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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicksinglepointhandler_p.h"
+
+QT_BEGIN_NAMESPACE
+Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET)
+
+/*!
+ \qmltype SinglePointHandler
+ \qmlabstract
+ \preliminary
+ \instantiates QQuickSinglePointHandler
+ \inherits PointerDeviceHandler
+ \inqmlmodule Qt.labs.handlers
+ \ingroup qtquick-handlers
+ \brief Abstract handler for single-point Pointer Events.
+
+ An intermediate class (not registered as a QML type)
+ for the most common handlers: those which expect only a single point.
+ wantsPointerEvent() will choose the first point which is inside the
+ \l target item, and return true as long as the event contains that point.
+ Override handleEventPoint() to implement a single-point handler.
+*/
+
+QQuickSinglePointHandler::QQuickSinglePointHandler(QObject *parent)
+ : QQuickPointerDeviceHandler(parent)
+ , m_acceptedButtons(Qt::LeftButton)
+ , m_ignoreAdditionalPoints(false)
+{
+}
+
+bool QQuickSinglePointHandler::wantsPointerEvent(QQuickPointerEvent *event)
+{
+ if (!QQuickPointerDeviceHandler::wantsPointerEvent(event))
+ return false;
+ if (event->device()->pointerType() != QQuickPointerDevice::Finger &&
+ (event->buttons() & m_acceptedButtons) == 0 && (event->button() & m_acceptedButtons) == 0)
+ return false;
+
+ if (m_pointInfo.m_id) {
+ // We already know which one we want, so check whether it's there.
+ // It's expected to be an update or a release.
+ // If we no longer want it, cancel the grab.
+ int candidatePointCount = 0;
+ QQuickEventPoint *point = nullptr;
+ int c = event->pointCount();
+ for (int i = 0; i < c; ++i) {
+ QQuickEventPoint *p = event->point(i);
+ if (wantsEventPoint(p)) {
+ ++candidatePointCount;
+ if (p->pointId() == m_pointInfo.m_id)
+ point = p;
+ }
+ }
+ if (point) {
+ if (candidatePointCount == 1 || (candidatePointCount > 1 && m_ignoreAdditionalPoints)) {
+ point->setAccepted();
+ return true;
+ } else {
+ point->cancelAllGrabs(this);
+ }
+ } else {
+ qCWarning(DBG_TOUCH_TARGET) << this << "pointId" << hex << m_pointInfo.m_id
+ << "is missing from current event, but was neither canceled nor released";
+ return false;
+ }
+ } else {
+ // We have not yet chosen a point; choose the first one for which wantsEventPoint() returns true.
+ int candidatePointCount = 0;
+ int c = event->pointCount();
+ QQuickEventPoint *chosen = nullptr;
+ for (int i = 0; i < c; ++i) {
+ QQuickEventPoint *p = event->point(i);
+ if (!p->exclusiveGrabber() && wantsEventPoint(p)) {
+ if (!chosen)
+ chosen = p;
+ ++candidatePointCount;
+ }
+ }
+ if (chosen && candidatePointCount == 1) {
+ m_pointInfo.m_id = chosen->pointId();
+ chosen->setAccepted();
+ }
+ }
+ return m_pointInfo.m_id;
+}
+
+void QQuickSinglePointHandler::handlePointerEventImpl(QQuickPointerEvent *event)
+{
+ QQuickPointerDeviceHandler::handlePointerEventImpl(event);
+ QQuickEventPoint *currentPoint = event->pointById(m_pointInfo.m_id);
+ Q_ASSERT(currentPoint);
+ if (!m_pointInfo.m_id || !currentPoint->isAccepted()) {
+ reset();
+ } else {
+ if (event->asPointerTouchEvent()) {
+ QQuickEventTouchPoint *tp = static_cast<QQuickEventTouchPoint *>(currentPoint);
+ m_pointInfo.m_uniqueId = tp->uniqueId();
+ m_pointInfo.m_rotation = tp->rotation();
+ m_pointInfo.m_pressure = tp->pressure();
+ m_pointInfo.m_ellipseDiameters = tp->ellipseDiameters();
+ } else if (event->asPointerTabletEvent()) {
+ // TODO
+ } else {
+ m_pointInfo.m_uniqueId = event->device()->uniqueId();
+ m_pointInfo.m_rotation = 0;
+ m_pointInfo.m_pressure = event->buttons() ? 1 : 0;
+ m_pointInfo.m_ellipseDiameters = QSizeF();
+ }
+ m_pointInfo.m_position = currentPoint->position();
+ m_pointInfo.m_scenePosition = currentPoint->scenePosition();
+ if (currentPoint->state() == QQuickEventPoint::Updated)
+ m_pointInfo.m_velocity = currentPoint->velocity();
+ handleEventPoint(currentPoint);
+ switch (currentPoint->state()) {
+ case QQuickEventPoint::Pressed:
+ m_pointInfo.m_pressPosition = currentPoint->position();
+ m_pointInfo.m_scenePressPosition = currentPoint->scenePosition();
+ m_pointInfo.m_pressedButtons = event->buttons();
+ break;
+ case QQuickEventPoint::Released:
+ setExclusiveGrab(currentPoint, false);
+ reset();
+ break;
+ default:
+ m_pointInfo.m_pressedButtons = event->buttons();
+ break;
+ }
+ emit pointChanged();
+ }
+}
+
+bool QQuickSinglePointHandler::wantsEventPoint(QQuickEventPoint *point)
+{
+ return parentContains(point);
+}
+
+void QQuickSinglePointHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point)
+{
+ if (grabber != this)
+ return;
+ switch (stateChange) {
+ case QQuickEventPoint::GrabExclusive:
+ m_pointInfo.m_sceneGrabPosition = point->sceneGrabPosition();
+ setActive(true);
+ QQuickPointerHandler::onGrabChanged(grabber, stateChange, point);
+ break;
+ case QQuickEventPoint::GrabPassive:
+ m_pointInfo.m_sceneGrabPosition = point->sceneGrabPosition();
+ QQuickPointerHandler::onGrabChanged(grabber, stateChange, point);
+ break;
+ case QQuickEventPoint::OverrideGrabPassive:
+ return; // don't emit
+ case QQuickEventPoint::UngrabPassive:
+ case QQuickEventPoint::UngrabExclusive:
+ case QQuickEventPoint::CancelGrabPassive:
+ case QQuickEventPoint::CancelGrabExclusive:
+ // the grab is lost or relinquished, so the point is no longer relevant
+ QQuickPointerHandler::onGrabChanged(grabber, stateChange, point);
+ reset();
+ break;
+ }
+ emit singlePointGrabChanged();
+}
+
+void QQuickSinglePointHandler::setIgnoreAdditionalPoints(bool v)
+{
+ m_ignoreAdditionalPoints = v;
+}
+
+void QQuickSinglePointHandler::moveTarget(QPointF pos, QQuickEventPoint *point)
+{
+ target()->setPosition(pos);
+ m_pointInfo.m_scenePosition = point->scenePosition();
+ m_pointInfo.m_position = target()->mapFromScene(m_pointInfo.m_scenePosition);
+}
+
+/*!
+ \qmlproperty int QtQuick::SinglePointHandler::acceptedButtons
+
+ The mouse buttons which can activate this Pointer Handler.
+
+ By default, this property is set to \l Qt.LeftButton.
+ It can be set to an OR combination of mouse buttons, and will ignore events
+ from other buttons.
+
+ For example, a control could be made to respond to left and right clicks
+ in different ways, with two handlers:
+
+ \qml
+ Item {
+ TapHandler {
+ onTapped: console.log("left clicked")
+ }
+ TapHandler {
+ acceptedButtons: Qt.RightButton
+ onTapped: console.log("right clicked")
+ }
+ }
+ \endqml
+
+ \note Tapping on a touchscreen or tapping the stylus on a graphics tablet
+ emulates clicking the left mouse button. This behavior can be altered via
+ \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} or
+ \l {PointerDeviceHandler::acceptedPointerTypes}{acceptedPointerTypes}.
+*/
+void QQuickSinglePointHandler::setAcceptedButtons(Qt::MouseButtons buttons)
+{
+ if (m_acceptedButtons == buttons)
+ return;
+
+ m_acceptedButtons = buttons;
+ emit acceptedButtonsChanged();
+}
+
+void QQuickSinglePointHandler::reset()
+{
+ setActive(false);
+ m_pointInfo.reset();
+}
+
+/*!
+ \readonly
+ \qmlproperty HandlerPoint QtQuick::SinglePointHandler::point
+
+ The event point currently being handled. When no point is currently being
+ handled, this object is reset to default values (all coordinates are 0).
+*/
+
+/*!
+ \qmltype HandlerPoint
+ \instantiates QQuickHandlerPoint
+ \inqmlmodule Qt.labs.handlers
+ \ingroup qtquick-handlers
+ \brief An event point
+
+ A QML representation of a QQuickEventPoint.
+
+ It's possible to make bindings to properties of a \l SinglePointHandler's
+ current point. For example:
+
+ \snippet pointerHandlers/dragHandlerNullTarget.qml 0
+
+ The point is kept up-to-date when the DragHandler is actively responding to
+ an EventPoint; but when the point is released, or the current point is
+ being handled by a different handler, \c position.x and \c position.y are 0.
+
+ \note This is practically identical to QtQuick::EventPoint; however an
+ EventPoint is a long-lived QObject which is invalidated between gestures
+ and reused for subsequent event deliveries. Continuous bindings to its
+ properties are not possible, and an individual handler cannot rely on it
+ outside the period when that point is part of an active gesture which that
+ handler is handling. HandlerPoint is a Q_GADGET that the handler owns.
+ This allows you to make lifetime bindings to its properties.
+
+ \sa SinglePointHandler::point
+*/
+
+QQuickHandlerPoint::QQuickHandlerPoint()
+ : m_id(0)
+ , m_rotation(0)
+ , m_pressure(0)
+{}
+
+void QQuickHandlerPoint::reset()
+{
+ m_id = 0;
+ m_uniqueId = QPointingDeviceUniqueId();
+ m_position = QPointF();
+ m_scenePosition = QPointF();
+ m_pressPosition = QPointF();
+ m_scenePressPosition = QPointF();
+ m_sceneGrabPosition = QPointF();
+ m_velocity = QVector2D();
+ m_rotation = 0;
+ m_pressure = 0;
+ m_ellipseDiameters = QSizeF();
+ m_pressedButtons = Qt::NoButton;
+}
+
+/*!
+ \readonly
+ \qmlproperty int QtQuick::HandlerPoint::id
+ \brief The ID number of the point
+
+ During a touch gesture, from the time that the first finger is pressed
+ until the last finger is released, each touchpoint will have a unique ID
+ number. Likewise, if input from multiple devices occurs (for example
+ simultaneous mouse and touch presses), all the current event points from
+ all the devices will have unique IDs.
+
+ \note Do not assume that id numbers start at zero or that they are
+ sequential. Such an assumption is often false due to the way the underlying
+ drivers work.
+
+ \sa QTouchEvent::TouchPoint::id
+*/
+
+/*!
+ \readonly
+ \qmlproperty PointingDeviceUniqueId QtQuick::HandlerPoint::uniqueId
+ \brief The unique ID of the point, if any
+
+ This is normally empty, because touchscreens cannot uniquely identify fingers.
+
+ On some types of touchscreens, especially those using TUIO drivers,
+ it's possible to use recognizable physical tokens (fiducial objects)
+ in addition to fingers. So if this point is a touch point, and
+ uniqueId is set, it is the identifier for such an object.
+
+ On a graphics tablet, each type of stylus or other tool often has a unique
+ ID or serial number, which can be useful to respond in different ways to
+ different tools.
+
+ Interpreting the contents of this ID requires knowledge of the hardware and
+ drivers in use.
+
+ \sa QTabletEvent::uniqueId, QtQuick::TouchPoint::uniqueId, QtQuick::EventTouchPoint::uniqueId
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::position
+ \brief The position within the \c parent Item
+
+ This is the position of the event point relative to the bounds of the \l parent.
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::scenePosition
+ \brief The position within the scene
+
+ This is the position of the event point relative to the bounds of the Qt
+ Quick scene (typically the whole window).
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::pressPosition
+ \brief The pressed position within the \c parent Item
+
+ This is the position at which this point was pressed, relative to the
+ bounds of the \l parent.
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::scenePressPosition
+ \brief The pressed position within the scene
+
+ This is the position at which this point was pressed, in the coordinate
+ system of the \l {Qt Quick Scene Graph}{scene graph}.
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::sceneGrabPosition
+ \brief The grabbed position within the scene
+
+ If this point has been grabbed by a Pointer Handler or an Item, it means
+ that object has taken sole responsibility for handling the movement and the
+ release if this point. In that case, this is the position at which the grab
+ occurred, in the coordinate system of the \l {Qt Quick Scene Graph}{scene graph}.
+*/
+
+/*!
+ \readonly
+ \qmlproperty enum QtQuick::HandlerPoint::pressedButtons
+ \brief Which mouse or stylus buttons are currently pressed
+
+ \sa MouseArea::pressedButtons
+*/
+
+/*!
+ \readonly
+ \qmlproperty QVector2D QtQuick::HandlerPoint::velocity
+ \brief A vector representing the average speed and direction of movement
+
+ This is a velocity vector pointing in the direction of movement, in logical
+ pixels per second. It has x and y components, at least one of which will be
+ nonzero when this point is in motion. It holds the average recent velocity:
+ how fast and in which direction the event point has been moving recently.
+
+ \sa QtQuick::EventPoint::velocity, QtQuick::TouchPoint::velocity, QTouchEvent::TouchPoint::velocity
+*/
+
+/*!
+ \readonly
+ \qmlproperty qreal QtQuick::HandlerPoint::rotation
+
+ This property holds the rotation angle of the stylus on a graphics tablet
+ or the contact patch of a touchpoint on a touchscreen.
+
+ It is valid only with certain tablet stylus devices and touchscreens that
+ can measure the rotation angle. Otherwise, it will be zero.
+*/
+
+/*!
+ \readonly
+ \qmlproperty qreal QtQuick::HandlerPoint::pressure
+
+ This property tells how hard the user is pressing the stylus on a graphics
+ tablet or the finger against a touchscreen, in the range from \c 0 (no
+ measurable pressure) to \c 1.0 (maximum pressure which the device can
+ measure).
+
+ It is valid only with certain tablets and touchscreens that can measure
+ pressure. Otherwise, it will be zero.
+*/
+
+/*!
+ \readonly
+ \qmlproperty size QtQuick::HandlerPoint::ellipseDiameters
+
+ This property holds the diameters of the contact patch, if the event
+ comes from a touchpoint and the device provides this information.
+
+ A touchpoint is modeled as an elliptical area where the finger is pressed
+ against the touchscreen. (In fact, it could also be modeled as a bitmap;
+ but in that case we expect an elliptical bounding estimate to be fitted to
+ the contact patch before the event is sent.) The harder the user presses,
+ the larger the contact patch; so, these diameters provide an alternate way
+ of detecting pressure, in case the device does not include a separate
+ pressure sensor. The ellipse is centered on \l scenePosition (\l position
+ in the PointerHandler's Item's local coordinates). The \l rotation property
+ provides the rotation of the ellipse, if known. It is expected that if the
+ \l rotation is zero, the \l {QSize::height}{height} is the larger dimension
+ (the major axis), because of the usual hand position, reaching upward or
+ outward across the surface.
+
+ If the contact patch is unknown, or the device is not a touchscreen,
+ these values will be zero.
+
+ \sa QtQuick::EventPoint::ellipseDiameters, QtQuick::TouchPoint::ellipseDiameters, QTouchEvent::TouchPoint::ellipseDiameters
+*/
+
+QT_END_NAMESPACE