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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the V4VM module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+// Copyright 2012 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+/** \mainpage V8 API Reference Guide
+ *
+ * V8 is Google's open source JavaScript engine.
+ *
+ * This set of documents provides reference material generated from the
+ * V8 header file, include/v8.h.
+ *
+ * For other documentation see http://code.google.com/apis/v8/
+ */
+
+#ifndef V8_H_
+#define V8_H_
+
+#include "qv4global_p.h"
+#include "qv4string_p.h"
+#include <QStack>
+#include <QSharedData>
+
+namespace QQmlJS {
+namespace VM {
+struct Value;
+struct String;
+struct ExecutionEngine;
+struct Object;
+class MemoryManager;
+}
+}
+
+#include <stdint.h>
+
+#define V8EXPORT Q_V4_EXPORT
+
+/**
+ * The v8 JavaScript engine.
+ */
+namespace v8 {
+
+class Context;
+class String;
+class StringObject;
+class Value;
+class Utils;
+class Number;
+class NumberObject;
+class Object;
+class Array;
+class Int32;
+class Uint32;
+class External;
+class Primitive;
+class Boolean;
+class BooleanObject;
+class Integer;
+class Function;
+class Date;
+class ImplementationUtilities;
+class Signature;
+class AccessorSignature;
+template <class T> struct Handle;
+template <class T> class Local;
+template <class T> class Persistent;
+class FunctionTemplate;
+class ObjectTemplate;
+class Data;
+class AccessorInfo;
+class StackTrace;
+class StackFrame;
+class Isolate;
+class TryCatch;
+
+V8EXPORT void *gcProtect(void *handle);
+V8EXPORT void gcProtect(void *memoryManager, void *handle);
+V8EXPORT void gcUnprotect(void *memoryManager, void *handle);
+
+// --- Weak Handles ---
+
+/**
+ * A weak reference callback function.
+ *
+ * This callback should either explicitly invoke Dispose on |object| if
+ * V8 wrapper is not needed anymore, or 'revive' it by invocation of MakeWeak.
+ *
+ * \param object the weak global object to be reclaimed by the garbage collector
+ * \param parameter the value passed in when making the weak global object
+ */
+typedef void (*WeakReferenceCallback)(Persistent<Value> object,
+ void* parameter);
+
+
+// --- Handles ---
+
+#define TYPE_CHECK(T, S) \
+ while (false) { \
+ *(static_cast<T* volatile*>(0)) = static_cast<S*>(0); \
+ }
+
+/**
+ * An object reference managed by the v8 garbage collector.
+ *
+ * All objects returned from v8 have to be tracked by the garbage
+ * collector so that it knows that the objects are still alive. Also,
+ * because the garbage collector may move objects, it is unsafe to
+ * point directly to an object. Instead, all objects are stored in
+ * handles which are known by the garbage collector and updated
+ * whenever an object moves. Handles should always be passed by value
+ * (except in cases like out-parameters) and they should never be
+ * allocated on the heap.
+ *
+ * There are two types of handles: local and persistent handles.
+ * Local handles are light-weight and transient and typically used in
+ * local operations. They are managed by HandleScopes. Persistent
+ * handles can be used when storing objects across several independent
+ * operations and have to be explicitly deallocated when they're no
+ * longer used.
+ *
+ * It is safe to extract the object stored in the handle by
+ * dereferencing the handle (for instance, to extract the Object* from
+ * a Handle<Object>); the value will still be governed by a handle
+ * behind the scenes and the same rules apply to these values as to
+ * their handles.
+ */
+
+template <typename T>
+struct Handle;
+
+template <typename T>
+struct HandleOperations
+{
+ static void init(Handle<T> *handle)
+ {
+#if QT_POINTER_SIZE == 8
+ handle->val = quint64(Handle<T>::_Null_Type) << Handle<T>::Tag_Shift;
+#else
+ handle->tag = Handle<T>::_Null_Type;
+ handle->int_32 = 0;
+#endif
+ }
+
+ static void ref(Handle<T> *)
+ {
+ }
+
+ static void deref(Handle<T> *)
+ {
+ }
+
+ static void *protect(Handle<T> *handle)
+ {
+ return gcProtect(handle);
+ }
+
+ static void protect(void *memoryManager, Handle<T> *handle)
+ {
+ gcProtect(memoryManager, handle);
+ }
+
+ static void unProtect(void *memoryManager, Handle<T> *handle)
+ {
+ gcUnprotect(memoryManager, handle);
+ }
+
+ static bool isEmpty(const Handle<T> *handle)
+ {
+ return handle->tag == Handle<T>::_Null_Type;
+ }
+
+ static T *get(const Handle<T> *handle)
+ {
+ return const_cast<T*>(reinterpret_cast<const T*>(handle));
+ }
+};
+
+#define DEFINE_REFCOUNTED_HANDLE_OPERATIONS(Type) \
+ template <> \
+ struct HandleOperations<Type> \
+ { \
+ static void init(Handle<Type> *handle) \
+ { \
+ handle->object = 0; \
+ } \
+ \
+ static void ref(Handle<Type> *handle) \
+ { \
+ if (handle->object) \
+ handle->object->ref.ref(); \
+ } \
+ \
+ static void deref(Handle<Type> *handle) \
+ { \
+ if (handle->object && !handle->object->ref.deref()) { \
+ delete handle->object; \
+ handle->object = 0; \
+ } \
+ } \
+ static void *protect(Handle<Type> *) { return 0; } \
+ static void protect(void *, Handle<Type> *) {} \
+ static void unProtect(void *, Handle<Type> *) {} \
+ static bool isEmpty(const Handle<Type> *handle) \
+ { \
+ return handle->object == 0; \
+ } \
+ static Type *get(const Handle<Type> *handle) \
+ { \
+ return handle->object; \
+ } \
+ \
+ };
+
+template <typename T>
+struct Handle {
+ Handle()
+ {
+ HandleOperations<T>::init(this);
+ }
+ template <typename Other>
+ Handle(const Handle<Other> &that)
+ : val(that.val)
+ {
+ HandleOperations<T>::ref(this);
+ }
+
+ explicit Handle(T *obj)
+ {
+ object = obj;
+ HandleOperations<T>::ref(this);
+ }
+
+ Handle(const Handle<T> &other)
+ : val(other.val)
+ {
+ HandleOperations<T>::ref(this);
+ }
+ Handle<T> &operator=(const Handle<T> &other)
+ {
+ if (this == &other)
+ return *this;
+ HandleOperations<T>::deref(this);
+ this->val = other.val;
+ HandleOperations<T>::ref(this);
+ return *this;
+ }
+ ~Handle()
+ {
+ HandleOperations<T>::deref(this);
+ }
+
+ bool IsEmpty() const { return HandleOperations<T>::isEmpty(this); }
+
+ T *operator->() const { return HandleOperations<T>::get(this); }
+
+ T *get() const { return HandleOperations<T>::get(this); }
+
+ template <typename Source>
+ static Handle<T> Cast(Handle<Source> that)
+ {
+ return that.template As<T>();
+ }
+
+ template <typename Target>
+ Handle<Target> As()
+ {
+ return Handle<Target>(*this);
+ }
+
+ void Clear()
+ {
+ val = 0;
+ }
+
+ template <class S> inline bool operator==(Handle<S> that) const {
+ return val == that.val;
+ }
+ template <class S> inline bool operator!=(Handle<S> that) const {
+ return val != that.val;
+ }
+
+ enum Masks {
+ NotDouble_Mask = 0xfffc0000,
+ Type_Mask = 0xffff8000,
+ Immediate_Mask = NotDouble_Mask | 0x00008000,
+ Tag_Shift = 32
+ };
+
+ enum ValueType {
+ Undefined_Type = Immediate_Mask | 0x00000,
+ Null_Type = Immediate_Mask | 0x10000,
+ Boolean_Type = Immediate_Mask | 0x20000,
+ Integer_Type = Immediate_Mask | 0x30000,
+ Object_Type = NotDouble_Mask | 0x00000,
+ String_Type = NotDouble_Mask | 0x10000
+ };
+
+ enum ImmediateFlags {
+ ConvertibleToInt = Immediate_Mask | 0x1
+ };
+
+ enum ValueTypeInternal {
+ _Undefined_Type = Undefined_Type,
+ _Null_Type = Null_Type | ConvertibleToInt,
+ _Boolean_Type = Boolean_Type | ConvertibleToInt,
+ _Integer_Type = Integer_Type | ConvertibleToInt,
+ _Object_Type = Object_Type,
+ _String_Type = String_Type
+
+ };
+
+ union {
+ T *object;
+ quint64 val;
+ double dbl;
+ struct {
+#if Q_BYTE_ORDER != Q_LITTLE_ENDIAN
+ uint tag;
+#endif
+ union {
+ uint uint_32;
+ int int_32;
+#if QT_POINTER_SIZE == 4
+ T *o;
+#endif
+ };
+#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
+ uint tag;
+#endif
+ };
+ };
+};
+
+
+/**
+ * A light-weight stack-allocated object handle. All operations
+ * that return objects from within v8 return them in local handles. They
+ * are created within HandleScopes, and all local handles allocated within a
+ * handle scope are destroyed when the handle scope is destroyed. Hence it
+ * is not necessary to explicitly deallocate local handles.
+ */
+template <class T> class Local : public Handle<T> {
+ public:
+ Local() {}
+ template <class S> Local(Local<S> that)
+ : Handle<T>(Handle<T>::Cast(that)) {
+ /**
+ * This check fails when trying to convert between incompatible
+ * handles. For example, converting from a Handle<String> to a
+ * Handle<Number>.
+ */
+ TYPE_CHECK(T, S);
+ }
+ template <class S> Local(S* that) : Handle<T>(that) { }
+ template <class S> static Local<T> Cast(Local<S> that) {
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (that.IsEmpty()) return Local<T>();
+#endif
+ return Local<T>::New(Handle<T>::Cast(that));
+ }
+
+ template <class S> Local<S> As() {
+ return Local<S>::Cast(*this);
+ }
+
+ /** Create a local handle for the content of another handle.
+ * The referee is kept alive by the local handle even when
+ * the original handle is destroyed/disposed.
+ */
+ static Local<T> New(Handle<T> that)
+ {
+ Local<T> result;
+ result.Handle<T>::operator =(that);
+ return result;
+ }
+};
+
+
+/**
+ * An object reference that is independent of any handle scope. Where
+ * a Local handle only lives as long as the HandleScope in which it was
+ * allocated, a Persistent handle remains valid until it is explicitly
+ * disposed.
+ *
+ * A persistent handle contains a reference to a storage cell within
+ * the v8 engine which holds an object value and which is updated by
+ * the garbage collector whenever the object is moved. A new storage
+ * cell can be created using Persistent::New and existing handles can
+ * be disposed using Persistent::Dispose. Since persistent handles
+ * are passed by value you may have many persistent handle objects
+ * that point to the same storage cell. For instance, if you pass a
+ * persistent handle as an argument to a function you will not get two
+ * different storage cells but rather two references to the same
+ * storage cell.
+ */
+template <class T> class Persistent : public Handle<T> {
+ public:
+ /**
+ * Creates an empty persistent handle that doesn't point to any
+ * storage cell.
+ */
+ Persistent() {}
+ ~Persistent() {
+ HandleOperations<T>::unProtect(m_memoryManager, this);
+ }
+
+ Persistent(const Persistent &other)
+ : Handle<T>(other)
+ , m_memoryManager(other.m_memoryManager)
+ {
+ HandleOperations<T>::protect(m_memoryManager, this);
+ }
+
+ Persistent &operator =(const Persistent &other)
+ {
+ if (&other == this)
+ return *this;
+ HandleOperations<T>::unProtect(m_memoryManager, this);
+ Handle<T>::operator =(other);
+ m_memoryManager = other.m_memoryManager;
+ HandleOperations<T>::protect(m_memoryManager, this);
+ return *this;
+ }
+
+ /**
+ * Creates a persistent handle for the same storage cell as the
+ * specified handle. This constructor allows you to pass persistent
+ * handles as arguments by value and to assign between persistent
+ * handles. However, attempting to assign between incompatible
+ * persistent handles, for instance from a Persistent<String> to a
+ * Persistent<Number> will cause a compile-time error. Assigning
+ * between compatible persistent handles, for instance assigning a
+ * Persistent<String> to a variable declared as Persistent<Value>,
+ * is allowed as String is a subclass of Value.
+ */
+ template <class S> Persistent(Persistent<S> that)
+ : Handle<T>(Handle<T>::Cast(that)) {
+ m_memoryManager = that.m_memoryManager;
+ HandleOperations<T>::protect(m_memoryManager, this);
+ }
+
+ template <class S> Persistent(S* that) : Handle<T>(that)
+ {
+ m_memoryManager = HandleOperations<T>::protect(this);
+ }
+
+ /**
+ * "Casts" a plain handle which is known to be a persistent handle
+ * to a persistent handle.
+ */
+ template <class S> explicit Persistent(Handle<S> that)
+ : Handle<T>(*that)
+ {
+ m_memoryManager = HandleOperations<T>::protect(this);
+ }
+
+ template <class S> static Persistent<T> Cast(Persistent<S> that) {
+ return Persistent<T>(T::Cast(*that));
+ }
+
+ template <class S> Persistent<S> As() {
+ return Persistent<S>::Cast(*this);
+ }
+
+ /**
+ * Creates a new persistent handle for an existing local or
+ * persistent handle.
+ */
+ static Persistent<T> New(Handle<T> that)
+ {
+ Persistent<T> result;
+ result.Handle<T>::operator =(that);
+ result.m_memoryManager = HandleOperations<T>::protect(&result);
+ return result;
+ }
+
+ /**
+ * Releases the storage cell referenced by this persistent handle.
+ * Does not remove the reference to the cell from any handles.
+ * This handle's reference, and any other references to the storage
+ * cell remain and IsEmpty will still return false.
+ */
+ void Dispose() {
+ HandleOperations<T>::unProtect(m_memoryManager, this);
+ m_memoryManager = 0;
+ HandleOperations<T>::deref(this);
+ HandleOperations<T>::init(this);
+ }
+
+ void Dispose(Isolate*) {
+ Dispose();
+ }
+
+ /**
+ * Make the reference to this object weak. When only weak handles
+ * refer to the object, the garbage collector will perform a
+ * callback to the given V8::WeakReferenceCallback function, passing
+ * it the object reference and the given parameters.
+ */
+ void MakeWeak(void* parameters, WeakReferenceCallback callback);
+public:
+ void *m_memoryManager;
+};
+
+
+ /**
+ * A stack-allocated class that governs a number of local handles.
+ * After a handle scope has been created, all local handles will be
+ * allocated within that handle scope until either the handle scope is
+ * deleted or another handle scope is created. If there is already a
+ * handle scope and a new one is created, all allocations will take
+ * place in the new handle scope until it is deleted. After that,
+ * new handles will again be allocated in the original handle scope.
+ *
+ * After the handle scope of a local handle has been deleted the
+ * garbage collector will no longer track the object stored in the
+ * handle and may deallocate it. The behavior of accessing a handle
+ * for which the handle scope has been deleted is undefined.
+ */
+class V8EXPORT HandleScope {
+ public:
+ HandleScope() {}
+
+ ~HandleScope() {}
+
+ /**
+ * Closes the handle scope and returns the value as a handle in the
+ * previous scope, which is the new current scope after the call.
+ */
+ template <class T> Local<T> Close(Handle<T> value) { return Local<T>::New(value); }
+};
+
+
+// --- Special objects ---
+
+
+/**
+ * The superclass of values and API object templates.
+ */
+class V8EXPORT Data : public QSharedData {
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(Data)
+
+/**
+ * The origin, within a file, of a script.
+ */
+class V8EXPORT ScriptOrigin {
+public:
+ ScriptOrigin() : m_lineNumber(0), m_columnNumber(0) {}
+
+ ScriptOrigin(
+ Handle<Value> resource_name,
+ Handle<Integer> resource_line_offset = Handle<Integer>(),
+ Handle<Integer> resource_column_offset = Handle<Integer>());
+ Handle<Value> ResourceName() const;
+ Handle<Integer> ResourceLineOffset() const;
+ Handle<Integer> ResourceColumnOffset() const;
+private:
+ QString m_fileName;
+ int m_lineNumber, m_columnNumber;
+ friend class Script;
+};
+
+class ScriptData;
+
+/**
+ * A compiled JavaScript script.
+ */
+class V8EXPORT Script : public QSharedData {
+ public:
+ enum CompileFlags {
+ Default = 0x00,
+ QmlMode = 0x01,
+ NativeMode = 0x02
+ };
+
+ /**
+ * Compiles the specified script (context-independent).
+ *
+ * \param source Script source code.
+ * \param origin Script origin, owned by caller, no references are kept
+ * when New() returns
+ * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile()
+ * using pre_data speeds compilation if it's done multiple times.
+ * Owned by caller, no references are kept when New() returns.
+ * \param script_data Arbitrary data associated with script. Using
+ * this has same effect as calling SetData(), but allows data to be
+ * available to compile event handlers.
+ * \return Compiled script object (context independent; when run it
+ * will use the currently entered context).
+ */
+ static Local<Script> New(Handle<String> source,
+ ScriptOrigin* origin = NULL,
+ ScriptData* pre_data = NULL,
+ Handle<String> script_data = Handle<String>(),
+ CompileFlags = Default);
+
+ /**
+ * Compiles the specified script using the specified file name
+ * object (typically a string) as the script's origin.
+ *
+ * \param source Script source code.
+ * \param file_name file name object (typically a string) to be used
+ * as the script's origin.
+ * \return Compiled script object (context independent; when run it
+ * will use the currently entered context).
+ */
+ static Local<Script> New(Handle<String> source,
+ Handle<Value> file_name,
+ CompileFlags = Default);
+
+ /**
+ * Compiles the specified script (bound to current context).
+ *
+ * \param source Script source code.
+ * \param origin Script origin, owned by caller, no references are kept
+ * when Compile() returns
+ * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile()
+ * using pre_data speeds compilation if it's done multiple times.
+ * Owned by caller, no references are kept when Compile() returns.
+ * \param script_data Arbitrary data associated with script. Using
+ * this has same effect as calling SetData(), but makes data available
+ * earlier (i.e. to compile event handlers).
+ * \return Compiled script object, bound to the context that was active
+ * when this function was called. When run it will always use this
+ * context.
+ */
+ static Local<Script> Compile(Handle<String> source,
+ ScriptOrigin* origin = NULL,
+ ScriptData* pre_data = NULL,
+ Handle<String> script_data = Handle<String>(),
+ CompileFlags = Default);
+
+ /**
+ * Compiles the specified script using the specified file name
+ * object (typically a string) as the script's origin.
+ *
+ * \param source Script source code.
+ * \param file_name File name to use as script's origin
+ * \param script_data Arbitrary data associated with script. Using
+ * this has same effect as calling SetData(), but makes data available
+ * earlier (i.e. to compile event handlers).
+ * \return Compiled script object, bound to the context that was active
+ * when this function was called. When run it will always use this
+ * context.
+ */
+ static Local<Script> Compile(Handle<String> source,
+ Handle<Value> file_name,
+ Handle<String> script_data = Handle<String>(),
+ CompileFlags = Default);
+
+ /**
+ * Runs the script returning the resulting value. If the script is
+ * context independent (created using ::New) it will be run in the
+ * currently entered context. If it is context specific (created
+ * using ::Compile) it will be run in the context in which it was
+ * compiled.
+ */
+ Local<Value> Run();
+ Local<Value> Run(Handle<Object> qml);
+
+ /**
+ * Returns the script id value.
+ */
+ Local<Value> Id();
+
+ /**
+ * Associate an additional data object with the script. This is mainly used
+ * with the debugger as this data object is only available through the
+ * debugger API.
+ */
+ void SetData(Handle<String> data);
+
+private:
+ QString m_script;
+ ScriptOrigin m_origin;
+ CompileFlags m_flags;
+ Handle<Context> m_context;
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(Script)
+
+/**
+ * An error message.
+ */
+class V8EXPORT Message : public QSharedData {
+ public:
+ Message(const QString &message, const QString &resourceName, int lineNumber)
+ : m_message(message), m_resourceName(resourceName), m_lineNumber(lineNumber) {}
+
+ Local<String> Get() const;
+ /**
+ * Returns the resource name for the script from where the function causing
+ * the error originates.
+ */
+ Handle<Value> GetScriptResourceName() const;
+
+ /**
+ * Returns the number, 1-based, of the line where the error occurred.
+ */
+ int GetLineNumber() const;
+
+private:
+ QString m_message;
+ QString m_resourceName;
+ int m_lineNumber;
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(Message)
+
+/**
+ * Representation of a JavaScript stack trace. The information collected is a
+ * snapshot of the execution stack and the information remains valid after
+ * execution continues.
+ */
+class V8EXPORT StackTrace : public QSharedData
+{
+ public:
+ /**
+ * Flags that determine what information is placed captured for each
+ * StackFrame when grabbing the current stack trace.
+ */
+ enum StackTraceOptions {
+ kLineNumber = 1,
+ kColumnOffset = 1 << 1 | kLineNumber,
+ kScriptName = 1 << 2,
+ kFunctionName = 1 << 3,
+ kIsEval = 1 << 4,
+ kIsConstructor = 1 << 5,
+ kScriptNameOrSourceURL = 1 << 6,
+ kOverview = kLineNumber | kColumnOffset | kScriptName | kFunctionName,
+ kDetailed = kOverview | kIsEval | kIsConstructor | kScriptNameOrSourceURL
+ };
+
+ /**
+ * Returns a StackFrame at a particular index.
+ */
+ Local<StackFrame> GetFrame(uint32_t index) const;
+
+ /**
+ * Returns the number of StackFrames.
+ */
+ int GetFrameCount() const;
+
+ /**
+ * Returns StackTrace as a v8::Array that contains StackFrame objects.
+ */
+ Local<Array> AsArray();
+
+ /**
+ * Grab a snapshot of the current JavaScript execution stack.
+ *
+ * \param frame_limit The maximum number of stack frames we want to capture.
+ * \param options Enumerates the set of things we will capture for each
+ * StackFrame.
+ */
+ static Local<StackTrace> CurrentStackTrace(
+ int frame_limit,
+ StackTraceOptions options = kOverview);
+
+ private:
+ QVector<Local<StackFrame> > frames;
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(StackTrace)
+
+
+/**
+ * A single JavaScript stack frame.
+ */
+class V8EXPORT StackFrame : public QSharedData {
+ public:
+ /**
+ * Returns the number, 1-based, of the line for the associate function call.
+ * This method will return Message::kNoLineNumberInfo if it is unable to
+ * retrieve the line number, or if kLineNumber was not passed as an option
+ * when capturing the StackTrace.
+ */
+ int GetLineNumber() const;
+
+ /**
+ * Returns the 1-based column offset on the line for the associated function
+ * call.
+ * This method will return Message::kNoColumnInfo if it is unable to retrieve
+ * the column number, or if kColumnOffset was not passed as an option when
+ * capturing the StackTrace.
+ */
+ int GetColumn() const;
+
+ /**
+ * Returns the name of the resource that contains the script for the
+ * function for this StackFrame.
+ */
+ Local<String> GetScriptName() const;
+
+ /**
+ * Returns the name of the resource that contains the script for the
+ * function for this StackFrame or sourceURL value if the script name
+ * is undefined and its source ends with //@ sourceURL=... string.
+ */
+ Local<String> GetScriptNameOrSourceURL() const;
+
+ /**
+ * Returns the name of the function associated with this stack frame.
+ */
+ Local<String> GetFunctionName() const;
+
+private:
+ friend class StackTrace;
+ StackFrame(Handle<String> script, Handle<String> function, int line, int column);
+ int m_lineNumber;
+ int m_columnNumber;
+ Persistent<String> m_scriptName;
+ Persistent<String> m_functionName;
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(StackFrame)
+
+// --- Value ---
+
+
+/**
+ * The superclass of all JavaScript values and objects.
+ */
+class V8EXPORT Value {
+ public:
+ /**
+ * Returns true if this value is the undefined value. See ECMA-262
+ * 4.3.10.
+ */
+ bool IsUndefined() const;
+
+ /**
+ * Returns true if this value is the null value. See ECMA-262
+ * 4.3.11.
+ */
+ bool IsNull() const;
+
+ /**
+ * Returns true if this value is true.
+ */
+ bool IsTrue() const;
+
+ /**
+ * Returns true if this value is false.
+ */
+ bool IsFalse() const;
+
+ /**
+ * Returns true if this value is an instance of the String type.
+ * See ECMA-262 8.4.
+ */
+ bool IsString() const;
+
+ /**
+ * Returns true if this value is a function.
+ */
+ bool IsFunction() const;
+
+ /**
+ * Returns true if this value is an array.
+ */
+ bool IsArray() const;
+
+ /**
+ * Returns true if this value is an object.
+ */
+ bool IsObject() const;
+
+ /**
+ * Returns true if this value is boolean.
+ */
+ bool IsBoolean() const;
+
+ /**
+ * Returns true if this value is a number.
+ */
+ bool IsNumber() const;
+
+ /**
+ * Returns true if this value is external.
+ */
+ bool IsExternal() const;
+
+ /**
+ * Returns true if this value is a 32-bit signed integer.
+ */
+ bool IsInt32() const;
+
+ /**
+ * Returns true if this value is a 32-bit unsigned integer.
+ */
+ bool IsUint32() const;
+
+ /**
+ * Returns true if this value is a Date.
+ */
+ bool IsDate() const;
+
+ /**
+ * Returns true if this value is a Boolean object.
+ */
+ bool IsBooleanObject() const;
+
+ /**
+ * Returns true if this value is a Number object.
+ */
+ bool IsNumberObject() const;
+
+ /**
+ * Returns true if this value is a String object.
+ */
+ bool IsStringObject() const;
+
+ /**
+ * Returns true if this value is a RegExp.
+ */
+ bool IsRegExp() const;
+
+ /**
+ * Returns true if this value is an Error.
+ */
+ bool IsError() const;
+
+ Local<Boolean> ToBoolean() const;
+ Local<Number> ToNumber() const;
+ Local<String> ToString() const;
+ Local<Object> ToObject() const;
+ Local<Integer> ToInteger() const;
+ Local<Uint32> ToUint32() const;
+ Local<Int32> ToInt32() const;
+
+ /**
+ * Attempts to convert a string to an array index.
+ * Returns an empty handle if the conversion fails.
+ */
+ Local<Uint32> ToArrayIndex() const;
+
+ bool BooleanValue() const;
+ double NumberValue() const;
+ int64_t IntegerValue() const;
+ uint32_t Uint32Value() const;
+ int32_t Int32Value() const;
+
+ /** JS == */
+ bool Equals(Handle<Value> that) const;
+ bool StrictEquals(Handle<Value> that) const;
+
+ static Handle<Value> NewFromInternalValue(quint64 val)
+ {
+ Handle<Value> res;
+ res.val = val;
+ return res;
+ }
+
+ QQmlJS::VM::Value vmValue() const;
+ static Handle<Value> fromVmValue(const QQmlJS::VM::Value &vmValue);
+
+};
+
+
+/**
+ * The superclass of primitive values. See ECMA-262 4.3.2.
+ */
+class V8EXPORT Primitive : public Value { };
+
+
+/**
+ * A primitive boolean value (ECMA-262, 4.3.14). Either the true
+ * or false value.
+ */
+class V8EXPORT Boolean : public Primitive {
+ public:
+ bool Value() const;
+ static Handle<Boolean> New(bool value);
+};
+
+
+/**
+ * A JavaScript string value (ECMA-262, 4.3.17).
+ */
+class V8EXPORT String : public Primitive {
+ public:
+ /**
+ * Returns the number of characters in this string.
+ */
+ int Length() const;
+
+
+ /**
+ * Returns the hash of this string.
+ */
+ uint32_t Hash() const;
+
+ struct CompleteHashData {
+ CompleteHashData() : length(0), hash(0), symbol_id(0) {}
+ int length;
+ uint32_t hash;
+ uint32_t symbol_id;
+ };
+
+ /**
+ * Returns the "complete" hash of the string. This is
+ * all the information about the string needed to implement
+ * a very efficient hash keyed on the string.
+ *
+ * The members of CompleteHashData are:
+ * length: The length of the string. Equivalent to Length()
+ * hash: The hash of the string. Equivalent to Hash()
+ * symbol_id: If the string is a sequential symbol, the symbol
+ * id, otherwise 0. If the symbol ids of two strings are
+ * the same (and non-zero) the two strings are identical.
+ * If the symbol ids are different the strings may still be
+ * identical, but an Equals() check must be performed.
+ */
+ CompleteHashData CompleteHash() const;
+
+ /**
+ * Compute a hash value for the passed UTF16 string
+ * data.
+ */
+ static uint32_t ComputeHash(uint16_t *string, int length);
+ static uint32_t ComputeHash(char *string, int length);
+
+ /**
+ * Returns true if this string is equal to the external
+ * string data provided.
+ */
+ bool Equals(uint16_t *string, int length);
+ bool Equals(char *string, int length);
+ bool Equals(Handle<Value> that) const {
+ return v8::Value::Equals(that);
+ }
+
+ /**
+ * Write the contents of the string to an external buffer.
+ * If no arguments are given, expects the buffer to be large
+ * enough to hold the entire string and NULL terminator. Copies
+ * the contents of the string and the NULL terminator into the
+ * buffer.
+ *
+ * WriteUtf8 will not write partial UTF-8 sequences, preferring to stop
+ * before the end of the buffer.
+ *
+ * Copies up to length characters into the output buffer.
+ * Only null-terminates if there is enough space in the buffer.
+ *
+ * \param buffer The buffer into which the string will be copied.
+ * \param start The starting position within the string at which
+ * copying begins.
+ * \param length The number of characters to copy from the string. For
+ * WriteUtf8 the number of bytes in the buffer.
+ * \param nchars_ref The number of characters written, can be NULL.
+ * \param options Various options that might affect performance of this or
+ * subsequent operations.
+ * \return The number of characters copied to the buffer excluding the null
+ * terminator. For WriteUtf8: The number of bytes copied to the buffer
+ * including the null terminator (if written).
+ */
+ enum WriteOptions {
+ NO_OPTIONS = 0,
+ HINT_MANY_WRITES_EXPECTED = 1,
+ NO_NULL_TERMINATION = 2,
+ PRESERVE_ASCII_NULL = 4
+ };
+
+ uint16_t GetCharacter(int index);
+
+ // 16-bit character codes.
+ int Write(uint16_t* buffer,
+ int start = 0,
+ int length = -1,
+ int options = NO_OPTIONS) const;
+
+ /**
+ * A zero length string.
+ */
+ static v8::Local<v8::String> Empty();
+ static v8::Local<v8::String> Empty(Isolate* isolate);
+
+ /**
+ * Returns true if the string is external
+ */
+ bool IsExternal() const;
+
+ class V8EXPORT ExternalStringResourceBase { // NOLINT
+ public:
+ virtual ~ExternalStringResourceBase() {}
+
+ protected:
+ ExternalStringResourceBase() {}
+
+ /**
+ * Internally V8 will call this Dispose method when the external string
+ * resource is no longer needed. The default implementation will use the
+ * delete operator. This method can be overridden in subclasses to
+ * control how allocated external string resources are disposed.
+ */
+ virtual void Dispose() { delete this; }
+
+ };
+
+ /**
+ * An ExternalStringResource is a wrapper around a two-byte string
+ * buffer that resides outside V8's heap. Implement an
+ * ExternalStringResource to manage the life cycle of the underlying
+ * buffer. Note that the string data must be immutable.
+ */
+ class V8EXPORT ExternalStringResource
+ : public ExternalStringResourceBase {
+ public:
+ /**
+ * Override the destructor to manage the life cycle of the underlying
+ * buffer.
+ */
+ virtual ~ExternalStringResource() {}
+
+ /**
+ * The string data from the underlying buffer.
+ */
+ virtual const uint16_t* data() const = 0;
+
+ /**
+ * The length of the string. That is, the number of two-byte characters.
+ */
+ virtual size_t length() const = 0;
+
+ protected:
+ ExternalStringResource() {}
+ };
+
+ /**
+ * Get the ExternalStringResource for an external string. Returns
+ * NULL if IsExternal() doesn't return true.
+ */
+ ExternalStringResource* GetExternalStringResource() const;
+
+ static String* Cast(v8::Value* obj);
+
+ /**
+ * Allocates a new string from either UTF-8 encoded or ASCII data.
+ * The second parameter 'length' gives the buffer length.
+ * If the data is UTF-8 encoded, the caller must
+ * be careful to supply the length parameter.
+ * If it is not given, the function calls
+ * 'strlen' to determine the buffer length, it might be
+ * wrong if 'data' contains a null character.
+ */
+ static Local<String> New(const char* data, int length = -1);
+
+ /** Allocates a new string from 16-bit character codes.*/
+ static Local<String> New(const uint16_t* data, int length = -1);
+
+ /** Creates a symbol. Returns one if it exists already.*/
+ static Local<String> NewSymbol(const char* data, int length = -1);
+
+ static Local<String> New(QQmlJS::VM::String *s);
+
+ /**
+ * Creates a new external string using the data defined in the given
+ * resource. When the external string is no longer live on V8's heap the
+ * resource will be disposed by calling its Dispose method. The caller of
+ * this function should not otherwise delete or modify the resource. Neither
+ * should the underlying buffer be deallocated or modified except through the
+ * destructor of the external string resource.
+ */
+ static Local<String> NewExternal(ExternalStringResource* resource);
+
+ /**
+ * Converts an object to an ASCII string.
+ * Useful if you want to print the object.
+ * If conversion to a string fails (eg. due to an exception in the toString()
+ * method of the object) then the length() method returns 0 and the * operator
+ * returns NULL.
+ */
+ class V8EXPORT AsciiValue {
+ public:
+ explicit AsciiValue(Handle<v8::Value> obj);
+ ~AsciiValue() {}
+ char* operator*() { return str.data(); }
+ const char* operator*() const { return str.constData(); }
+ int length() const { return str.length(); }
+ private:
+ QByteArray str;
+
+ // Disallow copying and assigning.
+ AsciiValue(const AsciiValue&);
+ void operator=(const AsciiValue&);
+ };
+
+ /**
+ * Converts an object to a two-byte string.
+ * If conversion to a string fails (eg. due to an exception in the toString()
+ * method of the object) then the length() method returns 0 and the * operator
+ * returns NULL.
+ */
+ class V8EXPORT Value {
+ public:
+ explicit Value(Handle<v8::Value> obj);
+ ~Value() {}
+ uint16_t* operator*() { return (uint16_t *)str.data(); }
+ const uint16_t* operator*() const { return str.utf16(); }
+ int length() const { return str.length(); }
+ private:
+ QString str;
+
+ // Disallow copying and assigning.
+ Value(const Value&);
+ void operator=(const Value&);
+ };
+
+ QString asQString() const;
+ QQmlJS::VM::String *asVMString() const;
+};
+
+
+/**
+ * A JavaScript number value (ECMA-262, 4.3.20)
+ */
+class V8EXPORT Number : public Primitive {
+ public:
+ double Value() const;
+ static Local<Number> New(double value);
+ static Number* Cast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value representing a signed integer.
+ */
+class V8EXPORT Integer : public Number {
+ public:
+ static Local<Integer> New(int32_t value);
+ static Local<Integer> NewFromUnsigned(uint32_t value);
+ static Local<Integer> New(int32_t value, Isolate*);
+ static Local<Integer> NewFromUnsigned(uint32_t value, Isolate*);
+ int64_t Value() const;
+ static Integer* Cast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value representing a 32-bit signed integer.
+ */
+class V8EXPORT Int32 : public Integer {
+ public:
+ int32_t Value() const;
+ private:
+ Int32();
+};
+
+
+/**
+ * A JavaScript value representing a 32-bit unsigned integer.
+ */
+class V8EXPORT Uint32 : public Integer {
+ public:
+ uint32_t Value() const;
+ private:
+ Uint32();
+};
+
+
+enum PropertyAttribute {
+ None = 0,
+ ReadOnly = 1 << 0,
+ DontEnum = 1 << 1,
+ DontDelete = 1 << 2
+};
+
+/**
+ * Accessor[Getter|Setter] are used as callback functions when
+ * setting|getting a particular property. See Object and ObjectTemplate's
+ * method SetAccessor.
+ */
+typedef Handle<Value> (*AccessorGetter)(Local<String> property,
+ const AccessorInfo& info);
+
+
+typedef void (*AccessorSetter)(Local<String> property,
+ Local<Value> value,
+ const AccessorInfo& info);
+
+
+/**
+ * Access control specifications.
+ *
+ * Some accessors should be accessible across contexts. These
+ * accessors have an explicit access control parameter which specifies
+ * the kind of cross-context access that should be allowed.
+ *
+ * Additionally, for security, accessors can prohibit overwriting by
+ * accessors defined in JavaScript. For objects that have such
+ * accessors either locally or in their prototype chain it is not
+ * possible to overwrite the accessor by using __defineGetter__ or
+ * __defineSetter__ from JavaScript code.
+ */
+enum AccessControl {
+ DEFAULT = 0,
+ ALL_CAN_READ = 1,
+ ALL_CAN_WRITE = 1 << 1,
+ PROHIBITS_OVERWRITING = 1 << 2
+};
+
+
+/**
+ * A JavaScript object (ECMA-262, 4.3.3)
+ */
+class V8EXPORT Object : public Value {
+ public:
+ bool Set(Handle<Value> key,
+ Handle<Value> value,
+ PropertyAttribute attribs = None);
+
+ bool Set(uint32_t index,
+ Handle<Value> value);
+
+ Local<Value> Get(Handle<Value> key);
+
+ Local<Value> Get(uint32_t index);
+
+ // TODO(1245389): Replace the type-specific versions of these
+ // functions with generic ones that accept a Handle<Value> key.
+ bool Has(Handle<String> key);
+
+ bool Delete(Handle<String> key);
+
+ bool Has(uint32_t index);
+
+ bool Delete(uint32_t index);
+
+ bool SetAccessor(Handle<String> name,
+ AccessorGetter getter,
+ AccessorSetter setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None);
+
+ /**
+ * Returns an array containing the names of the enumerable properties
+ * of this object, including properties from prototype objects. The
+ * array returned by this method contains the same values as would
+ * be enumerated by a for-in statement over this object.
+ */
+ Local<Array> GetPropertyNames();
+
+ /**
+ * This function has the same functionality as GetPropertyNames but
+ * the returned array doesn't contain the names of properties from
+ * prototype objects.
+ */
+ Local<Array> GetOwnPropertyNames();
+
+ /**
+ * Get the prototype object. This does not skip objects marked to
+ * be skipped by __proto__ and it does not consult the security
+ * handler.
+ */
+ Local<Value> GetPrototype();
+
+ /**
+ * Set the prototype object. This does not skip objects marked to
+ * be skipped by __proto__ and it does not consult the security
+ * handler.
+ */
+ bool SetPrototype(Handle<Value> prototype);
+
+ /** Gets the value in an internal field. */
+ Local<Value> GetInternalField(int index);
+ /** Sets the value in an internal field. */
+ void SetInternalField(int index, Handle<Value> value);
+
+ class V8EXPORT ExternalResource { // NOLINT
+ public:
+ ExternalResource() {}
+ virtual ~ExternalResource() {}
+
+ virtual void Dispose() { delete this; }
+
+ private:
+ // Disallow copying and assigning.
+ ExternalResource(const ExternalResource&);
+ void operator=(const ExternalResource&);
+ };
+
+ void SetExternalResource(ExternalResource *);
+ ExternalResource *GetExternalResource();
+
+ // Testers for local properties.
+ bool HasOwnProperty(Handle<String> key);
+
+ /**
+ * Returns the identity hash for this object. The current implementation
+ * uses a hidden property on the object to store the identity hash.
+ *
+ * The return value will never be 0. Also, it is not guaranteed to be
+ * unique.
+ */
+ int GetIdentityHash();
+
+ /**
+ * Access hidden properties on JavaScript objects. These properties are
+ * hidden from the executing JavaScript and only accessible through the V8
+ * C++ API. Hidden properties introduced by V8 internally (for example the
+ * identity hash) are prefixed with "v8::".
+ */
+ bool SetHiddenValue(Handle<String> key, Handle<Value> value);
+ Local<Value> GetHiddenValue(Handle<String> key);
+
+ /**
+ * Clone this object with a fast but shallow copy. Values will point
+ * to the same values as the original object.
+ */
+ Local<Object> Clone();
+
+
+ /**
+ * Checks whether a callback is set by the
+ * ObjectTemplate::SetCallAsFunctionHandler method.
+ * When an Object is callable this method returns true.
+ */
+ bool IsCallable();
+
+ /**
+ * Call an Object as a function if a callback is set by the
+ * ObjectTemplate::SetCallAsFunctionHandler method.
+ */
+ Local<Value> CallAsFunction(Handle<Object> recv,
+ int argc,
+ Handle<Value> argv[]);
+
+ /**
+ * Call an Object as a constructor if a callback is set by the
+ * ObjectTemplate::SetCallAsFunctionHandler method.
+ * Note: This method behaves like the Function::NewInstance method.
+ */
+ Local<Value> CallAsConstructor(int argc,
+ Handle<Value> argv[]);
+
+ static Local<Object> New();
+ static Object* Cast(Value* obj);
+};
+
+
+/**
+ * An instance of the built-in array constructor (ECMA-262, 15.4.2).
+ */
+class V8EXPORT Array : public Object {
+ public:
+ uint32_t Length() const;
+
+ /**
+ * Creates a JavaScript array with the given length. If the length
+ * is negative the returned array will have length 0.
+ */
+ static Local<Array> New(int length = 0);
+
+ static Array* Cast(Value* obj);
+};
+
+
+/**
+ * A JavaScript function object (ECMA-262, 15.3).
+ */
+class V8EXPORT Function : public Object {
+ public:
+ Local<Object> NewInstance() const;
+ Local<Object> NewInstance(int argc, Handle<Value> argv[]) const;
+ Local<Value> Call(Handle<Object> recv,
+ int argc,
+ Handle<Value> argv[]);
+ Handle<Value> GetName() const;
+
+ ScriptOrigin GetScriptOrigin() const;
+ static Function* Cast(Value* obj);
+};
+
+
+/**
+ * An instance of the built-in Date constructor (ECMA-262, 15.9).
+ */
+class V8EXPORT Date : public Object {
+ public:
+ static Local<Value> New(double time);
+
+ /**
+ * A specialization of Value::NumberValue that is more efficient
+ * because we know the structure of this object.
+ */
+ double NumberValue() const;
+
+ static Date* Cast(v8::Value* obj);
+
+ /**
+ * Notification that the embedder has changed the time zone,
+ * daylight savings time, or other date / time configuration
+ * parameters. V8 keeps a cache of various values used for
+ * date / time computation. This notification will reset
+ * those cached values for the current context so that date /
+ * time configuration changes would be reflected in the Date
+ * object.
+ *
+ * This API should not be called more than needed as it will
+ * negatively impact the performance of date operations.
+ */
+ static void DateTimeConfigurationChangeNotification();
+
+};
+
+
+/**
+ * A Number object (ECMA-262, 4.3.21).
+ */
+class V8EXPORT NumberObject : public Object {
+ public:
+ static Local<Value> New(double value);
+
+ /**
+ * Returns the Number held by the object.
+ */
+ double NumberValue() const;
+
+ static NumberObject* Cast(v8::Value* obj);
+
+};
+
+
+/**
+ * A Boolean object (ECMA-262, 4.3.15).
+ */
+class V8EXPORT BooleanObject : public Object {
+ public:
+ static Local<Value> New(bool value);
+
+ /**
+ * Returns the Boolean held by the object.
+ */
+ bool BooleanValue() const;
+
+ static BooleanObject* Cast(v8::Value* obj);
+
+};
+
+
+/**
+ * A String object (ECMA-262, 4.3.18).
+ */
+class V8EXPORT StringObject : public Object {
+ public:
+ static Local<Value> New(Handle<String> value);
+
+ /**
+ * Returns the String held by the object.
+ */
+ Local<String> StringValue() const;
+
+ static StringObject* Cast(v8::Value* obj);
+
+};
+
+
+/**
+ * An instance of the built-in RegExp constructor (ECMA-262, 15.10).
+ */
+class V8EXPORT RegExp : public Object {
+ public:
+ /**
+ * Regular expression flag bits. They can be or'ed to enable a set
+ * of flags.
+ */
+ enum Flags {
+ kNone = 0,
+ kGlobal = 1,
+ kIgnoreCase = 2,
+ kMultiline = 4
+ };
+
+ /**
+ * Creates a regular expression from the given pattern string and
+ * the flags bit field. May throw a JavaScript exception as
+ * described in ECMA-262, 15.10.4.1.
+ *
+ * For example,
+ * RegExp::New(v8::String::New("foo"),
+ * static_cast<RegExp::Flags>(kGlobal | kMultiline))
+ * is equivalent to evaluating "/foo/gm".
+ */
+ static Local<RegExp> New(Handle<String> pattern,
+ Flags flags);
+
+ /**
+ * Returns the value of the source property: a string representing
+ * the regular expression.
+ */
+ Local<String> GetSource() const;
+
+ /**
+ * Returns the flags bit field.
+ */
+ Flags GetFlags() const;
+
+ static RegExp* Cast(v8::Value* obj);
+
+};
+
+
+/**
+ * A JavaScript value that wraps a C++ void*. This type of value is
+ * mainly used to associate C++ data structures with JavaScript
+ * objects.
+ *
+ * The Wrap function V8 will return the most optimal Value object wrapping the
+ * C++ void*. The type of the value is not guaranteed to be an External object
+ * and no assumptions about its type should be made. To access the wrapped
+ * value Unwrap should be used, all other operations on that object will lead
+ * to unpredictable results.
+ */
+class V8EXPORT External : public Value {
+ public:
+ static Local<Value> Wrap(void* data);
+ static void* Unwrap(Handle<Value> obj);
+
+ static Local<External> New(void* value);
+ static External* Cast(Value* obj);
+ void* Value() const;
+};
+
+
+// --- Templates ---
+
+
+/**
+ * The superclass of object and function templates.
+ */
+class V8EXPORT Template : public Data {
+ public:
+ /** Adds a property to each instance created by this template.*/
+ void Set(Handle<String> name, Handle<Value> value,
+ PropertyAttribute attributes = None);
+ void Set(const char* name, Handle<Value> value);
+
+ struct Property {
+ Persistent<String> name;
+ Persistent<Value> value;
+ PropertyAttribute attributes;
+ };
+ QVector<Property> m_properties;
+ };
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(Template)
+
+/**
+ * The argument information given to function call callbacks. This
+ * class provides access to information about the context of the call,
+ * including the receiver, the number and values of arguments, and
+ * the holder of the function.
+ */
+class V8EXPORT Arguments {
+ public:
+ Arguments(const QQmlJS::VM::Value *args, int argc, const QQmlJS::VM::Value &thisObject, bool isConstructor,
+ const Persistent<Value> &data);
+ int Length() const;
+ Local<Value> operator[](int i) const;
+ Local<Object> This() const;
+ Local<Object> Holder() const;
+ bool IsConstructCall() const;
+ Local<Value> Data() const;
+ Isolate* GetIsolate() const;
+
+private:
+ QVector<Persistent<Value> > m_args;
+ Persistent<Object> m_thisObject;
+ bool m_isConstructor;
+ Persistent<Value> m_data;
+};
+
+
+/**
+ * The information passed to an accessor callback about the context
+ * of the property access.
+ */
+class V8EXPORT AccessorInfo {
+ public:
+ AccessorInfo(const QQmlJS::VM::Value &thisObject, const Persistent<Value> &data);
+ Isolate* GetIsolate() const;
+ Local<Value> Data() const;
+ Local<Object> This() const;
+ Local<Object> Holder() const;
+private:
+ Persistent<Value> m_this;
+ Persistent<Value> m_data;
+};
+
+
+typedef Handle<Value> (*InvocationCallback)(const Arguments& args);
+
+/**
+ * NamedProperty[Getter|Setter] are used as interceptors on object.
+ * See ObjectTemplate::SetNamedPropertyHandler.
+ */
+typedef Handle<Value> (*NamedPropertyGetter)(Local<String> property,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*NamedPropertySetter)(Local<String> property,
+ Local<Value> value,
+ const AccessorInfo& info);
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is an integer encoding property attributes (like v8::None,
+ * v8::DontEnum, etc.)
+ */
+typedef Handle<Integer> (*NamedPropertyQuery)(Local<String> property,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * The return value is true if the property could be deleted and false
+ * otherwise.
+ */
+typedef Handle<Boolean> (*NamedPropertyDeleter)(Local<String> property,
+ const AccessorInfo& info);
+
+/**
+ * Returns an array containing the names of the properties the named
+ * property getter intercepts.
+ */
+typedef Handle<Array> (*NamedPropertyEnumerator)(const AccessorInfo& info);
+
+
+/**
+ * Returns the value of the property if the getter intercepts the
+ * request. Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*IndexedPropertyGetter)(uint32_t index,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*IndexedPropertySetter)(uint32_t index,
+ Local<Value> value,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is an integer encoding property attributes.
+ */
+typedef Handle<Integer> (*IndexedPropertyQuery)(uint32_t index,
+ const AccessorInfo& info);
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * The return value is true if the property could be deleted and false
+ * otherwise.
+ */
+typedef Handle<Boolean> (*IndexedPropertyDeleter)(uint32_t index,
+ const AccessorInfo& info);
+
+/**
+ * Returns an array containing the indices of the properties the
+ * indexed property getter intercepts.
+ */
+typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info);
+
+
+/**
+ * A FunctionTemplate is used to create functions at runtime. There
+ * can only be one function created from a FunctionTemplate in a
+ * context. The lifetime of the created function is equal to the
+ * lifetime of the context. So in case the embedder needs to create
+ * temporary functions that can be collected using Scripts is
+ * preferred.
+ *
+ * A FunctionTemplate can have properties, these properties are added to the
+ * function object when it is created.
+ *
+ * A FunctionTemplate has a corresponding instance template which is
+ * used to create object instances when the function is used as a
+ * constructor. Properties added to the instance template are added to
+ * each object instance.
+ *
+ * A FunctionTemplate can have a prototype template. The prototype template
+ * is used to create the prototype object of the function.
+ *
+ * The following example shows how to use a FunctionTemplate:
+ *
+ * \code
+ * v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
+ * t->Set("func_property", v8::Number::New(1));
+ *
+ * v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
+ * proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback));
+ * proto_t->Set("proto_const", v8::Number::New(2));
+ *
+ * v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
+ * instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback);
+ * instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...);
+ * instance_t->Set("instance_property", Number::New(3));
+ *
+ * v8::Local<v8::Function> function = t->GetFunction();
+ * v8::Local<v8::Object> instance = function->NewInstance();
+ * \endcode
+ *
+ * Let's use "function" as the JS variable name of the function object
+ * and "instance" for the instance object created above. The function
+ * and the instance will have the following properties:
+ *
+ * \code
+ * func_property in function == true;
+ * function.func_property == 1;
+ *
+ * function.prototype.proto_method() invokes 'InvokeCallback'
+ * function.prototype.proto_const == 2;
+ *
+ * instance instanceof function == true;
+ * instance.instance_accessor calls 'InstanceAccessorCallback'
+ * instance.instance_property == 3;
+ * \endcode
+ *
+ * A FunctionTemplate can inherit from another one by calling the
+ * FunctionTemplate::Inherit method. The following graph illustrates
+ * the semantics of inheritance:
+ *
+ * \code
+ * FunctionTemplate Parent -> Parent() . prototype -> { }
+ * ^ ^
+ * | Inherit(Parent) | .__proto__
+ * | |
+ * FunctionTemplate Child -> Child() . prototype -> { }
+ * \endcode
+ *
+ * A FunctionTemplate 'Child' inherits from 'Parent', the prototype
+ * object of the Child() function has __proto__ pointing to the
+ * Parent() function's prototype object. An instance of the Child
+ * function has all properties on Parent's instance templates.
+ *
+ * Let Parent be the FunctionTemplate initialized in the previous
+ * section and create a Child FunctionTemplate by:
+ *
+ * \code
+ * Local<FunctionTemplate> parent = t;
+ * Local<FunctionTemplate> child = FunctionTemplate::New();
+ * child->Inherit(parent);
+ *
+ * Local<Function> child_function = child->GetFunction();
+ * Local<Object> child_instance = child_function->NewInstance();
+ * \endcode
+ *
+ * The Child function and Child instance will have the following
+ * properties:
+ *
+ * \code
+ * child_func.prototype.__proto__ == function.prototype;
+ * child_instance.instance_accessor calls 'InstanceAccessorCallback'
+ * child_instance.instance_property == 3;
+ * \endcode
+ */
+class V8EXPORT FunctionTemplate : public Template {
+ public:
+ /** Creates a function template.*/
+ static Local<FunctionTemplate> New(
+ InvocationCallback callback = 0,
+ Handle<Value> data = Handle<Value>());
+ /** Returns the unique function instance in the current execution context.*/
+ Local<Function> GetFunction();
+
+ /** Get the InstanceTemplate. */
+ Local<ObjectTemplate> InstanceTemplate();
+
+ /**
+ * A PrototypeTemplate is the template used to create the prototype object
+ * of the function created by this template.
+ */
+ Local<ObjectTemplate> PrototypeTemplate();
+
+private:
+ FunctionTemplate(InvocationCallback callback, Handle<Value> data);
+ friend class V4V8Function;
+ InvocationCallback m_callback;
+ Persistent<Value> m_data;
+ Local<ObjectTemplate> m_instanceTemplate;
+ Local<ObjectTemplate> m_prototypeTemplate;
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(FunctionTemplate)
+
+
+/**
+ * An ObjectTemplate is used to create objects at runtime.
+ *
+ * Properties added to an ObjectTemplate are added to each object
+ * created from the ObjectTemplate.
+ */
+class V8EXPORT ObjectTemplate : public Template {
+ public:
+ /** Creates an ObjectTemplate. */
+ static Local<ObjectTemplate> New();
+
+ /** Creates a new instance of this template.*/
+ Local<Object> NewInstance();
+
+ /**
+ * Sets an accessor on the object template.
+ *
+ * Whenever the property with the given name is accessed on objects
+ * created from this ObjectTemplate the getter and setter callbacks
+ * are called instead of getting and setting the property directly
+ * on the JavaScript object.
+ *
+ * \param name The name of the property for which an accessor is added.
+ * \param getter The callback to invoke when getting the property.
+ * \param setter The callback to invoke when setting the property.
+ * \param data A piece of data that will be passed to the getter and setter
+ * callbacks whenever they are invoked.
+ * \param settings Access control settings for the accessor. This is a bit
+ * field consisting of one of more of
+ * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
+ * The default is to not allow cross-context access.
+ * ALL_CAN_READ means that all cross-context reads are allowed.
+ * ALL_CAN_WRITE means that all cross-context writes are allowed.
+ * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
+ * cross-context access.
+ * \param attribute The attributes of the property for which an accessor
+ * is added.
+ * \param signature The signature describes valid receivers for the accessor
+ * and is used to perform implicit instance checks against them. If the
+ * receiver is incompatible (i.e. is not an instance of the constructor as
+ * defined by FunctionTemplate::HasInstance()), an implicit TypeError is
+ * thrown and no callback is invoked.
+ */
+ void SetAccessor(Handle<String> name,
+ AccessorGetter getter,
+ AccessorSetter setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None);
+
+ /**
+ * Sets a named property handler on the object template.
+ *
+ * Whenever a named property is accessed on objects created from
+ * this object template, the provided callback is invoked instead of
+ * accessing the property directly on the JavaScript object.
+ *
+ * \param getter The callback to invoke when getting a property.
+ * \param setter The callback to invoke when setting a property.
+ * \param query The callback to invoke to check if a property is present,
+ * and if present, get its attributes.
+ * \param deleter The callback to invoke when deleting a property.
+ * \param enumerator The callback to invoke to enumerate all the named
+ * properties of an object.
+ * \param data A piece of data that will be passed to the callbacks
+ * whenever they are invoked.
+ */
+ void SetNamedPropertyHandler(NamedPropertyGetter getter,
+ NamedPropertySetter setter = 0,
+ NamedPropertyQuery query = 0,
+ NamedPropertyDeleter deleter = 0,
+ NamedPropertyEnumerator enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+ void SetFallbackPropertyHandler(NamedPropertyGetter getter,
+ NamedPropertySetter setter = 0,
+ NamedPropertyQuery query = 0,
+ NamedPropertyDeleter deleter = 0,
+ NamedPropertyEnumerator enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Sets an indexed property handler on the object template.
+ *
+ * Whenever an indexed property is accessed on objects created from
+ * this object template, the provided callback is invoked instead of
+ * accessing the property directly on the JavaScript object.
+ *
+ * \param getter The callback to invoke when getting a property.
+ * \param setter The callback to invoke when setting a property.
+ * \param query The callback to invoke to check if an object has a property.
+ * \param deleter The callback to invoke when deleting a property.
+ * \param enumerator The callback to invoke to enumerate all the indexed
+ * properties of an object.
+ * \param data A piece of data that will be passed to the callbacks
+ * whenever they are invoked.
+ */
+ void SetIndexedPropertyHandler(IndexedPropertyGetter getter,
+ IndexedPropertySetter setter = 0,
+ IndexedPropertyQuery query = 0,
+ IndexedPropertyDeleter deleter = 0,
+ IndexedPropertyEnumerator enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Gets the number of internal fields for objects generated from
+ * this template.
+ */
+ int InternalFieldCount();
+
+ /**
+ * Sets the number of internal fields for objects generated from
+ * this template.
+ */
+ void SetInternalFieldCount(int value);
+
+ /**
+ * Sets whether the object can store an "external resource" object.
+ */
+ bool HasExternalResource();
+ void SetHasExternalResource(bool value);
+
+ /**
+ * Mark object instances of the template as using the user object
+ * comparison callback.
+ */
+ void MarkAsUseUserObjectComparison();
+
+ struct Accessor {
+ Persistent<Value> getter;
+ Persistent<Value> setter;
+ Persistent<String> name;
+ PropertyAttribute attribute;
+ };
+
+ QVector<Accessor> m_accessors;
+
+ NamedPropertyGetter m_namedPropertyGetter;
+ NamedPropertySetter m_namedPropertySetter;
+ NamedPropertyQuery m_namedPropertyQuery;
+ NamedPropertyDeleter m_namedPropertyDeleter;
+ NamedPropertyEnumerator m_namedPropertyEnumerator;
+ Persistent<Value> m_namedPropertyData;
+
+ NamedPropertyGetter m_fallbackPropertyGetter;
+ NamedPropertySetter m_fallbackPropertySetter;
+ NamedPropertyQuery m_fallbackPropertyQuery;
+ NamedPropertyDeleter m_fallbackPropertyDeleter;
+ NamedPropertyEnumerator m_fallbackPropertyEnumerator;
+ Persistent<Value> m_fallbackPropertyData;
+
+ IndexedPropertyGetter m_indexedPropertyGetter;
+ IndexedPropertySetter m_indexedPropertySetter;
+ IndexedPropertyQuery m_indexedPropertyQuery;
+ IndexedPropertyDeleter m_indexedPropertyDeleter;
+ IndexedPropertyEnumerator m_indexedPropertyEnumerator;
+ Persistent<Value> m_indexedPropertyData;
+
+ bool m_useUserComparison;
+ private:
+ ObjectTemplate();
+ };
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(ObjectTemplate)
+
+// --- Statics ---
+
+
+Handle<Primitive> V8EXPORT Undefined();
+Handle<Primitive> V8EXPORT Null();
+Handle<Boolean> V8EXPORT True();
+Handle<Boolean> V8EXPORT False();
+
+inline Handle<Primitive> Undefined(Isolate*) { return Undefined(); }
+inline Handle<Primitive> Null(Isolate*) { return Null(); }
+inline Handle<Boolean> True(Isolate*) { return True(); }
+inline Handle<Boolean> False(Isolate*) { return False(); }
+
+
+
+// --- Exceptions ---
+
+
+/**
+ * Schedules an exception to be thrown when returning to JavaScript. When an
+ * exception has been scheduled it is illegal to invoke any JavaScript
+ * operation; the caller must return immediately and only after the exception
+ * has been handled does it become legal to invoke JavaScript operations.
+ */
+Handle<Value> V8EXPORT ThrowException(Handle<Value> exception);
+
+/**
+ * Create new error objects by calling the corresponding error object
+ * constructor with the message.
+ */
+class V8EXPORT Exception {
+ public:
+ static Local<Value> ReferenceError(Handle<String> message);
+ static Local<Value> SyntaxError(Handle<String> message);
+ static Local<Value> TypeError(Handle<String> message);
+ static Local<Value> Error(Handle<String> message);
+};
+
+
+// --- User Object Comparison Callback ---
+typedef bool (*UserObjectComparisonCallback)(Local<Object> lhs,
+ Local<Object> rhs);
+
+// --- Garbage Collection Callbacks ---
+
+/**
+ * Applications can register callback functions which will be called
+ * before and after a garbage collection. Allocations are not
+ * allowed in the callback functions, you therefore cannot manipulate
+ * objects (set or delete properties for example) since it is possible
+ * such operations will result in the allocation of objects.
+ */
+enum GCType {
+ kGCTypeScavenge = 1 << 0,
+ kGCTypeMarkSweepCompact = 1 << 1,
+ kGCTypeAll = kGCTypeScavenge | kGCTypeMarkSweepCompact
+};
+
+enum GCCallbackFlags {
+ kNoGCCallbackFlags = 0,
+ kGCCallbackFlagCompacted = 1 << 0
+};
+
+typedef void (*GCPrologueCallback)(GCType type, GCCallbackFlags flags);
+typedef void (*GCCallback)();
+
+
+
+/**
+ * Isolate represents an isolated instance of the V8 engine. V8
+ * isolates have completely separate states. Objects from one isolate
+ * must not be used in other isolates. When V8 is initialized a
+ * default isolate is implicitly created and entered. The embedder
+ * can create additional isolates and use them in parallel in multiple
+ * threads. An isolate can be entered by at most one thread at any
+ * given time. The Locker/Unlocker API must be used to synchronize.
+ */
+class V8EXPORT Isolate {
+ public:
+ Isolate();
+ ~Isolate();
+ /**
+ * Stack-allocated class which sets the isolate for all operations
+ * executed within a local scope.
+ */
+ class V8EXPORT Scope {
+ public:
+ explicit Scope(Isolate* isolate) : isolate_(isolate) {
+ isolate->Enter();
+ }
+
+ ~Scope() { isolate_->Exit(); }
+
+ private:
+ Isolate* const isolate_;
+
+ // Prevent copying of Scope objects.
+ Scope(const Scope&);
+ Scope& operator=(const Scope&);
+ };
+
+ /**
+ * Creates a new isolate. Does not change the currently entered
+ * isolate.
+ *
+ * When an isolate is no longer used its resources should be freed
+ * by calling Dispose(). Using the delete operator is not allowed.
+ */
+ static Isolate* New();
+
+ /**
+ * Returns the entered isolate for the current thread or NULL in
+ * case there is no current isolate.
+ */
+ static Isolate* GetCurrent();
+
+ /**
+ * Methods below this point require holding a lock (using Locker) in
+ * a multi-threaded environment.
+ */
+
+ /**
+ * Sets this isolate as the entered one for the current thread.
+ * Saves the previously entered one (if any), so that it can be
+ * restored when exiting. Re-entering an isolate is allowed.
+ */
+ void Enter();
+
+ /**
+ * Exits this isolate by restoring the previously entered one in the
+ * current thread. The isolate may still stay the same, if it was
+ * entered more than once.
+ *
+ * Requires: this == Isolate::GetCurrent().
+ */
+ void Exit();
+
+ /**
+ * Disposes the isolate. The isolate must not be entered by any
+ * thread to be disposable.
+ */
+ void Dispose();
+
+ /**
+ * Associate embedder-specific data with the isolate
+ */
+ void SetData(void* data);
+
+ /**
+ * Retrieve embedder-specific data from the isolate.
+ * Returns NULL if SetData has never been called.
+ */
+ void* GetData();
+
+ Context *GetCurrentContext() { return m_contextStack.top(); }
+ void setException(const QQmlJS::VM::Value &ex);
+
+ private:
+ friend class Context;
+ friend class TryCatch;
+ Isolate* m_lastIsolate;
+ QStack<Context*> m_contextStack;
+ TryCatch *tryCatch;
+};
+
+
+/**
+ * Container class for static utility functions.
+ */
+class V8EXPORT V8 {
+ public:
+
+ /**
+ * Sets V8 flags from a string.
+ */
+ static void SetFlagsFromString(const char* str, int length);
+
+ /** Callback for user object comparisons */
+ static void SetUserObjectComparisonCallbackFunction(UserObjectComparisonCallback);
+
+ /**
+ * Enables the host application to receive a notification before a
+ * garbage collection. Allocations are not allowed in the
+ * callback function, you therefore cannot manipulate objects (set
+ * or delete properties for example) since it is possible such
+ * operations will result in the allocation of objects. It is possible
+ * to specify the GCType filter for your callback. But it is not possible to
+ * register the same callback function two times with different
+ * GCType filters.
+ */
+ static void AddGCPrologueCallback(
+ GCPrologueCallback callback, GCType gc_type_filter = kGCTypeAll);
+
+ /**
+ * This function removes callback which was installed by
+ * AddGCPrologueCallback function.
+ */
+ static void RemoveGCPrologueCallback(GCPrologueCallback callback);
+
+ /**
+ * Allows the host application to declare implicit references between
+ * the objects: if |parent| is alive, all |children| are alive too.
+ * After each garbage collection, all implicit references
+ * are removed. It is intended to be used in the before-garbage-collection
+ * callback function.
+ */
+ static void AddImplicitReferences(Persistent<Object> parent,
+ Persistent<Value>* children,
+ size_t length);
+
+ /**
+ * Initializes from snapshot if possible. Otherwise, attempts to
+ * initialize from scratch. This function is called implicitly if
+ * you use the API without calling it first.
+ */
+ static bool Initialize();
+
+ /**
+ * Releases any resources used by v8 and stops any utility threads
+ * that may be running. Note that disposing v8 is permanent, it
+ * cannot be reinitialized.
+ *
+ * It should generally not be necessary to dispose v8 before exiting
+ * a process, this should happen automatically. It is only necessary
+ * to use if the process needs the resources taken up by v8.
+ */
+ static bool Dispose();
+
+ /**
+ * Optional notification that the embedder is idle.
+ * V8 uses the notification to reduce memory footprint.
+ * This call can be used repeatedly if the embedder remains idle.
+ * Returns true if the embedder should stop calling IdleNotification
+ * until real work has been done. This indicates that V8 has done
+ * as much cleanup as it will be able to do.
+ *
+ * The hint argument specifies the amount of work to be done in the function
+ * on scale from 1 to 1000. There is no guarantee that the actual work will
+ * match the hint.
+ */
+ static bool IdleNotification(int hint = 1000);
+
+ /**
+ * Optional notification that the system is running low on memory.
+ * V8 uses these notifications to attempt to free memory.
+ */
+ static void LowMemoryNotification();
+};
+
+/**
+ * An external exception handler.
+ */
+class V8EXPORT TryCatch {
+ public:
+ /**
+ * Creates a new try/catch block and registers it with v8.
+ */
+ TryCatch();
+
+ /**
+ * Unregisters and deletes this try/catch block.
+ */
+ ~TryCatch();
+
+ /**
+ * Returns true if an exception has been caught by this try/catch block.
+ */
+ bool HasCaught() const;
+
+ /**
+ * Throws the exception caught by this TryCatch in a way that avoids
+ * it being caught again by this same TryCatch. As with ThrowException
+ * it is illegal to execute any JavaScript operations after calling
+ * ReThrow; the caller must return immediately to where the exception
+ * is caught.
+ */
+ Handle<Value> ReThrow();
+
+ /**
+ * Returns the exception caught by this try/catch block. If no exception has
+ * been caught an empty handle is returned.
+ *
+ * The returned handle is valid until this TryCatch block has been destroyed.
+ */
+ Local<Value> Exception() const;
+
+ /**
+ * Returns the message associated with this exception. If there is
+ * no message associated an empty handle is returned.
+ *
+ * The returned handle is valid until this TryCatch block has been
+ * destroyed.
+ */
+ Local<v8::Message> Message() const;
+
+ /**
+ * Clears any exceptions that may have been caught by this try/catch block.
+ * After this method has been called, HasCaught() will return false.
+ *
+ * It is not necessary to clear a try/catch block before using it again; if
+ * another exception is thrown the previously caught exception will just be
+ * overwritten. However, it is often a good idea since it makes it easier
+ * to determine which operation threw a given exception.
+ */
+ void Reset();
+
+private:
+ friend class Isolate;
+ TryCatch *parent;
+ bool hasCaughtException;
+ Local<Value> exception;
+};
+
+
+// --- Context ---
+class V8EXPORT ExtensionConfiguration;
+
+/**
+ * A sandboxed execution context with its own set of built-in objects
+ * and functions.
+ */
+class V8EXPORT Context : public QSharedData {
+ public:
+ Context();
+ ~Context();
+
+ static Local<Context> Adopt(Context *p)
+ {
+ Local<Context> l;
+ l.object = p;
+ l.object->ref.ref();
+ return l;
+ }
+ /**
+ * Returns the global proxy object or global object itself for
+ * detached contexts.
+ *
+ * Global proxy object is a thin wrapper whose prototype points to
+ * actual context's global object with the properties like Object, etc.
+ * This is done that way for security reasons (for more details see
+ * https://wiki.mozilla.org/Gecko:SplitWindow).
+ *
+ * Please note that changes to global proxy object prototype most probably
+ * would break VM---v8 expects only global object as a prototype of
+ * global proxy object.
+ *
+ * If DetachGlobal() has been invoked, Global() would return actual global
+ * object until global is reattached with ReattachGlobal().
+ */
+ Local<Object> Global();
+
+ /** Creates a new context.
+ *
+ * Returns a persistent handle to the newly allocated context. This
+ * persistent handle has to be disposed when the context is no
+ * longer used so the context can be garbage collected.
+ *
+ * \param extensions An optional extension configuration containing
+ * the extensions to be installed in the newly created context.
+ *
+ * \param global_template An optional object template from which the
+ * global object for the newly created context will be created.
+ *
+ * \param global_object An optional global object to be reused for
+ * the newly created context. This global object must have been
+ * created by a previous call to Context::New with the same global
+ * template. The state of the global object will be completely reset
+ * and only object identify will remain.
+ */
+ static Persistent<Context> New(
+ ExtensionConfiguration* extensions = NULL,
+ Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
+ Handle<Value> global_object = Handle<Value>());
+
+ /** Returns the context that is on the top of the stack. */
+ static Local<Context> GetCurrent();
+
+ /**
+ * Returns the context of the calling JavaScript code. That is the
+ * context of the top-most JavaScript frame. If there are no
+ * JavaScript frames an empty handle is returned.
+ */
+ static Local<Context> GetCalling();
+ static Local<Object> GetCallingQmlGlobal();
+ static Local<Value> GetCallingScriptData();
+
+ /**
+ * Enter this context. After entering a context, all code compiled
+ * and run is compiled and run in this context. If another context
+ * is already entered, this old context is saved so it can be
+ * restored when the new context is exited.
+ */
+ void Enter();
+
+ /**
+ * Exit this context. Exiting the current context restores the
+ * context that was in place when entering the current context.
+ */
+ void Exit();
+
+ /**
+ * Associate an additional data object with the context. This is mainly used
+ * with the debugger to provide additional information on the context through
+ * the debugger API.
+ */
+ void SetData(Handle<Value> data);
+ Local<Value> GetData();
+
+ /**
+ * Stack-allocated class which sets the execution context for all
+ * operations executed within a local scope.
+ */
+ class Scope {
+ public:
+ explicit Scope(Handle<Context> context) : context_(context) {
+ context_->Enter();
+ }
+ ~Scope() { context_->Exit(); }
+ private:
+ Handle<Context> context_;
+ };
+
+ QQmlJS::VM::ExecutionEngine *GetEngine();
+
+private:
+ Context* m_lastContext;
+ struct Private;
+ Private *d;
+ friend class Value;
+ friend class Script;
+ friend class Object;
+ friend class Function;
+};
+
+DEFINE_REFCOUNTED_HANDLE_OPERATIONS(Context)
+
+template<typename T>
+void Persistent<T>::MakeWeak(void* parameters, WeakReferenceCallback callback)
+{
+ Q_UNUSED(parameters);
+ Q_UNUSED(callback);
+
+ Q_UNIMPLEMENTED();
+}
+
+
+
+} // namespace v8
+
+
+#undef V8EXPORT
+#undef TYPE_CHECK
+
+
+#endif // V8_H_