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Diffstat (limited to 'src/qtquick1/util/qdeclarativetransition.cpp')
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diff --git a/src/qtquick1/util/qdeclarativetransition.cpp b/src/qtquick1/util/qdeclarativetransition.cpp new file mode 100644 index 0000000000..7a2d4af94e --- /dev/null +++ b/src/qtquick1/util/qdeclarativetransition.cpp @@ -0,0 +1,349 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "QtQuick1/private/qdeclarativestate_p.h" +#include "QtQuick1/private/qdeclarativestategroup_p.h" +#include "QtQuick1/private/qdeclarativestate_p_p.h" +#include "QtQuick1/private/qdeclarativestateoperations_p.h" +#include "QtQuick1/private/qdeclarativeanimation_p.h" +#include "QtQuick1/private/qdeclarativeanimation_p_p.h" +#include "QtQuick1/private/qdeclarativetransitionmanager_p_p.h" + +#include <QParallelAnimationGroup> + +QT_BEGIN_NAMESPACE + + + +/*! + \qmlclass Transition QDeclarative1Transition + \ingroup qml-animation-transition + \since 4.7 + \brief The Transition element defines animated transitions that occur on state changes. + + A Transition defines the animations to be applied when a \l State change occurs. + + For example, the following \l Rectangle has two states: the default state, and + an added "moved" state. In the "moved state, the rectangle's position changes + to (50, 50). The added Transition specifies that when the rectangle + changes between the default and the "moved" state, any changes + to the \c x and \c y properties should be animated, using an \c Easing.InOutQuad. + + \snippet doc/src/snippets/declarative/transition.qml 0 + + Notice the example does not require \l{PropertyAnimation::}{to} and + \l{PropertyAnimation::}{from} values for the NumberAnimation. As a convenience, + these properties are automatically set to the values of \c x and \c y before + and after the state change; the \c from values are provided by + the current values of \c x and \c y, and the \c to values are provided by + the PropertyChanges object. If you wish, you can provide \l{PropertyAnimation::}{to} and + \l{PropertyAnimation::}{from} values anyway to override the default values. + + By default, a Transition's animations are applied for any state change in the + parent item. The Transition \l {Transition::}{from} and \l {Transition::}{to} + values can be set to restrict the animations to only be applied when changing + from one particular state to another. + + To define multiple transitions, specify \l Item::transitions as a list: + + \snippet doc/src/snippets/declarative/transitions-list.qml list of transitions + + If multiple Transitions are specified, only a single (best-matching) Transition will be applied for any particular + state change. In the example above, when changing to \c state1, the first transition will be used, rather + than the more generic second transition. + + If a state change has a Transition that matches the same property as a + \l Behavior, the Transition animation overrides the \l Behavior for that + state change. + + \sa {QML Animation and Transitions}, {declarative/animation/states}{states example}, {qmlstates}{States}, {QtDeclarative} +*/ + +//ParallelAnimationWrapper_1 allows us to do a "callback" when the animation finishes, rather than connecting +//and disconnecting signals and slots frequently +class ParallelAnimationWrapper_1 : public QParallelAnimationGroup +{ + Q_OBJECT +public: + ParallelAnimationWrapper_1(QObject *parent = 0) : QParallelAnimationGroup(parent) {} + QDeclarative1TransitionPrivate *trans; +protected: + virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); +}; + +class QDeclarative1TransitionPrivate : public QObjectPrivate +{ + Q_DECLARE_PUBLIC(QDeclarative1Transition) +public: + QDeclarative1TransitionPrivate() + : fromState(QLatin1String("*")), toState(QLatin1String("*")), + reversed(false), reversible(false), endState(0) + { + group.trans = this; + } + + QString fromState; + QString toState; + bool reversed; + bool reversible; + ParallelAnimationWrapper_1 group; + QDeclarative1TransitionManager *endState; + + void complete() + { + endState->complete(); + } + static void append_animation(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list, QDeclarative1AbstractAnimation *a); + static int animation_count(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list); + static QDeclarative1AbstractAnimation* animation_at(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list, int pos); + static void clear_animations(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list); + QList<QDeclarative1AbstractAnimation *> animations; +}; + +void QDeclarative1TransitionPrivate::append_animation(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list, QDeclarative1AbstractAnimation *a) +{ + QDeclarative1Transition *q = static_cast<QDeclarative1Transition *>(list->object); + q->d_func()->animations.append(a); + q->d_func()->group.addAnimation(a->qtAnimation()); + a->setDisableUserControl(); +} + +int QDeclarative1TransitionPrivate::animation_count(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list) +{ + QDeclarative1Transition *q = static_cast<QDeclarative1Transition *>(list->object); + return q->d_func()->animations.count(); +} + +QDeclarative1AbstractAnimation* QDeclarative1TransitionPrivate::animation_at(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list, int pos) +{ + QDeclarative1Transition *q = static_cast<QDeclarative1Transition *>(list->object); + return q->d_func()->animations.at(pos); +} + +void QDeclarative1TransitionPrivate::clear_animations(QDeclarativeListProperty<QDeclarative1AbstractAnimation> *list) +{ + QDeclarative1Transition *q = static_cast<QDeclarative1Transition *>(list->object); + while (q->d_func()->animations.count()) { + QDeclarative1AbstractAnimation *firstAnim = q->d_func()->animations.at(0); + q->d_func()->group.removeAnimation(firstAnim->qtAnimation()); + q->d_func()->animations.removeAll(firstAnim); + } +} + +void ParallelAnimationWrapper_1::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) +{ + QParallelAnimationGroup::updateState(newState, oldState); + if (newState == Stopped && (duration() == -1 + || (direction() == QAbstractAnimation::Forward && currentLoopTime() == duration()) + || (direction() == QAbstractAnimation::Backward && currentLoopTime() == 0))) + { + trans->complete(); + } +} + + + +QDeclarative1Transition::QDeclarative1Transition(QObject *parent) + : QObject(*(new QDeclarative1TransitionPrivate), parent) +{ +} + +QDeclarative1Transition::~QDeclarative1Transition() +{ +} + +void QDeclarative1Transition::stop() +{ + Q_D(QDeclarative1Transition); + d->group.stop(); +} + +void QDeclarative1Transition::setReversed(bool r) +{ + Q_D(QDeclarative1Transition); + d->reversed = r; +} + +void QDeclarative1Transition::prepare(QDeclarative1StateOperation::ActionList &actions, + QList<QDeclarativeProperty> &after, + QDeclarative1TransitionManager *endState) +{ + Q_D(QDeclarative1Transition); + + qmlExecuteDeferred(this); + + if (d->reversed) { + for (int ii = d->animations.count() - 1; ii >= 0; --ii) { + d->animations.at(ii)->transition(actions, after, QDeclarative1AbstractAnimation::Backward); + } + } else { + for (int ii = 0; ii < d->animations.count(); ++ii) { + d->animations.at(ii)->transition(actions, after, QDeclarative1AbstractAnimation::Forward); + } + } + + d->endState = endState; + d->group.setDirection(d->reversed ? QAbstractAnimation::Backward : QAbstractAnimation::Forward); + d->group.start(); +} + +/*! + \qmlproperty string Transition::from + \qmlproperty string Transition::to + + These properties indicate the state changes that trigger the transition. + + The default values for these properties is "*" (that is, any state). + + For example, the following transition has not set the \c to and \c from + properties, so the animation is always applied when changing between + the two states (i.e. when the mouse is pressed and released). + + \snippet doc/src/snippets/declarative/transition-from-to.qml 0 + + If the transition was changed to this: + + \snippet doc/src/snippets/declarative/transition-from-to-modified.qml modified transition + + The animation would only be applied when changing from the default state to + the "brighter" state (i.e. when the mouse is pressed, but not on release). + + \sa reversible +*/ +QString QDeclarative1Transition::fromState() const +{ + Q_D(const QDeclarative1Transition); + return d->fromState; +} + +void QDeclarative1Transition::setFromState(const QString &f) +{ + Q_D(QDeclarative1Transition); + if (f == d->fromState) + return; + + d->fromState = f; + emit fromChanged(); +} + +/*! + \qmlproperty bool Transition::reversible + This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed. + + The default value is false. + + By default, transitions run in parallel and are applied to all state + changes if the \l from and \l to states have not been set. In this + situation, the transition is automatically applied when a state change + is reversed, and it is not necessary to set this property to reverse + the transition. + + However, if a SequentialAnimation is used, or if the \l from or \l to + properties have been set, this property will need to be set to reverse + a transition when a state change is reverted. For example, the following + transition applies a sequential animation when the mouse is pressed, + and reverses the sequence of the animation when the mouse is released: + + \snippet doc/src/snippets/declarative/transition-reversible.qml 0 + + If the transition did not set the \c to and \c reversible values, then + on the mouse release, the transition would play the PropertyAnimation + before the ColorAnimation instead of reversing the sequence. +*/ +bool QDeclarative1Transition::reversible() const +{ + Q_D(const QDeclarative1Transition); + return d->reversible; +} + +void QDeclarative1Transition::setReversible(bool r) +{ + Q_D(QDeclarative1Transition); + if (r == d->reversible) + return; + + d->reversible = r; + emit reversibleChanged(); +} + +QString QDeclarative1Transition::toState() const +{ + Q_D(const QDeclarative1Transition); + return d->toState; +} + +void QDeclarative1Transition::setToState(const QString &t) +{ + Q_D(QDeclarative1Transition); + if (t == d->toState) + return; + + d->toState = t; + emit toChanged(); +} + +/*! + \qmlproperty list<Animation> Transition::animations + \default + + This property holds a list of the animations to be run for this transition. + + \snippet examples/declarative/toys/dynamicscene/dynamicscene.qml top-level transitions + + The top-level animations are run in parallel. To run them sequentially, + define them within a SequentialAnimation: + + \snippet doc/src/snippets/declarative/transition-reversible.qml sequential animations +*/ +QDeclarativeListProperty<QDeclarative1AbstractAnimation> QDeclarative1Transition::animations() +{ + Q_D(QDeclarative1Transition); + return QDeclarativeListProperty<QDeclarative1AbstractAnimation>(this, &d->animations, QDeclarative1TransitionPrivate::append_animation, + QDeclarative1TransitionPrivate::animation_count, + QDeclarative1TransitionPrivate::animation_at, + QDeclarative1TransitionPrivate::clear_animations); +} + + + +QT_END_NAMESPACE + +#include <qdeclarativetransition.moc> |