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path: root/src/quick/handlers/qquickdraghandler.cpp
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-rw-r--r--src/quick/handlers/qquickdraghandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/handlers/qquickdraghandler.cpp b/src/quick/handlers/qquickdraghandler.cpp
index 49b391c7d5..840459ba3e 100644
--- a/src/quick/handlers/qquickdraghandler.cpp
+++ b/src/quick/handlers/qquickdraghandler.cpp
@@ -97,7 +97,7 @@ void QQuickDragHandler::handleEventPoint(QQuickEventPoint *point)
setPassiveGrab(point);
break;
case QQuickEventPoint::Updated: {
- QPointF delta = point->scenePos() - point->scenePressPos();
+ QPointF delta = point->scenePosition() - point->scenePressPosition();
if (!m_xAxis.enabled())
delta.setX(0);
if (!m_yAxis.enabled())
@@ -151,10 +151,10 @@ void QQuickDragHandler::initializeTargetStartPos(QQuickEventPoint *point)
{
if (target() && target()->parentItem() && m_targetStartPos.isNull()) { // prefer the m_targetStartPos we got when it got Pressed.
m_targetStartPos = target()->parentItem()->mapToScene(target()->position());
- if (!target()->contains(point->pos())) {
+ if (!target()->contains(point->position())) {
// If pressed outside of target item, move the target item so that the touchpoint is in its center,
// while still respecting the axis constraints.
- const QPointF center = target()->parentItem()->mapFromScene(point->scenePos());
+ const QPointF center = target()->parentItem()->mapFromScene(point->scenePosition());
const QPointF pointCenteredInItemPos = target()->parentItem()->mapToScene(center - QPointF(target()->width(), target()->height())/2);
if (m_xAxis.enabled())
m_targetStartPos.setX(pointCenteredInItemPos.x());