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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickmultipointhandler_p.h"
+#include <private/qquickitem_p.h>
+#include <QLineF>
+#include <QMouseEvent>
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmltype MultiPointHandler
+ \since 5.10
+ \preliminary
+ \instantiates QQuickMultiPointHandler
+ \inherits PointerDeviceHandler
+ \inqmlmodule Qt.labs.handlers
+ \ingroup qtquick-handlers
+ \brief Abstract handler for multi-point Pointer Events.
+
+ An intermediate class (not registered as a QML type)
+ for any type of handler which requires and acts upon a specific number
+ of multiple touchpoints.
+*/
+QQuickMultiPointHandler::QQuickMultiPointHandler(QObject *parent, int minimumPointCount)
+ : QQuickPointerDeviceHandler(parent)
+ , m_minimumPointCount(minimumPointCount)
+ , m_maximumPointCount(-1)
+ , m_pointDistanceThreshold(0)
+{
+}
+
+QQuickMultiPointHandler::~QQuickMultiPointHandler()
+{
+}
+
+bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event)
+{
+ if (!QQuickPointerDeviceHandler::wantsPointerEvent(event))
+ return false;
+
+ if (event->asPointerNativeGestureEvent())
+ return true;
+
+ if (sameAsCurrentPoints(event))
+ return true;
+
+ const QVector<QQuickEventPoint *> candidatePoints = eligiblePoints(event);
+ const bool ret = (candidatePoints.size() >= minimumPointCount() && candidatePoints.size() <= maximumPointCount());
+ if (ret)
+ m_currentPoints = candidatePoints;
+ return ret;
+}
+
+QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event)
+{
+ QVector<QQuickEventPoint *> ret;
+ int c = event->pointCount();
+ QRectF parentBounds = parentItem()->mapRectToScene(parentItem()->boundingRect())
+ .marginsAdded(QMarginsF(m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold, m_pointDistanceThreshold));
+ // If one or more points are newly pressed or released, all non-released points are candidates for this handler.
+ // In other cases however, do not steal the grab: that is, if a point has a grabber,
+ // it's not a candidate for this handler.
+ bool stealingAllowed = event->isPressEvent() || event->isReleaseEvent();
+ for (int i = 0; i < c; ++i) {
+ QQuickEventPoint *p = event->point(i);
+ if (!stealingAllowed) {
+ QObject *exclusiveGrabber = p->exclusiveGrabber();
+ if (exclusiveGrabber && exclusiveGrabber != this)
+ continue;
+ }
+ if (p->state() != QQuickEventPoint::Released && parentBounds.contains(p->scenePosition()))
+ ret << p;
+ }
+ return ret;
+}
+
+/*!
+ \qmlproperty int MultiPointHandler::minimumPointCount
+
+ The minimum number of touchpoints required to activate this handler.
+
+ If a smaller number of touchpoints are in contact with the
+ \l {PointerHandler::parent}{parent}, they will be ignored.
+
+ Any ignored points are eligible to activate other Pointer Handlers that
+ have different constraints, on the same Item or on other Items.
+
+ The default value is 2.
+*/
+void QQuickMultiPointHandler::setMinimumPointCount(int c)
+{
+ if (m_minimumPointCount == c)
+ return;
+
+ m_minimumPointCount = c;
+ emit minimumPointCountChanged();
+ if (m_maximumPointCount < 0)
+ emit maximumPointCountChanged();
+}
+
+/*!
+ \qmlproperty int MultiPointHandler::maximumPointCount
+
+ The maximum number of touchpoints this handler can utilize.
+
+ If a larger number of touchpoints are in contact with the
+ \l {PointerHandler::parent}{parent}, the required number of points will be
+ chosen in the order that they are pressed, and the remaining points will
+ be ignored.
+
+ Any ignored points are eligible to activate other Pointer Handlers that
+ have different constraints, on the same Item or on other Items.
+
+ The default value is the same as \l minimumPointCount.
+*/
+void QQuickMultiPointHandler::setMaximumPointCount(int maximumPointCount)
+{
+ if (m_maximumPointCount == maximumPointCount)
+ return;
+
+ m_maximumPointCount = maximumPointCount;
+ emit maximumPointCountChanged();
+}
+
+/*!
+ \qmlproperty real MultiPointHandler::pointDistanceThreshold
+
+ The margin beyond the bounds of the \l {PointerHandler::parent}{parent}
+ item within which a touch point can activate this handler. For example, on
+ a PinchHandler where the \l {PointerHandler::target}{target} is also the
+ \c parent, it's useful to set this to a distance at least half the width
+ of a typical user's finger, so that if the \c parent has been scaled down
+ to a very small size, the pinch gesture is still possible.
+
+ The default value is 0.
+
+ \image pointDistanceThreshold.png
+*/
+void QQuickMultiPointHandler::setPointDistanceThreshold(qreal pointDistanceThreshold)
+{
+ if (m_pointDistanceThreshold == pointDistanceThreshold)
+ return;
+
+ m_pointDistanceThreshold = pointDistanceThreshold;
+ emit pointDistanceThresholdChanged();
+}
+
+bool QQuickMultiPointHandler::sameAsCurrentPoints(QQuickPointerEvent *event)
+{
+ bool ret = true;
+ int c = event->pointCount();
+ if (c != m_currentPoints.size())
+ return false;
+ // TODO optimize: either ensure the points are sorted,
+ // or use std::equal with a predicate
+ for (int i = 0; ret && i < c; ++i) {
+ if (event->point(i)->state() == QQuickEventPoint::Released)
+ return false;
+ bool found = false;
+ int pointId = event->point(i)->pointId();
+ for (QQuickEventPoint *o : qAsConst(m_currentPoints))
+ if (o && pointId == o->pointId())
+ found = true;
+ if (!found)
+ ret = false;
+ }
+ return ret;
+}
+
+// TODO make templates for these functions somehow?
+QPointF QQuickMultiPointHandler::touchPointCentroid()
+{
+ QPointF ret;
+ if (Q_UNLIKELY(m_currentPoints.size() == 0))
+ return ret;
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints))
+ ret += point->scenePosition();
+ return ret / m_currentPoints.size();
+}
+
+QVector2D QQuickMultiPointHandler::touchPointCentroidVelocity()
+{
+ QVector2D ret;
+ if (Q_UNLIKELY(m_currentPoints.size() == 0))
+ return ret;
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints))
+ ret += point->velocity();
+ return ret / m_currentPoints.size();
+}
+
+qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref)
+{
+ qreal ret = 0;
+ if (Q_UNLIKELY(m_currentPoints.size() == 0))
+ return ret;
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints))
+ ret += QVector2D(point->scenePosition() - ref).length();
+ return ret / m_currentPoints.size();
+}
+
+qreal QQuickMultiPointHandler::averageStartingDistance(const QPointF &ref)
+{
+ // TODO cache it in setActive()?
+ qreal ret = 0;
+ if (Q_UNLIKELY(m_currentPoints.size() == 0))
+ return ret;
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints))
+ ret += QVector2D(point->sceneGrabPosition() - ref).length();
+ return ret / m_currentPoints.size();
+}
+
+QVector<QQuickMultiPointHandler::PointData> QQuickMultiPointHandler::angles(const QPointF &ref) const
+{
+ QVector<PointData> angles;
+ angles.reserve(m_currentPoints.count());
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints)) {
+ qreal angle = QLineF(ref, point->scenePosition()).angle();
+ angles.append(PointData(point->pointId(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation
+ }
+ return angles;
+}
+
+qreal QQuickMultiPointHandler::averageAngleDelta(const QVector<PointData> &old, const QVector<PointData> &newAngles)
+{
+ qreal avgAngleDelta = 0;
+ int numSamples = 0;
+
+ auto oldBegin = old.constBegin();
+
+ for (PointData newData : newAngles) {
+ quint64 id = newData.id;
+ auto it = std::find_if(oldBegin, old.constEnd(), [id] (PointData pd) { return pd.id == id; });
+ qreal angleD = 0;
+ if (it != old.constEnd()) {
+ PointData oldData = *it;
+ // We might rotate from 359 degrees to 1 degree. However, this
+ // should be interpreted as a rotation of +2 degrees instead of
+ // -358 degrees. Therefore, we call remainder() to translate the angle
+ // to be in the range [-180, 180] (-350 to +10 etc)
+ angleD = remainder(newData.angle - oldData.angle, qreal(360));
+ // optimization: narrow down the O(n^2) search to optimally O(n)
+ // if both vectors have the same points and they are in the same order
+ if (it == oldBegin)
+ ++oldBegin;
+ numSamples++;
+ }
+ avgAngleDelta += angleD;
+ }
+ if (numSamples > 1)
+ avgAngleDelta /= numSamples;
+
+ return avgAngleDelta;
+}
+
+void QQuickMultiPointHandler::acceptPoints(const QVector<QQuickEventPoint *> &points)
+{
+ for (QQuickEventPoint* point : points)
+ point->setAccepted();
+}
+
+bool QQuickMultiPointHandler::grabPoints(QVector<QQuickEventPoint *> points)
+{
+ bool allowed = true;
+ for (QQuickEventPoint* point : points) {
+ if (!canGrab(point)) {
+ allowed = false;
+ break;
+ }
+ }
+ if (allowed) {
+ for (QQuickEventPoint* point : points)
+ setExclusiveGrab(point);
+ }
+ return allowed;
+}
+
+QT_END_NAMESPACE