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-rw-r--r--src/quick/doc/src/concepts/layouts/qtquicklayouts-overview.qdoc2
-rw-r--r--src/quick/doc/src/concepts/modelviewsdata/cppmodels.qdoc22
-rw-r--r--src/quick/doc/src/concepts/positioning/topic.qdoc2
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc14
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc2
5 files changed, 24 insertions, 18 deletions
diff --git a/src/quick/doc/src/concepts/layouts/qtquicklayouts-overview.qdoc b/src/quick/doc/src/concepts/layouts/qtquicklayouts-overview.qdoc
index 20a6d131f5..e5834eb5c8 100644
--- a/src/quick/doc/src/concepts/layouts/qtquicklayouts-overview.qdoc
+++ b/src/quick/doc/src/concepts/layouts/qtquicklayouts-overview.qdoc
@@ -64,7 +64,7 @@
In addition to the above features, GridLayout adds these features:
\list
\li \l{Layout::row}{Grid coordinates} can be specified with the \l{Layout::row}{Layout.row} and
- \l{Layout::column}{Layout.column}.
+ \l{Layout::column}{Layout.column} properties.
\li \l{GridLayout::flow}{Automatic grid coordinates} used together with the
\l{GridLayout::flow}{flow}, \l{GridLayout::rows}{rows}, and
\l{GridLayout::columns}{columns} properties.
diff --git a/src/quick/doc/src/concepts/modelviewsdata/cppmodels.qdoc b/src/quick/doc/src/concepts/modelviewsdata/cppmodels.qdoc
index a764402c2f..12a107491a 100644
--- a/src/quick/doc/src/concepts/modelviewsdata/cppmodels.qdoc
+++ b/src/quick/doc/src/concepts/modelviewsdata/cppmodels.qdoc
@@ -36,10 +36,10 @@
Models can be defined in C++ and then made available to QML. This is useful
for exposing existing C++ data models or otherwise complex datasets to QML.
-A C++ model class can be defined as a \l QStringList, a QObjectList or a
-\l QAbstractItemModel. The first two are useful for exposing simpler datasets,
-while QAbstractItemModel provides a more flexible solution for more complex
-models.
+A C++ model class can be defined as a \l QStringList, a \l QVariantList, a
+QObjectList or a \l QAbstractItemModel. The first three are useful for exposing
+simpler datasets, while QAbstractItemModel provides a more flexible solution for
+more complex models.
\section2 QStringList-based Model
@@ -60,10 +60,20 @@ The complete source code for this example is available in
\l {models/stringlistmodel}{examples/quick/models/stringlistmodel}
within the Qt install directory.
-\b{Note:} There is no way for the view to know that the contents of a QStringList
-have changed. If the QStringList changes, it will be necessary to reset
+\note There is no way for the view to know that the contents of a QStringList
+have changed. If the QStringList changes, it will be necessary to reset
the model by calling QQmlContext::setContextProperty() again.
+\section2 QVariantList-based Model
+
+A model may be a single \l QVariantList, which provides the contents of the list
+via the \e modelData role.
+
+The API works just like with \l QStringList, as shown in the previous section.
+
+\note There is no way for the view to know that the contents of a QVariantList
+have changed. If the QVariantList changes, it will be necessary to reset
+the model.
\section2 QObjectList-based model
diff --git a/src/quick/doc/src/concepts/positioning/topic.qdoc b/src/quick/doc/src/concepts/positioning/topic.qdoc
index 92113ece54..b28acd1f89 100644
--- a/src/quick/doc/src/concepts/positioning/topic.qdoc
+++ b/src/quick/doc/src/concepts/positioning/topic.qdoc
@@ -112,7 +112,7 @@ them, and where possible, pristine Anchor layouts should be preferred.
\section1 Anchors
-Anchors allows an item to be placed either adjacent to or inside of another,
+Anchors allow an item to be placed either adjacent to or inside of another,
by attaching one or more of the item's anchor-points (boundaries) to an
anchor-point of the other. These anchors will remain even if the dimensions
or location of one of the items changes, allowing for highly dynamic
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
index 3fd92177f9..d80c72e0f1 100644
--- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
@@ -31,18 +31,14 @@
\section1 Scene Graph Adaptations in Qt Quick
-Originally Qt Quick only had one available renderer for parsing the scene graph
-and rendering the results to a render target. This renderer is now the default
-OpenGL Renderer which supports rendering either using the OpenGL ES 2.0 or
-OpenGL 2.0 (with framebuffer object extensions) APIs. The Qt Quick APIs have
-originally been designed with the assumption that OpenGL is always available.
-However, it is now possible to use other graphics API's to render Qt Quick
-scenes using the scene graph APIs.
+Originally Qt Quick always relied on OpenGL (OpenGL ES 2.0 or OpenGL 2.0) for parsing
+the scene graph and rendering the results to a render target. From Qt 5.8 onwards
+Qt Quick also supports rendering in software and with Direct3D 12.
\section1 Switching between the adaptation used by the application
-The default of the OpenGL, or - in Qt builds with disabled OpenGL support - the
-software adaptation, can be overridden either by using an environment variable
+The default rendering backend is still OpenGL, or - in Qt builds with disabled OpenGL support -
+the software renderer. This can be overridden either by using an environment variable
or a C++ API. The former consists of setting the \c{QT_QUICK_BACKEND} or the
legacy \c{QMLSCENE_DEVICE} environment variable before launching applications.
The latter is done by calling QQuickWindow::setSceneGraphBackend() early in the
diff --git a/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc b/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc
index fd5bf51307..f971043b58 100644
--- a/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc
@@ -125,7 +125,7 @@ the blue rectangle and beneath any of the blue rectangle's children.
Stacking order can be influenced with the \l Item::z property. Z values below 0 will stack below the parent, and if z
values are assigned then siblings will stack in z-order (with creation order used to break ties). Z values only affect
-stacking compared to siblings and the parent item. If you have an item who is obscured by a subtree rooted above its
+stacking compared to siblings and the parent item. If you have an item which is obscured by a subtree rooted above its
parent item, no z value on that item will increase its stacking order to stack above that subtree. To stack that item
above the other subtree you'll have to alter z values farther up in the hierarchy, or re-arrange the visual item
hierarchy.