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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qdeclarativetextedit_p.h"
+#include "private/qdeclarativetextedit_p_p.h"
+
+#include "private/qdeclarativeevents_p_p.h"
+#include <private/qdeclarativeglobal_p.h>
+#include <qdeclarativeinfo.h>
+
+#include <QtCore/qmath.h>
+
+#include <private/qtextengine_p.h>
+#include <QTextLayout>
+#include <QTextLine>
+#include <QTextDocument>
+#include <QTextObject>
+#include <QGraphicsSceneMouseEvent>
+#include <QDebug>
+#include <QPainter>
+
+#include <private/qtextcontrol_p.h>
+
+QT_BEGIN_NAMESPACE
+
+
+
+/*!
+ \qmlclass TextEdit QDeclarative1TextEdit
+ \ingroup qml-basic-visual-elements
+ \since 4.7
+ \brief The TextEdit item displays multiple lines of editable formatted text.
+ \inherits Item
+
+ The TextEdit item displays a block of editable, formatted text.
+
+ It can display both plain and rich text. For example:
+
+ \qml
+TextEdit {
+ width: 240
+ text: "<b>Hello</b> <i>World!</i>"
+ font.family: "Helvetica"
+ font.pointSize: 20
+ color: "blue"
+ focus: true
+}
+ \endqml
+
+ \image declarative-textedit.gif
+
+ Setting \l {Item::focus}{focus} to \c true enables the TextEdit item to receive keyboard focus.
+
+ Note that the TextEdit does not implement scrolling, following the cursor, or other behaviors specific
+ to a look-and-feel. For example, to add flickable scrolling that follows the cursor:
+
+ \snippet snippets/declarative/texteditor.qml 0
+
+ A particular look-and-feel might use smooth scrolling (eg. using SmoothedFollow), might have a visible
+ scrollbar, or a scrollbar that fades in to show location, etc.
+
+ Clipboard support is provided by the cut(), copy(), and paste() functions, and the selection can
+ be handled in a traditional "mouse" mechanism by setting selectByMouse, or handled completely
+ from QML by manipulating selectionStart and selectionEnd, or using selectAll() or selectWord().
+
+ You can translate between cursor positions (characters from the start of the document) and pixel
+ points using positionAt() and positionToRectangle().
+
+ \sa Text, TextInput, {declarative/text/textselection}{Text Selection example}
+*/
+
+/*!
+ \qmlsignal TextEdit::onLinkActivated(string link)
+ \since Quick 1.1
+
+ This handler is called when the user clicks on a link embedded in the text.
+ The link must be in rich text or HTML format and the
+ \a link string provides access to the particular link.
+*/
+QDeclarative1TextEdit::QDeclarative1TextEdit(QDeclarativeItem *parent)
+: QDeclarative1ImplicitSizePaintedItem(*(new QDeclarative1TextEditPrivate), parent)
+{
+ Q_D(QDeclarative1TextEdit);
+ d->init();
+}
+
+QString QDeclarative1TextEdit::text() const
+{
+ Q_D(const QDeclarative1TextEdit);
+
+#ifndef QT_NO_TEXTHTMLPARSER
+ if (d->richText)
+ return d->document->toHtml();
+ else
+#endif
+ return d->document->toPlainText();
+}
+
+/*!
+ \qmlproperty string TextEdit::font.family
+
+ Sets the family name of the font.
+
+ The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
+ If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
+ If the family isn't available a family will be set using the font matching algorithm.
+*/
+
+/*!
+ \qmlproperty bool TextEdit::font.bold
+
+ Sets whether the font weight is bold.
+*/
+
+/*!
+ \qmlproperty enumeration TextEdit::font.weight
+
+ Sets the font's weight.
+
+ The weight can be one of:
+ \list
+ \o Font.Light
+ \o Font.Normal - the default
+ \o Font.DemiBold
+ \o Font.Bold
+ \o Font.Black
+ \endlist
+
+ \qml
+ TextEdit { text: "Hello"; font.weight: Font.DemiBold }
+ \endqml
+*/
+
+/*!
+ \qmlproperty bool TextEdit::font.italic
+
+ Sets whether the font has an italic style.
+*/
+
+/*!
+ \qmlproperty bool TextEdit::font.underline
+
+ Sets whether the text is underlined.
+*/
+
+/*!
+ \qmlproperty bool TextEdit::font.strikeout
+
+ Sets whether the font has a strikeout style.
+*/
+
+/*!
+ \qmlproperty real TextEdit::font.pointSize
+
+ Sets the font size in points. The point size must be greater than zero.
+*/
+
+/*!
+ \qmlproperty int TextEdit::font.pixelSize
+
+ Sets the font size in pixels.
+
+ Using this function makes the font device dependent. Use
+ \l{TextEdit::font.pointSize} to set the size of the font in a
+ device independent manner.
+*/
+
+/*!
+ \qmlproperty real TextEdit::font.letterSpacing
+
+ Sets the letter spacing for the font.
+
+ Letter spacing changes the default spacing between individual letters in the font.
+ A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
+*/
+
+/*!
+ \qmlproperty real TextEdit::font.wordSpacing
+
+ Sets the word spacing for the font.
+
+ Word spacing changes the default spacing between individual words.
+ A positive value increases the word spacing by a corresponding amount of pixels,
+ while a negative value decreases the inter-word spacing accordingly.
+*/
+
+/*!
+ \qmlproperty enumeration TextEdit::font.capitalization
+
+ Sets the capitalization for the text.
+
+ \list
+ \o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
+ \o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
+ \o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
+ \o Font.SmallCaps - This alters the text to be rendered in small-caps type.
+ \o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
+ \endlist
+
+ \qml
+ TextEdit { text: "Hello"; font.capitalization: Font.AllLowercase }
+ \endqml
+*/
+
+/*!
+ \qmlproperty string TextEdit::text
+
+ The text to display. If the text format is AutoText the text edit will
+ automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+*/
+void QDeclarative1TextEdit::setText(const QString &text)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (QDeclarative1TextEdit::text() == text)
+ return;
+
+ d->richText = d->format == RichText || (d->format == AutoText && Qt::mightBeRichText(text));
+ if (d->richText) {
+#ifndef QT_NO_TEXTHTMLPARSER
+ d->control->setHtml(text);
+#else
+ d->control->setPlainText(text);
+#endif
+ } else {
+ d->control->setPlainText(text);
+ }
+ q_textChanged();
+}
+
+/*!
+ \qmlproperty enumeration TextEdit::textFormat
+
+ The way the text property should be displayed.
+
+ \list
+ \o TextEdit.AutoText
+ \o TextEdit.PlainText
+ \o TextEdit.RichText
+ \endlist
+
+ The default is TextEdit.AutoText. If the text format is TextEdit.AutoText the text edit
+ will automatically determine whether the text should be treated as
+ rich text. This determination is made using Qt::mightBeRichText().
+
+ \table
+ \row
+ \o
+ \qml
+Column {
+ TextEdit {
+ font.pointSize: 24
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: TextEdit.RichText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+ TextEdit {
+ font.pointSize: 24
+ textFormat: TextEdit.PlainText
+ text: "<b>Hello</b> <i>World!</i>"
+ }
+}
+ \endqml
+ \o \image declarative-textformat.png
+ \endtable
+*/
+QDeclarative1TextEdit::TextFormat QDeclarative1TextEdit::textFormat() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->format;
+}
+
+void QDeclarative1TextEdit::setTextFormat(TextFormat format)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (format == d->format)
+ return;
+ bool wasRich = d->richText;
+ d->richText = format == RichText || (format == AutoText && Qt::mightBeRichText(d->text));
+
+ if (wasRich && !d->richText) {
+ d->control->setPlainText(d->text);
+ updateSize();
+ } else if (!wasRich && d->richText) {
+#ifndef QT_NO_TEXTHTMLPARSER
+ d->control->setHtml(d->text);
+#else
+ d->control->setPlainText(d->text);
+#endif
+ updateSize();
+ }
+ d->format = format;
+ d->control->setAcceptRichText(d->format != PlainText);
+ emit textFormatChanged(d->format);
+}
+
+QFont QDeclarative1TextEdit::font() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->sourceFont;
+}
+
+void QDeclarative1TextEdit::setFont(const QFont &font)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->sourceFont == font)
+ return;
+
+ d->sourceFont = font;
+ QFont oldFont = d->font;
+ d->font = font;
+ if (d->font.pointSizeF() != -1) {
+ // 0.5pt resolution
+ qreal size = qRound(d->font.pointSizeF()*2.0);
+ d->font.setPointSizeF(size/2.0);
+ }
+
+ if (oldFont != d->font) {
+ clearCache();
+ d->document->setDefaultFont(d->font);
+ if(d->cursor){
+ d->cursor->setHeight(QFontMetrics(d->font).height());
+ moveCursorDelegate();
+ }
+ updateSize();
+ update();
+ }
+ emit fontChanged(d->sourceFont);
+}
+
+/*!
+ \qmlproperty color TextEdit::color
+
+ The text color.
+
+ \qml
+ // green text using hexadecimal notation
+ TextEdit { color: "#00FF00" }
+ \endqml
+
+ \qml
+ // steelblue text using SVG color name
+ TextEdit { color: "steelblue" }
+ \endqml
+*/
+QColor QDeclarative1TextEdit::color() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->color;
+}
+
+void QDeclarative1TextEdit::setColor(const QColor &color)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->color == color)
+ return;
+
+ clearCache();
+ d->color = color;
+ QPalette pal = d->control->palette();
+ pal.setColor(QPalette::Text, color);
+ d->control->setPalette(pal);
+ update();
+ emit colorChanged(d->color);
+}
+
+/*!
+ \qmlproperty color TextEdit::selectionColor
+
+ The text highlight color, used behind selections.
+*/
+QColor QDeclarative1TextEdit::selectionColor() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->selectionColor;
+}
+
+void QDeclarative1TextEdit::setSelectionColor(const QColor &color)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->selectionColor == color)
+ return;
+
+ clearCache();
+ d->selectionColor = color;
+ QPalette pal = d->control->palette();
+ pal.setColor(QPalette::Highlight, color);
+ d->control->setPalette(pal);
+ update();
+ emit selectionColorChanged(d->selectionColor);
+}
+
+/*!
+ \qmlproperty color TextEdit::selectedTextColor
+
+ The selected text color, used in selections.
+*/
+QColor QDeclarative1TextEdit::selectedTextColor() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->selectedTextColor;
+}
+
+void QDeclarative1TextEdit::setSelectedTextColor(const QColor &color)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->selectedTextColor == color)
+ return;
+
+ clearCache();
+ d->selectedTextColor = color;
+ QPalette pal = d->control->palette();
+ pal.setColor(QPalette::HighlightedText, color);
+ d->control->setPalette(pal);
+ update();
+ emit selectedTextColorChanged(d->selectedTextColor);
+}
+
+/*!
+ \qmlproperty enumeration TextEdit::horizontalAlignment
+ \qmlproperty enumeration TextEdit::verticalAlignment
+ \qmlproperty enumeration TextEdit::effectiveHorizontalAlignment
+
+ Sets the horizontal and vertical alignment of the text within the TextEdit item's
+ width and height. By default, the text alignment follows the natural alignment
+ of the text, for example text that is read from left to right will be aligned to
+ the left.
+
+ Valid values for \c horizontalAlignment are:
+ \list
+ \o TextEdit.AlignLeft (default)
+ \o TextEdit.AlignRight
+ \o TextEdit.AlignHCenter
+ \o TextEdit.AlignJustify
+ \endlist
+
+ Valid values for \c verticalAlignment are:
+ \list
+ \o TextEdit.AlignTop (default)
+ \o TextEdit.AlignBottom
+ \o TextEdit.AlignVCenter
+ \endlist
+
+ When using the attached property LayoutMirroring::enabled to mirror application
+ layouts, the horizontal alignment of text will also be mirrored. However, the property
+ \c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
+ of TextEdit, use the read-only property \c effectiveHorizontalAlignment.
+*/
+QDeclarative1TextEdit::HAlignment QDeclarative1TextEdit::hAlign() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->hAlign;
+}
+
+void QDeclarative1TextEdit::setHAlign(HAlignment align)
+{
+ Q_D(QDeclarative1TextEdit);
+ bool forceAlign = d->hAlignImplicit && d->effectiveLayoutMirror;
+ d->hAlignImplicit = false;
+ if (d->setHAlign(align, forceAlign) && isComponentComplete()) {
+ d->updateDefaultTextOption();
+ updateSize();
+ }
+}
+
+void QDeclarative1TextEdit::resetHAlign()
+{
+ Q_D(QDeclarative1TextEdit);
+ d->hAlignImplicit = true;
+ if (d->determineHorizontalAlignment() && isComponentComplete()) {
+ d->updateDefaultTextOption();
+ updateSize();
+ }
+}
+
+QDeclarative1TextEdit::HAlignment QDeclarative1TextEdit::effectiveHAlign() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ QDeclarative1TextEdit::HAlignment effectiveAlignment = d->hAlign;
+ if (!d->hAlignImplicit && d->effectiveLayoutMirror) {
+ switch (d->hAlign) {
+ case QDeclarative1TextEdit::AlignLeft:
+ effectiveAlignment = QDeclarative1TextEdit::AlignRight;
+ break;
+ case QDeclarative1TextEdit::AlignRight:
+ effectiveAlignment = QDeclarative1TextEdit::AlignLeft;
+ break;
+ default:
+ break;
+ }
+ }
+ return effectiveAlignment;
+}
+
+bool QDeclarative1TextEditPrivate::setHAlign(QDeclarative1TextEdit::HAlignment alignment, bool forceAlign)
+{
+ Q_Q(QDeclarative1TextEdit);
+ if (hAlign != alignment || forceAlign) {
+ QDeclarative1TextEdit::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
+ hAlign = alignment;
+ emit q->horizontalAlignmentChanged(alignment);
+ if (oldEffectiveHAlign != q->effectiveHAlign())
+ emit q->effectiveHorizontalAlignmentChanged();
+ return true;
+ }
+ return false;
+}
+
+bool QDeclarative1TextEditPrivate::determineHorizontalAlignment()
+{
+ Q_Q(QDeclarative1TextEdit);
+ if (hAlignImplicit && q->isComponentComplete()) {
+ bool alignToRight = text.isEmpty() ? QApplication::keyboardInputDirection() == Qt::RightToLeft : rightToLeftText;
+ return setHAlign(alignToRight ? QDeclarative1TextEdit::AlignRight : QDeclarative1TextEdit::AlignLeft);
+ }
+ return false;
+}
+
+void QDeclarative1TextEditPrivate::mirrorChange()
+{
+ Q_Q(QDeclarative1TextEdit);
+ if (q->isComponentComplete()) {
+ if (!hAlignImplicit && (hAlign == QDeclarative1TextEdit::AlignRight || hAlign == QDeclarative1TextEdit::AlignLeft)) {
+ updateDefaultTextOption();
+ q->updateSize();
+ emit q->effectiveHorizontalAlignmentChanged();
+ }
+ }
+}
+
+QDeclarative1TextEdit::VAlignment QDeclarative1TextEdit::vAlign() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->vAlign;
+}
+
+void QDeclarative1TextEdit::setVAlign(QDeclarative1TextEdit::VAlignment alignment)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (alignment == d->vAlign)
+ return;
+ d->vAlign = alignment;
+ d->updateDefaultTextOption();
+ updateSize();
+ moveCursorDelegate();
+ emit verticalAlignmentChanged(d->vAlign);
+}
+
+/*!
+ \qmlproperty enumeration TextEdit::wrapMode
+
+ Set this property to wrap the text to the TextEdit item's width.
+ The text will only wrap if an explicit width has been set.
+
+ \list
+ \o TextEdit.NoWrap - no wrapping will be performed. If the text contains insufficient newlines, then implicitWidth will exceed a set width.
+ \o TextEdit.WordWrap - wrapping is done on word boundaries only. If a word is too long, implicitWidth will exceed a set width.
+ \o TextEdit.WrapAnywhere - wrapping is done at any point on a line, even if it occurs in the middle of a word.
+ \o TextEdit.Wrap - if possible, wrapping occurs at a word boundary; otherwise it will occur at the appropriate point on the line, even in the middle of a word.
+ \endlist
+
+ The default is TextEdit.NoWrap. If you set a width, consider using TextEdit.Wrap.
+*/
+QDeclarative1TextEdit::WrapMode QDeclarative1TextEdit::wrapMode() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->wrapMode;
+}
+
+void QDeclarative1TextEdit::setWrapMode(WrapMode mode)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (mode == d->wrapMode)
+ return;
+ d->wrapMode = mode;
+ d->updateDefaultTextOption();
+ updateSize();
+ emit wrapModeChanged();
+}
+
+/*!
+ \qmlproperty int TextEdit::lineCount
+ \since Quick 1.1
+
+ Returns the total number of lines in the textEdit item.
+*/
+int QDeclarative1TextEdit::lineCount() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->lineCount;
+}
+
+/*!
+ \qmlproperty real TextEdit::paintedWidth
+
+ Returns the width of the text, including the width past the width
+ which is covered due to insufficient wrapping if \l wrapMode is set.
+*/
+qreal QDeclarative1TextEdit::paintedWidth() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->paintedSize.width();
+}
+
+/*!
+ \qmlproperty real TextEdit::paintedHeight
+
+ Returns the height of the text, including the height past the height
+ that is covered if the text does not fit within the set height.
+*/
+qreal QDeclarative1TextEdit::paintedHeight() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->paintedSize.height();
+}
+
+/*!
+ \qmlmethod rectangle TextEdit::positionToRectangle(position)
+
+ Returns the rectangle at the given \a position in the text. The x, y,
+ and height properties correspond to the cursor that would describe
+ that position.
+*/
+QRectF QDeclarative1TextEdit::positionToRectangle(int pos) const
+{
+ Q_D(const QDeclarative1TextEdit);
+ QTextCursor c(d->document);
+ c.setPosition(pos);
+ return d->control->cursorRect(c);
+
+}
+
+/*!
+ \qmlmethod int TextEdit::positionAt(int x, int y)
+
+ Returns the text position closest to pixel position (\a x, \a y).
+
+ Position 0 is before the first character, position 1 is after the first character
+ but before the second, and so on until position \l {text}.length, which is after all characters.
+*/
+int QDeclarative1TextEdit::positionAt(int x, int y) const
+{
+ Q_D(const QDeclarative1TextEdit);
+ int r = d->document->documentLayout()->hitTest(QPoint(x,y-d->yoff), Qt::FuzzyHit);
+ QTextCursor cursor = d->control->textCursor();
+ if (r > cursor.position()) {
+ // The cursor position includes positions within the preedit text, but only positions in the
+ // same text block are offset so it is possible to get a position that is either part of the
+ // preedit or the next text block.
+ QTextLayout *layout = cursor.block().layout();
+ const int preeditLength = layout
+ ? layout->preeditAreaText().length()
+ : 0;
+ if (preeditLength > 0
+ && d->document->documentLayout()->blockBoundingRect(cursor.block()).contains(x,y-d->yoff)) {
+ r = r > cursor.position() + preeditLength
+ ? r - preeditLength
+ : cursor.position();
+ }
+ }
+ return r;
+}
+
+void QDeclarative1TextEdit::moveCursorSelection(int pos)
+{
+ //Note that this is the same as setCursorPosition but with the KeepAnchor flag set
+ Q_D(QDeclarative1TextEdit);
+ QTextCursor cursor = d->control->textCursor();
+ if (cursor.position() == pos)
+ return;
+ cursor.setPosition(pos, QTextCursor::KeepAnchor);
+ d->control->setTextCursor(cursor);
+}
+
+/*!
+ \qmlmethod void TextEdit::moveCursorSelection(int position, SelectionMode mode = TextEdit.SelectCharacters)
+ \since Quick 1.1
+
+ Moves the cursor to \a position and updates the selection according to the optional \a mode
+ parameter. (To only move the cursor, set the \l cursorPosition property.)
+
+ When this method is called it additionally sets either the
+ selectionStart or the selectionEnd (whichever was at the previous cursor position)
+ to the specified position. This allows you to easily extend and contract the selected
+ text range.
+
+ The selection mode specifies whether the selection is updated on a per character or a per word
+ basis. If not specified the selection mode will default to TextEdit.SelectCharacters.
+
+ \list
+ \o TextEdit.SelectCharacters - Sets either the selectionStart or selectionEnd (whichever was at
+ the previous cursor position) to the specified position.
+ \o TextEdit.SelectWords - Sets the selectionStart and selectionEnd to include all
+ words between the specified postion and the previous cursor position. Words partially in the
+ range are included.
+ \endlist
+
+ For example, take this sequence of calls:
+
+ \code
+ cursorPosition = 5
+ moveCursorSelection(9, TextEdit.SelectCharacters)
+ moveCursorSelection(7, TextEdit.SelectCharacters)
+ \endcode
+
+ This moves the cursor to position 5, extend the selection end from 5 to 9
+ and then retract the selection end from 9 to 7, leaving the text from position 5 to 7
+ selected (the 6th and 7th characters).
+
+ The same sequence with TextEdit.SelectWords will extend the selection start to a word boundary
+ before or on position 5 and extend the selection end to a word boundary on or past position 9.
+*/
+void QDeclarative1TextEdit::moveCursorSelection(int pos, SelectionMode mode)
+{
+ Q_D(QDeclarative1TextEdit);
+ QTextCursor cursor = d->control->textCursor();
+ if (cursor.position() == pos)
+ return;
+ if (mode == SelectCharacters) {
+ cursor.setPosition(pos, QTextCursor::KeepAnchor);
+ } else if (cursor.anchor() < pos || (cursor.anchor() == pos && cursor.position() < pos)) {
+ if (cursor.anchor() > cursor.position()) {
+ cursor.setPosition(cursor.anchor(), QTextCursor::MoveAnchor);
+ cursor.movePosition(QTextCursor::StartOfWord, QTextCursor::KeepAnchor);
+ if (cursor.position() == cursor.anchor())
+ cursor.movePosition(QTextCursor::PreviousWord, QTextCursor::MoveAnchor);
+ else
+ cursor.setPosition(cursor.position(), QTextCursor::MoveAnchor);
+ } else {
+ cursor.setPosition(cursor.anchor(), QTextCursor::MoveAnchor);
+ cursor.movePosition(QTextCursor::StartOfWord, QTextCursor::MoveAnchor);
+ }
+
+ cursor.setPosition(pos, QTextCursor::KeepAnchor);
+ cursor.movePosition(QTextCursor::StartOfWord, QTextCursor::KeepAnchor);
+ if (cursor.position() != pos)
+ cursor.movePosition(QTextCursor::EndOfWord, QTextCursor::KeepAnchor);
+ } else if (cursor.anchor() > pos || (cursor.anchor() == pos && cursor.position() > pos)) {
+ if (cursor.anchor() < cursor.position()) {
+ cursor.setPosition(cursor.anchor(), QTextCursor::MoveAnchor);
+ cursor.movePosition(QTextCursor::EndOfWord, QTextCursor::MoveAnchor);
+ } else {
+ cursor.setPosition(cursor.anchor(), QTextCursor::MoveAnchor);
+ cursor.movePosition(QTextCursor::PreviousCharacter, QTextCursor::KeepAnchor);
+ cursor.movePosition(QTextCursor::EndOfWord, QTextCursor::KeepAnchor);
+ if (cursor.position() != cursor.anchor()) {
+ cursor.setPosition(cursor.anchor(), QTextCursor::MoveAnchor);
+ cursor.movePosition(QTextCursor::EndOfWord, QTextCursor::MoveAnchor);
+ }
+ }
+
+ cursor.setPosition(pos, QTextCursor::KeepAnchor);
+ cursor.movePosition(QTextCursor::EndOfWord, QTextCursor::KeepAnchor);
+ if (cursor.position() != pos) {
+ cursor.movePosition(QTextCursor::PreviousCharacter, QTextCursor::KeepAnchor);
+ cursor.movePosition(QTextCursor::StartOfWord, QTextCursor::KeepAnchor);
+ }
+ }
+ d->control->setTextCursor(cursor);
+}
+
+/*!
+ \qmlproperty bool TextEdit::cursorVisible
+ If true the text edit shows a cursor.
+
+ This property is set and unset when the text edit gets active focus, but it can also
+ be set directly (useful, for example, if a KeyProxy might forward keys to it).
+*/
+bool QDeclarative1TextEdit::isCursorVisible() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->cursorVisible;
+}
+
+void QDeclarative1TextEdit::setCursorVisible(bool on)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->cursorVisible == on)
+ return;
+ d->cursorVisible = on;
+ QFocusEvent focusEvent(on ? QEvent::FocusIn : QEvent::FocusOut);
+ if (!on && !d->persistentSelection)
+ d->control->setCursorIsFocusIndicator(true);
+ d->control->processEvent(&focusEvent, QPointF(0, -d->yoff));
+ emit cursorVisibleChanged(d->cursorVisible);
+}
+
+/*!
+ \qmlproperty int TextEdit::cursorPosition
+ The position of the cursor in the TextEdit.
+*/
+int QDeclarative1TextEdit::cursorPosition() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->textCursor().position();
+}
+
+void QDeclarative1TextEdit::setCursorPosition(int pos)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (pos < 0 || pos > d->text.length())
+ return;
+ QTextCursor cursor = d->control->textCursor();
+ if (cursor.position() == pos && cursor.anchor() == pos)
+ return;
+ cursor.setPosition(pos);
+ d->control->setTextCursor(cursor);
+}
+
+/*!
+ \qmlproperty Component TextEdit::cursorDelegate
+ The delegate for the cursor in the TextEdit.
+
+ If you set a cursorDelegate for a TextEdit, this delegate will be used for
+ drawing the cursor instead of the standard cursor. An instance of the
+ delegate will be created and managed by the text edit when a cursor is
+ needed, and the x and y properties of delegate instance will be set so as
+ to be one pixel before the top left of the current character.
+
+ Note that the root item of the delegate component must be a QDeclarativeItem or
+ QDeclarativeItem derived item.
+*/
+QDeclarativeComponent* QDeclarative1TextEdit::cursorDelegate() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->cursorComponent;
+}
+
+void QDeclarative1TextEdit::setCursorDelegate(QDeclarativeComponent* c)
+{
+ Q_D(QDeclarative1TextEdit);
+ if(d->cursorComponent){
+ if(d->cursor){
+ d->control->setCursorWidth(-1);
+ dirtyCache(cursorRectangle());
+ delete d->cursor;
+ d->cursor = 0;
+ }
+ }
+ d->cursorComponent = c;
+ if(c && c->isReady()){
+ loadCursorDelegate();
+ }else{
+ if(c)
+ connect(c, SIGNAL(statusChanged()),
+ this, SLOT(loadCursorDelegate()));
+ }
+
+ emit cursorDelegateChanged();
+}
+
+void QDeclarative1TextEdit::loadCursorDelegate()
+{
+ Q_D(QDeclarative1TextEdit);
+ if(d->cursorComponent->isLoading())
+ return;
+ d->cursor = qobject_cast<QDeclarativeItem*>(d->cursorComponent->create(qmlContext(this)));
+ if(d->cursor){
+ d->control->setCursorWidth(0);
+ dirtyCache(cursorRectangle());
+ QDeclarative_setParent_noEvent(d->cursor, this);
+ d->cursor->setParentItem(this);
+ d->cursor->setHeight(QFontMetrics(d->font).height());
+ moveCursorDelegate();
+ }else{
+ qmlInfo(this) << "Error loading cursor delegate.";
+ }
+}
+
+/*!
+ \qmlproperty int TextEdit::selectionStart
+
+ The cursor position before the first character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionEnd, cursorPosition, selectedText
+*/
+int QDeclarative1TextEdit::selectionStart() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->textCursor().selectionStart();
+}
+
+/*!
+ \qmlproperty int TextEdit::selectionEnd
+
+ The cursor position after the last character in the current selection.
+
+ This property is read-only. To change the selection, use select(start,end),
+ selectAll(), or selectWord().
+
+ \sa selectionStart, cursorPosition, selectedText
+*/
+int QDeclarative1TextEdit::selectionEnd() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->textCursor().selectionEnd();
+}
+
+/*!
+ \qmlproperty string TextEdit::selectedText
+
+ This read-only property provides the text currently selected in the
+ text edit.
+
+ It is equivalent to the following snippet, but is faster and easier
+ to use.
+ \code
+ //myTextEdit is the id of the TextEdit
+ myTextEdit.text.toString().substring(myTextEdit.selectionStart,
+ myTextEdit.selectionEnd);
+ \endcode
+*/
+QString QDeclarative1TextEdit::selectedText() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->textCursor().selectedText();
+}
+
+/*!
+ \qmlproperty bool TextEdit::activeFocusOnPress
+
+ Whether the TextEdit should gain active focus on a mouse press. By default this is
+ set to true.
+*/
+bool QDeclarative1TextEdit::focusOnPress() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->focusOnPress;
+}
+
+void QDeclarative1TextEdit::setFocusOnPress(bool on)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->focusOnPress == on)
+ return;
+ d->focusOnPress = on;
+ emit activeFocusOnPressChanged(d->focusOnPress);
+}
+
+/*!
+ \qmlproperty bool TextEdit::persistentSelection
+
+ Whether the TextEdit should keep the selection visible when it loses active focus to another
+ item in the scene. By default this is set to true;
+*/
+bool QDeclarative1TextEdit::persistentSelection() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->persistentSelection;
+}
+
+void QDeclarative1TextEdit::setPersistentSelection(bool on)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->persistentSelection == on)
+ return;
+ d->persistentSelection = on;
+ emit persistentSelectionChanged(d->persistentSelection);
+}
+
+/*
+ \qmlproperty real TextEdit::textMargin
+
+ The margin, in pixels, around the text in the TextEdit.
+*/
+qreal QDeclarative1TextEdit::textMargin() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->textMargin;
+}
+
+void QDeclarative1TextEdit::setTextMargin(qreal margin)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->textMargin == margin)
+ return;
+ d->textMargin = margin;
+ d->document->setDocumentMargin(d->textMargin);
+ emit textMarginChanged(d->textMargin);
+}
+
+void QDeclarative1TextEdit::geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry)
+{
+ if (newGeometry.width() != oldGeometry.width())
+ updateSize();
+ QDeclarative1PaintedItem::geometryChanged(newGeometry, oldGeometry);
+}
+
+/*!
+ Ensures any delayed caching or data loading the class
+ needs to performed is complete.
+*/
+void QDeclarative1TextEdit::componentComplete()
+{
+ Q_D(QDeclarative1TextEdit);
+ QDeclarative1PaintedItem::componentComplete();
+ if (d->dirty) {
+ d->determineHorizontalAlignment();
+ d->updateDefaultTextOption();
+ updateSize();
+ d->dirty = false;
+ }
+}
+
+/*!
+ \qmlproperty bool TextEdit::selectByMouse
+
+ Defaults to false.
+
+ If true, the user can use the mouse to select text in some
+ platform-specific way. Note that for some platforms this may
+ not be an appropriate interaction (eg. may conflict with how
+ the text needs to behave inside a Flickable.
+*/
+bool QDeclarative1TextEdit::selectByMouse() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->selectByMouse;
+}
+
+void QDeclarative1TextEdit::setSelectByMouse(bool on)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->selectByMouse != on) {
+ d->selectByMouse = on;
+ setKeepMouseGrab(on);
+ if (on)
+ setTextInteractionFlags(d->control->textInteractionFlags() | Qt::TextSelectableByMouse);
+ else
+ setTextInteractionFlags(d->control->textInteractionFlags() & ~Qt::TextSelectableByMouse);
+ emit selectByMouseChanged(on);
+ }
+}
+
+
+/*!
+ \qmlproperty enum TextEdit::mouseSelectionMode
+ \since Quick 1.1
+
+ Specifies how text should be selected using a mouse.
+
+ \list
+ \o TextEdit.SelectCharacters - The selection is updated with individual characters. (Default)
+ \o TextEdit.SelectWords - The selection is updated with whole words.
+ \endlist
+
+ This property only applies when \l selectByMouse is true.
+*/
+
+QDeclarative1TextEdit::SelectionMode QDeclarative1TextEdit::mouseSelectionMode() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->mouseSelectionMode;
+}
+
+void QDeclarative1TextEdit::setMouseSelectionMode(SelectionMode mode)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->mouseSelectionMode != mode) {
+ d->mouseSelectionMode = mode;
+ d->control->setWordSelectionEnabled(mode == SelectWords);
+ emit mouseSelectionModeChanged(mode);
+ }
+}
+
+/*!
+ \qmlproperty bool TextEdit::readOnly
+
+ Whether the user can interact with the TextEdit item. If this
+ property is set to true the text cannot be edited by user interaction.
+
+ By default this property is false.
+*/
+void QDeclarative1TextEdit::setReadOnly(bool r)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (r == isReadOnly())
+ return;
+
+ setFlag(QGraphicsItem::ItemAcceptsInputMethod, !r);
+
+ Qt::TextInteractionFlags flags = Qt::LinksAccessibleByMouse;
+ if (d->selectByMouse)
+ flags = flags | Qt::TextSelectableByMouse;
+ if (!r)
+ flags = flags | Qt::TextSelectableByKeyboard | Qt::TextEditable;
+ d->control->setTextInteractionFlags(flags);
+ if (!r)
+ d->control->moveCursor(QTextCursor::End);
+
+ emit readOnlyChanged(r);
+}
+
+bool QDeclarative1TextEdit::isReadOnly() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return !(d->control->textInteractionFlags() & Qt::TextEditable);
+}
+
+/*!
+ Sets how the text edit should interact with user input to the given
+ \a flags.
+*/
+void QDeclarative1TextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags)
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->setTextInteractionFlags(flags);
+}
+
+/*!
+ Returns the flags specifying how the text edit should interact
+ with user input.
+*/
+Qt::TextInteractionFlags QDeclarative1TextEdit::textInteractionFlags() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->textInteractionFlags();
+}
+
+/*!
+ \qmlproperty rectangle TextEdit::cursorRectangle
+
+ The rectangle where the text cursor is rendered
+ within the text edit. Read-only.
+*/
+QRect QDeclarative1TextEdit::cursorRectangle() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->cursorRect().toRect().translated(0,d->yoff);
+}
+
+
+/*!
+\overload
+Handles the given \a event.
+*/
+bool QDeclarative1TextEdit::event(QEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (event->type() == QEvent::ShortcutOverride) {
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ return event->isAccepted();
+ }
+ return QDeclarative1PaintedItem::event(event);
+}
+
+/*!
+\overload
+Handles the given key \a event.
+*/
+void QDeclarative1TextEdit::keyPressEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ keyPressPreHandler(event);
+ if (!event->isAccepted())
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (!event->isAccepted())
+ QDeclarative1PaintedItem::keyPressEvent(event);
+}
+
+/*!
+\overload
+Handles the given key \a event.
+*/
+void QDeclarative1TextEdit::keyReleaseEvent(QKeyEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ keyReleasePreHandler(event);
+ if (!event->isAccepted())
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (!event->isAccepted())
+ QDeclarative1PaintedItem::keyReleaseEvent(event);
+}
+
+void QDeclarative1TextEditPrivate::focusChanged(bool hasFocus)
+{
+ Q_Q(QDeclarative1TextEdit);
+ q->setCursorVisible(hasFocus && scene && scene->hasFocus());
+ QDeclarativeItemPrivate::focusChanged(hasFocus);
+}
+
+/*!
+ \qmlmethod void TextEdit::deselect()
+ \since Quick 1.1
+
+ Removes active text selection.
+*/
+void QDeclarative1TextEdit::deselect()
+{
+ Q_D(QDeclarative1TextEdit);
+ QTextCursor c = d->control->textCursor();
+ c.clearSelection();
+ d->control->setTextCursor(c);
+}
+
+/*!
+ \qmlmethod void TextEdit::selectAll()
+
+ Causes all text to be selected.
+*/
+void QDeclarative1TextEdit::selectAll()
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->selectAll();
+}
+
+/*!
+ \qmlmethod void TextEdit::selectWord()
+
+ Causes the word closest to the current cursor position to be selected.
+*/
+void QDeclarative1TextEdit::selectWord()
+{
+ Q_D(QDeclarative1TextEdit);
+ QTextCursor c = d->control->textCursor();
+ c.select(QTextCursor::WordUnderCursor);
+ d->control->setTextCursor(c);
+}
+
+/*!
+ \qmlmethod void TextEdit::select(int start, int end)
+
+ Causes the text from \a start to \a end to be selected.
+
+ If either start or end is out of range, the selection is not changed.
+
+ After calling this, selectionStart will become the lesser
+ and selectionEnd will become the greater (regardless of the order passed
+ to this method).
+
+ \sa selectionStart, selectionEnd
+*/
+void QDeclarative1TextEdit::select(int start, int end)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (start < 0 || end < 0 || start > d->text.length() || end > d->text.length())
+ return;
+ QTextCursor cursor = d->control->textCursor();
+ cursor.beginEditBlock();
+ cursor.setPosition(start, QTextCursor::MoveAnchor);
+ cursor.setPosition(end, QTextCursor::KeepAnchor);
+ cursor.endEditBlock();
+ d->control->setTextCursor(cursor);
+
+ // QTBUG-11100
+ updateSelectionMarkers();
+}
+
+/*!
+ \qmlmethod void TextEdit::isRightToLeft(int start, int end)
+
+ Returns true if the natural reading direction of the editor text
+ found between positions \a start and \a end is right to left.
+*/
+bool QDeclarative1TextEdit::isRightToLeft(int start, int end)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (start > end) {
+ qmlInfo(this) << "isRightToLeft(start, end) called with the end property being smaller than the start.";
+ return false;
+ } else {
+ return d->text.mid(start, end - start).isRightToLeft();
+ }
+}
+
+#ifndef QT_NO_CLIPBOARD
+/*!
+ \qmlmethod TextEdit::cut()
+
+ Moves the currently selected text to the system clipboard.
+*/
+void QDeclarative1TextEdit::cut()
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->cut();
+}
+
+/*!
+ \qmlmethod TextEdit::copy()
+
+ Copies the currently selected text to the system clipboard.
+*/
+void QDeclarative1TextEdit::copy()
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->copy();
+}
+
+/*!
+ \qmlmethod TextEdit::paste()
+
+ Replaces the currently selected text by the contents of the system clipboard.
+*/
+void QDeclarative1TextEdit::paste()
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->paste();
+}
+#endif // QT_NO_CLIPBOARD
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarative1TextEdit::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ if (d->focusOnPress){
+ bool hadActiveFocus = hasActiveFocus();
+ forceActiveFocus();
+ if (d->showInputPanelOnFocus) {
+ if (hasActiveFocus() && hadActiveFocus && !isReadOnly()) {
+ // re-open input panel on press if already focused
+ openSoftwareInputPanel();
+ }
+ } else { // show input panel on click
+ if (hasActiveFocus() && !hadActiveFocus) {
+ d->clickCausedFocus = true;
+ }
+ }
+ }
+
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (!event->isAccepted())
+ QDeclarative1PaintedItem::mousePressEvent(event);
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarative1TextEdit::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (!d->showInputPanelOnFocus) { // input panel on click
+ if (d->focusOnPress && !isReadOnly() && boundingRect().contains(event->pos())) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ qt_widget_private(view)->handleSoftwareInputPanel(event->button(), d->clickCausedFocus);
+ }
+ }
+ }
+ }
+ d->clickCausedFocus = false;
+
+ if (!event->isAccepted())
+ QDeclarative1PaintedItem::mouseReleaseEvent(event);
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarative1TextEdit::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (!event->isAccepted())
+ QDeclarative1PaintedItem::mouseDoubleClickEvent(event);
+
+}
+
+/*!
+\overload
+Handles the given mouse \a event.
+*/
+void QDeclarative1TextEdit::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (!event->isAccepted())
+ QDeclarative1PaintedItem::mouseMoveEvent(event);
+}
+
+/*!
+\overload
+Handles the given input method \a event.
+*/
+void QDeclarative1TextEdit::inputMethodEvent(QInputMethodEvent *event)
+{
+ Q_D(QDeclarative1TextEdit);
+ const bool wasComposing = isInputMethodComposing();
+ d->control->processEvent(event, QPointF(0, -d->yoff));
+ if (wasComposing != isInputMethodComposing())
+ emit inputMethodComposingChanged();
+}
+
+/*!
+\overload
+Returns the value of the given \a property.
+*/
+QVariant QDeclarative1TextEdit::inputMethodQuery(Qt::InputMethodQuery property) const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->control->inputMethodQuery(property);
+}
+
+/*!
+Draws the contents of the text edit using the given \a painter within
+the given \a bounds.
+*/
+void QDeclarative1TextEdit::drawContents(QPainter *painter, const QRect &bounds)
+{
+ Q_D(QDeclarative1TextEdit);
+
+ painter->setRenderHint(QPainter::TextAntialiasing, true);
+ painter->translate(0,d->yoff);
+
+ d->control->drawContents(painter, bounds.translated(0,-d->yoff));
+
+ painter->translate(0,-d->yoff);
+}
+
+void QDeclarative1TextEdit::updateImgCache(const QRectF &rf)
+{
+ Q_D(const QDeclarative1TextEdit);
+ QRect r;
+ if (!rf.isValid()) {
+ r = QRect(0,0,INT_MAX,INT_MAX);
+ } else {
+ r = rf.toRect();
+ if (r.height() > INT_MAX/2) {
+ // Take care of overflow when translating "everything"
+ r.setTop(r.y() + d->yoff);
+ r.setBottom(INT_MAX/2);
+ } else {
+ r = r.translated(0,d->yoff);
+ }
+ }
+ dirtyCache(r);
+ emit update();
+}
+
+/*!
+ \qmlproperty bool TextEdit::smooth
+
+ This property holds whether the text is smoothly scaled or transformed.
+
+ Smooth filtering gives better visual quality, but is slower. If
+ the item is displayed at its natural size, this property has no visual or
+ performance effect.
+
+ \note Generally scaling artifacts are only visible if the item is stationary on
+ the screen. A common pattern when animating an item is to disable smooth
+ filtering at the beginning of the animation and reenable it at the conclusion.
+*/
+
+/*!
+ \qmlproperty bool TextEdit::canPaste
+ \since QtQuick 1.1
+
+ Returns true if the TextEdit is writable and the content of the clipboard is
+ suitable for pasting into the TextEdit.
+*/
+bool QDeclarative1TextEdit::canPaste() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ return d->canPaste;
+}
+
+/*!
+ \qmlproperty bool TextEdit::inputMethodComposing
+
+ \since QtQuick 1.1
+
+ This property holds whether the TextEdit has partial text input from an
+ input method.
+
+ While it is composing an input method may rely on mouse or key events from
+ the TextEdit to edit or commit the partial text. This property can be used
+ to determine when to disable events handlers that may interfere with the
+ correct operation of an input method.
+*/
+bool QDeclarative1TextEdit::isInputMethodComposing() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ if (QTextLayout *layout = d->control->textCursor().block().layout())
+ return layout->preeditAreaText().length() > 0;
+ return false;
+}
+
+void QDeclarative1TextEditPrivate::init()
+{
+ Q_Q(QDeclarative1TextEdit);
+
+ q->setSmooth(smooth);
+ q->setAcceptedMouseButtons(Qt::LeftButton);
+ q->setFlag(QGraphicsItem::ItemHasNoContents, false);
+ q->setFlag(QGraphicsItem::ItemAcceptsInputMethod);
+
+ control = new QTextControl(q);
+ control->setIgnoreUnusedNavigationEvents(true);
+ control->setTextInteractionFlags(Qt::TextInteractionFlags(Qt::LinksAccessibleByMouse | Qt::TextSelectableByKeyboard | Qt::TextEditable));
+ control->setDragEnabled(false);
+
+ // QTextControl follows the default text color
+ // defined by the platform, declarative text
+ // should be black by default
+ QPalette pal = control->palette();
+ if (pal.color(QPalette::Text) != color) {
+ pal.setColor(QPalette::Text, color);
+ control->setPalette(pal);
+ }
+
+ QObject::connect(control, SIGNAL(updateRequest(QRectF)), q, SLOT(updateImgCache(QRectF)));
+
+ QObject::connect(control, SIGNAL(textChanged()), q, SLOT(q_textChanged()));
+ QObject::connect(control, SIGNAL(selectionChanged()), q, SIGNAL(selectionChanged()));
+ QObject::connect(control, SIGNAL(selectionChanged()), q, SLOT(updateSelectionMarkers()));
+ QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SLOT(updateSelectionMarkers()));
+ QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SIGNAL(cursorPositionChanged()));
+ QObject::connect(control, SIGNAL(microFocusChanged()), q, SLOT(moveCursorDelegate()));
+ QObject::connect(control, SIGNAL(linkActivated(QString)), q, SIGNAL(linkActivated(QString)));
+#ifndef QT_NO_CLIPBOARD
+ QObject::connect(q, SIGNAL(readOnlyChanged(bool)), q, SLOT(q_canPasteChanged()));
+ QObject::connect(QApplication::clipboard(), SIGNAL(dataChanged()), q, SLOT(q_canPasteChanged()));
+ canPaste = control->canPaste();
+#endif
+
+ document = control->document();
+ document->setDefaultFont(font);
+ document->setDocumentMargin(textMargin);
+ document->setUndoRedoEnabled(false); // flush undo buffer.
+ document->setUndoRedoEnabled(true);
+ updateDefaultTextOption();
+}
+
+void QDeclarative1TextEdit::q_textChanged()
+{
+ Q_D(QDeclarative1TextEdit);
+ d->text = text();
+ d->rightToLeftText = d->document->begin().layout()->engine()->isRightToLeft();
+ d->determineHorizontalAlignment();
+ d->updateDefaultTextOption();
+ updateSize();
+ updateTotalLines();
+ emit textChanged(d->text);
+}
+
+void QDeclarative1TextEdit::moveCursorDelegate()
+{
+ Q_D(QDeclarative1TextEdit);
+ updateMicroFocus();
+ emit cursorRectangleChanged();
+ if(!d->cursor)
+ return;
+ QRectF cursorRect = cursorRectangle();
+ d->cursor->setX(cursorRect.x());
+ d->cursor->setY(cursorRect.y());
+}
+
+void QDeclarative1TextEditPrivate::updateSelection()
+{
+ Q_Q(QDeclarative1TextEdit);
+ QTextCursor cursor = control->textCursor();
+ bool startChange = (lastSelectionStart != cursor.selectionStart());
+ bool endChange = (lastSelectionEnd != cursor.selectionEnd());
+ cursor.beginEditBlock();
+ cursor.setPosition(lastSelectionStart, QTextCursor::MoveAnchor);
+ cursor.setPosition(lastSelectionEnd, QTextCursor::KeepAnchor);
+ cursor.endEditBlock();
+ control->setTextCursor(cursor);
+ if(startChange)
+ q->selectionStartChanged();
+ if(endChange)
+ q->selectionEndChanged();
+}
+
+void QDeclarative1TextEdit::updateSelectionMarkers()
+{
+ Q_D(QDeclarative1TextEdit);
+ if(d->lastSelectionStart != d->control->textCursor().selectionStart()){
+ d->lastSelectionStart = d->control->textCursor().selectionStart();
+ emit selectionStartChanged();
+ }
+ if(d->lastSelectionEnd != d->control->textCursor().selectionEnd()){
+ d->lastSelectionEnd = d->control->textCursor().selectionEnd();
+ emit selectionEndChanged();
+ }
+}
+
+QRectF QDeclarative1TextEdit::boundingRect() const
+{
+ Q_D(const QDeclarative1TextEdit);
+ QRectF r = QDeclarative1PaintedItem::boundingRect();
+ int cursorWidth = 1;
+ if(d->cursor)
+ cursorWidth = d->cursor->width();
+ if(!d->document->isEmpty())
+ cursorWidth += 3;// ### Need a better way of accounting for space between char and cursor
+
+ // Could include font max left/right bearings to either side of rectangle.
+
+ r.setRight(r.right() + cursorWidth);
+ return r.translated(0,d->yoff);
+}
+
+qreal QDeclarative1TextEditPrivate::implicitWidth() const
+{
+ Q_Q(const QDeclarative1TextEdit);
+ if (!requireImplicitWidth) {
+ // We don't calculate implicitWidth unless it is required.
+ // We need to force a size update now to ensure implicitWidth is calculated
+ const_cast<QDeclarative1TextEditPrivate*>(this)->requireImplicitWidth = true;
+ const_cast<QDeclarative1TextEdit*>(q)->updateSize();
+ }
+ return mImplicitWidth;
+}
+
+//### we should perhaps be a bit smarter here -- depending on what has changed, we shouldn't
+// need to do all the calculations each time
+void QDeclarative1TextEdit::updateSize()
+{
+ Q_D(QDeclarative1TextEdit);
+ if (isComponentComplete()) {
+ qreal naturalWidth = d->mImplicitWidth;
+ // ### assumes that if the width is set, the text will fill to edges
+ // ### (unless wrap is false, then clipping will occur)
+ if (widthValid()) {
+ if (!d->requireImplicitWidth) {
+ emit implicitWidthChanged();
+ // if the implicitWidth is used, then updateSize() has already been called (recursively)
+ if (d->requireImplicitWidth)
+ return;
+ }
+ if (d->requireImplicitWidth) {
+ d->document->setTextWidth(-1);
+ naturalWidth = d->document->idealWidth();
+ }
+ if (d->document->textWidth() != width())
+ d->document->setTextWidth(width());
+ } else {
+ d->document->setTextWidth(-1);
+ }
+ QFontMetrics fm = QFontMetrics(d->font);
+ int dy = height();
+ dy -= (int)d->document->size().height();
+
+ int nyoff;
+ if (heightValid()) {
+ if (d->vAlign == AlignBottom)
+ nyoff = dy;
+ else if (d->vAlign == AlignVCenter)
+ nyoff = dy/2;
+ else
+ nyoff = 0;
+ } else {
+ nyoff = 0;
+ }
+ if (nyoff != d->yoff) {
+ prepareGeometryChange();
+ d->yoff = nyoff;
+ }
+ setBaselineOffset(fm.ascent() + d->yoff + d->textMargin);
+
+ //### need to comfirm cost of always setting these
+ int newWidth = qCeil(d->document->idealWidth());
+ if (!widthValid() && d->document->textWidth() != newWidth)
+ d->document->setTextWidth(newWidth); // ### Text does not align if width is not set (QTextDoc bug)
+ // ### Setting the implicitWidth triggers another updateSize(), and unless there are bindings nothing has changed.
+ if (!widthValid())
+ setImplicitWidth(newWidth);
+ else if (d->requireImplicitWidth)
+ setImplicitWidth(naturalWidth);
+ qreal newHeight = d->document->isEmpty() ? fm.height() : (int)d->document->size().height();
+ setImplicitHeight(newHeight);
+
+ d->paintedSize = QSize(newWidth, newHeight);
+ setContentsSize(d->paintedSize);
+ emit paintedSizeChanged();
+ } else {
+ d->dirty = true;
+ }
+ emit update();
+}
+
+void QDeclarative1TextEdit::updateTotalLines()
+{
+ Q_D(QDeclarative1TextEdit);
+
+ int subLines = 0;
+
+ for (QTextBlock it = d->document->begin(); it != d->document->end(); it = it.next()) {
+ QTextLayout *layout = it.layout();
+ if (!layout)
+ continue;
+ subLines += layout->lineCount()-1;
+ }
+
+ int newTotalLines = d->document->lineCount() + subLines;
+ if (d->lineCount != newTotalLines) {
+ d->lineCount = newTotalLines;
+ emit lineCountChanged();
+ }
+}
+
+void QDeclarative1TextEditPrivate::updateDefaultTextOption()
+{
+ Q_Q(QDeclarative1TextEdit);
+ QTextOption opt = document->defaultTextOption();
+ int oldAlignment = opt.alignment();
+
+ QDeclarative1TextEdit::HAlignment horizontalAlignment = q->effectiveHAlign();
+ if (rightToLeftText) {
+ if (horizontalAlignment == QDeclarative1TextEdit::AlignLeft)
+ horizontalAlignment = QDeclarative1TextEdit::AlignRight;
+ else if (horizontalAlignment == QDeclarative1TextEdit::AlignRight)
+ horizontalAlignment = QDeclarative1TextEdit::AlignLeft;
+ }
+ opt.setAlignment((Qt::Alignment)(int)(horizontalAlignment | vAlign));
+
+ QTextOption::WrapMode oldWrapMode = opt.wrapMode();
+ opt.setWrapMode(QTextOption::WrapMode(wrapMode));
+
+ if (oldWrapMode == opt.wrapMode() && oldAlignment == opt.alignment())
+ return;
+ document->setDefaultTextOption(opt);
+}
+
+
+/*!
+ \qmlmethod void TextEdit::openSoftwareInputPanel()
+
+ Opens software input panels like virtual keyboards for typing, useful for
+ customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms
+ the panels are automatically opened when TextEdit element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import QtQuick 1.0
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textEdit.activeFocus) {
+ textEdit.forceActiveFocus();
+ textEdit.openSoftwareInputPanel();
+ } else {
+ textEdit.focus = false;
+ }
+ }
+ onPressAndHold: textEdit.closeSoftwareInputPanel();
+ }
+ }
+ \endcode
+*/
+void QDeclarative1TextEdit::openSoftwareInputPanel()
+{
+ QEvent event(QEvent::RequestSoftwareInputPanel);
+ if (qApp) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ QApplication::sendEvent(view, &event);
+ }
+ }
+ }
+}
+
+/*!
+ \qmlmethod void TextEdit::closeSoftwareInputPanel()
+
+ Closes a software input panel like a virtual keyboard shown on the screen, useful
+ for customizing when you want the input keyboard to be shown and hidden in
+ your application.
+
+ By default the opening of input panels follows the platform style. On Symbian^1 and
+ Symbian^3 -based devices the panels are opened by clicking TextEdit. On other platforms
+ the panels are automatically opened when TextEdit element gains active focus. Input panels are
+ always closed if no editor has active focus.
+
+ You can disable the automatic behavior by setting the property \c activeFocusOnPress to false
+ and use functions openSoftwareInputPanel() and closeSoftwareInputPanel() to implement
+ the behavior you want.
+
+ Only relevant on platforms, which provide virtual keyboards.
+
+ \code
+ import QtQuick 1.0
+ TextEdit {
+ id: textEdit
+ text: "Hello world!"
+ activeFocusOnPress: false
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (!textEdit.activeFocus) {
+ textEdit.forceActiveFocus();
+ textEdit.openSoftwareInputPanel();
+ } else {
+ textEdit.focus = false;
+ }
+ }
+ onPressAndHold: textEdit.closeSoftwareInputPanel();
+ }
+ }
+ \endcode
+*/
+void QDeclarative1TextEdit::closeSoftwareInputPanel()
+{
+ QEvent event(QEvent::CloseSoftwareInputPanel);
+ if (qApp) {
+ if (QGraphicsView * view = qobject_cast<QGraphicsView*>(qApp->focusWidget())) {
+ if (view->scene() && view->scene() == scene()) {
+ QApplication::sendEvent(view, &event);
+ }
+ }
+ }
+}
+
+void QDeclarative1TextEdit::focusInEvent(QFocusEvent *event)
+{
+ Q_D(const QDeclarative1TextEdit);
+ if (d->showInputPanelOnFocus) {
+ if (d->focusOnPress && !isReadOnly()) {
+ openSoftwareInputPanel();
+ }
+ }
+ QDeclarative1PaintedItem::focusInEvent(event);
+}
+
+void QDeclarative1TextEdit::q_canPasteChanged()
+{
+ Q_D(QDeclarative1TextEdit);
+ bool old = d->canPaste;
+ d->canPaste = d->control->canPaste();
+ if(old!=d->canPaste)
+ emit canPasteChanged();
+}
+
+
+
+QT_END_NAMESPACE