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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index e5cd7e2424..2e41c85873 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -31,9 +31,10 @@
\section1 The Scene Graph in Qt Quick
-Qt Quick 2 makes use of a dedicated scene graph based on OpenGL ES 2.0
-or OpenGL 2.0 for its rendering. Using a scene graph for graphics
-rather than the traditional imperative painting systems (QPainter and
+Qt Quick 2 makes use of a dedicated scene graph based and a series of
+adpatations of which the default uses OpenGL ES 2.0 or OpenGL 2.0 for
+its rendering. Using a scene graph for graphics rather than the
+traditional imperative painting systems (QPainter and
similar), means the scene to be rendered can be retained between
frames and the complete set of primitives to render is known before
rendering starts. This opens up for a number of optimizations, such as
@@ -62,6 +63,11 @@ independently of the state of the items. On many platforms, the scene
graph will even be rendered on a dedicated render thread while the GUI
thread is preparing the next frame's state.
+\note Much of the information listed on this page is specific to the
+default OpenGL adaptation of the Qt Quick Scene graph. For more information
+about the different scene graph adaptations see
+\l{qtquick-visualcanvas-adaptations.html}{Scene Graph Adaptations}.
+
\section1 Qt Quick Scene Graph Structure