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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qnamespace.h>
+#include "qqmlaccessible_p.h"
+
+#ifndef QT_NO_ACCESSIBILITY
+
+QT_BEGIN_NAMESPACE
+
+QQmlAccessible::QQmlAccessible(QObject *object)
+ :QAccessibleObject(object)
+{
+}
+
+void *QQmlAccessible::interface_cast(QAccessible::InterfaceType t)
+{
+ if (t == QAccessible::ActionInterface)
+ return static_cast<QAccessibleActionInterface*>(this);
+ return QAccessibleObject::interface_cast(t);
+}
+
+QQmlAccessible::~QQmlAccessible()
+{
+}
+
+QAccessibleInterface *QQmlAccessible::childAt(int x, int y) const
+{
+ // Note that this function will disregard stacking order.
+ // (QAccessibleQuickView::childAt() does this correctly and more efficient)
+
+ // If the item clips its children, we can return early if the coordinate is outside its rect
+ if (clipsChildren()) {
+ if (!rect().contains(x, y))
+ return 0;
+ }
+
+ for (int i = childCount() - 1; i >= 0; --i) {
+ QAccessibleInterface *childIface = child(i);
+ if (childIface && !childIface->state().invisible) {
+ if (childIface->rect().contains(x, y))
+ return childIface;
+ }
+ }
+ return 0;
+}
+
+QAccessible::State QQmlAccessible::state() const
+{
+ QAccessible::State state;
+
+ //QRect viewRect(QPoint(0, 0), m_implementation->size());
+ //QRect itemRect(m_item->scenePos().toPoint(), m_item->boundingRect().size().toSize());
+
+ QRect viewRect_ = viewRect();
+ QRect itemRect = rect();
+
+ // qDebug() << "viewRect" << viewRect << "itemRect" << itemRect;
+ // error case:
+ if (viewRect_.isNull() || itemRect.isNull()) {
+ state.invisible = true;
+ }
+
+ if (!viewRect_.intersects(itemRect)) {
+ state.offscreen = true;
+ // state.invisible = true; // no set at this point to ease development
+ }
+
+ if (!object()->property("visible").toBool() || qFuzzyIsNull(object()->property("opacity").toDouble())) {
+ state.invisible = true;
+ }
+
+ if ((role() == QAccessible::CheckBox || role() == QAccessible::RadioButton) && object()->property("checked").toBool()) {
+ state.checked = true;
+ }
+
+ if (role() == QAccessible::EditableText)
+ state.focusable = true;
+
+ //qDebug() << "state?" << m_item->property("state").toString() << m_item->property("status").toString() << m_item->property("visible").toString();
+
+ return state;
+}
+
+QStringList QQmlAccessible::actionNames() const
+{
+ QStringList actions;
+ switch (role()) {
+ case QAccessible::PushButton:
+ actions << QAccessibleActionInterface::pressAction();
+ break;
+ case QAccessible::RadioButton:
+ case QAccessible::CheckBox:
+ actions << QAccessibleActionInterface::toggleAction()
+ << QAccessibleActionInterface::pressAction();
+ break;
+ case QAccessible::Slider:
+ case QAccessible::SpinBox:
+ case QAccessible::ScrollBar:
+ actions << QAccessibleActionInterface::increaseAction()
+ << QAccessibleActionInterface::decreaseAction();
+ break;
+ default:
+ break;
+ }
+ return actions;
+}
+
+void QQmlAccessible::doAction(const QString &actionName)
+{
+ // Look for and call the accessible[actionName]Action() function on the item.
+ // This allows for overriding the default action handling.
+ const QByteArray functionName = QByteArrayLiteral("accessible") + actionName.toLatin1() + QByteArrayLiteral("Action");
+ if (object()->metaObject()->indexOfMethod(QByteArray(functionName + QByteArrayLiteral("()"))) != -1) {
+ QMetaObject::invokeMethod(object(), functionName);
+ return;
+ }
+
+ // Role-specific default action handling follows. Items are expected to provide
+ // properties according to role conventions. These will then be read and/or updated
+ // by the accessibility system.
+ // Checkable roles : checked
+ // Value-based roles : (via the value interface: value, minimumValue, maximumValue), stepSize
+ switch (role()) {
+ case QAccessible::RadioButton:
+ case QAccessible::CheckBox: {
+ QVariant checked = object()->property("checked");
+ if (checked.isValid()) {
+ if (actionName == QAccessibleActionInterface::toggleAction() ||
+ actionName == QAccessibleActionInterface::pressAction()) {
+
+ object()->setProperty("checked", QVariant(!checked.toBool()));
+ }
+ }
+ break;
+ }
+ case QAccessible::Slider:
+ case QAccessible::SpinBox:
+ case QAccessible::Dial:
+ case QAccessible::ScrollBar: {
+ if (actionName != QAccessibleActionInterface::increaseAction() &&
+ actionName != QAccessibleActionInterface::decreaseAction())
+ break;
+
+ // Update the value using QAccessibleValueInterface, respecting
+ // the minimum and maximum value (if set). Also check for and
+ // use the "stepSize" property on the item
+ if (QAccessibleValueInterface *valueIface = valueInterface()) {
+ QVariant valueV = valueIface->currentValue();
+ qreal newValue = valueV.toReal();
+
+ QVariant stepSizeV = object()->property("stepSize");
+ qreal stepSize = stepSizeV.isValid() ? stepSizeV.toReal() : qreal(1.0);
+ if (actionName == QAccessibleActionInterface::increaseAction()) {
+ newValue += stepSize;
+ } else {
+ newValue -= stepSize;
+ }
+
+ QVariant minimumValueV = valueIface->minimumValue();
+ if (minimumValueV.isValid()) {
+ newValue = qMax(newValue, minimumValueV.toReal());
+ }
+ QVariant maximumValueV = valueIface->maximumValue();
+ if (maximumValueV.isValid()) {
+ newValue = qMin(newValue, maximumValueV.toReal());
+ }
+
+ valueIface->setCurrentValue(QVariant(newValue));
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+QStringList QQmlAccessible::keyBindingsForAction(const QString &actionName) const
+{
+ Q_UNUSED(actionName)
+ return QStringList();
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_ACCESSIBILITY