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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc2
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc2
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/topic.qdoc2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
index 76f863d07f..bcfdf311af 100644
--- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
@@ -73,7 +73,7 @@ adaptations.
The default adaptation capable of providing the full Qt Quick 2 feature
set is the OpenGL adaptation. All of the details of the OpenGL
-adpatation can are available here:
+adaptation can are available here:
\l{qtquick-visualcanvas-scenegraph-renderer.html}{OpenGL Adaptation}
\section1 Software Adaptation
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 2e41c85873..cb14c72b04 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -32,7 +32,7 @@
\section1 The Scene Graph in Qt Quick
Qt Quick 2 makes use of a dedicated scene graph based and a series of
-adpatations of which the default uses OpenGL ES 2.0 or OpenGL 2.0 for
+adaptations of which the default uses OpenGL ES 2.0 or OpenGL 2.0 for
its rendering. Using a scene graph for graphics rather than the
traditional imperative painting systems (QPainter and
similar), means the scene to be rendered can be retained between
diff --git a/src/quick/doc/src/concepts/visualcanvas/topic.qdoc b/src/quick/doc/src/concepts/visualcanvas/topic.qdoc
index 168c616d06..f6b4024f7a 100644
--- a/src/quick/doc/src/concepts/visualcanvas/topic.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/topic.qdoc
@@ -57,7 +57,7 @@ See the documentation about the \l{qtquick-visualcanvas-visualparent.html}
Modern computer systems and devices use graphics processing units or GPUs to
render graphics. Qt Quick can leverage this graphics hardware by using graphics
-APIs like OpenGL. The default graphics adpatation for Qt Quick requires OpenGL and
+APIs like OpenGL. The default graphics adaptation for Qt Quick requires OpenGL and
it is used to display applications developed with Qt Quick in QML. In particular,
Qt Quick defines a scene graph which is then rendered. See the documentation about the
\l{qtquick-visualcanvas-scenegraph.html}{Scene Graph} for in-depth information about