diff options
Diffstat (limited to 'src/quick/doc')
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc | 4 | ||||
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc index bbc64f1484..9ce26e1bb8 100644 --- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc @@ -150,7 +150,7 @@ develpoment files are present. In practice this currently means Visual Studio The adaptation is available both in normal, OpenGL-enabled Qt builds and also when Qt was configured with \c{-no-opengl}. However, it is never the default, meaning the user or the application has to explicitly request it by setting the -\c{QT_QUICK_BACKEND} environment variable or by calling +\c{QT_QUICK_BACKEND} environment variable to \c{d3d12} or by calling QQuickWindow::setSceneGraphBackend(). \section2 Motivation @@ -165,7 +165,7 @@ vendor-supported solution. This means that there are fewer problems anticipated with drivers, operations like window resizes, and special events like graphics device loss caused by device resets or graphics driver updates. -Peformance-wise the general expectation is a somewhat lower CPU usage compared +Performance-wise the general expectation is a somewhat lower CPU usage compared to OpenGL due to lower driver overhead, and a higher GPU utilization with less wasted idle time. The backend does not heavily utilize threads yet, which means there are opportunities for further improvements in the future, for example to diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index c820e08e1b..2e41c85873 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -269,7 +269,7 @@ animations, process events, etc. \endlist The threaded renderer is currently used by default on Windows with -opengl32.dll, Linux with non-Mesa based drivers, OS X, mobile +opengl32.dll, Linux with non-Mesa based drivers, \macos, mobile platforms, and Embedded Linux with EGLFS but this is subject to change. It is possible to force use of the threaded renderer by setting \c {QSG_RENDER_LOOP=threaded} in the environment. |