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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 287bdc892e..443d189f58 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -164,9 +164,9 @@ a rectangular geometry with a texture material.
\section1 Scene Graph and Rendering
The rendering of the scene graph happens internally in the
-QQuickWindow class, and there is no public API to access it. There are
+QQuickWindow class, and there is no public API to access it. There are,
however, a few places in the rendering pipeline where the user can
-attach application code. This can be to add custom scene graph
+attach application code. This can be used to add custom scene graph
content or render raw OpenGL content. The integration points are
defined by the render loop.
@@ -585,7 +585,7 @@ with multiple windows.
\section1 Batch Roots
- In addition to mergin compatible primitives into batches, the
+ In addition to merging compatible primitives into batches, the
default renderer also tries to minimize the amount of data that
needs to be sent to the GPU for every frame. The default renderer
identifies subtrees which belong together and tries to put these