/src/snippets/qml/qml-data-models/listelements.qml model
+
+ The delegate obtains the name and cost for each element by simply referring
+ to \c name and \c cost:
+
+ \snippet doc/src/snippets/qml/qml-data-models/listelements.qml view
+
+ \sa ListModel
+*/
+
+QT_END_NAMESPACE