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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qqmltableinstancemodel_p.h"
+#include "qqmldelegatecomponent_p.h"
+
+#include <QtCore/QTimer>
+
+#include <QtQml/private/qqmlincubator_p.h>
+#include <QtQmlModels/private/qqmlchangeset_p.h>
+#include <QtQml/private/qqmlcomponent_p.h>
+
+QT_BEGIN_NAMESPACE
+
+const char* kModelItemTag = "_tableinstancemodel_modelItem";
+
+bool QQmlTableInstanceModel::isDoneIncubating(QQmlDelegateModelItem *modelItem)
+{
+ if (!modelItem->incubationTask)
+ return true;
+
+ const auto status = modelItem->incubationTask->status();
+ return (status == QQmlIncubator::Ready) || (status == QQmlIncubator::Error);
+}
+
+void QQmlTableInstanceModel::deleteModelItemLater(QQmlDelegateModelItem *modelItem)
+{
+ Q_ASSERT(modelItem);
+
+ delete modelItem->object;
+ modelItem->object = nullptr;
+
+ if (modelItem->contextData) {
+ modelItem->contextData->invalidate();
+ Q_ASSERT(modelItem->contextData->refCount == 1);
+ modelItem->contextData = nullptr;
+ }
+
+ modelItem->deleteLater();
+}
+
+QQmlTableInstanceModel::QQmlTableInstanceModel(QQmlContext *qmlContext, QObject *parent)
+ : QQmlInstanceModel(*(new QObjectPrivate()), parent)
+ , m_qmlContext(qmlContext)
+ , m_metaType(new QQmlDelegateModelItemMetaType(m_qmlContext->engine()->handle(), nullptr, QStringList()))
+{
+}
+
+void QQmlTableInstanceModel::useImportVersion(int minorVersion)
+{
+ m_adaptorModel.useImportVersion(minorVersion);
+}
+
+QQmlTableInstanceModel::~QQmlTableInstanceModel()
+{
+ for (const auto modelItem : m_modelItems) {
+ // No item in m_modelItems should be referenced at this point. The view
+ // should release all its items before it deletes this model. Only model items
+ // that are still being incubated should be left for us to delete.
+ Q_ASSERT(modelItem->objectRef == 0);
+ Q_ASSERT(modelItem->incubationTask);
+ // Check that we are not being deleted while we're
+ // in the process of e.g emitting a created signal.
+ Q_ASSERT(modelItem->scriptRef == 0);
+
+ if (modelItem->object) {
+ delete modelItem->object;
+ modelItem->object = nullptr;
+ modelItem->contextData->invalidate();
+ modelItem->contextData = nullptr;
+ }
+ }
+
+ deleteAllFinishedIncubationTasks();
+ qDeleteAll(m_modelItems);
+ drainReusableItemsPool(0);
+}
+
+QQmlComponent *QQmlTableInstanceModel::resolveDelegate(int index)
+{
+ if (m_delegateChooser) {
+ const int row = m_adaptorModel.rowAt(index);
+ const int column = m_adaptorModel.columnAt(index);
+ QQmlComponent *delegate = nullptr;
+ QQmlAbstractDelegateComponent *chooser = m_delegateChooser;
+ do {
+ delegate = chooser->delegate(&m_adaptorModel, row, column);
+ chooser = qobject_cast<QQmlAbstractDelegateComponent *>(delegate);
+ } while (chooser);
+ return delegate;
+ }
+
+ return m_delegate;
+}
+
+QQmlDelegateModelItem *QQmlTableInstanceModel::resolveModelItem(int index)
+{
+ // Check if an item for the given index is already loaded and ready
+ QQmlDelegateModelItem *modelItem = m_modelItems.value(index, nullptr);
+ if (modelItem)
+ return modelItem;
+
+ QQmlComponent *delegate = resolveDelegate(index);
+ if (!delegate)
+ return nullptr;
+
+ // Check if the pool contains an item that can be reused
+ modelItem = takeFromReusableItemsPool(delegate);
+ if (modelItem) {
+ reuseItem(modelItem, index);
+ m_modelItems.insert(index, modelItem);
+ return modelItem;
+ }
+
+ // Create a new item from scratch
+ modelItem = m_adaptorModel.createItem(m_metaType, index);
+ if (modelItem) {
+ modelItem->delegate = delegate;
+ m_modelItems.insert(index, modelItem);
+ return modelItem;
+ }
+
+ qWarning() << Q_FUNC_INFO << "failed creating a model item for index: " << index;
+ return nullptr;
+}
+
+QObject *QQmlTableInstanceModel::object(int index, QQmlIncubator::IncubationMode incubationMode)
+{
+ Q_ASSERT(m_delegate);
+ Q_ASSERT(index >= 0 && index < m_adaptorModel.count());
+ Q_ASSERT(m_qmlContext && m_qmlContext->isValid());
+
+ QQmlDelegateModelItem *modelItem = resolveModelItem(index);
+ if (!modelItem)
+ return nullptr;
+
+ if (modelItem->object) {
+ // The model item has already been incubated. So
+ // just bump the ref-count and return it.
+ modelItem->referenceObject();
+ return modelItem->object;
+ }
+
+ // The object is not ready, and needs to be incubated
+ incubateModelItem(modelItem, incubationMode);
+ if (!isDoneIncubating(modelItem))
+ return nullptr;
+
+ // Incubation is done, so the task should be removed
+ Q_ASSERT(!modelItem->incubationTask);
+
+ if (!modelItem->object) {
+ // The object was incubated synchronously (otherwise we would return above). But since
+ // we have no object, the incubation must have failed. And when we have no object, there
+ // should be no object references either. And there should also not be any internal script
+ // refs at this point. So we delete the model item.
+ Q_ASSERT(!modelItem->isObjectReferenced());
+ Q_ASSERT(!modelItem->isReferenced());
+ m_modelItems.remove(modelItem->index);
+ delete modelItem;
+ return nullptr;
+ }
+
+ // Incubation was completed sync and successful
+ modelItem->referenceObject();
+ return modelItem->object;
+}
+
+QQmlInstanceModel::ReleaseFlags QQmlTableInstanceModel::release(QObject *object, ReusableFlag reusable)
+{
+ Q_ASSERT(object);
+ auto modelItem = qvariant_cast<QQmlDelegateModelItem *>(object->property(kModelItemTag));
+ Q_ASSERT(modelItem);
+
+ if (!modelItem->releaseObject())
+ return QQmlDelegateModel::Referenced;
+
+ if (modelItem->isReferenced()) {
+ // We still have an internal reference to this object, which means that we are told to release an
+ // object while the createdItem signal for it is still on the stack. This can happen when objects
+ // are e.g delivered async, and the user flicks back and forth quicker than the loading can catch
+ // up with. The view might then find that the object is no longer visible and should be released.
+ // We detect this case in incubatorStatusChanged(), and delete it there instead. But from the callers
+ // point of view, it should consider it destroyed.
+ return QQmlDelegateModel::Destroyed;
+ }
+
+ // The item is not referenced by anyone
+ m_modelItems.remove(modelItem->index);
+
+ if (reusable == Reusable) {
+ insertIntoReusableItemsPool(modelItem);
+ return QQmlInstanceModel::Referenced;
+ }
+
+ // The item is not reused or referenced by anyone, so just delete it
+ modelItem->destroyObject();
+ emit destroyingItem(object);
+
+ delete modelItem;
+ return QQmlInstanceModel::Destroyed;
+}
+
+void QQmlTableInstanceModel::cancel(int index)
+{
+ auto modelItem = m_modelItems.value(index);
+ Q_ASSERT(modelItem);
+
+ // Since the view expects the item to be incubating, there should be
+ // an incubation task. And since the incubation is not done, no-one
+ // should yet have received, and therfore hold a reference to, the object.
+ Q_ASSERT(modelItem->incubationTask);
+ Q_ASSERT(!modelItem->isObjectReferenced());
+
+ m_modelItems.remove(index);
+
+ if (modelItem->object)
+ delete modelItem->object;
+
+ // modelItem->incubationTask will be deleted from the modelItems destructor
+ delete modelItem;
+}
+
+void QQmlTableInstanceModel::insertIntoReusableItemsPool(QQmlDelegateModelItem *modelItem)
+{
+ // Currently, the only way for a view to reuse items is to call QQmlTableInstanceModel::release()
+ // with the second argument explicitly set to QQmlTableInstanceModel::Reusable. If the released
+ // item is no longer referenced, it will be added to the pool. Reusing of items can be specified
+ // per item, in case certain items cannot be recycled.
+ // A QQmlDelegateModelItem knows which delegate its object was created from. So when we are
+ // about to create a new item, we first check if the pool contains an item based on the same
+ // delegate from before. If so, we take it out of the pool (instead of creating a new item), and
+ // update all its context-, and attached properties.
+ // When a view is recycling items, it should call QQmlTableInstanceModel::drainReusableItemsPool()
+ // regularly. As there is currently no logic to 'hibernate' items in the pool, they are only
+ // meant to rest there for a short while, ideally only from the time e.g a row is unloaded
+ // on one side of the view, and until a new row is loaded on the opposite side. In-between
+ // this time, the application will see the item as fully functional and 'alive' (just not
+ // visible on screen). Since this time is supposed to be short, we don't take any action to
+ // notify the application about it, since we don't want to trigger any bindings that can
+ // disturb performance.
+ // A recommended time for calling drainReusableItemsPool() is each time a view has finished
+ // loading e.g a new row or column. If there are more items in the pool after that, it means
+ // that the view most likely doesn't need them anytime soon. Those items should be destroyed to
+ // not consume resources.
+ // Depending on if a view is a list or a table, it can sometimes be performant to keep
+ // items in the pool for a bit longer than one "row out/row in" cycle. E.g for a table, if the
+ // number of visible rows in a view is much larger than the number of visible columns.
+ // In that case, if you flick out a row, and then flick in a column, you would throw away a lot
+ // of items in the pool if completely draining it. The reason is that unloading a row places more
+ // items in the pool than what ends up being recycled when loading a new column. And then, when you
+ // next flick in a new row, you would need to load all those drained items again from scratch. For
+ // that reason, you can specify a maxPoolTime to the drainReusableItemsPool() that allows you to keep
+ // items in the pool for a bit longer, effectively keeping more items in circulation.
+ // A recommended maxPoolTime would be equal to the number of dimenstions in the view, which
+ // means 1 for a list view and 2 for a table view. If you specify 0, all items will be drained.
+ Q_ASSERT(!modelItem->incubationTask);
+ Q_ASSERT(!modelItem->isObjectReferenced());
+ Q_ASSERT(!modelItem->isReferenced());
+ Q_ASSERT(modelItem->object);
+
+ modelItem->poolTime = 0;
+ m_reusableItemsPool.append(modelItem);
+ emit itemPooled(modelItem->index, modelItem->object);
+}
+
+QQmlDelegateModelItem *QQmlTableInstanceModel::takeFromReusableItemsPool(const QQmlComponent *delegate)
+{
+ // Find the oldest item in the pool that was made from the same delegate as
+ // the given argument, remove it from the pool, and return it.
+ if (m_reusableItemsPool.isEmpty())
+ return nullptr;
+
+ for (auto it = m_reusableItemsPool.begin(); it != m_reusableItemsPool.end(); ++it) {
+ if ((*it)->delegate != delegate)
+ continue;
+ auto modelItem = *it;
+ m_reusableItemsPool.erase(it);
+ return modelItem;
+ }
+
+ return nullptr;
+}
+
+void QQmlTableInstanceModel::drainReusableItemsPool(int maxPoolTime)
+{
+ // Rather than releasing all pooled items upon a call to this function, each
+ // item has a poolTime. The poolTime specifies for how many loading cycles an item
+ // has been resting in the pool. And for each invocation of this function, poolTime
+ // will increase. If poolTime is equal to, or exceeds, maxPoolTime, it will be removed
+ // from the pool and released. This way, the view can tweak a bit for how long
+ // items should stay in "circulation", even if they are not recycled right away.
+ for (auto it = m_reusableItemsPool.begin(); it != m_reusableItemsPool.end();) {
+ auto modelItem = *it;
+ modelItem->poolTime++;
+ if (modelItem->poolTime <= maxPoolTime) {
+ ++it;
+ } else {
+ it = m_reusableItemsPool.erase(it);
+ release(modelItem->object, NotReusable);
+ }
+ }
+}
+
+void QQmlTableInstanceModel::reuseItem(QQmlDelegateModelItem *item, int newModelIndex)
+{
+ // Update the context properties index, row and column on
+ // the delegate item, and inform the application about it.
+ const int newRow = m_adaptorModel.rowAt(newModelIndex);
+ const int newColumn = m_adaptorModel.columnAt(newModelIndex);
+ item->setModelIndex(newModelIndex, newRow, newColumn);
+
+ // Notify the application that all 'dynamic'/role-based context data has
+ // changed as well (their getter function will use the updated index).
+ auto const itemAsList = QList<QQmlDelegateModelItem *>() << item;
+ auto const updateAllRoles = QVector<int>();
+ m_adaptorModel.notify(itemAsList, newModelIndex, 1, updateAllRoles);
+
+ // Inform the view that the item is recycled. This will typically result
+ // in the view updating its own attached delegate item properties.
+ emit itemReused(newModelIndex, item->object);
+}
+
+void QQmlTableInstanceModel::incubateModelItem(QQmlDelegateModelItem *modelItem, QQmlIncubator::IncubationMode incubationMode)
+{
+ // Guard the model item temporarily so that it's not deleted from
+ // incubatorStatusChanged(), in case the incubation is done synchronously.
+ modelItem->scriptRef++;
+
+ if (modelItem->incubationTask) {
+ // We're already incubating the model item from a previous request. If the previous call requested
+ // the item async, but the current request needs it sync, we need to force-complete the incubation.
+ const bool sync = (incubationMode == QQmlIncubator::Synchronous || incubationMode == QQmlIncubator::AsynchronousIfNested);
+ if (sync && modelItem->incubationTask->incubationMode() == QQmlIncubator::Asynchronous)
+ modelItem->incubationTask->forceCompletion();
+ } else {
+ modelItem->incubationTask = new QQmlTableInstanceModelIncubationTask(this, modelItem, incubationMode);
+
+ QQmlContextData *ctxt = new QQmlContextData;
+ QQmlContext *creationContext = modelItem->delegate->creationContext();
+ ctxt->setParent(QQmlContextData::get(creationContext ? creationContext : m_qmlContext.data()));
+ ctxt->contextObject = modelItem;
+ modelItem->contextData = ctxt;
+
+ QQmlComponentPrivate::get(modelItem->delegate)->incubateObject(
+ modelItem->incubationTask,
+ modelItem->delegate,
+ m_qmlContext->engine(),
+ ctxt,
+ QQmlContextData::get(m_qmlContext));
+ }
+
+ // Remove the temporary guard
+ modelItem->scriptRef--;
+}
+
+void QQmlTableInstanceModel::incubatorStatusChanged(QQmlTableInstanceModelIncubationTask *incubationTask, QQmlIncubator::Status status)
+{
+ QQmlDelegateModelItem *modelItem = incubationTask->modelItemToIncubate;
+ Q_ASSERT(modelItem->incubationTask);
+
+ modelItem->incubationTask = nullptr;
+ incubationTask->modelItemToIncubate = nullptr;
+
+ if (status == QQmlIncubator::Ready) {
+ // Tag the incubated object with the model item for easy retrieval upon release etc.
+ modelItem->object->setProperty(kModelItemTag, QVariant::fromValue(modelItem));
+
+ // Emit that the item has been created. What normally happens next is that the view
+ // upon receiving the signal asks for the model item once more. And since the item is
+ // now in the map, it will be returned directly.
+ Q_ASSERT(modelItem->object);
+ modelItem->scriptRef++;
+ emit createdItem(modelItem->index, modelItem->object);
+ modelItem->scriptRef--;
+ } else if (status == QQmlIncubator::Error) {
+ qWarning() << "Error incubating delegate:" << incubationTask->errors();
+ }
+
+ if (!modelItem->isReferenced() && !modelItem->isObjectReferenced()) {
+ // We have no internal reference to the model item, and the view has no
+ // reference to the incubated object. So just delete the model item.
+ // Note that being here means that the object was incubated _async_
+ // (otherwise modelItem->isReferenced() would be true).
+ m_modelItems.remove(modelItem->index);
+
+ if (modelItem->object) {
+ modelItem->scriptRef++;
+ emit destroyingItem(modelItem->object);
+ modelItem->scriptRef--;
+ Q_ASSERT(!modelItem->isReferenced());
+ }
+
+ deleteModelItemLater(modelItem);
+ }
+
+ deleteIncubationTaskLater(incubationTask);
+}
+
+QQmlIncubator::Status QQmlTableInstanceModel::incubationStatus(int index) {
+ const auto modelItem = m_modelItems.value(index, nullptr);
+ if (!modelItem)
+ return QQmlIncubator::Null;
+
+ if (modelItem->incubationTask)
+ return modelItem->incubationTask->status();
+
+ // Since we clear the incubation task when we're done
+ // incubating, it means that the status is Ready.
+ return QQmlIncubator::Ready;
+}
+
+void QQmlTableInstanceModel::deleteIncubationTaskLater(QQmlIncubator *incubationTask)
+{
+ // We often need to post-delete incubation tasks, since we cannot
+ // delete them while we're in the middle of an incubation change callback.
+ Q_ASSERT(!m_finishedIncubationTasks.contains(incubationTask));
+ m_finishedIncubationTasks.append(incubationTask);
+ if (m_finishedIncubationTasks.count() == 1)
+ QTimer::singleShot(1, this, &QQmlTableInstanceModel::deleteAllFinishedIncubationTasks);
+}
+
+void QQmlTableInstanceModel::deleteAllFinishedIncubationTasks()
+{
+ qDeleteAll(m_finishedIncubationTasks);
+ m_finishedIncubationTasks.clear();
+}
+
+QVariant QQmlTableInstanceModel::model() const
+{
+ return m_adaptorModel.model();
+}
+
+void QQmlTableInstanceModel::setModel(const QVariant &model)
+{
+ // Pooled items are still accessible/alive for the application, and
+ // needs to stay in sync with the model. So we need to drain the pool
+ // completely when the model changes.
+ drainReusableItemsPool(0);
+ if (auto const aim = abstractItemModel())
+ disconnect(aim, &QAbstractItemModel::dataChanged, this, &QQmlTableInstanceModel::dataChangedCallback);
+ m_adaptorModel.setModel(model, this, m_qmlContext->engine());
+ if (auto const aim = abstractItemModel())
+ connect(aim, &QAbstractItemModel::dataChanged, this, &QQmlTableInstanceModel::dataChangedCallback);
+}
+
+void QQmlTableInstanceModel::dataChangedCallback(const QModelIndex &begin, const QModelIndex &end, const QVector<int> &roles)
+{
+ // This function is called when model data has changed. In that case, we tell the adaptor model
+ // to go through all the items we have created, find the ones that are affected, and notify that
+ // their model data has changed. This will in turn update QML bindings inside the delegate items.
+ int numberOfRowsChanged = end.row() - begin.row() + 1;
+ int numberOfColumnsChanged = end.column() - begin.column() + 1;
+
+ for (int column = 0; column < numberOfColumnsChanged; ++column) {
+ const int columnIndex = begin.column() + column;
+ const int rowIndex = begin.row() + (columnIndex * rows());
+ m_adaptorModel.notify(m_modelItems.values(), rowIndex, numberOfRowsChanged, roles);
+ }
+}
+
+QQmlComponent *QQmlTableInstanceModel::delegate() const
+{
+ return m_delegate;
+}
+
+void QQmlTableInstanceModel::setDelegate(QQmlComponent *delegate)
+{
+ if (m_delegate == delegate)
+ return;
+
+ m_delegateChooser = nullptr;
+ if (delegate) {
+ QQmlAbstractDelegateComponent *adc =
+ qobject_cast<QQmlAbstractDelegateComponent *>(delegate);
+ if (adc)
+ m_delegateChooser = adc;
+ }
+
+ m_delegate = delegate;
+}
+
+const QAbstractItemModel *QQmlTableInstanceModel::abstractItemModel() const
+{
+ return m_adaptorModel.adaptsAim() ? m_adaptorModel.aim() : nullptr;
+}
+
+// --------------------------------------------------------
+
+void QQmlTableInstanceModelIncubationTask::setInitialState(QObject *object)
+{
+ modelItemToIncubate->object = object;
+ emit tableInstanceModel->initItem(modelItemToIncubate->index, object);
+}
+
+void QQmlTableInstanceModelIncubationTask::statusChanged(QQmlIncubator::Status status)
+{
+ if (!QQmlTableInstanceModel::isDoneIncubating(modelItemToIncubate))
+ return;
+
+ // We require the view to cancel any ongoing load
+ // requests before the tableInstanceModel is destructed.
+ Q_ASSERT(tableInstanceModel);
+
+ tableInstanceModel->incubatorStatusChanged(this, status);
+}
+
+#include "moc_qqmltableinstancemodel_p.cpp"
+
+QT_END_NAMESPACE
+