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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+\page qtquick-concepts-statesanimations.html
+\title Concepts - States And Animations
+\brief Description of the concepts of states, transitions and animations in Qt Quick
+
+This page describes the concept of states, state transitions, and property
+animations. It details which concepts are important and why, and how those
+concepts interrelate. It also provides links to in-depth detail about the QML
+types that Qt Quick provides to implement those concepts.
+
+\section1 States
+
+The state of a particular visual item is the set of information which describes
+how and where the individual component parts of the visual item are displayed
+within it, and all the data associated with that state. Most visual items in a
+user-interface will have a limited number of states, each with well-defined
+properties.
+
+For example, an element in a list may be either selected or not, and if
+selected, it may either be the currently active single selection or it may be
+part of a selection group.
+
+Each of those states may have certain associated visual appearance (neutral,
+highlighted, expanded, and so forth).
+
+Qt Quick provides a \c{State} element with properties which define its semantics
+and can be used to trigger behavior or animations. See the documentation about
+\l{qtquick-concepts-statesanimations-states.html}{Qt Quick States} for more
+information.
+
+\section1 Transitions
+
+When a visual item transitions from one state to another, the appearance of
+that item will change. A transition is an "edge" between two states. It may
+trigger other events to occur, as other parts of the application may have
+behavior which is triggered when a certain state is entered or left.
+
+Qt Quick provides the \c{Transition} element which has properties which define
+what will occur when the application changes from one state to another. See
+the documentation on
+\l{qtquick-concepts-statesanimations-animations.html#transitions-during-state-changes}
+{Transitions during State Changes} for more information about transitions.
+
+\section1 Animations
+
+When transitioning between states, a fluid animation can be used to aid the
+user during the transition. Abrupt and unexpected changes to the visual
+canvas result in a suboptimal user-experience and should be avoided.
+
+If an element in a list becomes selected, the color change (from neutral to
+highlighted) can be animated. If the position of the element in the list is
+changed, it can be moved in an fluidly animated fashion so that the eye of the
+user can track the change.
+
+These types of animations are supported in Qt Quick through various animation
+and transition elements. See the documentation on
+\l{qtquick-concepts-statesanimations-animations.html}
+{Animations and Transitions In Qt Quick} for information about these elements
+and how to use them.
+
+Animations are not only related to states and transitions between states; for
+example, an animation might be triggered by other events, which are not
+associated with a distinct state. It is often beneficial to always animate
+changes to certain properties of visual items, regardless of the cause of the
+change (for example, opacity effects).
+
+This type of animation is supported in Qt Quick with the \c{Behavior} element
+through the \tt{"Behavior on <Property>"} syntax. Please see the documentation
+about
+\l{qtquick-concepts-statesanimations-animations.html#default-animation-as-behaviors}
+{default property animation behaviors} for more information about the Behavior
+element and how to use it.
+
+It is important to note, however, that using default property animations
+(using Behavior elements) as well as state-transition animations can sometimes
+results in undefined behavior occurring. Please see the documentation about
+\l{qtquick-qmltypereference-behaviors.html}
+{using Qt Quick Behaviors with States} for more information about this topic.
+
+\section1 Animated Sprites
+
+The concept of animated sprites is separate to the concept of animations as
+used elsewhere on this page. If you want to create or use an animated image
+or sprite, please see the documentation about
+\l{qtquick-concepts-effects-sprites.html}{sprite animations}.
+
+*/