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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index d74510bffc..9f784031df 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -51,7 +51,7 @@ batch rendering to minimize state changes and discarding obscured primitives.
The scene graph is closely tied to QML and can not be used as
stand-alone. The scene graph is managed and rendered by the
-QQuickCanvas class and custom QML elements will add their graphical
+QQuickWindow class and custom QML elements will add their graphical
primitives into the scene graph through a call to
QQuickItem::updatePaintNode().
@@ -96,7 +96,7 @@ the rendering, such as the shared root for a subtree of geometry nodes.
\section1 Rendering
The rendering of the scene graph happens internally in the
-QQuickCanvas class and is described under the \l{Scene Graph and
+QQuickWindow class and is described under the \l{Scene Graph and
Rendering} section.
How to integrate QPainter based graphics is explained in \l{Custom
@@ -115,7 +115,7 @@ It includes:
\list
\li Custom textures; specifically the implementation of
-QQuickCanvas::createTextureFromImage and the internal representation
+QQuickWindow::createTextureFromImage and the internal representation
of the texture used by \l Image and \l BorderImage elements.
\li Custom renderer; the adaptation layer lets the plugin decide how