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-rw-r--r--src/quick/handlers/qquickmultipointhandler.cpp170
1 files changed, 123 insertions, 47 deletions
diff --git a/src/quick/handlers/qquickmultipointhandler.cpp b/src/quick/handlers/qquickmultipointhandler.cpp
index 6fbab29077..f404788de4 100644
--- a/src/quick/handlers/qquickmultipointhandler.cpp
+++ b/src/quick/handlers/qquickmultipointhandler.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qquickmultipointhandler_p.h"
+#include "qquickmultipointhandler_p_p.h"
#include <private/qquickitem_p.h>
#include <QLineF>
#include <QMouseEvent>
@@ -59,14 +60,13 @@ QT_BEGIN_NAMESPACE
of multiple touchpoints.
*/
QQuickMultiPointHandler::QQuickMultiPointHandler(QQuickItem *parent, int minimumPointCount, int maximumPointCount)
- : QQuickPointerDeviceHandler(parent)
- , m_minimumPointCount(minimumPointCount)
- , m_maximumPointCount(maximumPointCount)
+ : QQuickPointerDeviceHandler(*(new QQuickMultiPointHandlerPrivate(minimumPointCount, maximumPointCount)), parent)
{
}
bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event)
{
+ Q_D(QQuickMultiPointHandler);
if (!QQuickPointerDeviceHandler::wantsPointerEvent(event))
return false;
@@ -84,14 +84,14 @@ bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event)
// handle a specific number of points, so a differing number of points will
// usually result in different behavior. But otherwise if the currentPoints
// are all still there in the event, we're good to go (do not reset
- // m_currentPoints, because we don't want to lose the pressPosition, and do
+ // currentPoints, because we don't want to lose the pressPosition, and do
// not want to reshuffle the order either).
const QVector<QQuickEventPoint *> candidatePoints = eligiblePoints(event);
- if (candidatePoints.count() != m_currentPoints.count()) {
- m_currentPoints.clear();
+ if (candidatePoints.count() != d->currentPoints.count()) {
+ d->currentPoints.clear();
if (active()) {
setActive(false);
- m_centroid.reset();
+ d->centroid.reset();
emit centroidChanged();
}
} else if (hasCurrentPoints(event)) {
@@ -101,57 +101,60 @@ bool QQuickMultiPointHandler::wantsPointerEvent(QQuickPointerEvent *event)
ret = ret || (candidatePoints.size() >= minimumPointCount() && candidatePoints.size() <= maximumPointCount());
if (ret) {
const int c = candidatePoints.count();
- m_currentPoints.resize(c);
+ d->currentPoints.resize(c);
for (int i = 0; i < c; ++i) {
- m_currentPoints[i].reset(candidatePoints[i]);
- m_currentPoints[i].localize(parentItem());
+ d->currentPoints[i].reset(candidatePoints[i]);
+ d->currentPoints[i].localize(parentItem());
}
} else {
- m_currentPoints.clear();
+ d->currentPoints.clear();
}
return ret;
}
void QQuickMultiPointHandler::handlePointerEventImpl(QQuickPointerEvent *event)
{
+ Q_D(QQuickMultiPointHandler);
QQuickPointerHandler::handlePointerEventImpl(event);
- // event's points can be reordered since the previous event, which is why m_currentPoints
+ // event's points can be reordered since the previous event, which is why currentPoints
// is _not_ a shallow copy of the QQuickPointerTouchEvent::m_touchPoints vector.
- // So we have to update our m_currentPoints instances based on the given event.
- for (QQuickHandlerPoint &p : m_currentPoints) {
+ // So we have to update our currentPoints instances based on the given event.
+ for (QQuickHandlerPoint &p : d->currentPoints) {
const QQuickEventPoint *ep = event->pointById(p.id());
if (ep)
p.reset(ep);
}
- QPointF sceneGrabPos = m_centroid.sceneGrabPosition();
- m_centroid.reset(m_currentPoints);
- m_centroid.m_sceneGrabPosition = sceneGrabPos; // preserve as it was
+ QPointF sceneGrabPos = d->centroid.sceneGrabPosition();
+ d->centroid.reset(d->currentPoints);
+ d->centroid.m_sceneGrabPosition = sceneGrabPos; // preserve as it was
emit centroidChanged();
}
void QQuickMultiPointHandler::onActiveChanged()
{
+ Q_D(QQuickMultiPointHandler);
if (active()) {
- m_centroid.m_sceneGrabPosition = m_centroid.m_scenePosition;
+ d->centroid.m_sceneGrabPosition = d->centroid.m_scenePosition;
} else {
- // Don't call m_centroid.reset() here, because in a QML onActiveChanged
+ // Don't call centroid.reset() here, because in a QML onActiveChanged
// callback, we'd like to see what the position _was_, what the velocity _was_, etc.
// (having them undefined is not useful)
// But pressedButtons and pressedModifiers are meant to be more real-time than those
// (which seems a bit inconsistent, from one side).
- m_centroid.m_pressedButtons = Qt::NoButton;
- m_centroid.m_pressedModifiers = Qt::NoModifier;
+ d->centroid.m_pressedButtons = Qt::NoButton;
+ d->centroid.m_pressedModifiers = Qt::NoModifier;
}
}
void QQuickMultiPointHandler::onGrabChanged(QQuickPointerHandler *, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *)
{
+ Q_D(QQuickMultiPointHandler);
// If another handler or item takes over this set of points, assume it has
// decided that it's the better fit for them. Don't immediately re-grab
// at the next opportunity. This should help to avoid grab cycles
// (e.g. between DragHandler and PinchHandler).
if (transition == QQuickEventPoint::UngrabExclusive || transition == QQuickEventPoint::CancelGrabExclusive)
- m_currentPoints.clear();
+ d->currentPoints.clear();
}
QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointerEvent *event)
@@ -191,14 +194,21 @@ QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointe
The default value is 2.
*/
+int QQuickMultiPointHandler::minimumPointCount() const
+{
+ Q_D(const QQuickMultiPointHandler);
+ return d->minimumPointCount;
+}
+
void QQuickMultiPointHandler::setMinimumPointCount(int c)
{
- if (m_minimumPointCount == c)
+ Q_D(QQuickMultiPointHandler);
+ if (d->minimumPointCount == c)
return;
- m_minimumPointCount = c;
+ d->minimumPointCount = c;
emit minimumPointCountChanged();
- if (m_maximumPointCount < 0)
+ if (d->maximumPointCount < 0)
emit maximumPointCountChanged();
}
@@ -217,22 +227,61 @@ void QQuickMultiPointHandler::setMinimumPointCount(int c)
The default value is the same as \l minimumPointCount.
*/
+int QQuickMultiPointHandler::maximumPointCount() const
+{
+ Q_D(const QQuickMultiPointHandler);
+ return d->maximumPointCount >= 0 ? d->maximumPointCount : d->minimumPointCount;
+}
+
void QQuickMultiPointHandler::setMaximumPointCount(int maximumPointCount)
{
- if (m_maximumPointCount == maximumPointCount)
+ Q_D(QQuickMultiPointHandler);
+ if (d->maximumPointCount == maximumPointCount)
return;
- m_maximumPointCount = maximumPointCount;
+ d->maximumPointCount = maximumPointCount;
emit maximumPointCountChanged();
}
+/*!
+ \readonly
+ \qmlproperty QtQuick::HandlerPoint QtQuick::MultiPointHandler::centroid
+
+ A point exactly in the middle of the currently-pressed touch points.
+ If only one point is pressed, it's the same as that point.
+ A handler that has a \l target will normally transform it relative to this point.
+*/
+const QQuickHandlerPoint &QQuickMultiPointHandler::centroid() const
+{
+ Q_D(const QQuickMultiPointHandler);
+ return d->centroid;
+}
+
+/*!
+ Returns a modifiable reference to the point that will be returned by the
+ \l centroid property. If you modify it, you are responsible to emit
+ \l centroidChanged.
+*/
+QQuickHandlerPoint &QQuickMultiPointHandler::mutableCentroid()
+{
+ Q_D(QQuickMultiPointHandler);
+ return d->centroid;
+}
+
+QVector<QQuickHandlerPoint> &QQuickMultiPointHandler::currentPoints()
+{
+ Q_D(QQuickMultiPointHandler);
+ return d->currentPoints;
+}
+
bool QQuickMultiPointHandler::hasCurrentPoints(QQuickPointerEvent *event)
{
- if (event->pointCount() < m_currentPoints.size() || m_currentPoints.size() == 0)
+ Q_D(const QQuickMultiPointHandler);
+ if (event->pointCount() < d->currentPoints.size() || d->currentPoints.size() == 0)
return false;
// TODO optimize: either ensure the points are sorted,
// or use std::equal with a predicate
- for (const QQuickHandlerPoint &p : qAsConst(m_currentPoints)) {
+ for (const QQuickHandlerPoint &p : qAsConst(d->currentPoints)) {
const QQuickEventPoint *ep = event->pointById(p.id());
if (!ep)
return false;
@@ -244,30 +293,33 @@ bool QQuickMultiPointHandler::hasCurrentPoints(QQuickPointerEvent *event)
qreal QQuickMultiPointHandler::averageTouchPointDistance(const QPointF &ref)
{
+ Q_D(const QQuickMultiPointHandler);
qreal ret = 0;
- if (Q_UNLIKELY(m_currentPoints.size() == 0))
+ if (Q_UNLIKELY(d->currentPoints.size() == 0))
return ret;
- for (const QQuickHandlerPoint &p : m_currentPoints)
+ for (const QQuickHandlerPoint &p : d->currentPoints)
ret += QVector2D(p.scenePosition() - ref).length();
- return ret / m_currentPoints.size();
+ return ret / d->currentPoints.size();
}
qreal QQuickMultiPointHandler::averageStartingDistance(const QPointF &ref)
{
+ Q_D(const QQuickMultiPointHandler);
// TODO cache it in setActive()?
qreal ret = 0;
- if (Q_UNLIKELY(m_currentPoints.size() == 0))
+ if (Q_UNLIKELY(d->currentPoints.size() == 0))
return ret;
- for (const QQuickHandlerPoint &p : m_currentPoints)
+ for (const QQuickHandlerPoint &p : d->currentPoints)
ret += QVector2D(p.sceneGrabPosition() - ref).length();
- return ret / m_currentPoints.size();
+ return ret / d->currentPoints.size();
}
QVector<QQuickMultiPointHandler::PointData> QQuickMultiPointHandler::angles(const QPointF &ref) const
{
+ Q_D(const QQuickMultiPointHandler);
QVector<PointData> angles;
- angles.reserve(m_currentPoints.count());
- for (const QQuickHandlerPoint &p : m_currentPoints) {
+ angles.reserve(d->currentPoints.count());
+ for (const QQuickHandlerPoint &p : d->currentPoints) {
qreal angle = QLineF(ref, p.scenePosition()).angle();
angles.append(PointData(p.id(), -angle)); // convert to clockwise, to be consistent with QQuickItem::rotation
}
@@ -312,7 +364,7 @@ void QQuickMultiPointHandler::acceptPoints(const QVector<QQuickEventPoint *> &po
point->setAccepted();
}
-bool QQuickMultiPointHandler::grabPoints(QVector<QQuickEventPoint *> points)
+bool QQuickMultiPointHandler::grabPoints(const QVector<QQuickEventPoint *> &points)
{
if (points.isEmpty())
return false;
@@ -332,17 +384,41 @@ bool QQuickMultiPointHandler::grabPoints(QVector<QQuickEventPoint *> points)
void QQuickMultiPointHandler::moveTarget(QPointF pos)
{
- target()->setPosition(pos);
- m_centroid.m_position = target()->mapFromScene(m_centroid.m_scenePosition);
+ Q_D(QQuickMultiPointHandler);
+ if (QQuickItem *t = target()) {
+ d->xMetaProperty().write(t, pos.x());
+ d->yMetaProperty().write(t, pos.y());
+ d->centroid.m_position = t->mapFromScene(d->centroid.m_scenePosition);
+ } else {
+ qWarning() << "moveTarget: target is null";
+ }
}
-/*!
- \readonly
- \qmlproperty QtQuick::HandlerPoint QtQuick::MultiPointHandler::centroid
+QQuickMultiPointHandlerPrivate::QQuickMultiPointHandlerPrivate(int minPointCount, int maxPointCount)
+ : QQuickPointerDeviceHandlerPrivate()
+ , minimumPointCount(minPointCount)
+ , maximumPointCount(maxPointCount)
+{
+}
- A point exactly in the middle of the currently-pressed touch points.
- If only one point is pressed, it's the same as that point.
- A handler that has a \l target will normally transform it relative to this point.
-*/
+QMetaProperty &QQuickMultiPointHandlerPrivate::xMetaProperty() const
+{
+ Q_Q(const QQuickMultiPointHandler);
+ if (!xProperty.isValid() && q->target()) {
+ const QMetaObject *targetMeta = q->target()->metaObject();
+ xProperty = targetMeta->property(targetMeta->indexOfProperty("x"));
+ }
+ return xProperty;
+}
+
+QMetaProperty &QQuickMultiPointHandlerPrivate::yMetaProperty() const
+{
+ Q_Q(const QQuickMultiPointHandler);
+ if (!yProperty.isValid() && q->target()) {
+ const QMetaObject *targetMeta = q->target()->metaObject();
+ yProperty = targetMeta->property(targetMeta->indexOfProperty("y"));
+ }
+ return yProperty;
+}
QT_END_NAMESPACE