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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtScript module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL-ONLY$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** If you have questions regarding the use of this file, please contact
+** us via http://www.qt-project.org/.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSCRIPTORIGINALGLOBALOBJECT_P_H
+#define QSCRIPTORIGINALGLOBALOBJECT_P_H
+
+#include "QtCore/qglobal.h"
+#include "qjsvalue_p.h"
+
+#include <private/qv8_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QV8Engine;
+
+/*!
+ \internal
+ This class is a workaround for missing V8 API functionality. This class keeps all important
+ properties of an original (default) global object, so we can use it even if the global object was
+ changed.
+
+ FIXME this class is a container for workarounds :-) it should be replaced by proper API calls.
+
+ The class have to be created on the QV8Engine creation time (before any change got applied to
+ global object).
+
+ \attention All methods (apart from constructor) assumes that a context and a scope are prepared correctly.
+*/
+class QScriptOriginalGlobalObject
+{
+public:
+ inline QScriptOriginalGlobalObject() {}
+ inline void init(v8::Handle<v8::Context> context);
+ inline void destroy();
+
+ inline QJSValuePrivate::PropertyFlags getPropertyFlags(v8::Handle<v8::Object> object, v8::Handle<v8::Value> property);
+ inline v8::Local<v8::Object> getOwnPropertyDescriptor(v8::Handle<v8::Object> object, v8::Handle<v8::Value> property) const;
+ inline bool strictlyEquals(v8::Handle<v8::Object> object);
+private:
+ Q_DISABLE_COPY(QScriptOriginalGlobalObject)
+
+ // Copy of constructors and prototypes used in isType functions.
+ v8::Persistent<v8::Function> m_ownPropertyDescriptor;
+ v8::Persistent<v8::Object> m_globalObject;
+};
+
+void QScriptOriginalGlobalObject::init(v8::Handle<v8::Context> context)
+{
+ // Please notice that engine is not fully initialized at this point.
+
+ v8::Context::Scope contextScope(context);
+
+ v8::HandleScope scope;
+
+ m_globalObject = v8::Persistent<v8::Object>::New(context->Global());
+
+ v8::Local<v8::Object> objectConstructor = m_globalObject->Get(v8::String::New("Object"))->ToObject();
+ Q_ASSERT(objectConstructor->IsObject());
+ { // Initialize m_ownPropertyDescriptor.
+ v8::Local<v8::Value> ownPropertyDescriptor = objectConstructor->Get(v8::String::New("getOwnPropertyDescriptor"));
+ Q_ASSERT(!ownPropertyDescriptor.IsEmpty());
+ m_ownPropertyDescriptor = v8::Persistent<v8::Function>::New(v8::Local<v8::Function>::Cast(ownPropertyDescriptor));
+ }
+}
+
+/*!
+ \internal
+ QScriptOriginalGlobalObject lives as long as QV8Engine that keeps it. In ~QSEP
+ the v8 context is removed, so we need to remove our handlers before. to break this dependency
+ destroy method should be called before or insight QSEP destructor.
+*/
+inline void QScriptOriginalGlobalObject::destroy()
+{
+ m_ownPropertyDescriptor.Dispose();
+ m_globalObject.Dispose();
+ // After this line this instance is unusable.
+}
+
+inline QJSValuePrivate::PropertyFlags QScriptOriginalGlobalObject::getPropertyFlags(v8::Handle<v8::Object> object, v8::Handle<v8::Value> property)
+{
+ Q_ASSERT(object->IsObject());
+ Q_ASSERT(!property.IsEmpty());
+ v8::Local<v8::Object> descriptor = getOwnPropertyDescriptor(object, property);
+ if (descriptor.IsEmpty()) {
+// // Property isn't owned by this object.
+// if (!(mode & QScriptValue::ResolvePrototype))
+// return 0;
+ v8::Local<v8::Value> prototype = object->GetPrototype();
+ if (prototype->IsNull())
+ return 0;
+ return getPropertyFlags(v8::Local<v8::Object>::Cast(prototype), property);
+ }
+ v8::Local<v8::String> writableName = v8::String::New("writable");
+ v8::Local<v8::String> configurableName = v8::String::New("configurable");
+ v8::Local<v8::String> enumerableName = v8::String::New("enumerable");
+// v8::Local<v8::String> getName = v8::String::New("get");
+// v8::Local<v8::String> setName = v8::String::New("set");
+
+ unsigned flags = 0;
+
+ if (!descriptor->Get(configurableName)->BooleanValue())
+ flags |= QJSValuePrivate::Undeletable;
+ if (!descriptor->Get(enumerableName)->BooleanValue())
+ flags |= QJSValuePrivate::SkipInEnumeration;
+
+ //"writable" is only a property of the descriptor if it is not an accessor
+ if (descriptor->Has(writableName)) {
+ if (!descriptor->Get(writableName)->BooleanValue())
+ flags |= QJSValuePrivate::ReadOnly;
+ } else {
+// if (descriptor->Get(getName)->IsObject())
+// flags |= QScriptValue::PropertyGetter;
+// if (descriptor->Get(setName)->IsObject())
+// flags |= QScriptValue::PropertySetter;
+ }
+
+ return QJSValuePrivate::PropertyFlag(flags);
+}
+
+inline v8::Local<v8::Object> QScriptOriginalGlobalObject::getOwnPropertyDescriptor(v8::Handle<v8::Object> object, v8::Handle<v8::Value> property) const
+{
+ Q_ASSERT(object->IsObject());
+ Q_ASSERT(!property.IsEmpty());
+ // FIXME do we need try catch here?
+ v8::Handle<v8::Value> argv[] = {object, property};
+ v8::Local<v8::Value> descriptor = m_ownPropertyDescriptor->Call(m_globalObject, /* argc */ 2, argv);
+ if (descriptor.IsEmpty() || !descriptor->IsObject())
+ return v8::Local<v8::Object>();
+ return v8::Local<v8::Object>::Cast(descriptor);
+}
+
+inline bool QScriptOriginalGlobalObject::strictlyEquals(v8::Handle<v8::Object> object)
+{
+ return m_globalObject->GetPrototype()->StrictEquals(object);
+}
+
+QT_END_NAMESPACE
+
+#endif