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+/****************************************************************************
+**
+** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: root
+ width: 480
+ height: 320
+
+ // The checkers background
+ ShaderEffect {
+ id: tileBackground
+ anchors.fill: parent
+
+ property real tileSize: 20
+ property color color1: Qt.hsla(0, 0, 0.1);
+ property color color2: Qt.hsla(0, 0, 0.2);
+
+ property size pixelSize: Qt.size(width / tileSize, height / tileSize);
+
+ fragmentShader:
+ "
+ uniform lowp vec4 color1;
+ uniform lowp vec4 color2;
+ uniform highp vec2 pixelSize;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ if (tc.x != tc.y)
+ gl_FragColor = color1;
+ else
+ gl_FragColor = color2;
+ }
+ "
+ }
+
+//! [1]
+ Rectangle {
+ id: gradientRect;
+ width: 10
+ height: 10
+ gradient: Gradient {
+ GradientStop { position: 0; color: "white" }
+ GradientStop { position: 1; color: "steelblue" }
+ }
+ visible: false; // should not be visible on screen.
+ layer.enabled: true;
+ layer.smooth: true
+ }
+
+ Text {
+ id: textItem
+ font.pixelSize: 48
+ text: "Gradient Text"
+ anchors.centerIn: parent
+ layer.enabled: true
+ // This item should be used as the 'mask'
+ layer.samplerName: "maskSource"
+ layer.effect: ShaderEffect {
+ property var colorSource: gradientRect;
+ fragmentShader: "
+ uniform lowp sampler2D colorSource;
+ uniform lowp sampler2D maskSource;
+ uniform lowp float qt_Opacity;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor =
+ texture2D(colorSource, qt_TexCoord0)
+ * texture2D(maskSource, qt_TexCoord0).a
+ * qt_Opacity;
+ }
+ "
+ }
+ }
+//! [1]
+}