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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-/*!
-\page qtquick-quickstart-basics.html
-\title Quick Start Guide - QML Basics
-\brief Basic QML application development examples
-
-\section1 Creating a QML Document
-
-A QML document defines a hierarchy of objects with a highly-readable,
-structured layout. Every QML document consists of two parts: an imports
-section and an object declaration section. The types and functionality most
-common to user interfaces are provided in the \c{QtQuick}
-import.
-
-\section2 Importing and Using the QtQuick Module
-
-To use the \l{Qt Quick} module, a QML document needs to
-import it. The import syntax looks like this:
-
-\qml
-import QtQuick 2.0
-\endqml
-
-The types and functionality that \l{Qt Quick} provides can now
-be used in the QML document!
-
-\section2 Defining an Object Hierarchy
-
-The object declaration in a QML document defines what will be displayed in the
-visual scene. \l{Qt Quick} provides the basic building blocks
-for all user interfaces, including objects to display images and text, and to
-handle user input.
-
-A simple object declaration might be a colored rectangle with some text centered
-in it:
-
-\qml
-Rectangle {
- width: 200
- height: 100
- color: "red"
-
- Text {
- anchors.centerIn: parent
- text: "Hello, World!"
- }
-}
-\endqml
-
-This defines an object hierarchy with a root \l Rectangle object
-which has a child \l Text object. The \c parent of the \l Text object is
-automatically set to the \l Rectangle, and similarly, the \l Text object is
-added to the \c children property of the \l Rectangle object, by QML.
-
-\section2 Putting it Together
-
-The \l Rectangle and \l Text types used in the above example are both provided
-by the \c{QtQuick} import. Putting the import and object declaration
-together, we get a complete QML document:
-
-\qml
-import QtQuick 2.0
-
-Rectangle {
- width: 200
- height: 100
- color: "red"
-
- Text {
- anchors.centerIn: parent
- text: "Hello, World!"
- }
-}
-\endqml
-
-If we save that document as "HelloWorld.qml" we can load and display it.
-
-\section1 Loading and Displaying the QML Document
-
-To display the graphical scene defined by the QML document, it may be loaded
-with the \l{Prototyping with qmlscene}{qmlscene} tool. The
-\l{Prototyping with qmlscene}{qmlscene} tool should be installed into the
-Qt installation directory. Assuming that the Qt binaries are installed into
-or are available in the system executable path, you can display the QML
-document with the following command:
-
-\code
-qmlscene HelloWorld.qml
-\endcode
-
-You should see the text "Hello, World!" in the center of a red rectangle.
-
-*/