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-rw-r--r--src/quick/handlers/qquicksinglepointhandler.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/quick/handlers/qquicksinglepointhandler.cpp b/src/quick/handlers/qquicksinglepointhandler.cpp
index 2588c4c180..dee168a8e4 100644
--- a/src/quick/handlers/qquicksinglepointhandler.cpp
+++ b/src/quick/handlers/qquicksinglepointhandler.cpp
@@ -43,6 +43,15 @@ QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET)
/*!
+ \qmltype SinglePointHandler
+ \qmlabstract
+ \preliminary
+ \instantiates QQuickSinglePointHandler
+ \inherits PointerDeviceHandler
+ \inqmlmodule Qt.labs.handlers
+ \ingroup qtquick-handlers
+ \brief Abstract handler for single-point Pointer Events.
+
An intermediate class (not registered as a QML type)
for the most common handlers: those which expect only a single point.
wantsPointerEvent() will choose the first point which is inside the
@@ -203,6 +212,35 @@ void QQuickSinglePointHandler::moveTarget(QPointF pos, QQuickEventPoint *point)
m_pointInfo.m_position = target()->mapFromScene(m_pointInfo.m_scenePosition);
}
+/*!
+ \qmlproperty int QtQuick::SinglePointHandler::acceptedButtons
+
+ The mouse buttons which can activate this Pointer Handler.
+
+ By default, this property is set to \l Qt.LeftButton.
+ It can be set to an OR combination of mouse buttons, and will ignore events
+ from other buttons.
+
+ For example, a control could be made to respond to left and right clicks
+ in different ways, with two handlers:
+
+ \qml
+ Item {
+ TapHandler {
+ onTapped: console.log("left clicked")
+ }
+ TapHandler {
+ acceptedButtons: Qt.RightButton
+ onTapped: console.log("right clicked")
+ }
+ }
+ \endqml
+
+ \note Tapping on a touchscreen or tapping the stylus on a graphics tablet
+ emulates clicking the left mouse button. This behavior can be altered via
+ \l {PointerDeviceHandler::acceptedDevices}{acceptedDevices} or
+ \l {PointerDeviceHandler::acceptedPointerTypes}{acceptedPointerTypes}.
+*/
void QQuickSinglePointHandler::setAcceptedButtons(Qt::MouseButtons buttons)
{
if (m_acceptedButtons == buttons)
@@ -218,6 +256,43 @@ void QQuickSinglePointHandler::reset()
m_pointInfo.reset();
}
+/*!
+ \readonly
+ \qmlproperty HandlerPoint QtQuick::SinglePointHandler::point
+
+ The event point currently being handled. When no point is currently being
+ handled, this object is reset to default values (all coordinates are 0).
+*/
+
+/*!
+ \qmltype HandlerPoint
+ \instantiates QQuickHandlerPoint
+ \inqmlmodule Qt.labs.handlers
+ \ingroup qtquick-handlers
+ \brief An event point
+
+ A QML representation of a QQuickEventPoint.
+
+ It's possible to make bindings to properties of a \l SinglePointHandler's
+ current point. For example:
+
+ \snippet pointerHandlers/dragHandlerNullTarget.qml 0
+
+ The point is kept up-to-date when the DragHandler is actively responding to
+ an EventPoint; but when the point is released, or the current point is
+ being handled by a different handler, \c position.x and \c position.y are 0.
+
+ \note This is practically identical to QtQuick::EventPoint; however an
+ EventPoint is a long-lived QObject which is invalidated between gestures
+ and reused for subsequent event deliveries. Continuous bindings to its
+ properties are not possible, and an individual handler cannot rely on it
+ outside the period when that point is part of an active gesture which that
+ handler is handling. HandlerPoint is a Q_GADGET that the handler owns.
+ This allows you to make lifetime bindings to its properties.
+
+ \sa SinglePointHandler::point
+*/
+
QQuickHandlerPoint::QQuickHandlerPoint()
: m_id(0)
, m_rotation(0)
@@ -240,4 +315,161 @@ void QQuickHandlerPoint::reset()
m_pressedButtons = Qt::NoButton;
}
+/*!
+ \readonly
+ \qmlproperty int QtQuick::HandlerPoint::id
+ \brief The ID number of the point
+
+ During a touch gesture, from the time that the first finger is pressed
+ until the last finger is released, each touchpoint will have a unique ID
+ number. Likewise, if input from multiple devices occurs (for example
+ simultaneous mouse and touch presses), all the current event points from
+ all the devices will have unique IDs.
+
+ \note Do not assume that id numbers start at zero or that they are
+ sequential. Such an assumption is often false due to the way the underlying
+ drivers work.
+
+ \sa QTouchEvent::TouchPoint::id
+*/
+
+/*!
+ \readonly
+ \qmlproperty PointingDeviceUniqueId QtQuick::HandlerPoint::uniqueId
+ \brief The unique ID of the point, if any
+
+ This is normally empty, because touchscreens cannot uniquely identify fingers.
+
+ On some types of touchscreens, especially those using TUIO drivers,
+ it's possible to use recognizable physical tokens (fiducial objects)
+ in addition to fingers. So if this point is a touch point, and
+ uniqueId is set, it is the identifier for such an object.
+
+ On a graphics tablet, each type of stylus or other tool often has a unique
+ ID or serial number, which can be useful to respond in different ways to
+ different tools.
+
+ Interpreting the contents of this ID requires knowledge of the hardware and
+ drivers in use.
+
+ \sa QTabletEvent::uniqueId, QtQuick::TouchPoint::uniqueId, QtQuick::EventTouchPoint::uniqueId
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::position
+ \brief The position within the \c parent Item
+
+ This is the position of the event point relative to the bounds of the \l parent.
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::scenePosition
+ \brief The position within the scene
+
+ This is the position of the event point relative to the bounds of the Qt
+ Quick scene (typically the whole window).
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::pressPosition
+ \brief The pressed position within the \c parent Item
+
+ This is the position at which this point was pressed, relative to the
+ bounds of the \l parent.
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::scenePressPosition
+ \brief The pressed position within the scene
+
+ This is the position at which this point was pressed, in the coordinate
+ system of the \l {Qt Quick Scene Graph}{scene graph}.
+*/
+
+/*!
+ \readonly
+ \qmlproperty QPointF QtQuick::HandlerPoint::sceneGrabPosition
+ \brief The grabbed position within the scene
+
+ If this point has been grabbed by a Pointer Handler or an Item, it means
+ that object has taken sole responsibility for handling the movement and the
+ release if this point. In that case, this is the position at which the grab
+ occurred, in the coordinate system of the \l {Qt Quick Scene Graph}{scene graph}.
+*/
+
+/*!
+ \readonly
+ \qmlproperty enum QtQuick::HandlerPoint::pressedButtons
+ \brief Which mouse or stylus buttons are currently pressed
+
+ \sa MouseArea::pressedButtons
+*/
+
+/*!
+ \readonly
+ \qmlproperty QVector2D QtQuick::HandlerPoint::velocity
+ \brief A vector representing the average speed and direction of movement
+
+ This is a velocity vector pointing in the direction of movement, in logical
+ pixels per second. It has x and y components, at least one of which will be
+ nonzero when this point is in motion. It holds the average recent velocity:
+ how fast and in which direction the event point has been moving recently.
+
+ \sa QtQuick::EventPoint::velocity, QtQuick::TouchPoint::velocity, QTouchEvent::TouchPoint::velocity
+*/
+
+/*!
+ \readonly
+ \qmlproperty qreal QtQuick::HandlerPoint::rotation
+
+ This property holds the rotation angle of the stylus on a graphics tablet
+ or the contact patch of a touchpoint on a touchscreen.
+
+ It is valid only with certain tablet stylus devices and touchscreens that
+ can measure the rotation angle. Otherwise, it will be zero.
+*/
+
+/*!
+ \readonly
+ \qmlproperty qreal QtQuick::HandlerPoint::pressure
+
+ This property tells how hard the user is pressing the stylus on a graphics
+ tablet or the finger against a touchscreen, in the range from \c 0 (no
+ measurable pressure) to \c 1.0 (maximum pressure which the device can
+ measure).
+
+ It is valid only with certain tablets and touchscreens that can measure
+ pressure. Otherwise, it will be zero.
+*/
+
+/*!
+ \readonly
+ \qmlproperty size QtQuick::HandlerPoint::ellipseDiameters
+
+ This property holds the diameters of the contact patch, if the event
+ comes from a touchpoint and the device provides this information.
+
+ A touchpoint is modeled as an elliptical area where the finger is pressed
+ against the touchscreen. (In fact, it could also be modeled as a bitmap;
+ but in that case we expect an elliptical bounding estimate to be fitted to
+ the contact patch before the event is sent.) The harder the user presses,
+ the larger the contact patch; so, these diameters provide an alternate way
+ of detecting pressure, in case the device does not include a separate
+ pressure sensor. The ellipse is centered on \l scenePosition (\l position
+ in the PointerHandler's Item's local coordinates). The \l rotation property
+ provides the rotation of the ellipse, if known. It is expected that if the
+ \l rotation is zero, the \l {QSize::height}{height} is the larger dimension
+ (the major axis), because of the usual hand position, reaching upward or
+ outward across the surface.
+
+ If the contact patch is unknown, or the device is not a touchscreen,
+ these values will be zero.
+
+ \sa QtQuick::EventPoint::ellipseDiameters, QtQuick::TouchPoint::ellipseDiameters, QTouchEvent::TouchPoint::ellipseDiameters
+*/
+
QT_END_NAMESPACE