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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-/*!
-\page qtquick-usecase-userinput.html
-\title Use Case - Responding To User Input in QML
-\brief Example of how to accept user input and respond to it in a QML application
-
-\section1 Supported Types of User Input
-
-The \l QtQuick module provides support for the most common types of user input,
-including mouse and touch events, text input and key-press events. Other
-modules provide support for other types of user input (for example, the
-\l QtSensors module provides support for shake-gestures in QML applications).
-
-This article covers how to handle basic user input; for further information
-about motion-gesture support, please see the \l QtSensors documentation. For
-information about audio-visual input, please see the \l QtMultimedia documentation.
-
-\section2 Mouse and Touch Events
-
-The \l MouseArea type allows mouse and touch events to be handled in a QML
-application. A \l MouseArea can be combined with either an \l Image or a
-\l Rectangle and \l Text object to implement a simple button.
-
-\snippet qml/usecases/userinput.qml 0
-
-For more advanced use cases requiring multiple touch points, please read the
-documentation for the \l MultiPointTouchArea type and the \l PinchArea type.
-
-Note that some types have their own built in input handling. For example,
-\l Flickable responds to mouse dragging, mouse wheel scrolling, touch dragging,
-and touch flicking by default.
-
-\section2 Keyboard and Button Events
-
-Button and key presses, from buttons on a device, a keypad, or a keyboard,
-can all be handled using the \l Keys attached property. This attached property
-is available on all \l Item derived types, and works with the \l Item::focus property
-to determine which type receives the key event. For simple key handling, you can set the focus
-to true on a single \l Item and do all your key handling there.
-
-\snippet qml/usecases/userinput-keys.qml 0
-
-For text input the \l QtQuick module provides several built-in types.
-In particular, the \l TextInput and \l TextEdit types allow for single-line
-entry and multi-line editing respectively.
-
-Here is all you need to get a working TextInput:
-
-\code
-import QtQuick 2.0
-
-TextInput {
- focus: true
- text: "Initial Text"
-}
-\endcode
-
-*/