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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickpinchhandler_p.h"
+#include <QtQuick/qquickwindow.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qquickitem_p.h>
+#include <private/qguiapplication_p.h>
+#include <private/qquickwindow_p.h>
+#include <QEvent>
+#include <QMouseEvent>
+#include <QDebug>
+#include <qpa/qplatformnativeinterface.h>
+
+QT_BEGIN_NAMESPACE
+
+Q_LOGGING_CATEGORY(lcPinchHandler, "qt.quick.handler.pinch")
+
+/*!
+ \qmltype PinchHandler
+ \instantiates QQuickPinchHandler
+ \inqmlmodule QtQuick
+ \ingroup qtquick-handlers
+ \brief Handler for pinch gestures
+
+ PinchHandler is a handler that is used to interactively rotate and zoom an Item.
+*/
+
+QQuickPinchHandler::QQuickPinchHandler(QObject *parent)
+ : QQuickMultiPointerHandler(parent, 2)
+ , m_activeScale(1)
+ , m_activeRotation(0)
+ , m_activeTranslation(0,0)
+ , m_minimumScale(-qInf())
+ , m_maximumScale(qInf())
+ , m_minimumRotation(-qInf())
+ , m_maximumRotation(qInf())
+ , m_minimumX(-qInf())
+ , m_maximumX(qInf())
+ , m_minimumY(-qInf())
+ , m_maximumY(qInf())
+ , m_pinchOrigin(PinchCenter)
+ , m_startScale(1)
+ , m_startRotation(0)
+{
+}
+
+QQuickPinchHandler::~QQuickPinchHandler()
+{
+}
+
+void QQuickPinchHandler::setMinimumScale(qreal minimumScale)
+{
+ if (m_minimumScale == minimumScale)
+ return;
+
+ m_minimumScale = minimumScale;
+ emit minimumScaleChanged();
+}
+
+void QQuickPinchHandler::setMaximumScale(qreal maximumScale)
+{
+ if (m_maximumScale == maximumScale)
+ return;
+
+ m_maximumScale = maximumScale;
+ emit maximumScaleChanged();
+}
+
+void QQuickPinchHandler::setMinimumRotation(qreal minimumRotation)
+{
+ if (m_minimumRotation == minimumRotation)
+ return;
+
+ m_minimumRotation = minimumRotation;
+ emit minimumRotationChanged();
+}
+
+void QQuickPinchHandler::setMaximumRotation(qreal maximumRotation)
+{
+ if (m_maximumRotation == maximumRotation)
+ return;
+
+ m_maximumRotation = maximumRotation;
+ emit maximumRotationChanged();
+}
+
+void QQuickPinchHandler::setPinchOrigin(QQuickPinchHandler::PinchOrigin pinchOrigin)
+{
+ if (m_pinchOrigin == pinchOrigin)
+ return;
+
+ m_pinchOrigin = pinchOrigin;
+ emit pinchOriginChanged();
+}
+
+/*!
+ \qmlproperty QQuickPinchHandler::minimumX
+
+ The minimum acceptable x coordinate of the centroid
+ */
+void QQuickPinchHandler::setMinimumX(qreal minX)
+{
+ if (m_minimumX == minX)
+ return;
+ m_minimumX = minX;
+ emit minimumXChanged();
+}
+
+/*!
+ \qmlproperty QQuickPinchHandler::maximumX
+
+ The maximum acceptable x coordinate of the centroid
+ */
+void QQuickPinchHandler::setMaximumX(qreal maxX)
+{
+ if (m_maximumX == maxX)
+ return;
+ m_maximumX = maxX;
+ emit maximumXChanged();
+}
+
+/*!
+ \qmlproperty QQuickPinchHandler::minimumY
+
+ The minimum acceptable y coordinate of the centroid
+ */
+void QQuickPinchHandler::setMinimumY(qreal minY)
+{
+ if (m_minimumY == minY)
+ return;
+ m_minimumY = minY;
+ emit minimumYChanged();
+}
+
+/*!
+ \qmlproperty QQuickPinchHandler::maximumY
+
+ The maximum acceptable y coordinate of the centroid
+ */
+void QQuickPinchHandler::setMaximumY(qreal maxY)
+{
+ if (m_maximumY == maxY)
+ return;
+ m_maximumY = maxY;
+ emit maximumYChanged();
+}
+
+/*!
+ \qmlproperty QQuickPinchHandler::minimumTouchPoints
+
+ The pinch begins when this number of fingers are pressed.
+ Until then, PinchHandler tracks the positions of any pressed fingers,
+ but if it's an insufficient number, it does not scale or rotate
+ its \l target, and the \l active property will remain false.
+*/
+
+/*!
+ \qmlproperty QQuickPinchHandler::active
+*/
+
+void QQuickPinchHandler::onActiveChanged()
+{
+ if (active()) {
+ if (const QQuickItem *t = target()) {
+ m_startScale = t->scale(); // TODO incompatible with independent x/y scaling
+ m_startRotation = t->rotation();
+ m_startCentroid = touchPointCentroid();
+ m_startAngles = angles(m_startCentroid);
+ m_startDistance = averageTouchPointDistance(m_startCentroid);
+ QVector3D xformOrigin(t->transformOriginPoint());
+ m_startMatrix = QMatrix4x4();
+ m_startMatrix.translate(t->x(), t->y());
+ m_startMatrix.translate(xformOrigin);
+ m_startMatrix.scale(m_startScale);
+ m_startMatrix.rotate(m_startRotation, 0, 0, -1);
+ m_startMatrix.translate(-xformOrigin);
+ m_activeRotation = 0;
+ m_activeTranslation = QPointF(0,0);
+ qCInfo(lcPinchHandler) << "activated with starting scale" << m_startScale << "rotation" << m_startRotation;
+ }
+ } else {
+ qCInfo(lcPinchHandler) << "deactivated with scale" << m_activeScale << "rotation" << m_activeRotation;
+ }
+}
+
+void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event)
+{
+ Q_UNUSED(event)
+ if (Q_UNLIKELY(lcPinchHandler().isDebugEnabled())) {
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints))
+ qCDebug(lcPinchHandler) << point->state() << point->sceneGrabPos() << "->" << point->scenePos();
+ }
+
+ bool containsReleasedPoints = event->isReleaseEvent();
+ if (!active() && !containsReleasedPoints) {
+ // Verify that least one of the points have moved beyond threshold needed to activate the handler
+ for (QQuickEventPoint *point : qAsConst(m_currentPoints)) {
+ if (QQuickWindowPrivate::dragOverThreshold(point)) {
+ if (grabPoints(m_currentPoints))
+ setActive(true);
+ break;
+ }
+ }
+ if (!active())
+ return;
+ }
+ // TODO check m_pinchOrigin: right now it acts like it's set to PinchCenter
+ m_centroid = touchPointCentroid();
+ m_centroidVelocity = touchPointCentroidVelocity();
+ QRectF bounds(m_minimumX, m_minimumY, m_maximumX, m_maximumY);
+ // avoid mapping the minima and maxima, as they might have unmappable values
+ // such as -inf/+inf. Because of this we perform the bounding to min/max in local coords.
+ QPointF centroidParentPos;
+ if (target() && target()->parentItem()) {
+ centroidParentPos = target()->parentItem()->mapFromScene(m_centroid);
+ centroidParentPos = QPointF(qBound(bounds.left(), centroidParentPos.x(), bounds.right()),
+ qBound(bounds.top(), centroidParentPos.y(), bounds.bottom()));
+ }
+ // 1. scale
+ const qreal dist = averageTouchPointDistance(m_centroid);
+ m_activeScale = dist / m_startDistance;
+ m_activeScale = qBound(m_minimumScale/m_startScale, m_activeScale, m_maximumScale/m_startScale);
+ const qreal scale = m_startScale * m_activeScale;
+
+ // 2. rotate
+ QVector<PointData> newAngles = angles(m_centroid);
+ const qreal angleDelta = averageAngleDelta(m_startAngles, newAngles);
+ m_activeRotation += angleDelta;
+ const qreal totalRotation = m_startRotation + m_activeRotation;
+ const qreal rotation = qBound(m_minimumRotation, totalRotation, m_maximumRotation);
+ m_activeRotation += (rotation - totalRotation); //adjust for the potential bounding above
+ m_startAngles = std::move(newAngles);
+
+ if (target() && target()->parentItem()) {
+ // 3. Drag/translate
+ const QPointF centroidStartParentPos = target()->parentItem()->mapFromScene(m_startCentroid);
+ m_activeTranslation = centroidParentPos - centroidStartParentPos;
+
+ // apply rotation + scaling around the centroid - then apply translation.
+ QMatrix4x4 mat;
+
+ const QVector3D centroidParentVector(centroidParentPos);
+ mat.translate(centroidParentVector);
+ mat.rotate(m_activeRotation, 0, 0, 1);
+ mat.scale(m_activeScale);
+ mat.translate(-centroidParentVector);
+ mat.translate(QVector3D(m_activeTranslation));
+
+ mat = mat * m_startMatrix;
+
+ QPointF xformOriginPoint = target()->transformOriginPoint();
+ QPointF pos = mat * xformOriginPoint;
+ pos -= xformOriginPoint;
+
+ target()->setPosition(pos);
+ target()->setRotation(rotation);
+ target()->setScale(scale);
+
+
+ // TODO some translation inadvertently happens; try to hold the chosen pinch origin in place
+
+ qCDebug(lcPinchHandler) << "centroid" << m_startCentroid << "->" << m_centroid
+ << ", distance" << m_startDistance << "->" << dist
+ << ", startScale" << m_startScale << "->" << scale
+ << ", activeRotation" << m_activeRotation
+ << ", rotation" << rotation;
+ }
+
+ if (!containsReleasedPoints)
+ acceptPoints(m_currentPoints);
+ emit updated();
+}
+
+QT_END_NAMESPACE