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-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index a3022f0e2b..7cffd8408f 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -1017,15 +1017,15 @@ with multiple windows.
Applications wishing to always run with a single given graphics API, can
request this via C++ as well. For example, the following call made early in
main(), before constructing any QQuickWindow, forces the use of Vulkan (and
- will fail otherwise);
+ will fail otherwise):
\badcode
- QQuickWindow::setGraphicsApi(QSGRendererInterface::VulkanRhi);
+ QQuickWindow::setGraphicsApi(QSGRendererInterface::Vulkan);
\endcode
- See QSGRendererInterface::GraphicsApi. The enum values ending in \c Rhi are
- equivalent in effect to running with both \c QSG_RHI and \c QSG_RHI_BACKEND
- set.
+ See QSGRendererInterface::GraphicsApi. The enum values \c OpenGL, \c Vulkan,
+ \c Metal, \c Direct3D11 are equivalent in effect to running with \c
+ QSG_RHI_BACKEND set to the equivalent string key.
All QRhi backends will choose the system default GPU adapter or physical
device, unless overridden by \c{QSG_RHI_PREFER_SOFTWARE_RENDERER} or a