diff options
Diffstat (limited to 'src/quick/doc/src/concepts/statesanimations')
-rw-r--r-- | src/quick/doc/src/concepts/statesanimations/animations.qdoc | 4 | ||||
-rw-r--r-- | src/quick/doc/src/concepts/statesanimations/states.qdoc | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/statesanimations/animations.qdoc b/src/quick/doc/src/concepts/statesanimations/animations.qdoc index e4e208863b..080b786f9b 100644 --- a/src/quick/doc/src/concepts/statesanimations/animations.qdoc +++ b/src/quick/doc/src/concepts/statesanimations/animations.qdoc @@ -183,7 +183,7 @@ There are several methods of assigning behavior animations to properties. The \c{Behavior on <property>} declaration is a convenient way of assigning a behavior animation onto a property. -See the \l {declarative/animation/behaviors}{Behaviors example} for a +See the \l {Qt Quick Examples - Animation} for a demonstration of behavioral animations. \section1 Playing Animations in Parallel or in Sequence @@ -235,7 +235,7 @@ are also different parameters to control the curve, some of which are exclusive to a particular curve. For more information about the easing curves, visit the \l {PropertyAnimation::easing.type}{easing} documentation. -The \l{declarative/animation/easing}{easing example} visually demonstrates each +The \l{animation/easing}{easing example} visually demonstrates each of the different easing types. \section2 Other Animation Types diff --git a/src/quick/doc/src/concepts/statesanimations/states.qdoc b/src/quick/doc/src/concepts/statesanimations/states.qdoc index d9978d454e..b0d7765c66 100644 --- a/src/quick/doc/src/concepts/statesanimations/states.qdoc +++ b/src/quick/doc/src/concepts/statesanimations/states.qdoc @@ -121,7 +121,7 @@ interpolation behaviors are definable. The {Animation and Transitions} article has more information about creating state animations. -The \l {declarative/animation/states}{States and Transitions example} +The \l {animation/states}{States and Transitions example} demonstrates how to declare a basic set of states and apply animated transitions between them. |