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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 2.0
+
+Item {
+
+ width: 320
+ height: 480
+
+ Rectangle {
+ color: "#272822"
+ width: 320
+ height: 480
+ }
+
+ Column {
+ //![states]
+
+ Item {
+ id: container
+ width: 320
+ height: 120
+
+ Rectangle {
+ id: rect
+ color: "red"
+ width: 120
+ height: 120
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: container.state == 'other' ? container.state = '' : container.state = 'other'
+ }
+ }
+ states: [
+ // This adds a second state to the container where the rectangle is farther to the right
+
+ State { name: "other"
+
+ PropertyChanges {
+ target: rect
+ x: 200
+ }
+ }
+ ]
+ transitions: [
+ // This adds a transition that defaults to applying to all state changes
+
+ Transition {
+
+ // This applies a default NumberAnimation to any changes a state change makes to x or y properties
+ NumberAnimation { properties: "x,y" }
+ }
+ ]
+ }
+ //![states]
+ //![behave]
+ Item {
+ width: 320
+ height: 120
+
+ Rectangle {
+ color: "green"
+ width: 120
+ height: 120
+
+ // This is the behavior, and it applies a NumberAnimation to any attempt to set the x property
+ Behavior on x {
+
+ NumberAnimation {
+ //This specifies how long the animation takes
+ duration: 600
+ //This selects an easing curve to interpolate with, the default is Easing.Linear
+ easing.type: Easing.OutBounce
+ }
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: parent.x == 0 ? parent.x = 200 : parent.x = 0
+ }
+ }
+ }
+ //![behave]
+ //![constant]
+ Item {
+ width: 320
+ height: 120
+
+ Rectangle {
+ color: "blue"
+ width: 120
+ height: 120
+
+ // By setting this SequentialAnimation on x, it and animations within it will automatically animate
+ // the x property of this element
+ SequentialAnimation on x {
+ id: xAnim
+ // Animations on properties start running by default
+ running: false
+ loops: Animation.Infinite // The animation is set to loop indefinitely
+ NumberAnimation { from: 0; to: 200; duration: 500; easing.type: Easing.InOutQuad }
+ NumberAnimation { from: 200; to: 0; duration: 500; easing.type: Easing.InOutQuad }
+ PauseAnimation { duration: 250 } // This puts a bit of time between the loop
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ // The animation starts running when you click within the rectangle
+ onClicked: xAnim.running = true
+ }
+ }
+ }
+ //![constant]
+
+ //![scripted]
+ Item {
+ width: 320
+ height: 120
+
+ Rectangle {
+ id: rectangle
+ color: "yellow"
+ width: 120
+ height: 120
+
+ MouseArea {
+ anchors.fill: parent
+ // The animation starts running when you click within the rectange
+ onClicked: anim.running = true;
+ }
+ }
+
+ // This animation specifically targets the Rectangle's properties to animate
+ SequentialAnimation {
+ id: anim
+ // Animations on their own are not running by default
+ // The default number of loops is one, restart the animation to see it again
+
+ NumberAnimation { target: rectangle; property: "x"; from: 0; to: 200; duration: 500 }
+
+ NumberAnimation { target: rectangle; property: "x"; from: 200; to: 0; duration: 500 }
+ }
+ }
+ //![scripted]
+ }
+}
+//![0]