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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickpointerhandler_p.h"
+
+QT_BEGIN_NAMESPACE
+
+Q_LOGGING_CATEGORY(lcPointerHandlerDispatch, "qt.quick.handler.dispatch")
+Q_LOGGING_CATEGORY(lcPointerHandlerActive, "qt.quick.handler.active")
+
+/*!
+ \qmltype PointerHandler
+ //! \instantiates QQuickPointerHandler
+ \inqmlmodule QtQuick
+ \ingroup qtquick-handlers
+ \brief Handler for pointer events.
+
+ PointerHandler is a handler for pointer events regardless of source.
+ They may represent events from a touch, mouse or tablet device.
+*/
+
+QQuickPointerHandler::QQuickPointerHandler(QObject *parent)
+ : QObject(parent)
+ , m_currentEvent(nullptr)
+ , m_target(nullptr)
+ , m_enabled(true)
+ , m_active(false)
+ , m_targetExplicitlySet(false)
+ , m_hadKeepMouseGrab(false)
+ , m_hadKeepTouchGrab(false)
+{
+}
+
+QQuickPointerHandler::~QQuickPointerHandler()
+{
+ QQuickItem *parItem = parentItem();
+ if (parItem) {
+ QQuickItemPrivate *p = QQuickItemPrivate::get(parItem);
+ p->extra.value().pointerHandlers.removeOne(this);
+ }
+}
+
+/*!
+ Notification that the grab has changed in some way which is relevant to this handler.
+ The \a grabber (subject) will be the PointerHandler whose state is changing,
+ or null if the state change regards an Item. (TODO do we have any such cases?)
+ The \a stateChange (verb) tells what happened.
+ The \a point (object) is the point that was grabbed or ungrabbed.
+ EventPoint has the sole responsibility to call this function.
+ The PointerHandler must react in whatever way is appropriate, and must
+ emit the relevant signals (for the benefit of QML code).
+ A subclass is allowed to override this virtual function, but must always
+ call its parent class's implementation in addition to (usually after)
+ whatever custom behavior it implements.
+*/
+void QQuickPointerHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point)
+{
+ qCDebug(lcPointerHandlerDispatch) << point << stateChange << grabber;
+ Q_ASSERT(point);
+ if (grabber == this) {
+ bool wasCanceled = false;
+ emit grabChanged(point);
+ switch (stateChange) {
+ case QQuickEventPoint::GrabPassive:
+ case QQuickEventPoint::GrabExclusive:
+ break;
+ case QQuickEventPoint::CancelGrabPassive:
+ case QQuickEventPoint::CancelGrabExclusive:
+ wasCanceled = true; // the grab was stolen by something else
+ Q_FALLTHROUGH();
+ case QQuickEventPoint::UngrabPassive:
+ case QQuickEventPoint::UngrabExclusive:
+ setActive(false);
+ point->setAccepted(false);
+ if (auto par = parentItem()) {
+ par->setKeepMouseGrab(m_hadKeepMouseGrab);
+ par->setKeepTouchGrab(m_hadKeepTouchGrab);
+ }
+ case QQuickEventPoint::OverrideGrabPassive:
+ // Passive grab is still there, but we won't receive point updates right now.
+ // No need to notify about this.
+ return;
+ }
+ if (wasCanceled)
+ emit canceled(point);
+ else
+ emit grabChanged(point);
+ }
+}
+
+void QQuickPointerHandler::setPassiveGrab(QQuickEventPoint *point, bool grab)
+{
+ qCDebug(lcPointerHandlerDispatch) << point << grab;
+ if (grab) {
+ point->setGrabberPointerHandler(this, false);
+ } else {
+ point->removePassiveGrabber(this);
+ }
+}
+
+void QQuickPointerHandler::setExclusiveGrab(QQuickEventPoint *point, bool grab)
+{
+ // TODO m_hadKeepMouseGrab m_hadKeepTouchGrab
+ qCDebug(lcPointerHandlerDispatch) << point << grab;
+ // Don't allow one handler to cancel another's grab, unless it is stealing it for itself
+ if (!grab && point->grabberPointerHandler() != this)
+ return;
+ point->setGrabberPointerHandler(grab ? this : nullptr, true);
+}
+
+void QQuickPointerHandler::cancelAllGrabs(QQuickEventPoint *point)
+{
+ qCDebug(lcPointerHandlerDispatch) << point;
+ point->cancelAllGrabs(this);
+}
+
+QPointF QQuickPointerHandler::eventPos(const QQuickEventPoint *point) const
+{
+ return (target() ? target()->mapFromScene(point->scenePos()) : point->scenePos());
+}
+
+bool QQuickPointerHandler::parentContains(const QQuickEventPoint *point) const
+{
+ if (point) {
+ if (QQuickItem *par = parentItem())
+ return par->contains(par->mapFromScene(point->scenePos()));
+ }
+ return false;
+}
+
+/*!
+ \qmlproperty bool PointerHandler::enabled
+
+ If a PointerHandler is disabled, it will reject all events
+ and no signals will be emitted.
+
+ TODO is it too extreme not even to emit pressed/updated/released?
+ or should we disable only the higher-level interpretation, in subclasses?
+*/
+void QQuickPointerHandler::setEnabled(bool enabled)
+{
+ if (m_enabled == enabled)
+ return;
+
+ m_enabled = enabled;
+ emit enabledChanged();
+}
+
+void QQuickPointerHandler::setTarget(QQuickItem *target)
+{
+ m_targetExplicitlySet = true;
+ if (m_target == target)
+ return;
+
+ m_target = target;
+ emit targetChanged();
+}
+
+QQuickItem *QQuickPointerHandler::target() const
+{
+ if (!m_targetExplicitlySet)
+ return parentItem();
+ return m_target;
+}
+
+void QQuickPointerHandler::handlePointerEvent(QQuickPointerEvent *event)
+{
+ bool wants = wantsPointerEvent(event);
+ qCDebug(lcPointerHandlerDispatch) << metaObject()->className() << objectName()
+ << "on" << parentItem()->metaObject()->className() << parentItem()->objectName()
+ << (wants ? "WANTS" : "DECLINES") << event;
+ if (wants) {
+ handlePointerEventImpl(event);
+ } else {
+ setActive(false);
+ int pCount = event->pointCount();
+ for (int i = 0; i < pCount; ++i) {
+ QQuickEventPoint *pt = event->point(i);
+ if (pt->grabberPointerHandler() == this && pt->state() != QQuickEventPoint::Stationary)
+ pt->cancelExclusiveGrab();
+ }
+ }
+ event->device()->eventDeliveryTargets().append(this);
+}
+
+bool QQuickPointerHandler::wantsPointerEvent(QQuickPointerEvent *event)
+{
+ Q_UNUSED(event)
+ return m_enabled;
+}
+
+void QQuickPointerHandler::setActive(bool active)
+{
+ if (m_active != active) {
+ qCDebug(lcPointerHandlerActive) << this << m_active << "->" << active;
+ m_active = active;
+ onActiveChanged();
+ emit activeChanged();
+ }
+}
+
+void QQuickPointerHandler::handlePointerEventImpl(QQuickPointerEvent *event)
+{
+ m_currentEvent = event;
+}
+
+/*!
+ \qmlproperty Item PointerHandler::parent
+
+ The \l Item which is the scope of the handler; the Item in which it was declared.
+ The handler will handle events on behalf of this Item, which means a
+ pointer event is relevant if at least one of its event points occurs within
+ the Item's interior. Initially \l target() is the same, but target()
+ can be reassigned.
+
+ \sa QQuickPointerHandler::target(), QObject::parent()
+*/
+
+QT_END_NAMESPACE