diff options
Diffstat (limited to 'src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc')
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index 691988999b..faec8df7e4 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -145,9 +145,6 @@ type. Below is a complete list of material classes: \annotatedlist{qtquick-scenegraph-materials} -For more details, see the \l {Scene Graph - Simple Material} - - \section2 Convenience Nodes The scene graph API is low-level and focuses on performance rather than @@ -196,7 +193,7 @@ the CPU at 100%. If a system is known to be unable to provide vsync-based throttling, use the \c basic render loop instead by setting \c {QSG_RENDER_LOOP=basic} in the environment. -\section2 Threaded Render Loop ("threaded") +\section2 Threaded Render Loop ('threaded') On many configurations, the scene graph rendering will happen on a dedicated render thread. This is done to increase parallelism of @@ -279,7 +276,7 @@ change in future releases. It is always possible to force use of the threaded renderer by setting \c {QSG_RENDER_LOOP=threaded} in the environment. -\section2 Non-threaded Render Loop ("basic") +\section2 Non-threaded Render Loop ('basic') The non-threaded render loop is currently used by default on Windows with OpenGL when not using the system's standard opengl32.dll, \macos with OpenGL, @@ -346,10 +343,7 @@ how to use these signals using Vulkan. The other alternative, only available for OpenGL currently, is to create a QQuickFramebufferObject, render into it, and let it be displayed in the scene graph as a texture. The \l {Scene Graph - Rendering FBOs} example shows how -this can be done. It is also possible to combine multiple rendering contexts -and multiple threads to create content to be displayed in the scene graph. The -\l {Scene Graph - Rendering FBOs in a thread} examples show how this can be -done. +this can be done. Graphics APIs other than OpenGL can also follow this approach, even though QQuickFramebufferObject does not currently support them. Creating and rendering |