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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKLISTMODEL_P_P_H
+#define QQUICKLISTMODEL_P_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qquicklistmodel_p.h"
+#include <private/qqmlengine_p.h>
+#include "qqmlopenmetaobject_p.h"
+#include <qqml.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+
+class DynamicRoleModelNode;
+
+class DynamicRoleModelNodeMetaObject : public QQmlOpenMetaObject
+{
+public:
+ DynamicRoleModelNodeMetaObject(DynamicRoleModelNode *object);
+ ~DynamicRoleModelNodeMetaObject();
+
+ bool m_enabled;
+
+protected:
+ void propertyWrite(int index);
+ void propertyWritten(int index);
+
+private:
+ DynamicRoleModelNode *m_owner;
+};
+
+class DynamicRoleModelNode : public QObject
+{
+ Q_OBJECT
+public:
+ DynamicRoleModelNode(QQuickListModel *owner, int uid);
+
+ static DynamicRoleModelNode *create(const QVariantMap &obj, QQuickListModel *owner);
+
+ void updateValues(const QVariantMap &object, QList<int> &roles);
+
+ QVariant getValue(const QString &name)
+ {
+ return m_meta->value(name.toUtf8());
+ }
+
+ bool setValue(const QByteArray &name, const QVariant &val)
+ {
+ return m_meta->setValue(name, val);
+ }
+
+ void setNodeUpdatesEnabled(bool enable)
+ {
+ m_meta->m_enabled = enable;
+ }
+
+ int getUid() const
+ {
+ return m_uid;
+ }
+
+ static void sync(DynamicRoleModelNode *src, DynamicRoleModelNode *target, QHash<int, QQuickListModel *> *targetModelHash);
+
+private:
+ QQuickListModel *m_owner;
+ int m_uid;
+ DynamicRoleModelNodeMetaObject *m_meta;
+
+ friend class DynamicRoleModelNodeMetaObject;
+};
+
+class ModelObject;
+
+class ModelNodeMetaObject : public QQmlOpenMetaObject
+{
+public:
+ ModelNodeMetaObject(ModelObject *object);
+ ~ModelNodeMetaObject();
+
+ bool m_enabled;
+
+protected:
+ void propertyWritten(int index);
+
+private:
+
+ ModelObject *m_obj;
+};
+
+class ModelObject : public QObject
+{
+ Q_OBJECT
+public:
+ ModelObject(QQuickListModel *model, int elementIndex);
+
+ void setValue(const QByteArray &name, const QVariant &val, bool force)
+ {
+ if (force) {
+ QVariant existingValue = m_meta->value(name);
+ if (existingValue.isValid()) {
+ (*m_meta)[name] = QVariant();
+ }
+ }
+ m_meta->setValue(name, val);
+ }
+
+ void setNodeUpdatesEnabled(bool enable)
+ {
+ m_meta->m_enabled = enable;
+ }
+
+ void updateValues();
+ void updateValues(const QList<int> &roles);
+
+ QQuickListModel *m_model;
+ int m_elementIndex;
+
+private:
+ ModelNodeMetaObject *m_meta;
+};
+
+class ListLayout
+{
+public:
+ ListLayout() : currentBlock(0), currentBlockOffset(0) {}
+ ListLayout(const ListLayout *other);
+ ~ListLayout();
+
+ class Role
+ {
+ public:
+
+ Role() : type(Invalid), blockIndex(-1), blockOffset(-1), index(-1), subLayout(0) {}
+ explicit Role(const Role *other);
+ ~Role();
+
+ // This enum must be kept in sync with the roleTypeNames variable in qdeclarativelistmodel.cpp
+ enum DataType
+ {
+ Invalid = -1,
+
+ String,
+ Number,
+ Bool,
+ List,
+ QObject,
+ VariantMap,
+
+ MaxDataType
+ };
+
+ QString name;
+ DataType type;
+ int blockIndex;
+ int blockOffset;
+ int index;
+ ListLayout *subLayout;
+ };
+
+ const Role *getRoleOrCreate(const QString &key, const QVariant &data);
+ const Role &getRoleOrCreate(v8::Handle<v8::String> key, Role::DataType type);
+ const Role &getRoleOrCreate(const QString &key, Role::DataType type);
+
+ const Role &getExistingRole(int index) { return *roles.at(index); }
+ const Role *getExistingRole(const QString &key);
+ const Role *getExistingRole(v8::Handle<v8::String> key);
+
+ int roleCount() const { return roles.count(); }
+
+ static void sync(ListLayout *src, ListLayout *target);
+
+private:
+ const Role &createRole(const QString &key, Role::DataType type);
+
+ int currentBlock;
+ int currentBlockOffset;
+ QVector<Role *> roles;
+ QStringHash<Role *> roleHash;
+};
+
+class ListElement
+{
+public:
+
+ ListElement();
+ ListElement(int existingUid);
+ ~ListElement();
+
+ static void sync(ListElement *src, ListLayout *srcLayout, ListElement *target, ListLayout *targetLayout, QHash<int, ListModel *> *targetModelHash);
+
+ enum
+ {
+ BLOCK_SIZE = 64 - sizeof(int) - sizeof(ListElement *) - sizeof(ModelObject *)
+ };
+
+private:
+
+ void destroy(ListLayout *layout);
+
+ int setVariantProperty(const ListLayout::Role &role, const QVariant &d);
+
+ int setJsProperty(const ListLayout::Role &role, v8::Handle<v8::Value> d, QV8Engine *eng);
+
+ int setStringProperty(const ListLayout::Role &role, const QString &s);
+ int setDoubleProperty(const ListLayout::Role &role, double n);
+ int setBoolProperty(const ListLayout::Role &role, bool b);
+ int setListProperty(const ListLayout::Role &role, ListModel *m);
+ int setQObjectProperty(const ListLayout::Role &role, QObject *o);
+ int setVariantMapProperty(const ListLayout::Role &role, v8::Handle<v8::Object> o, QV8Engine *eng);
+ int setVariantMapProperty(const ListLayout::Role &role, QVariantMap *m);
+
+ void setStringPropertyFast(const ListLayout::Role &role, const QString &s);
+ void setDoublePropertyFast(const ListLayout::Role &role, double n);
+ void setBoolPropertyFast(const ListLayout::Role &role, bool b);
+ void setQObjectPropertyFast(const ListLayout::Role &role, QObject *o);
+ void setListPropertyFast(const ListLayout::Role &role, ListModel *m);
+ void setVariantMapFast(const ListLayout::Role &role, v8::Handle<v8::Object> o, QV8Engine *eng);
+
+ void clearProperty(const ListLayout::Role &role);
+
+ QVariant getProperty(const ListLayout::Role &role, const QQuickListModel *owner, QV8Engine *eng);
+ ListModel *getListProperty(const ListLayout::Role &role);
+ QString *getStringProperty(const ListLayout::Role &role);
+ QObject *getQObjectProperty(const ListLayout::Role &role);
+ QQmlGuard<QObject> *getGuardProperty(const ListLayout::Role &role);
+ QVariantMap *getVariantMapProperty(const ListLayout::Role &role);
+
+ inline char *getPropertyMemory(const ListLayout::Role &role);
+
+ int getUid() const { return uid; }
+
+ char data[BLOCK_SIZE];
+ ListElement *next;
+
+ int uid;
+ ModelObject *m_objectCache;
+
+ friend class ListModel;
+};
+
+class ListModel
+{
+public:
+
+ ListModel(ListLayout *layout, QQuickListModel *modelCache, int uid);
+ ~ListModel() {}
+
+ void destroy();
+
+ int setOrCreateProperty(int elementIndex, const QString &key, const QVariant &data);
+ int setExistingProperty(int uid, const QString &key, v8::Handle<v8::Value> data, QV8Engine *eng);
+
+ QVariant getProperty(int elementIndex, int roleIndex, const QQuickListModel *owner, QV8Engine *eng);
+ ListModel *getListProperty(int elementIndex, const ListLayout::Role &role);
+
+ int roleCount() const
+ {
+ return m_layout->roleCount();
+ }
+
+ const ListLayout::Role &getExistingRole(int index)
+ {
+ return m_layout->getExistingRole(index);
+ }
+
+ const ListLayout::Role &getOrCreateListRole(const QString &name)
+ {
+ return m_layout->getRoleOrCreate(name, ListLayout::Role::List);
+ }
+
+ int elementCount() const
+ {
+ return elements.count();
+ }
+
+ void set(int elementIndex, v8::Handle<v8::Object> object, QList<int> *roles, QV8Engine *eng);
+ void set(int elementIndex, v8::Handle<v8::Object> object, QV8Engine *eng);
+
+ int append(v8::Handle<v8::Object> object, QV8Engine *eng);
+ void insert(int elementIndex, v8::Handle<v8::Object> object, QV8Engine *eng);
+
+ void clear();
+ void remove(int index, int count);
+
+ int appendElement();
+ void insertElement(int index);
+
+ void move(int from, int to, int n);
+
+ int getUid() const { return m_uid; }
+
+ static void sync(ListModel *src, ListModel *target, QHash<int, ListModel *> *srcModelHash);
+
+ ModelObject *getOrCreateModelObject(QQuickListModel *model, int elementIndex);
+
+private:
+ QPODVector<ListElement *, 4> elements;
+ ListLayout *m_layout;
+ int m_uid;
+
+ QQuickListModel *m_modelCache;
+
+ struct ElementSync
+ {
+ ElementSync() : src(0), target(0) {}
+
+ ListElement *src;
+ ListElement *target;
+ };
+
+ void newElement(int index);
+
+ void updateCacheIndices();
+
+ friend class ListElement;
+ friend class QQuickListModelWorkerAgent;
+};
+
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(ListModel *);
+
+QT_END_HEADER
+
+#endif // QQUICKLISTMODEL_P_P_H
+