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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc23
1 files changed, 15 insertions, 8 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
index bcfdf311af..b0e45fadae 100644
--- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
@@ -1,7 +1,7 @@
/****************************************************************************
**
-** Copyright (C) 2015 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
@@ -11,8 +11,8 @@
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
@@ -20,7 +20,7 @@
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
+** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/
@@ -35,7 +35,7 @@ Originally Qt Quick always relied on OpenGL (OpenGL ES 2.0 or OpenGL 2.0) for pa
the scene graph and rendering the results to a render target. From Qt 5.8 onwards
Qt Quick also supports rendering in software and with Direct3D 12.
-\section1 Switching between the adaptation used by the application
+\section1 Switching Between the Adaptation Used by the Application
The default rendering backend is still OpenGL, or - in Qt builds with disabled OpenGL support -
the software renderer. This can be overridden either by using an environment variable
@@ -138,6 +138,13 @@ rasterization and does not respond as well to transformations such as scaling
as when using OpenGL. The quality is similar to choosing \l [QML] {Text::renderType}
{Text.NativeRendering} with \l [QML] {Text} items.
+\section2 Qt Multimedia VideoOutput
+The VideoOutput item of the Qt Multimedia module is not supported with the software
+adaptation. This is because VideoOutput uses the QVideoRendererControl item which
+requires custom QSGGeometryNode behavior that is only present in the default OpenGL
+adaptation.
+
+
*/
@@ -261,7 +268,7 @@ offscreen render targets will be created with the specified sample count and a
quality of the maximum supported quality level. The backend automatically
performs resolving into the non-multisample swapchain buffers after each frame.
-\section2 Semi-transparent windows
+\section2 Semi-transparent Windows
When the alpha channel is enabled either via
QQuickWindow::setDefaultAlphaBuffer() or by setting alphaBufferSize to a
@@ -286,7 +293,7 @@ power-of-two images at the moment. Textures of other size will work too, but
this involves a QImage-based scaling on the CPU first. Therefore avoid enabling
mipmapping for NPOT images whenever possible.
-\section2 Image formats
+\section2 Image Formats
When creating textures via the C++ scenegraph APIs like
QQuickWindow::createTextureFromImage(), 32-bit formats will not involve any