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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-/*!
-\page qtquick-quickstart-basics.html
-\title Quick Start Guide - QML Basics
-\brief Basic QML application development examples
-
-\section1 Creating a QML Document
-
-A QML document defines a hierarchy of objects with a highly-readable,
-structured layout. Every QML document consists of two parts: an imports
-section and an object declaration section. The types and functionality most
-common to user interfaces are provided in the \c{QtQuick}
-import.
-
-\section2 Importing and Using the QtQuick Module
-
-To use the \l{Qt Quick} module, a QML document needs to
-import it. The import syntax looks like this:
-
-\qml
-import QtQuick 2.0
-\endqml
-
-The types and functionality that \l{Qt Quick} provides can now
-be used in the QML document!
-
-\section2 Defining an Object Hierarchy
-
-The object declaration in a QML document defines what will be displayed in the
-visual scene. \l{Qt Quick} provides the basic building blocks
-for all user interfaces, including objects to display images and text, and to
-handle user input.
-
-A simple object declaration might be a colored rectangle with some text centered
-in it:
-
-\qml
-Rectangle {
- width: 200
- height: 100
- color: "red"
-
- Text {
- anchors.centerIn: parent
- text: "Hello, World!"
- }
-}
-\endqml
-
-This defines an object hierarchy with a root \l Rectangle object
-which has a child \l Text object. The \c parent of the \l Text object is
-automatically set to the \l Rectangle, and similarly, the \l Text object is
-added to the \c children property of the \l Rectangle object, by QML.
-
-\section2 Putting it Together
-
-The \l Rectangle and \l Text types used in the above example are both provided
-by the \c{QtQuick} import. Putting the import and object declaration
-together, we get a complete QML document:
-
-\qml
-import QtQuick 2.0
-
-Rectangle {
- width: 200
- height: 100
- color: "red"
-
- Text {
- anchors.centerIn: parent
- text: "Hello, World!"
- }
-}
-\endqml
-
-If we save that document as "HelloWorld.qml" we can load and display it.
-
-\section1 Loading and Displaying the QML Document
-
-To display the graphical scene defined by the QML document, it may be loaded
-with the \l{Prototyping with qmlscene}{qmlscene} tool. The
-\l{Prototyping with qmlscene}{qmlscene} tool should be installed into the
-Qt installation directory. Assuming that the Qt binaries are installed into
-or are available in the system executable path, you can display the QML
-document with the following command:
-
-\code
-qmlscene HelloWorld.qml
-\endcode
-
-You should see the text "Hello, World!" in the center of a red rectangle.
-
-*/
diff --git a/src/quick/doc/src/appdevguide/quickstart/essentials.qdoc b/src/quick/doc/src/appdevguide/quickstart/essentials.qdoc
deleted file mode 100644
index d7a9ec3cdb..0000000000
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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-/*!
-\page qtquick-quickstart-essentials.html
-\title Quick Start Guide - QML Essentials
-\brief Essential QML application development examples
-
-\section1 Handling User Input
-
-One of the great advantages of using QML to define a user interface is that it
-allows the user interface designer to define how the application should react
-to events with simple JavaScript expressions. In QML, we refer to those events
-as \l{Signal and Handler Event System}{signals} and such signals can be handled
-with \l{qml-signals-and-handlers}{signal handlers}.
-
-For example, consider the following example:
-\qml
-import QtQuick 2.0
-
-Rectangle {
- width: 200
- height: 100
- color: "red"
-
- Text {
- anchors.centerIn: parent
- text: "Hello, World!"
- }
-
- MouseArea {
- anchors.fill: parent
- onClicked: parent.color = "blue"
- }
-}
-\endqml
-
-This example can be saved as "ClickableHelloWorld.qml" and run with qmlscene.
-Whenever the user clicks anywhere in the window, the rectangle will change
-from red to blue. Note that the \l MouseArea type also emits the clicked
-signal for touch events, so this code will also work on a mobile device.
-
-Keyboard user input can be similarly handled with a simple expression:
-
-\qml
-import QtQuick 2.0
-
-Rectangle {
- width: 200
- height: 100
- color: "red"
-
- Text {
- anchors.centerIn: parent
- text: "Hello, World!"
- }
-
- focus: true
- Keys.onPressed: {
- if (event.key == Qt.Key_Return) {
- color = "blue";
- event.accepted = true;
- }
- }
-}
-\endqml
-
-By accepting focus, the color can be changed to blue whenever the return key
-is pressed.
-
-\section1 Property Bindings
-
-Objects and their properties form the basis of a graphical interface defined
-in a QML document. The QML language allows properties to be bound to each
-other in various ways, enabling highly dynamic user interfaces.
-
-In the following example, the geometry of each child \l Rectangle is bound to
-that of the parent \l Rectangle. If the geometry of the parent \l Rectangle
-were to change, the geometry of each child \l Rectangle would automatically
-update due to the property bindings.
-
-\qml
-import QtQuick 2.0
-
-Rectangle {
- width: 400
- height: 200
-
- Rectangle {
- width: parent.width / 2
- height: parent.height
- }
-
- Rectangle {
- width: parent.width / 2
- height: parent.height
- x: parent.width / 2
- }
-}
-\endqml
-
-\section1 Animations
-
-Properties can also be dynamically updated via animations. The \c QtQuick
-import provides various animation types which can be used to animate changes
-to a property's value. In the following example, a property is animated which
-then gets displayed in a \l Text area:
-
-\qml
-import QtQuick 2.0
-
-Rectangle {
- color: "lightgray"
- width: 200
- height: 200
-
- property int animatedValue: 0
- SequentialAnimation on animatedValue {
- loops: Animation.Infinite
- PropertyAnimation { to: 150; duration: 1000 }
- PropertyAnimation { to: 0; duration: 1000 }
- }
-
- Text {
- anchors.centerIn: parent
- text: animatedValue
- }
-}
-\endqml
-
-The value being displayed will vary from 0 to 150 periodically.
-
-\section1 Defining Custom QML Types for Re-use
-
-One of the most important concepts in QML is that of type re-use. An
-application will probably have multiple visual types which are all similar
-(for example, multiple push buttons), and QML allows these sort of things to
-be defined as re-usable, custom types, to minimize code duplication and
-maximize readability.
-
-For example, imagine that the developer defines a new \c Button type in the
-\c Button.qml file:
-
-\snippet qml/qml-extending-types/components/Button.qml 0
-
-That type may now be re-used multiple times in the application, as follows:
-
-\table
-\row
-\li \snippet qml/qml-extending-types/components/application.qml 0
-\li \image qml-extending-types.png
-\endtable
-
-
-In this way, modular user interface types can be built up and re-used within
-an application.
-
-See \l {QML Object Attributes}
-for more details on how to develop your own reusable components.
-
-*/