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-rw-r--r--src/qmltest/quicktestevent.cpp97
1 files changed, 95 insertions, 2 deletions
diff --git a/src/qmltest/quicktestevent.cpp b/src/qmltest/quicktestevent.cpp
index 26f0521cdf..4b1adf5a90 100644
--- a/src/qmltest/quicktestevent.cpp
+++ b/src/qmltest/quicktestevent.cpp
@@ -42,6 +42,7 @@
#include <QtQml/qqml.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickwindow.h>
+#include <qpa/qwindowsysteminterface.h>
QT_BEGIN_NAMESPACE
@@ -197,7 +198,7 @@ namespace QtQuickTest
}
}
-#ifndef QT_NO_WHEELEVENT
+#if QT_CONFIG(wheelevent)
static void mouseWheel(QWindow* window, QObject* item, Qt::MouseButtons buttons,
Qt::KeyboardModifiers stateKey,
QPointF _pos, int xDelta, int yDelta, int delay = -1)
@@ -241,7 +242,7 @@ bool QuickTestEvent::mousePress
return true;
}
-#ifndef QT_NO_WHEELEVENT
+#if QT_CONFIG(wheelevent)
bool QuickTestEvent::mouseWheel(
QObject *item, qreal x, qreal y, int buttons,
int modifiers, int xDelta, int yDelta, int delay)
@@ -347,4 +348,96 @@ QWindow *QuickTestEvent::activeWindow()
return eventWindow();
}
+QQuickTouchEventSequence::QQuickTouchEventSequence(QuickTestEvent *testEvent, QObject *item)
+ : QObject(testEvent)
+ , m_sequence(QTest::touchEvent(testEvent->eventWindow(item), testEvent->touchDevice()))
+ , m_testEvent(testEvent)
+{
+}
+
+QObject *QQuickTouchEventSequence::press(int touchId, QObject *item, qreal x, qreal y)
+{
+ QWindow *view = m_testEvent->eventWindow(item);
+ if (view) {
+ QPointF pos(x, y);
+ QQuickItem *quickItem = qobject_cast<QQuickItem *>(item);
+ if (quickItem) {
+ pos = quickItem->mapToScene(pos);
+ }
+ m_sequence.press(touchId, pos.toPoint(), view);
+ }
+ return this;
+}
+
+QObject *QQuickTouchEventSequence::move(int touchId, QObject *item, qreal x, qreal y)
+{
+ QWindow *view = m_testEvent->eventWindow(item);
+ if (view) {
+ QPointF pos(x, y);
+ QQuickItem *quickItem = qobject_cast<QQuickItem *>(item);
+ if (quickItem) {
+ pos = quickItem->mapToScene(pos);
+ }
+ m_sequence.move(touchId, pos.toPoint(), view);
+ }
+ return this;
+}
+
+QObject *QQuickTouchEventSequence::release(int touchId, QObject *item, qreal x, qreal y)
+{
+ QWindow *view = m_testEvent->eventWindow(item);
+ if (view) {
+ QPointF pos(x, y);
+ QQuickItem *quickItem = qobject_cast<QQuickItem *>(item);
+ if (quickItem) {
+ pos = quickItem->mapToScene(pos);
+ }
+ m_sequence.release(touchId, pos.toPoint(), view);
+ }
+ return this;
+}
+
+QObject *QQuickTouchEventSequence::stationary(int touchId)
+{
+ m_sequence.stationary(touchId);
+ return this;
+}
+
+QObject *QQuickTouchEventSequence::commit()
+{
+ m_sequence.commit();
+ return this;
+}
+
+/*!
+ Return a simulated touchscreen, creating one if necessary
+
+ \internal
+*/
+
+QTouchDevice *QuickTestEvent::touchDevice()
+{
+ static QTouchDevice *device(nullptr);
+
+ if (!device) {
+ device = new QTouchDevice;
+ device->setType(QTouchDevice::TouchScreen);
+ QWindowSystemInterface::registerTouchDevice(device);
+ }
+ return device;
+}
+
+/*!
+ Creates a new QQuickTouchEventSequence.
+
+ If valid, \a item determines the QWindow that touch events are sent to.
+ Test code should use touchEvent() from the QML TestCase type.
+
+ \internal
+*/
+QQuickTouchEventSequence *QuickTestEvent::touchEvent(QObject *item)
+{
+ return new QQuickTouchEventSequence(this, item);
+}
+
QT_END_NAMESPACE